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13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Kweichow
                1 fighter moved from Hopei to Kweichow
                3 infantry moved from Hopei to Anhwe
                5 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

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    Ag!  Tried to edit Chinese ftr but can’t add one.

    Need to redo China.  Same moves and rolls etc, and will just edit move.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Kweichow
                1 fighter moved from Hopei to Kweichow
                3 infantry moved from Hopei to Anhwe
                5 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Hopei
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                3 infantry placed in Tsinghai
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British buy 1 aaGun, 1 carrier and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British buy 1 aaGun, 1 carrier and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British
                2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Union of South Africa to Mozambique
                      British take Mozambique from Neutral_True
                1 carrier and 1 fighter moved from 41 Sea Zone to 60 Sea Zone

    Place Units - British
                1 aaGun and 2 infantry placed in Egypt
                1 carrier placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,3,4,2,4,2,1,1
                British collect 29 PUs (2 lost to blockades); end with 29 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

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    In the words of Dan Rather: “turn the lights down, things just got weirder….”

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    Gah!  One more edit…  :-P

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    whoops, nope…. go ahead

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    whoops yes, there is an edit.  My bad.

    UK edit .tsvg

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern France to Normandy Bordeaux
                2 tactical_bombers moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 bomber moved from Southern France to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 infantry and 2 tactical_bombers
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 :  0/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        Italians roll dice for 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 tactical_bombers moved from Normandy Bordeaux to Spain
                2 aaGuns and 4 infantry moved from Southern France to Spain
                1 armour and 1 mech_infantry moved from Northern Italy to Spain
                7 infantry moved from Northern Italy to Southern France
                1 bomber moved from Holland Belgium to Spain
                1 battleship, 2 carriers, 4 fighters and 4 transports moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from Tobruk to Libya
                2 mech_infantrys moved from Tunisia to Libya

    Place Units - Italians
                1 factory_minor placed in Spain
                1 destroyer placed in 95 Sea Zone
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
                Italians collect 18 PUs (5 lost to blockades); end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 artilleries and 10 infantry
        Alexandria : 1 flag, 1 infantry
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 7 infantry
        Tunisia : 1 flag
        Holland Belgium : 1 mech_infantry
        Northern Italy : 1 factory_major and 4 infantry
        Libya : 1 infantry and 2 mech_infantrys
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 4 transports
        Greece : 1 flag
        99 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Spain : 1 flag, 4 aaGuns, 1 armour, 1 bomber, 1 factory_minor, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 48 / 67
        Russians : 30 / 32
        Japanese : 51 / 51
        Americans : 61 / 84
        Chinese : 12 / 12
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 23 / 23
        ANZAC : 25 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 1 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 2 times
            Average roll : 3.840
            Median : 4.000
            Variance : 2.458
            Standard Deviation : 1.568
            Total rolls : 25

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 5.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 2 times
            Average roll : 3.875
            Median : 4.000
            Variance : 2.857
            Standard Deviation : 1.690
            Total rolls : 8

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 5.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                2 submarines moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 6 Sea Zone from Japanese
                1 bomber moved from Celebes to Queensland
                2 infantry moved from Northern Territory to Queensland
                1 infantry moved from Western Australia to South Australia
                1 fighter moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 artilleries moved from Sumatra to 41 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 41 Sea Zone to 60 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                2 submarines moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 6 Sea Zone from Japanese
                1 bomber moved from Celebes to Queensland
                2 infantry moved from Northern Territory to Queensland
                1 infantry moved from Western Australia to South Australia
                1 fighter moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 artilleries moved from Sumatra to 41 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 41 Sea Zone to 60 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter and 2 infantry placed in Queensland
                2 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 12

    come on karl - the only way you could win this is if i fall asleep again.  i’m getting ready to start a game with zhukov - wanna lighten my load?   :wink:

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    Hey, maybe you’ll fall asleep again… you never know.

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    France edit

    France Edit .tsvg

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 7 armour and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Spain to Bessarabia
                1 mech_infantry moved from Romania to Bessarabia
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from Vyborg to Novgorod
                1 mech_infantry moved from Spain to Gibraltar
                1 fighter moved from Spain to Gibraltar
                2 mech_infantrys moved from Spain to Portugal
                2 fighters moved from 95 Sea Zone to Portugal
                5 fighters moved from Spain to Portugal
                1 bomber moved from Spain to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Baltic States
                1 fighter moved from 115 Sea Zone to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 fighter moved from 115 Sea Zone to Baltic States
                1 fighter moved from Spain to Gibraltar
                1 tactical_bomber moved from Spain to Portugal
                1 mech_infantry moved from Syria to Northwest Persia
                      Germans take Northwest Persia from Russians

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar
                    Germans attack with 2 fighters and 1 mech_infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 mech_infantry in Gibraltar, round 1 :  2/3 hits
                        British roll dice for 1 infantry in Gibraltar, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 infantry
                Battle in Portugal
                    Germans attack with 7 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 artillery and 3 infantry
                        Germans roll dice for 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Portugal, round 1 :  2/10 hits
                        Americans roll dice for 1 artillery and 3 infantry in Portugal, round 1 :  0/4 hits
                        2 infantry owned by the Americans lost in Portugal
                        Germans roll dice for 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Portugal, round 2 :  5/10 hits
                        Americans roll dice for 1 artillery and 1 infantry in Portugal, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Portugal
                    Germans win, taking Portugal from Americans with 7 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 artillery and 3 infantry
                Battle in Novgorod
                    Germans attack with 1 fighter and 5 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 cruiser in Novgorod, round 1 :  1/1 hits
                        Germans roll dice for 1 fighter and 5 infantry in Novgorod, round 1 :  2/6 hits
                        Russians roll dice for 3 infantry in Novgorod, round 1 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 fighter moved from Novgorod to 115 Sea Zone
                1 fighter moved from Baltic States to Western Germany
                3 infantry moved from Finland to Vyborg
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 bomber moved from Eastern Poland to Romania
                1 bomber moved from Bessarabia to Romania
                7 mech_infantrys moved from Romania to Slovakia Hungary
                4 artilleries and 2 infantry moved from Slovakia Hungary to Romania
                2 aaGuns moved from Slovakia Hungary to Romania
                10 infantry moved from Southern France to Spain
                7 fighters and 1 tactical_bomber moved from Portugal to Spain
                1 fighter moved from Gibraltar to Spain
                2 aaGuns moved from Germany to Western Germany
                6 infantry moved from Germany to Poland
                4 infantry moved from 115 Sea Zone to Vyborg
                3 mech_infantrys moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                4 mech_infantrys moved from Germany to Slovakia Hungary

    Place Units - Germans
                3 mech_infantrys placed in France
                7 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,3,3
                Germans collect 43 PUs (9 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Hunan : 3 armour and 2 mech_infantrys
        Burma : 1 armour
        Trans-Jordan : 2 armour, 12 mech_infantrys and 1 tactical_bomber
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Syria : 1 flag, 11 artilleries and 4 mech_infantrys
        France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Slovakia Hungary : 13 mech_infantrys
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 4 mech_infantrys
        Romania : 3 aaGuns, 6 artilleries, 2 bombers and 2 infantry
        Poland : 1 aaGun, 4 artilleries and 12 infantry
        Germany : 7 armour, 1 factory_major and 5 mech_infantrys
        Karelia : 1 flag
        Vyborg : 1 flag, 8 infantry and 7 mech_infantrys
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Portugal : 1 flag, 2 mech_infantrys
        113 Sea Zone : 2 submarines
        Saudi Arabia : 1 flag, 1 infantry
        Bulgaria : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag
        Sweden : 1 flag
        115 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 transports
        Spain : 1 armour, 8 fighters, 10 infantry and 1 tactical_bomber
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 27 / 32
        Japanese : 51 / 51
        Americans : 60 / 84
        Chinese : 12 / 12
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 23 / 23
        ANZAC : 25 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 1 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 17 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.255
            Median : 3.000
            Variance : 1.463
            Standard Deviation : 1.210
            Total rolls : 55

    Null / Other
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Germans Combat
                1 was rolled 7 times
                2 was rolled 11 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.083
            Median : 2.500
            Variance : 1.314
            Standard Deviation : 1.146
            Total rolls : 36

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.375
            Median : 5.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • 22 20 19 18 17 16 15 14 12

    come on karl - the only way you could win this is if i fall asleep again.  i’m getting ready to start a game with zhukov - wanna lighten my load?

    if you are too busy, any time you want to surrender is fine with me…

    :lol:

  • 12

    it’s your turn karl…  :roll:

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 2 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                3 infantry moved from Belarus to Novgorod
                1 artillery moved from Belarus to Novgorod
                2 fighters moved from Belarus to Novgorod
                1 tactical_bomber moved from Belarus to Novgorod
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Bessarabia
                1 fighter moved from Belarus to Eastern Poland
                1 fighter moved from Belarus to Bessarabia
                1 infantry moved from Western Ukraine to Eastern Poland

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