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13L G40 Ziggurat (Axis) vs JWW (Allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 7 infantry moved from Manchuria to Amur
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 bomber and 3 fighters moved from Japan to Amur
                1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Amur
                2 bombers moved from Yunnan to Amur
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Yunnan to Szechwan
                1 tactical_bomber moved from Yunnan to Shensi
                1 fighter moved from Yunnan to Shensi
                1 tactical_bomber moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 tactical_bomber moved from Yunnan to Shensi
                1 fighter moved from Yunnan to Shensi
                1 artillery moved from Sumatra to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 artillery moved from 38 Sea Zone to Burma
                1 fighter moved from 41 Sea Zone to Burma
                1 tactical_bomber moved from 41 Sea Zone to Burma
                1 mech_infantry moved from Yunnan to Shensi
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
                2 fighters moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 1 :  2/6 hits
                        Chinese roll dice for 2 infantry in Shensi, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 1 :  3/5 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 artillery, 4 bombers, 5 fighters, 9 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                        AA guns fire in Amur :  1/6 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 1 artillery, 4 bombers, 4 fighters, 9 infantry and 2 tactical_bombers in Amur, round 1 :  6/20 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 :  4/18 hits
                        4 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 1 artillery, 4 bombers, 4 fighters, 5 infantry and 2 tactical_bombers in Amur, round 2 :  5/16 hits
                        Russians roll dice for 14 infantry in Amur, round 2 :  4/14 hits
                        5 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 artillery, 4 bombers, 4 fighters, 1 infantry and 2 tactical_bombers in Amur, round 3 :  7/12 hits
                        Russians roll dice for 9 infantry in Amur, round 3 :  1/9 hits
                        7 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 artillery, 4 bombers, 4 fighters and 2 tactical_bombers in Amur, round 4 :  7/11 hits
                        Russians roll dice for 2 infantry in Amur, round 4 :  1/2 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                    Japanese win with 4 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 artillery, 1 fighter and 9 infantry
                    Casualties for Russians: 2 aaGuns and 18 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                4 bombers, 4 fighters and 2 tactical_bombers moved from Amur to Manchuria
                1 mech_infantry moved from Shantung to Manchuria
                2 mech_infantrys moved from Shantung to Jehol
                1 carrier moved from 41 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from Burma to 38 Sea Zone
                1 fighter moved from Burma to 38 Sea Zone
                1 battleship moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                2 infantry moved from Kwangsi to Yunnan
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from 44 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries moved from Philippines to 35 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                2 artilleries moved from 37 Sea Zone to Malaya
                1 fighter moved from Szechwan to Yunnan
                1 tactical_bomber moved from Szechwan to Yunnan
                2 tactical_bombers moved from Shensi to Yunnan
                2 fighters moved from Shensi to Yunnan

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                1 factory_minor placed in Malaya
                3 destroyers placed in 20 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Jehol : 2 mech_infantrys
        Manchuria : 1 aaGun, 4 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers
        Shensi : 1 flag, 1 infantry and 1 mech_infantry
        Yunnan : 1 flag, 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 artillery and 1 infantry
        Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
        38 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        20 Sea Zone : 5 destroyers
        5 Sea Zone : 1 transport
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 40 / 54
        Russians : 36 / 39
        Japanese : 62 / 67
        Americans : 52 / 72
        Chinese : 3 / 5
        British : 29 / 32
        UK_Pacific : 5 / 6
        Italians : 15 / 25
        ANZAC : 10 / 13
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to Caroline Islands

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA guns fire in Caroline Islands :  0/1 hits
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  1/3 hits
                        Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 1 :  4/5 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
                2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                1 armour moved from New Brunswick Nova Scotia to Eastern United States
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to Eastern United States
                1 bomber moved from Eastern United States to United Kingdom

    Place Units - Americans
                1 battleship, 1 carrier and 2 destroyers placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 aaGun
        United Kingdom : 1 bomber
        Algeria : 1 infantry
        Tunisia : 1 mech_infantry
        66 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
        101 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport
        Brazil : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 40 / 54
        Russians : 36 / 39
        Japanese : 62 / 67
        Americans : 52 / 72
        Chinese : 3 / 5
        British : 29 / 32
        UK_Pacific : 5 / 6
        Italians : 15 / 25
        ANZAC : 10 / 13
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 25

    Japanese Combat
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.857
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.389
            Median : 4.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Tsinghai to Shensi
                3 infantry moved from Tsinghai to Kansu

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Tsinghai to Shensi
                3 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kansu, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kansu, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kansu, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Kansu : 1 infantry
        Tsinghai : 1 fighter and 2 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 40 / 54
        Russians : 36 / 39
        Japanese : 60 / 67
        Americans : 52 / 72
        Chinese : 5 / 7
        British : 29 / 32
        UK_Pacific : 5 / 6
        Italians : 15 / 25
        ANZAC : 10 / 13
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.583
            Median : 4.000
            Variance : 0.638
            Standard Deviation : 0.799
            Total rolls : 48

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.143
            Median : 4.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.312
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.389
            Median : 4.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                      British take 119 Sea Zone from Germans
                      British take 109 Sea Zone from Germans
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to 125 Sea Zone
                1 bomber moved from United Kingdom to 92 Sea Zone
                2 infantry moved from British Somaliland to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
                1 battleship and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from India to Burma

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    more mistakes! auuuggghhhhh

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                      British take 119 Sea Zone from Germans
                      British take 109 Sea Zone from Germans
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to 125 Sea Zone
                1 bomber moved from United Kingdom to 92 Sea Zone
                2 infantry moved from British Somaliland to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
                1 battleship and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 2 infantry moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 1 :  3/3 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Burma
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 1 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 1 :  0/2 hits
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery in Burma, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Egypt
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 harbour
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 1 :  0/2 hits
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 1 :  2/4 hits
                        Italians roll dice for 1 artillery in Egypt, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to India
                1 fighter moved from Burma to India
                1 infantry moved from Eastern Persia to West India
                1 carrier, 1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
                1 bomber moved from 92 Sea Zone to Malta
                1 tactical_bomber moved from 125 Sea Zone to 124 Sea Zone
                1 carrier moved from 109 Sea Zone to 124 Sea Zone
                1 fighter moved from 125 Sea Zone to 124 Sea Zone
                1 fighter moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 109 Sea Zone to 124 Sea Zone

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 fighter placed in United Kingdom
                1 destroyer and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,6,1,4,3
                British collect 28 PUs (3 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 artillery and 1 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 tactical_bomber
        41 Sea Zone : 1 flag
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 bomber and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour and 2 infantry
        Ethiopia : 1 flag
        119 Sea Zone : 1 flag
        124 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 destroyer
        106 Sea Zone : 1 destroyer and 1 transport
        Eire : 1 flag, 1 artillery and 1 infantry
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 40 / 54
        Russians : 36 / 39
        Japanese : 59 / 67
        Americans : 52 / 72
        Chinese : 5 / 7
        British : 31 / 28
        UK_Pacific : 6 / 6
        Italians : 13 / 25
        ANZAC : 10 / 13
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 3.512
            Median : 3.000
            Variance : 0.675
            Standard Deviation : 0.822
            Total rolls : 41

    Null / Other
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.800
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 21

    Italians Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • @JWW:

    more mistakes! auuuggghhhhh

    Is there anything you’d like to go back and redo? I don’t mind one bit, this is such a large game that mistakes are common. Some games it feels like the only thing I consistently do is screw up :P. I haven’t even looked at the board yet (and won’t be able to for a few hours) so it’s not any imposition on me.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Ziggurat:

    @JWW:

    more mistakes! auuuggghhhhh

    Is there anything you’d like to go back and redo? I don’t mind one bit, this is such a large game that mistakes are common. Some games it feels like the only thing I consistently do is screw up :P. I haven’t even looked at the board yet (and won’t be able to for a few hours) so it’s not any imposition on me.

    sure I’ll start over after china! Thanks……You are kind and you needn’t be.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - British
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                      British take 119 Sea Zone from Germans
                      British take 109 Sea Zone from Germans
                1 bomber moved from United Kingdom to 92 Sea Zone
                2 infantry moved from British Somaliland to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
                1 battleship and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from India to Burma
                1 fighter moved from India to Burma

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                      British take 119 Sea Zone from Germans
                      British take 109 Sea Zone from Germans
                1 bomber moved from United Kingdom to 92 Sea Zone
                2 infantry moved from British Somaliland to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
                1 battleship and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Battle in Egypt
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 harbour
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 1 :  1/2 hits
                        Italians roll dice for 1 artillery in Egypt, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Burma
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 92 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 fighter moved from 125 Sea Zone to Scotland
                1 tactical_bomber moved from 109 Sea Zone to United Kingdom
                1 bomber moved from 92 Sea Zone to Malta
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to India
                1 fighter moved from Burma to India
                1 infantry moved from Eastern Persia to West India
                1 carrier, 1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery placed in Union of South Africa
                2 fighters placed in United Kingdom
                British undo move 3.
                1 fighter placed in 109 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,6,5,5,1
                British collect 28 PUs (3 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 artillery and 1 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
        41 Sea Zone : 1 flag
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 2 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield and 1 fighter
        Malta : 1 aaGun, 1 bomber and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 armour and 2 infantry
        Ethiopia : 1 flag
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer
        Eire : 1 flag, 1 artillery and 1 infantry
        109 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 40 / 54
        Russians : 36 / 39
        Japanese : 59 / 67
        Americans : 52 / 72
        Chinese : 5 / 7
        British : 31 / 29
        UK_Pacific : 6 / 6
        Italians : 13 / 25
        ANZAC : 10 / 13
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 4.071
            Median : 5.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 28

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.286
            Median : 5.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.286
            Median : 5.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    thanks for that. the dice worked out the same, i think and I know my uk atlantic naval fleet is in danger but I believe I need to keep the germans working both fronts……hopefully my fleet can defend better than the last one you sunk off of gib!


  • Not a problem. I have no issue with letting people redo things as long as it doesn’t come across like they’re trying to game dice. Plus, after 3 games against wheatbeer I don’t think I’ll ever be able to get the politeness stank off me. That guy is so nice and considerate it’s almost disgusting :P. Especially aggravating when he’s beating me like a rented mule….

    Now for some good news, bad news. Good news: your british fleet is in absolutely no danger! All of my planes are going to head east, I just needed to buy one round’s worth of time. Bad news: I can’t let you keep that bomber in the Med, it would throw off the balance of power too much. Sorry, but it’s going to have to die. Good news: I’m going to give you a free airbase! No charge and keep the change ;). Bad news: I’m not going to be able to post a turn til Monday. Going to a game convention in a couple hours for the weekend and going to completely burn myself out on everything :P.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    gaming convention……where?


  • Sorry man, I was at Strategicon in LA. Made it to the finals and then ran into a cheat who was adding chips, rolling extra dice, and stalling to stretch out the game. Got 6 rounds in 13 hours and burned me out a helluva lot more than I expected. Should be able to post tonight. Again, sorry for the wait.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Ziggurat:

    Sorry man, I was at Strategicon in LA. Made it to the finals and then ran into a cheat who was adding chips, rolling extra dice, and stalling to stretch out the game. Got 6 rounds in 13 hours and burned me out a helluva lot more than I expected. Should be able to post tonight. Again, sorry for the wait.

    no worries….what were you playing? What happened when you discovered the cheat did you flip the board and start pummeling him?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta
                1 battleship moved from 98 Sea Zone to 96 Sea Zone
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 armour moved from Romania to Bessarabia
                2 infantry moved from Romania to Bessarabia
                1 bomber moved from Greece to Malta
                2 fighters moved from Southern Italy to Bessarabia

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 1 harbour and 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 1 :  3/5 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Syria
                Battle in Bessarabia
                    Italians attack with 1 armour, 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 2 fighters and 2 infantry in Bessarabia, round 1 :  2/5 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Syria from French, taking Bessarabia from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Malta
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 aaGun, 1 bomber and 1 infantry
                        AA guns fire in Malta :  0/1 hits
                        Italians roll dice for 1 battleship and 1 cruiser in Malta, round 1 :  2/2 hits
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 1 :  1/3 hits
                        British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 bomber owned by the British , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 17
                    Casualties for British: 1 aaGun, 1 bomber and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Bessarabia to Romania
                1 bomber moved from Malta to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 airfield placed in Gibraltar
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
        Malta : 1 flag, 1 artillery
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 infantry
        Romania : 2 fighters
        Northern Italy : 1 artillery, 1 factory_major and 5 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        Bessarabia : 1 flag, 1 armour and 1 infantry
        96 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 40 / 54
        Russians : 36 / 39
        Japanese : 59 / 67
        Americans : 52 / 72
        Chinese : 5 / 7
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 16 / 26
        ANZAC : 10 / 13
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @JWW:

    @Ziggurat:

    Sorry man, I was at Strategicon in LA. Made it to the finals and then ran into a cheat who was adding chips, rolling extra dice, and stalling to stretch out the game. Got 6 rounds in 13 hours and burned me out a helluva lot more than I expected. Should be able to post tonight. Again, sorry for the wait.

    no worries….what were you playing? What happened when you discovered the cheat did you flip the board and start pummeling him?

    G40. Nah, I’m not the confrontational type. I never saw anything blatant. I get focused in on my play and everything else kinda fades out, I’m just about the perfect mark to get cheated :P. My gf noticed what was going on though and took a few pictures. A couple other players saw some shady stuff and told her as well. So I just quietly conceded around 1am and we gave our evidence to the GM who overturned the match and blacklisted the guy. The sad part was that he was still going to lose even after cheating, I just didn’t have the energy to stay up any later since I had to go to work Monday morning :P.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Ziggurat:

    G40. Nah, I’m not the confrontational type. I never saw anything blatant. I get focused in on my play and everything else kinda fades out, I’m just about the perfect mark to get cheated :P. My gf noticed what was going on though and took a few pictures. A couple other players saw some shady stuff and told her as well. So I just quietly conceded around 1am and we gave our evidence to the GM who overturned the match and blacklisted the guy. The sad part was that he was still going to lose even after cheating, I just didn’t have the energy to stay up any later since I had to go to work Monday morning :P.

    now that is one special lady! Keep her!! Sorry for the delay. I will get to this soon.

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