@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
IF that is what you are doing……
IF!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 2 bombers, 1 harbour, 3 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to Western Germany
2 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Rio de Oro to Morocco
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to Portugal
2 fighters moved from United Kingdom to Portugal
3 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Morocco
1 bomber moved from Volgograd to West India
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 2 bombers, 1 harbour, 3 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to Western Germany
2 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Rio de Oro to Morocco
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to Portugal
2 fighters moved from United Kingdom to Portugal
3 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Morocco
1 bomber moved from Volgograd to West India
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,6,8 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Strategic bombing raid in West India
Bombing raid in West India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in West India causes 4 damage total.
Battle in Gibraltar
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans win, taking Gibraltar from Italians, taking 97 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 5 infantry
Italians defend with 1 infantry
Americans win, taking Normandy Bordeaux from Germans, taking Morocco from Italians with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iwo Jima
Battle in Portugal
Americans attack with 1 artillery, 1 bomber, 5 fighters and 3 infantry
Germans defend with 4 mech_infantrys
Americans win, taking Iwo Jima from Japanese, taking Portugal from Germans with 1 artillery, 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 mech_infantrys
Non Combat Move - Americans
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Portugal to 91 Sea Zone
2 fighters moved from Portugal to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Portugal to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Portugal to United Kingdom
1 artillery moved from Central United States to Eastern United States
4 transports moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Chile to Argentina
Americans take Argentina from Neutral_True
2 infantry moved from Chile to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 11 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 6 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
3 bombers moved from Caroline Islands to Midway
1 bomber moved from Eastern United States to Midway
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 bomber moved from West India to Tsinghai
4 fighters moved from Caucasus to Hopei
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
5 submarines and 1 transport placed in 10 Sea Zone
3 infantry placed in Eastern United States
2 bombers placed in Western United States
1 harbour placed in Rio de Oro
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
3 infantry moved from Hopei to Anhwe
5 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Ag! Tried to edit Chinese ftr but can’t add one.
Need to redo China. Same moves and rolls etc, and will just edit move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
3 infantry moved from Hopei to Anhwe
5 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
3 infantry placed in Tsinghai
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 1 aaGun, 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 1 aaGun, 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Non Combat Move - British
2 transports moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 carrier and 1 fighter moved from 41 Sea Zone to 60 Sea Zone
Place Units - British
1 aaGun and 2 infantry placed in Egypt
1 carrier placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,3,4,2,4,2,1,1
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
In the words of Dan Rather: “turn the lights down, things just got weirder….”
Gah! One more edit… :-P
whoops, nope…. go ahead
whoops yes, there is an edit. My bad.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
2 tactical_bombers moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Southern France to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 1 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 0/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
Italians roll dice for 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 tactical_bombers moved from Normandy Bordeaux to Spain
2 aaGuns and 4 infantry moved from Southern France to Spain
1 armour and 1 mech_infantry moved from Northern Italy to Spain
7 infantry moved from Northern Italy to Southern France
1 bomber moved from Holland Belgium to Spain
1 battleship, 2 carriers, 4 fighters and 4 transports moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Libya
2 mech_infantrys moved from Tunisia to Libya
Place Units - Italians
1 factory_minor placed in Spain
1 destroyer placed in 95 Sea Zone
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Italians collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 artilleries and 10 infantry
Alexandria : 1 flag, 1 infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 7 infantry
Tunisia : 1 flag
Holland Belgium : 1 mech_infantry
Northern Italy : 1 factory_major and 4 infantry
Libya : 1 infantry and 2 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 4 transports
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
Spain : 1 flag, 4 aaGuns, 1 armour, 1 bomber, 1 factory_minor, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 48 / 67
Russians : 30 / 32
Japanese : 51 / 51
Americans : 61 / 84
Chinese : 12 / 12
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 23 / 23
ANZAC : 25 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 1 / 0
Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 2 times
Average roll : 3.840
Median : 4.000
Variance : 2.458
Standard Deviation : 1.568
Total rolls : 25
Null / Other
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.875
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 2.857
Standard Deviation : 1.690
Total rolls : 8
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.875
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 bomber moved from Celebes to Queensland
2 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to South Australia
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 41 Sea Zone to 60 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 bomber moved from Celebes to Queensland
2 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to South Australia
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 41 Sea Zone to 60 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
come on karl - the only way you could win this is if i fall asleep again. i’m getting ready to start a game with zhukov - wanna lighten my load? :wink:
Hey, maybe you’ll fall asleep again… you never know.
France edit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 7 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Spain to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
2 mech_infantrys moved from Spain to Portugal
2 fighters moved from 95 Sea Zone to Portugal
5 fighters moved from Spain to Portugal
1 bomber moved from Spain to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
1 fighter moved from 115 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter moved from 115 Sea Zone to Baltic States
1 fighter moved from Spain to Gibraltar
1 tactical_bomber moved from Spain to Portugal
1 mech_infantry moved from Syria to Northwest Persia
Germans take Northwest Persia from Russians
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 2 fighters and 1 mech_infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 1 : 2/3 hits
British roll dice for 1 infantry in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantry
Battle in Portugal
Germans attack with 7 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 3 infantry
Germans roll dice for 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Portugal, round 1 : 2/10 hits
Americans roll dice for 1 artillery and 3 infantry in Portugal, round 1 : 0/4 hits
2 infantry owned by the Americans lost in Portugal
Germans roll dice for 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Portugal, round 2 : 5/10 hits
Americans roll dice for 1 artillery and 1 infantry in Portugal, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Portugal
Germans win, taking Portugal from Americans with 7 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 artillery and 3 infantry
Battle in Novgorod
Germans attack with 1 fighter and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 cruiser in Novgorod, round 1 : 1/1 hits
Germans roll dice for 1 fighter and 5 infantry in Novgorod, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter moved from Novgorod to 115 Sea Zone
1 fighter moved from Baltic States to Western Germany
3 infantry moved from Finland to Vyborg
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 bomber moved from Eastern Poland to Romania
1 bomber moved from Bessarabia to Romania
7 mech_infantrys moved from Romania to Slovakia Hungary
4 artilleries and 2 infantry moved from Slovakia Hungary to Romania
2 aaGuns moved from Slovakia Hungary to Romania
10 infantry moved from Southern France to Spain
7 fighters and 1 tactical_bomber moved from Portugal to Spain
1 fighter moved from Gibraltar to Spain
2 aaGuns moved from Germany to Western Germany
6 infantry moved from Germany to Poland
4 infantry moved from 115 Sea Zone to Vyborg
3 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Slovakia Hungary
Place Units - Germans
3 mech_infantrys placed in France
7 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,3,3
Germans collect 43 PUs (9 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Germans :
Hunan : 3 armour and 2 mech_infantrys
Burma : 1 armour
Trans-Jordan : 2 armour, 12 mech_infantrys and 1 tactical_bomber
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Syria : 1 flag, 11 artilleries and 4 mech_infantrys
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Slovakia Hungary : 13 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 4 mech_infantrys
Romania : 3 aaGuns, 6 artilleries, 2 bombers and 2 infantry
Poland : 1 aaGun, 4 artilleries and 12 infantry
Germany : 7 armour, 1 factory_major and 5 mech_infantrys
Karelia : 1 flag
Vyborg : 1 flag, 8 infantry and 7 mech_infantrys
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Portugal : 1 flag, 2 mech_infantrys
113 Sea Zone : 2 submarines
Saudi Arabia : 1 flag, 1 infantry
Bulgaria : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
Sweden : 1 flag
115 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 transports
Spain : 1 armour, 8 fighters, 10 infantry and 1 tactical_bomber
Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 60
Russians : 27 / 32
Japanese : 51 / 51
Americans : 60 / 84
Chinese : 12 / 12
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 23 / 23
ANZAC : 25 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 1 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 17 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.255
Median : 3.000
Variance : 1.463
Standard Deviation : 1.210
Total rolls : 55
Null / Other
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Germans Combat
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.083
Median : 2.500
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.375
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8