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13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING

  • 12

    well your second round was much more respectable but by then it was far too late.

  • 22 20 19 18 17 16 15 14 12

    looks like I got diced in India.

    See, that’s what kills me. I get some good luck in little piss ant battles, and then when an important one comes up, I get killed….  :cry:

  • 12

    not by much really - i was exaggerating.  you were a couple hits short in round 1.

    i have a quick edit.

  • 12

    that was a very minor dicing.  i think i had 2-3 couple more survivors than expected.  certainly nothing like the EPIC hit you put on my jap fleet last game…  :roll:

  • 22 20 19 18 17 16 15 14 12

    but I lost India…  :cry:

    very rude!

  • 12

    the relentless march continues.  i think that water buffalo baby is coming breach…  that’s gonna leave a mark.

  • 12

    yeah, you’re never gonna sniff india again.  two more rounds till the same result in moscow.  :roll:

  • 12

    i don’t take well to being given my first loss by way of an epic dicing
    (although i take responsibility for letting you hang around long
    enough to inflict it).  :evil:

  • 12

    just look at the board karl - it is hopeless for the allies.  SURRENDER NOW and i will be merciful - allowing your women and children to live (although they will still be my slaves).

  • 12

    i remember when i surpasses you in TUV last game and put it on cruise control…  then i started making a bunch of moves very late at night when i was apparently sleepwalking!  :lol:

  • 22 20 19 18 17 16 15 14 12

    Geez, I am surprised you even deign to play me if it’s so easy….

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 91 Sea Zone to Morocco
                1 submarine moved from 41 Sea Zone to 39 Sea Zone

  • 12

    @Karl7:

    Geez, I am surprised you even deign to play me if it’s so easy….

    i’m just talkin smack karl - don’t take it personally.   :-P

    you are a dangerous player, especially if allowed to go into late rounds with the allies.

  • 12

    i clearly took you too lightly in game 2 and look what it got me.  on the other hand it bumped you back up to tier 1, where i hope you will now remain!  :-)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 91 Sea Zone to Morocco
                1 submarine moved from 41 Sea Zone to 39 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    Americans win, taking Morocco from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Borneo

    Non Combat Move - Americans
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
                2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to United Kingdom
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                2 fighters moved from Morocco to 91 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • 22 20 19 18 17 16 15 14 12

    I am just a fragile flower though…

    NOT!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                6 infantry moved from Shensi to Hopei
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Hopei

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries moved from Egypt to Alexandria
                2 mech_infantrys moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                4 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries moved from Egypt to Alexandria
                2 mech_infantrys moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                4 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 79 Sea Zone to 76 Sea Zone
                1 artillery moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 battleship, 2 cruisers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Place Units - British
                1 armour and 1 fighter placed in Egypt
                1 destroyer placed in 81 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
                British collect 29 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

  • 22 20 19 18 17 16 15 14 12

    i’m just talkin smack karl - don’t take it personally.

    The only thing I take personally is the DICE!

    Only they can make me cry!

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