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13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Move 1 infantry to Scotland
    You’ve shown a penchant for high risk/high reward attacks, and the dice have been with you on them…

  • 12

    the jet piece is freaking cool - first time i saw it in tripleA!

  • 12

    do heavy bombers look any different?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    do heavy bombers look any different?

    Not much.  It has 2 little bomb icons below it - see my game with Kabloom.
    If the plane design is different, it’s not much different.

    Wait - the tac bombers look a LOT different when you get heavies - again, see my game with Kabloom.  Not sure why they changed tacs because they don’t get anything from heavy bombers tech

    Have you seen super subs (game with Jeff)?  They’re pretty cool…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    the jet piece is freaking cool - first time i saw it in tripleA!

    Yeah, me too.

    Speaking of freaky - jets in 1941 or 1942?!

    Yeah, right!  :-D

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Trans-Jordan to Syria
                      Italians take Syria from French
                2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 81 Sea Zone
                2 fighters moved from Southern Italy to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 2 cruisers, 1 destroyer, 2 fighters and 2 submarines
                    French defend with 1 destroyer
                        Italians roll dice for 2 submarines in 81 Sea Zone, round 1 :  1/2 hits
                        French roll dice for 1 destroyer in 81 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the French lost in 81 Sea Zone
                    Italians win with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 81 Sea Zone to Egypt
                1 artillery and 5 infantry moved from Trans-Jordan to Syria
                1 battleship and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 aaGun moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 aaGun, 1 battleship, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
                1 aaGun moved from France to Western Germany
                1 aaGun, 1 artillery and 4 infantry moved from Bessarabia to Romania

    Place Units - Italians
                2 artilleries, 2 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 2 fighters and 1 harbour
        Syria : 1 flag, 1 aaGun, 1 artillery, 8 infantry and 1 mech_infantry
        Western Germany : 1 aaGun
        Romania : 1 aaGun, 1 artillery and 4 infantry
        Northern Italy : 2 artilleries, 1 factory_major, 2 infantry and 2 mech_infantrys
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        99 Sea Zone : 1 battleship, 1 destroyer and 2 transports
        81 Sea Zone : 2 cruisers, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 45 / 64
        Russians : 34 / 45
        Japanese : 48 / 53
        Americans : 61 / 81
        Chinese : 2 / 4
        British : 30 / 30
        UK_Pacific : 10 / 10
        Italians : 13 / 23
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Boldfresh:

    5 buck shipyards AND 5 buck jets with usa early???  Holy schnikeys Batman!

    yeah i am not impressed with the tech hits. 2 tech on 4 dice. now i just need the tech price to level out so another 40ipc spent and no more tech activation.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Java
                1 aaGun moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 aaGun moved from 42 Sea Zone to Java
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • 12

    @allweneedislove:

    @Boldfresh:

    5 buck shipyards AND 5 buck jets with usa early???  Holy schnikeys Batman!

    yeah i am not impressed with the tech hits. 2 tech on 4 dice. now i just need the tech price to level out so another 40ipc spent and no more tech activation.

    or, alternatively, how about round 5 LRA for 5 more bucks??  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French
                Battle in Egypt
                    French attack with 1 infantry
                    Italians defend with 2 fighters and 1 harbour
                    Italians win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @allweneedislove:

    @Boldfresh:

    5 buck shipyards AND 5 buck jets with usa early???  Holy schnikeys Batman!

    yeah i am not impressed with the tech hits. 2 tech on 4 dice. now i just need the tech price to level out so another 40ipc spent and no more tech activation.

    7 dice, not 4.  Big difference.

  • 12

    looks like you’ve been getting your fair share of good luck in this one too love - should be a great one to watch.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    7 dice, not 4.  Big difference.

    That’s the effect of tech, though…. Demoralization  :-D
    Probably feels like there are jets everywhere and at any time they could have their range extended.

    Just be glad it wasn’t LRA - Your fleet in 37 or 50 (forget which) would have most likely been history…

    So, when are you going to start buying?

  • 12

    Love may have figured out by now that is was not a good idea to play you in a tech game.  you don’t believe in tech right love?

    the real test is whether he will play you in a SECOND tech game…?  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    the real test is whether he will play you in a SECOND tech game…?   :lol:

    I know, I can see that going both ways.
    I can see him saying never again - the only way to stop the tech barrage is to play no tech, or
    I can see him saying “oh, it will all even out over time, so he’ll miss most of the time in game 2 and it’s fine with me if he wastes his money”

    I’m hoping for the latter  :-)
    More options is always better.  Problem is, I’m the one with the guard down.  When you get lulled to sleep that the other guy won’t buy tech, then all of a sudden he spends 40 in a desperate move, gets a crucial tech, and takes a capital or 2.

    Aren’t you getting enough experience to start playing tech, Bold?  Adds a whole new dimension

  • TripleA

    @Boldfresh:

    @allweneedislove:

    @Boldfresh:

    5 buck shipyards AND 5 buck jets with usa early???  Holy schnikeys Batman!

    yeah i am not impressed with the tech hits. 2 tech on 4 dice. now i just need the tech price to level out so another 40ipc spent and no more tech activation.

    or, alternatively, how about round 5 LRA for 5 more bucks??   :lol:

    go wash your mouth out. we dont need that kind of talk here.

  • TripleA

    @Gamerman01:

    ]7 dice, not 4.  Big difference.

    that is a big difference, it is not that far off average.
    that actually makes me feel a bit better, i thought you got the 2 tech off of only 4 dice.
    the problem for me is now you have a decent shot at getting lra.

  • TripleA

    @Boldfresh:

    Love may have figured out by now that is was not a good idea to play you in a tech game.  you don’t believe in tech right love?

    the real test is whether he will play you in a SECOND tech game…?   :lol:

    i believe in tech. i believe it is a bad strategic investment.

  • TripleA

    @Gamerman01:

    @Boldfresh:

    the real test is whether he will play you in a SECOND tech game…?   :lol:

    I know, I can see that going both ways.
    I can see him saying never again - the only way to stop the tech barrage is to play no tech, or
    I can see him saying “oh, it will all even out over time, so he’ll miss most of the time in game 2 and it’s fine with me if he wastes his money”

    I’m hoping for the latter  :-)
    More options is always better.  Problem is, I’m the one with the guard down.  When you get lulled to sleep that the other guy won’t buy tech, then all of a sudden he spends 40 in a desperate move, gets a crucial tech, and takes a capital or 2.

    Aren’t you getting enough experience to start playing tech, Bold?  Adds a whole new dimension

    win or lose i would like to play again with tech. i feel i had been getting poor dice and it put me in very difficult position against a very good player. i could not employ the strategy i would have liked to.

  • TripleA

    which transport(s) are the french infantry aboard?

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