@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
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Hmm…. something tells me you are up to something with that Japanese Fleet… hmmm… 8-)
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Maybe I will do the right thing this time… :roll:
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Ha, well…. let’s see what happens. You may win sooner than the Japanese Fleet can get into position in the west.
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IF that is what you are doing……
IF!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 2 bombers, 1 harbour, 3 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to Western Germany
2 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Rio de Oro to Morocco
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to Portugal
2 fighters moved from United Kingdom to Portugal
3 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Morocco
1 bomber moved from Volgograd to West India
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 2 bombers, 1 harbour, 3 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to Western Germany
2 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Rio de Oro to Morocco
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to Portugal
2 fighters moved from United Kingdom to Portugal
3 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Morocco
1 bomber moved from Volgograd to West India
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,6,8 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Strategic bombing raid in West India
Bombing raid in West India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in West India causes 4 damage total.
Battle in Gibraltar
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans win, taking Gibraltar from Italians, taking 97 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 5 infantry
Italians defend with 1 infantry
Americans win, taking Normandy Bordeaux from Germans, taking Morocco from Italians with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iwo Jima
Battle in Portugal
Americans attack with 1 artillery, 1 bomber, 5 fighters and 3 infantry
Germans defend with 4 mech_infantrys
Americans win, taking Iwo Jima from Japanese, taking Portugal from Germans with 1 artillery, 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 mech_infantrysNon Combat Move - Americans
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Portugal to 91 Sea Zone
2 fighters moved from Portugal to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Portugal to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Portugal to United Kingdom
1 artillery moved from Central United States to Eastern United States
4 transports moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Chile to Argentina
Americans take Argentina from Neutral_True
2 infantry moved from Chile to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 11 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 6 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
3 bombers moved from Caroline Islands to Midway
1 bomber moved from Eastern United States to Midway
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 bomber moved from West India to Tsinghai
4 fighters moved from Caucasus to Hopei
1 submarine moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
5 submarines and 1 transport placed in 10 Sea Zone
3 infantry placed in Eastern United States
2 bombers placed in Western United States
1 harbour placed in Rio de OroTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
3 infantry moved from Hopei to Anhwe
5 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese -
Ag! Tried to edit Chinese ftr but can’t add one.
Need to redo China. Same moves and rolls etc, and will just edit move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
3 infantry moved from Hopei to Anhwe
5 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
3 infantry placed in Tsinghai
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 1 aaGun, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 1 aaGun, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
2 transports moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 carrier and 1 fighter moved from 41 Sea Zone to 60 Sea ZonePlace Units - British
1 aaGun and 2 infantry placed in Egypt
1 carrier placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,3,4,2,4,2,1,1
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
In the words of Dan Rather: “turn the lights down, things just got weirder….”
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Gah! One more edit… :-P
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whoops, nope…. go ahead
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whoops yes, there is an edit. My bad.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
2 tactical_bombers moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Southern France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 1 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 0/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
Italians roll dice for 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 tactical_bombers moved from Normandy Bordeaux to Spain
2 aaGuns and 4 infantry moved from Southern France to Spain
1 armour and 1 mech_infantry moved from Northern Italy to Spain
7 infantry moved from Northern Italy to Southern France
1 bomber moved from Holland Belgium to Spain
1 battleship, 2 carriers, 4 fighters and 4 transports moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Libya
2 mech_infantrys moved from Tunisia to LibyaPlace Units - Italians
1 factory_minor placed in Spain
1 destroyer placed in 95 Sea Zone
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Italians collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 artilleries and 10 infantry
Alexandria : 1 flag, 1 infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 7 infantry
Tunisia : 1 flag
Holland Belgium : 1 mech_infantry
Northern Italy : 1 factory_major and 4 infantry
Libya : 1 infantry and 2 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 4 transports
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
Spain : 1 flag, 4 aaGuns, 1 armour, 1 bomber, 1 factory_minor, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 67
Russians : 30 / 32
Japanese : 51 / 51
Americans : 61 / 84
Chinese : 12 / 12
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 23 / 23
ANZAC : 25 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 1 / 0Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 2 times
Average roll : 3.840
Median : 4.000
Variance : 2.458
Standard Deviation : 1.568
Total rolls : 25Null / Other
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.875
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 2.857
Standard Deviation : 1.690
Total rolls : 8Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.875
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 bomber moved from Celebes to Queensland
2 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to South Australia
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 41 Sea Zone to 60 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 bomber moved from Celebes to Queensland
2 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to South Australia
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 41 Sea Zone to 60 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
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come on karl - the only way you could win this is if i fall asleep again. i’m getting ready to start a game with zhukov - wanna lighten my load? :wink:





