Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
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13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 bomber moved from Celebes to Queensland
2 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to South Australia
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 41 Sea Zone to 60 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 bomber moved from Celebes to Queensland
2 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to South Australia
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 41 Sea Zone to 60 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
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come on karl - the only way you could win this is if i fall asleep again. i’m getting ready to start a game with zhukov - wanna lighten my load? :wink:
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Hey, maybe you’ll fall asleep again… you never know.
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France edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 7 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Spain to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
2 mech_infantrys moved from Spain to Portugal
2 fighters moved from 95 Sea Zone to Portugal
5 fighters moved from Spain to Portugal
1 bomber moved from Spain to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
1 fighter moved from 115 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter moved from 115 Sea Zone to Baltic States
1 fighter moved from Spain to Gibraltar
1 tactical_bomber moved from Spain to Portugal
1 mech_infantry moved from Syria to Northwest Persia
Germans take Northwest Persia from RussiansCombat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 2 fighters and 1 mech_infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 1 : 2/3 hits
British roll dice for 1 infantry in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantry
Battle in Portugal
Germans attack with 7 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 3 infantry
Germans roll dice for 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Portugal, round 1 : 2/10 hits
Americans roll dice for 1 artillery and 3 infantry in Portugal, round 1 : 0/4 hits
2 infantry owned by the Americans lost in Portugal
Germans roll dice for 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Portugal, round 2 : 5/10 hits
Americans roll dice for 1 artillery and 1 infantry in Portugal, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Portugal
Germans win, taking Portugal from Americans with 7 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 artillery and 3 infantry
Battle in Novgorod
Germans attack with 1 fighter and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 cruiser in Novgorod, round 1 : 1/1 hits
Germans roll dice for 1 fighter and 5 infantry in Novgorod, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Novgorod to 115 Sea Zone
1 fighter moved from Baltic States to Western Germany
3 infantry moved from Finland to Vyborg
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 bomber moved from Eastern Poland to Romania
1 bomber moved from Bessarabia to Romania
7 mech_infantrys moved from Romania to Slovakia Hungary
4 artilleries and 2 infantry moved from Slovakia Hungary to Romania
2 aaGuns moved from Slovakia Hungary to Romania
10 infantry moved from Southern France to Spain
7 fighters and 1 tactical_bomber moved from Portugal to Spain
1 fighter moved from Gibraltar to Spain
2 aaGuns moved from Germany to Western Germany
6 infantry moved from Germany to Poland
4 infantry moved from 115 Sea Zone to Vyborg
3 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Slovakia HungaryPlace Units - Germans
3 mech_infantrys placed in France
7 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,3,3
Germans collect 43 PUs (9 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Hunan : 3 armour and 2 mech_infantrys
Burma : 1 armour
Trans-Jordan : 2 armour, 12 mech_infantrys and 1 tactical_bomber
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Syria : 1 flag, 11 artilleries and 4 mech_infantrys
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Slovakia Hungary : 13 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 4 mech_infantrys
Romania : 3 aaGuns, 6 artilleries, 2 bombers and 2 infantry
Poland : 1 aaGun, 4 artilleries and 12 infantry
Germany : 7 armour, 1 factory_major and 5 mech_infantrys
Karelia : 1 flag
Vyborg : 1 flag, 8 infantry and 7 mech_infantrys
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Portugal : 1 flag, 2 mech_infantrys
113 Sea Zone : 2 submarines
Saudi Arabia : 1 flag, 1 infantry
Bulgaria : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
Sweden : 1 flag
115 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 transports
Spain : 1 armour, 8 fighters, 10 infantry and 1 tactical_bomber
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 60
Russians : 27 / 32
Japanese : 51 / 51
Americans : 60 / 84
Chinese : 12 / 12
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 23 / 23
ANZAC : 25 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 1 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 17 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.255
Median : 3.000
Variance : 1.463
Standard Deviation : 1.210
Total rolls : 55Null / Other
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Germans Combat
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.083
Median : 2.500
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.375
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
come on karl - the only way you could win this is if i fall asleep again. i’m getting ready to start a game with zhukov - wanna lighten my load?
if you are too busy, any time you want to surrender is fine with me…
:lol:
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it’s your turn karl… :roll:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 2 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
3 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 2 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
3 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Bessarabia
1 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Caucasus
1 fighter moved from Eastern Poland to Belarus
2 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
2 armour moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Evenkiyskiy to Yenisey
4 infantry moved from Timguska to Yenisey
4 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from French Indo China to Kweichow
Japanese take Yunnan from Chinese
1 armour moved from French Indo China to Szechwan
1 bomber moved from India to Szechwan
4 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 bombers moved from French Indo China to 20 Sea Zone
1 bomber moved from Hunan to 21 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 4 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 : 6/7 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 1 : 4/7 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Battle in Kweichow
Japanese attack with 1 armour
Chinese defend with 2 infantry
Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Borneo from ANZAC with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Szechwan
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Szechwan, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in JavaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Szechwan to India
4 armour moved from India to Yunnan
4 mech_infantrys moved from India to Yunnan
6 mech_infantrys moved from French Indo China to Hunan
1 infantry moved from India to West India
2 armour and 2 mech_infantrys moved from West India to Persia
5 infantry moved from Eastern Persia to Persia
3 fighters moved from Trans-Jordan to 95 Sea Zone
2 fighters and 4 tactical_bombers moved from Trans-Jordan to Southern Italy
6 infantry moved from West India to Eastern Persia
2 bombers moved from 20 Sea Zone to Japan
1 bomber moved from 21 Sea Zone to Japan
2 carriers moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
4 fighters moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 armour and 3 infantry moved from Amur to Buryatia
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 infantry placed in India
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,5,6,5,2,1,5,1,6,1,3,4,5,4,5,1,3,6,2,1,3,6,1,6,3,5,5,5,2,1,1,2
Japanese collect 44 PUs (15 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 4 armour and 4 mech_infantrys
Hunan : 1 flag, 6 mech_infantrys
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 armour and 3 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Java : 1 flag, 2 infantry
42 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 3 tactical_bombers and 1 transport
43 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
West India : 1 flag, 1 factory_minor and 1 infantry
Trans-Jordan : 1 aaGun, 1 armour, 8 artilleries and 5 infantry
Kenya : 1 flag
Southern Italy : 3 fighters and 4 tactical_bombers
Afghanistan : 1 flag
Turkey : 1 flag, 1 infantry
95 Sea Zone : 2 fighters
Eastern Persia : 1 flag, 6 infantry
Persia : 2 armour, 5 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 36
Japanese : 59 / 49
Americans : 60 / 84
Chinese : 11 / 12
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 23 / 23
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 1 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 27 times
6 was rolled 17 times
Average roll : 3.524
Median : 4.000
Variance : 1.933
Standard Deviation : 1.390
Total rolls : 105Null / Other
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.500
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 40Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.412
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17ANZAC Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.500
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 40 -
can you tell that i don’t care much for japanese play?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to France
3 bombers moved from United Kingdom to Holland Belgium
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to France
3 bombers moved from United Kingdom to Holland Belgium
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 3 bombers, 5 fighters and 1 infantry
Italians defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 3 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Denmark
Battle in Norway
Battle in Korea
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 7 infantry moved from 123 Sea Zone to Iceland
2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
3 bombers moved from Holland Belgium to United Kingdom
5 infantry moved from Argentina to Brazil
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Midway to Caroline Islands
2 bombers moved from Western United States to Caroline Islands
1 bomber moved from Tsinghai to HopeiPlace Units - Americans
2 artilleries and 6 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
4 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
3 infantry moved from Tsinghai to Shensi
7 infantry moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
1 infantry moved from Hopei to AnhwePlace Units - Chinese
3 infantry placed in Hopei
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total -
you’re out of position karl… this one is over shortly.
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i would argue it is already over.
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I eagerly await to see my swift demise!





