i am away for the weekend, so maybe sunday night
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
5 buck shipyards AND 5 buck jets with usa early??? Holy schnikeys Batman!
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5 buck shipyards AND 5 buck jets with usa early??? Holy schnikeys Batman!
With LRA and Heavy bombers waiting in the wings
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
2 fighters moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
COMMENT: Both UK infantry on same US transport in 110
2 fighters moved from Yunnan to India
2 aaGuns, 1 artillery and 6 infantry moved from Burma to India
1 mech_infantry moved from West India to India
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Scotland to FinlandPlace Units - British
2 armour and 1 artillery placed in Iraq
1 destroyer placed in 110 Sea Zone
1 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry -
Move 1 infantry to Scotland
You’ve shown a penchant for high risk/high reward attacks, and the dice have been with you on them… -
the jet piece is freaking cool - first time i saw it in tripleA!
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do heavy bombers look any different?
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do heavy bombers look any different?
Not much. It has 2 little bomb icons below it - see my game with Kabloom.
If the plane design is different, it’s not much different.Wait - the tac bombers look a LOT different when you get heavies - again, see my game with Kabloom. Not sure why they changed tacs because they don’t get anything from heavy bombers tech
Have you seen super subs (game with Jeff)? They’re pretty cool…
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the jet piece is freaking cool - first time i saw it in tripleA!
Yeah, me too.
Speaking of freaky - jets in 1941 or 1942?!
Yeah, right! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 81 Sea Zone
2 fighters moved from Southern Italy to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 2 cruisers, 1 destroyer, 2 fighters and 2 submarines
French defend with 1 destroyer
Italians roll dice for 2 submarines in 81 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
2 fighters moved from 81 Sea Zone to Egypt
1 artillery and 5 infantry moved from Trans-Jordan to Syria
1 battleship and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
2 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 aaGun, 1 battleship, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
1 aaGun moved from France to Western Germany
1 aaGun, 1 artillery and 4 infantry moved from Bessarabia to RomaniaPlace Units - Italians
2 artilleries, 2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 2 fighters and 1 harbour
Syria : 1 flag, 1 aaGun, 1 artillery, 8 infantry and 1 mech_infantry
Western Germany : 1 aaGun
Romania : 1 aaGun, 1 artillery and 4 infantry
Northern Italy : 2 artilleries, 1 factory_major, 2 infantry and 2 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Eastern Poland : 1 flag
Bessarabia : 1 flag
99 Sea Zone : 1 battleship, 1 destroyer and 2 transports
81 Sea Zone : 2 cruisers, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 45 / 64
Russians : 34 / 45
Japanese : 48 / 53
Americans : 61 / 81
Chinese : 2 / 4
British : 30 / 30
UK_Pacific : 10 / 10
Italians : 13 / 23
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
5 buck shipyards AND 5 buck jets with usa early??? Holy schnikeys Batman!
yeah i am not impressed with the tech hits. 2 tech on 4 dice. now i just need the tech price to level out so another 40ipc spent and no more tech activation.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 aaGun moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 aaGun moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
5 buck shipyards AND 5 buck jets with usa early??? Holy schnikeys Batman!
yeah i am not impressed with the tech hits. 2 tech on 4 dice. now i just need the tech price to level out so another 40ipc spent and no more tech activation.
or, alternatively, how about round 5 LRA for 5 more bucks?? :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 2 fighters and 1 harbour
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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5 buck shipyards AND 5 buck jets with usa early??? Holy schnikeys Batman!
yeah i am not impressed with the tech hits. 2 tech on 4 dice. now i just need the tech price to level out so another 40ipc spent and no more tech activation.
7 dice, not 4. Big difference.
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looks like you’ve been getting your fair share of good luck in this one too love - should be a great one to watch.
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7 dice, not 4. Big difference.
That’s the effect of tech, though…. Demoralization :-D
Probably feels like there are jets everywhere and at any time they could have their range extended.Just be glad it wasn’t LRA - Your fleet in 37 or 50 (forget which) would have most likely been history…
So, when are you going to start buying?
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Love may have figured out by now that is was not a good idea to play you in a tech game. you don’t believe in tech right love?
the real test is whether he will play you in a SECOND tech game…? :lol:
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the real test is whether he will play you in a SECOND tech game…? :lol:
I know, I can see that going both ways.
I can see him saying never again - the only way to stop the tech barrage is to play no tech, or
I can see him saying “oh, it will all even out over time, so he’ll miss most of the time in game 2 and it’s fine with me if he wastes his money”I’m hoping for the latter :-)
More options is always better. Problem is, I’m the one with the guard down. When you get lulled to sleep that the other guy won’t buy tech, then all of a sudden he spends 40 in a desperate move, gets a crucial tech, and takes a capital or 2.Aren’t you getting enough experience to start playing tech, Bold? Adds a whole new dimension
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5 buck shipyards AND 5 buck jets with usa early??? Holy schnikeys Batman!
yeah i am not impressed with the tech hits. 2 tech on 4 dice. now i just need the tech price to level out so another 40ipc spent and no more tech activation.
or, alternatively, how about round 5 LRA for 5 more bucks?? :lol:
go wash your mouth out. we dont need that kind of talk here.





