Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
well your second round was much more respectable but by then it was far too late.
looks like I got diced in India.
See, that’s what kills me. I get some good luck in little piss ant battles, and then when an important one comes up, I get killed…. :cry:
not by much really - i was exaggerating. you were a couple hits short in round 1.
i have a quick edit.
that was a very minor dicing. i think i had 2-3 couple more survivors than expected. certainly nothing like the EPIC hit you put on my jap fleet last game… :roll:
but I lost India… :cry:
very rude!
the relentless march continues. i think that water buffalo baby is coming breach… that’s gonna leave a mark.
yeah, you’re never gonna sniff india again. two more rounds till the same result in moscow. :roll:
i don’t take well to being given my first loss by way of an epic dicing
(although i take responsibility for letting you hang around long
enough to inflict it). :evil:
just look at the board karl - it is hopeless for the allies. SURRENDER NOW and i will be merciful - allowing your women and children to live (although they will still be my slaves).
i remember when i surpasses you in TUV last game and put it on cruise control… then i started making a bunch of moves very late at night when i was apparently sleepwalking! :lol:
Geez, I am surprised you even deign to play me if it’s so easy….
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 91 Sea Zone to Morocco
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Geez, I am surprised you even deign to play me if it’s so easy….
i’m just talkin smack karl - don’t take it personally. :-P
you are a dangerous player, especially if allowed to go into late rounds with the allies.
i clearly took you too lightly in game 2 and look what it got me. on the other hand it bumped you back up to tier 1, where i hope you will now remain! :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 91 Sea Zone to Morocco
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Borneo
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to United Kingdom
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
I am just a fragile flower though…
NOT!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
6 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
4 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
4 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Alexandria to Egypt
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 79 Sea Zone to 76 Sea Zone
1 artillery moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 battleship, 2 cruisers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - British
1 armour and 1 fighter placed in Egypt
1 destroyer placed in 81 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 29 PUs; end with 29 PUs total
Turn Complete - UK_Pacific
i’m just talkin smack karl - don’t take it personally.
The only thing I take personally is the DICE!
Only they can make me cry!