@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul try to move J tomorrow
No pressure :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 81 Sea Zone
2 fighters moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 2 cruisers, 1 destroyer, 2 fighters and 2 submarines
French defend with 1 destroyer
Italians roll dice for 2 submarines in 81 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarine
Non Combat Move - Italians
2 fighters moved from 81 Sea Zone to Egypt
1 artillery and 5 infantry moved from Trans-Jordan to Syria
1 battleship and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
2 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 aaGun, 1 battleship, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
1 aaGun moved from France to Western Germany
1 aaGun, 1 artillery and 4 infantry moved from Bessarabia to Romania
Place Units - Italians
2 artilleries, 2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 2 fighters and 1 harbour
Syria : 1 flag, 1 aaGun, 1 artillery, 8 infantry and 1 mech_infantry
Western Germany : 1 aaGun
Romania : 1 aaGun, 1 artillery and 4 infantry
Northern Italy : 2 artilleries, 1 factory_major, 2 infantry and 2 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Eastern Poland : 1 flag
Bessarabia : 1 flag
99 Sea Zone : 1 battleship, 1 destroyer and 2 transports
81 Sea Zone : 2 cruisers, 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 45 / 64
Russians : 34 / 45
Japanese : 48 / 53
Americans : 61 / 81
Chinese : 2 / 4
British : 30 / 30
UK_Pacific : 10 / 10
Italians : 13 / 23
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
5 buck shipyards AND 5 buck jets with usa early??? Holy schnikeys Batman!
yeah i am not impressed with the tech hits. 2 tech on 4 dice. now i just need the tech price to level out so another 40ipc spent and no more tech activation.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 aaGun moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 aaGun moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
5 buck shipyards AND 5 buck jets with usa early??? Holy schnikeys Batman!
yeah i am not impressed with the tech hits. 2 tech on 4 dice. now i just need the tech price to level out so another 40ipc spent and no more tech activation.
or, alternatively, how about round 5 LRA for 5 more bucks?? :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 2 fighters and 1 harbour
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
5 buck shipyards AND 5 buck jets with usa early??? Holy schnikeys Batman!
yeah i am not impressed with the tech hits. 2 tech on 4 dice. now i just need the tech price to level out so another 40ipc spent and no more tech activation.
7 dice, not 4. Big difference.
looks like you’ve been getting your fair share of good luck in this one too love - should be a great one to watch.
7 dice, not 4. Big difference.
That’s the effect of tech, though…. Demoralization :-D
Probably feels like there are jets everywhere and at any time they could have their range extended.
Just be glad it wasn’t LRA - Your fleet in 37 or 50 (forget which) would have most likely been history…
So, when are you going to start buying?
Love may have figured out by now that is was not a good idea to play you in a tech game. you don’t believe in tech right love?
the real test is whether he will play you in a SECOND tech game…? :lol:
the real test is whether he will play you in a SECOND tech game…? :lol:
I know, I can see that going both ways.
I can see him saying never again - the only way to stop the tech barrage is to play no tech, or
I can see him saying “oh, it will all even out over time, so he’ll miss most of the time in game 2 and it’s fine with me if he wastes his money”
I’m hoping for the latter :-)
More options is always better. Problem is, I’m the one with the guard down. When you get lulled to sleep that the other guy won’t buy tech, then all of a sudden he spends 40 in a desperate move, gets a crucial tech, and takes a capital or 2.
Aren’t you getting enough experience to start playing tech, Bold? Adds a whole new dimension
5 buck shipyards AND 5 buck jets with usa early??? Holy schnikeys Batman!
yeah i am not impressed with the tech hits. 2 tech on 4 dice. now i just need the tech price to level out so another 40ipc spent and no more tech activation.
or, alternatively, how about round 5 LRA for 5 more bucks?? :lol:
go wash your mouth out. we dont need that kind of talk here.
]7 dice, not 4. Big difference.
that is a big difference, it is not that far off average.
that actually makes me feel a bit better, i thought you got the 2 tech off of only 4 dice.
the problem for me is now you have a decent shot at getting lra.
Love may have figured out by now that is was not a good idea to play you in a tech game. you don’t believe in tech right love?
the real test is whether he will play you in a SECOND tech game…? :lol:
i believe in tech. i believe it is a bad strategic investment.
the real test is whether he will play you in a SECOND tech game…? :lol:
I know, I can see that going both ways.
I can see him saying never again - the only way to stop the tech barrage is to play no tech, or
I can see him saying “oh, it will all even out over time, so he’ll miss most of the time in game 2 and it’s fine with me if he wastes his money”I’m hoping for the latter :-)
More options is always better. Problem is, I’m the one with the guard down. When you get lulled to sleep that the other guy won’t buy tech, then all of a sudden he spends 40 in a desperate move, gets a crucial tech, and takes a capital or 2.Aren’t you getting enough experience to start playing tech, Bold? Adds a whole new dimension
win or lose i would like to play again with tech. i feel i had been getting poor dice and it put me in very difficult position against a very good player. i could not employ the strategy i would have liked to.
which transport(s) are the french infantry aboard?
Both on 1 UK transport.
I think I put it in the game notes.
Veqryn says you can see those in history? But I haven’t verified.
Let me check and make sure now.
I think the 2 British are on an American transport.
So I have 2 unused spots on 1 American transport.
i feel i had been getting poor dice
I don’t want to be around when you start getting good dice, then. :-)
I told Veqryn it would be good if he made it possible to see what was on enemy transports. This is his response.
@Veqryn:
Transports already do a good job of keeping track of which ground units are on them, etc etc.
You can see which units are on what when you load the transport, and when you unload it, and when you move it, and when you select casualties.
Yeah, great, but what about your opponent.
OK, I don’t see the comments in the history, but for the first time I actually see a comment I had posted
I don’t see the one explaining the French infantry, but I do see the one saying the British infantry are on a US transport.
I guess use of the comment log can help sort out planes on carriers and ground units on transports…
Sorry, just thinking out loud - still learning the ropes to TripleA. Have been sending Veqryn a slug of ideas/requests.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Belarus to Ukraine
Germans take Bryansk from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 1 : 0/4 hits
Russians roll dice for 1 artillery in Ukraine, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery
Non Combat Move - Germans
8 mech_infantrys moved from Eastern Poland to Bryansk
10 artilleries moved from Eastern Poland to Western Ukraine
2 aaGuns, 11 artilleries and 20 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
13 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
4 infantry moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 fighter and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 4 tactical_bombers
Poland : 1 mech_infantry
Germany : 1 factory_major
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 3 armour, 11 artilleries, 20 infantry and 9 mech_infantrys
Archangel : 1 flag
Eastern Poland : 13 mech_infantrys
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag, 10 artilleries and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
113 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
81 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 50 / 52
Russians : 29 / 45
Japanese : 48 / 53
Americans : 61 / 81
Chinese : 2 / 4
British : 30 / 30
UK_Pacific : 10 / 10
Italians : 13 / 23
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0