@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
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Average? Ok, I just looked at the marti dice returns and saw a lot of 1’s. I wish the results could be set up in way that would make it easier to see what hit and what didn’t…
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what happened? did I get ZERO hits?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
4 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Burma to India
3 fighters and 2 tactical_bombers moved from Shan State to India
2 bombers moved from French Indo China to India
2 bombers, 3 fighters and 6 tactical_bombers moved from Kweichow to IndiaCombat - Japanese
Battle in India
Japanese attack with 4 armour, 8 artilleries, 4 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 3 artilleries, 3 fighters, 1 harbour, 15 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber
AA guns fire in India : 1/9 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 4 armour, 8 artilleries, 4 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 8 tactical_bombers in India, round 1 : 18/41 hits
UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 1 tactical_bomber in India, round 1 : 6/23 hits
14 infantry owned by the British , 6 infantry owned by the Japanese , 1 bomber owned by the Americans and 3 aaGuns owned by the British lost in India
Japanese roll dice for 4 armour, 8 artilleries, 4 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers in India, round 2 : 16/35 hits
UK_Pacific roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 5/8 hits
1 infantry owned by the British , 1 tactical_bomber owned by the British , 5 infantry owned by the Japanese , 3 artilleries owned by the British and 3 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 8 artilleries, 4 bombers, 5 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Japanese: 1 fighter and 11 infantry
Casualties for British: 3 aaGuns, 3 artilleries, 3 fighters, 15 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Burma to India
5 fighters and 8 tactical_bombers moved from India to Burma
2 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
4 bombers moved from India to Burma
2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Amur to JapanPlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 bombers and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 55 PUs (3 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 4 bombers, 5 fighters, 3 infantry and 8 tactical_bombers
India : 1 flag, 1 aaGun, 1 airfield, 4 armour, 8 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Amur : 1 flag
Buryatia : 1 flag, 1 artillery
French Indo China : 1 flag, 2 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Celebes : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
6 Sea Zone : 1 destroyer
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 52 / 65
Russians : 27 / 33
Japanese : 58 / 65
Americans : 56 / 77
Chinese : 4 / 6
British : 29 / 31
UK_Pacific : 2 / 0
Italians : 19 / 34
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 22 times
3 was rolled 21 times
4 was rolled 18 times
5 was rolled 23 times
6 was rolled 18 times
Average roll : 3.564
Median : 4.000
Variance : 0.405
Standard Deviation : 0.637
Total rolls : 117Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 9 times
Average roll : 3.421
Median : 3.000
Variance : 0.507
Standard Deviation : 0.712
Total rolls : 76British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9UK_Pacific Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.613
Median : 4.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31 -
well your second round was much more respectable but by then it was far too late.
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looks like I got diced in India.
See, that’s what kills me. I get some good luck in little piss ant battles, and then when an important one comes up, I get killed…. :cry:
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not by much really - i was exaggerating. you were a couple hits short in round 1.
i have a quick edit.
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that was a very minor dicing. i think i had 2-3 couple more survivors than expected. certainly nothing like the EPIC hit you put on my jap fleet last game… :roll:
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but I lost India… :cry:
very rude!
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the relentless march continues. i think that water buffalo baby is coming breach… that’s gonna leave a mark.
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yeah, you’re never gonna sniff india again. two more rounds till the same result in moscow. :roll:
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i don’t take well to being given my first loss by way of an epic dicing
(although i take responsibility for letting you hang around long
enough to inflict it). :evil: -
just look at the board karl - it is hopeless for the allies. SURRENDER NOW and i will be merciful - allowing your women and children to live (although they will still be my slaves).
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i remember when i surpasses you in TUV last game and put it on cruise control… then i started making a bunch of moves very late at night when i was apparently sleepwalking! :lol:
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Geez, I am surprised you even deign to play me if it’s so easy….
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 91 Sea Zone to Morocco
1 submarine moved from 41 Sea Zone to 39 Sea Zone -
Geez, I am surprised you even deign to play me if it’s so easy….
i’m just talkin smack karl - don’t take it personally. :-P
you are a dangerous player, especially if allowed to go into late rounds with the allies.
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i clearly took you too lightly in game 2 and look what it got me. on the other hand it bumped you back up to tier 1, where i hope you will now remain! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 91 Sea Zone to Morocco
1 submarine moved from 41 Sea Zone to 39 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in BorneoNon Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to United Kingdom
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 fighters moved from Morocco to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
I am just a fragile flower though…
NOT!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
6 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to HopeiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total





