13L G40 JWW axis v Wheatbeer (+10) allies

  • 17

    UK is attacking SZ109.

    Rolled 2 hits, need OOL since the the planes on the carrier would have no safe landing zone if it’s tipped.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    UK is attacking SZ109.

    Rolled 2 hits, need OOL since the the planes on the carrier would have no safe landing zone if it’s tipped.

    yeah I meant to drop a G inf in eire but forgot. I was going to ask if I could after the fact but decide against….Anyways the CV needs to be either the last unit or second to last to take hits.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    so take a hit to the dd & tac and keep up the good rolling, need to make up for z6

  • 17

    Germany rolled 3 hits so UK retreated.

    I just realized that I didn’t attack Burma like I’d planned … would you allow me to roll that manually and EDIT in the results?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    Germany rolled 3 hits so UK retreated.

    I just realized that I didn’t attack Burma like I’d planned … would you allow me to roll that manually and EDIT in the results?

    hell no, let’s keep to my (EIRE) earlier decision, “no requests to add/revise attacks” just NCM’s. We need to live with our mistakes.  :-o

  • 17

    If you’d asked during Germany’s turn or immediately after it or (in this particular case) at any point before America’s turn, I would have allowed it.

    I asked in this case because the UK hadn’t even started noncombat movement and my intention to attack Burma clearly had no connection to the outcomes of any of the other combats.

    If you want to play strictly-by-the-rules that’s your prerogative. I see no reason why noncombat deserves any exception.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    If you’d asked during Germany’s turn or immediately after it or (in this particular case) at any point before America’s turn, I would have allowed it.

    I asked in this case because the UK hadn’t even started noncombat movement and my intention to attack Burma clearly had no connection to the outcomes of any of the other combats.

    If you want to play strictly-by-the-rules that’s your prerogative. I see no reason why noncombat deserves any exception.

    if it matters to you that much then go ahead. Changing ncm’s, before your opponents turn seem to be an accepted practice, that’s all. Asking to change a forgotten combat movement isn’t universally accepted.

    but if you need to do it  :roll:….in this case, go ahead  :oops:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 fighters moved from Scotland to 109 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 armour moved from Alexandria to Anglo Egyptian Sudan

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Kenya, round 1 :  1/1 hits
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kenya, round 1 :  3/6 hits
                        Italians roll dice for 1 artillery and 2 infantry in Kenya, round 1 :  1/3 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 109 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 4 fighters
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                        British roll dice for 1 bomber, 1 destroyer and 4 fighters in 109 Sea Zone, round 1 :  2/6 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 1 :  3/6 hits
                        1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
                    retreated to 109 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 destroyer and 1 tactical_bomber
                    Casualties for British: 1 destroyer and 2 fighters

    Non Combat Move - British
                1 bomber moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                2 aaGuns and 3 infantry moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                1 fighter moved from 76 Sea Zone to India
                2 artilleries and 1 mech_infantry moved from Alexandria to Egypt
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 carrier and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 109 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Ontario to Eastern United States
                1 armour and 1 infantry moved from Quebec to Eastern United States
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 fighter moved from 109 Sea Zone to Gibraltar

    Place Units - British
                1 factory_minor placed in Persia
                1 destroyer placed in 106 Sea Zone
                1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,6
                British collect 30 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 36 / 46
        Russians : 37 / 37
        Japanese : 46 / 49
        Americans : 50 / 74
        Chinese : 8 / 10
        British : 30 / 37
        UK_Pacific : 5 / 6
        Italians : 18 / 26
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    Every here has different notions of what’s sporting and what’s not.

    I was mostly irritated that you said “hell no” with a tone of incredulity that I’d even asked.

  • 17

    *Every player

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    I was mostly irritated that you said “hell no” with a tone of incredulity that I’d even asked.

    That’s the trouble with email, and correspondence such as this, things can be taken the wrong way. There wasn’t any “incredulity” when I read your request. There wasn’t any “tone”, it kind of gave me a chuckle in fact, when I typed it. (I am such a tough guy?  :lol:) It’s all good. Sorry to have irritated you, irritation should primarily come to us players via the dice and our mistakes versus communications between us.

    Typically, for me at least, in the league, despite often times having the desire to, and more often than not a great need to, I don’t request for changes in the combat phase……not to say these request etc. shouldn’t ever be granted…

    again, if you really think you need to or want to go into burma, be my guest. I certainly don’t want any hard feelings.

  • 17

    Sorry for my extraneous interpretation  :oops:

    I also don’t want hard feelings, since the attack could alter what turn Calcutta falls.

    Given that I don’t expect I’ll be able to save Calcutta indefinitely (at least, I usually lose it), I am not certain if that’s actually game outcome changing or not.

    If you’re certain you don’t think it’s unfair,

    BURr1

    A 2 inf, 1 fig, 1 tact

    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 3)1@3: (2)1@4: (1)

    D 1 art

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 fighters moved from Scotland to 109 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 armour moved from Alexandria to Anglo Egyptian Sudan

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Kenya from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 109 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 4 fighters
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    retreated to 109 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 destroyer and 1 tactical_bomber
                    Casualties for British: 1 destroyer and 2 fighters

    Non Combat Move - British
                1 bomber moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                2 aaGuns and 3 infantry moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                1 fighter moved from 76 Sea Zone to India
                2 artilleries and 1 mech_infantry moved from Alexandria to Egypt
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 carrier and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 109 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Ontario to Eastern United States
                1 armour and 1 infantry moved from Quebec to Eastern United States
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 fighter moved from 109 Sea Zone to Gibraltar

    Place Units - British
                1 factory_minor placed in Persia
                1 destroyer placed in 106 Sea Zone
                1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,6
                British collect 30 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 4 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Burma: 1 artillery
                EDIT: Changing ownership of Burma from Japanese to UK_Pacific
                EDIT: Removing units owned by British from India: 2 infantry
                EDIT: Adding units owned by British to Burma: 2 infantry
                EDIT: Changing PUs for UK_Pacific from 6 to 7
                EDIT: Turning off Edit Mode

  • 17

    (there’s a post preceding the new map upload)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I should get to this tomorrow

  • 17

    No worries

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Southern Italy to Greece
                2 fighters moved from Northern Italy to Greece
                1 infantry moved from Bulgaria to Greece
                1 submarine moved from 94 Sea Zone to 91 Sea Zone
                1 cruiser moved from 94 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport; Americans defend with 1 transport
                        1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 1 :  1/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 transport
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Greece, round 1 :  0/3 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 1 :  2/8 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  2/4 hits
                        2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Greece, round 2 :  5/6 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 2 :  1/2 hits
                        2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                2 fighters moved from Greece to Southern Italy
                4 infantry moved from Bulgaria to Romania
                2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from Greece to Southern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                5 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 2 aaGuns, 1 armour, 1 artillery and 6 infantry
        Northern Italy : 1 armour, 1 artillery, 1 factory_major, 6 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 armour and 1 artillery
        97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 3 transports
        Yugoslavia : 1 flag, 1 aaGun and 3 infantry
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 36 / 46
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 50 / 74
        Chinese : 8 / 10
        British : 30 / 37
        UK_Pacific : 6 / 7
        Italians : 20 / 25
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 36 / 46
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 50 / 74
        Chinese : 8 / 10
        British : 30 / 37
        UK_Pacific : 6 / 7
        Italians : 20 / 25
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Production/PUs Summary :

    Germans : 36 / 46
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 50 / 74
        Chinese : 8 / 10
        British : 30 / 37
        UK_Pacific : 6 / 7
        Italians : 20 / 25
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from 109 Sea Zone to 108 Sea Zone
                2 bombers moved from Normandy Bordeaux to 108 Sea Zone

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