13L G40 JWW axis v Wheatbeer (+10) allies

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    didn’t realize the fgt’s from HAW could attack z6….I see now the cv movement which allows this. GOD DAMNIT

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    yes please scramble and hit 3 for my Defense.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 4 bombers; Remaining resources: 4 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                4 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 submarine moved from 101 Sea Zone to 108 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer, 2 fighters and 2 transports
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 fighters in 6 Sea Zone, round 1 :  3/4 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
                        2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 destroyer, 2 fighters and 2 transports
                    Casualties for Americans: 1 submarine
                Battle in 108 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Germans defend with 2 submarines
                        Americans roll dice for 1 submarine in 108 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 submarines in 108 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 108 Sea Zone, round 1 :  2/2 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 108 Sea Zone
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 6 Sea Zone to 7 Sea Zone
                2 carriers moved from 10 Sea Zone to 7 Sea Zone
                1 bomber moved from Hawaiian Islands to Eastern United States
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                4 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 36 / 46
        Russians : 37 / 37
        Japanese : 49 / 49
        Americans : 50 / 74
        Chinese : 5 / 8
        British : 28 / 38
        UK_Pacific : 5 / 17
        Italians : 20 / 26
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Suiyuyan
                3 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Production/PUs Summary :

    Germans : 36 / 46
        Russians : 37 / 37
        Japanese : 46 / 49
        Americans : 50 / 74
        Chinese : 8 / 10
        British : 28 / 38
        UK_Pacific : 5 / 17
        Italians : 20 / 26
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    UK is attacking SZ109.

    Rolled 2 hits, need OOL since the the planes on the carrier would have no safe landing zone if it’s tipped.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    UK is attacking SZ109.

    Rolled 2 hits, need OOL since the the planes on the carrier would have no safe landing zone if it’s tipped.

    yeah I meant to drop a G inf in eire but forgot. I was going to ask if I could after the fact but decide against….Anyways the CV needs to be either the last unit or second to last to take hits.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    so take a hit to the dd & tac and keep up the good rolling, need to make up for z6

  • 17

    Germany rolled 3 hits so UK retreated.

    I just realized that I didn’t attack Burma like I’d planned … would you allow me to roll that manually and EDIT in the results?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    Germany rolled 3 hits so UK retreated.

    I just realized that I didn’t attack Burma like I’d planned … would you allow me to roll that manually and EDIT in the results?

    hell no, let’s keep to my (EIRE) earlier decision, “no requests to add/revise attacks” just NCM’s. We need to live with our mistakes.  :-o

  • 17

    If you’d asked during Germany’s turn or immediately after it or (in this particular case) at any point before America’s turn, I would have allowed it.

    I asked in this case because the UK hadn’t even started noncombat movement and my intention to attack Burma clearly had no connection to the outcomes of any of the other combats.

    If you want to play strictly-by-the-rules that’s your prerogative. I see no reason why noncombat deserves any exception.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    If you’d asked during Germany’s turn or immediately after it or (in this particular case) at any point before America’s turn, I would have allowed it.

    I asked in this case because the UK hadn’t even started noncombat movement and my intention to attack Burma clearly had no connection to the outcomes of any of the other combats.

    If you want to play strictly-by-the-rules that’s your prerogative. I see no reason why noncombat deserves any exception.

    if it matters to you that much then go ahead. Changing ncm’s, before your opponents turn seem to be an accepted practice, that’s all. Asking to change a forgotten combat movement isn’t universally accepted.

    but if you need to do it  :roll:….in this case, go ahead  :oops:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 fighters moved from Scotland to 109 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 armour moved from Alexandria to Anglo Egyptian Sudan

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Kenya, round 1 :  1/1 hits
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kenya, round 1 :  3/6 hits
                        Italians roll dice for 1 artillery and 2 infantry in Kenya, round 1 :  1/3 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 109 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 4 fighters
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                        British roll dice for 1 bomber, 1 destroyer and 4 fighters in 109 Sea Zone, round 1 :  2/6 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 1 :  3/6 hits
                        1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
                    retreated to 109 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 destroyer and 1 tactical_bomber
                    Casualties for British: 1 destroyer and 2 fighters

    Non Combat Move - British
                1 bomber moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                2 aaGuns and 3 infantry moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                1 fighter moved from 76 Sea Zone to India
                2 artilleries and 1 mech_infantry moved from Alexandria to Egypt
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 carrier and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 109 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Ontario to Eastern United States
                1 armour and 1 infantry moved from Quebec to Eastern United States
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 fighter moved from 109 Sea Zone to Gibraltar

    Place Units - British
                1 factory_minor placed in Persia
                1 destroyer placed in 106 Sea Zone
                1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,6
                British collect 30 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 36 / 46
        Russians : 37 / 37
        Japanese : 46 / 49
        Americans : 50 / 74
        Chinese : 8 / 10
        British : 30 / 37
        UK_Pacific : 5 / 6
        Italians : 18 / 26
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    Every here has different notions of what’s sporting and what’s not.

    I was mostly irritated that you said “hell no” with a tone of incredulity that I’d even asked.

  • 17

    *Every player

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    I was mostly irritated that you said “hell no” with a tone of incredulity that I’d even asked.

    That’s the trouble with email, and correspondence such as this, things can be taken the wrong way. There wasn’t any “incredulity” when I read your request. There wasn’t any “tone”, it kind of gave me a chuckle in fact, when I typed it. (I am such a tough guy?  :lol:) It’s all good. Sorry to have irritated you, irritation should primarily come to us players via the dice and our mistakes versus communications between us.

    Typically, for me at least, in the league, despite often times having the desire to, and more often than not a great need to, I don’t request for changes in the combat phase……not to say these request etc. shouldn’t ever be granted…

    again, if you really think you need to or want to go into burma, be my guest. I certainly don’t want any hard feelings.

  • 17

    Sorry for my extraneous interpretation  :oops:

    I also don’t want hard feelings, since the attack could alter what turn Calcutta falls.

    Given that I don’t expect I’ll be able to save Calcutta indefinitely (at least, I usually lose it), I am not certain if that’s actually game outcome changing or not.

    If you’re certain you don’t think it’s unfair,

    BURr1

    A 2 inf, 1 fig, 1 tact

    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 3)1@3: (2)1@4: (1)

    D 1 art

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 fighters moved from Scotland to 109 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 armour moved from Alexandria to Anglo Egyptian Sudan

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Kenya from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 109 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 4 fighters
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    retreated to 109 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 destroyer and 1 tactical_bomber
                    Casualties for British: 1 destroyer and 2 fighters

    Non Combat Move - British
                1 bomber moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                2 aaGuns and 3 infantry moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                1 fighter moved from 76 Sea Zone to India
                2 artilleries and 1 mech_infantry moved from Alexandria to Egypt
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 carrier and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 109 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Ontario to Eastern United States
                1 armour and 1 infantry moved from Quebec to Eastern United States
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 fighter moved from 109 Sea Zone to Gibraltar

    Place Units - British
                1 factory_minor placed in Persia
                1 destroyer placed in 106 Sea Zone
                1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,6
                British collect 30 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 4 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Burma: 1 artillery
                EDIT: Changing ownership of Burma from Japanese to UK_Pacific
                EDIT: Removing units owned by British from India: 2 infantry
                EDIT: Adding units owned by British to Burma: 2 infantry
                EDIT: Changing PUs for UK_Pacific from 6 to 7
                EDIT: Turning off Edit Mode

  • 17

    (there’s a post preceding the new map upload)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I should get to this tomorrow

  • 17

    No worries

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