13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING

  • 22 20 19 18 17 16 15 14 12

    Average?  Ok, I just looked at the marti dice returns and saw a lot of 1’s.  I wish the results could be set up in way that would make it easier to see what hit and what didn’t…

  • 22 20 19 18 17 16 15 14 12

    what happened?  did I get ZERO hits?

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 bombers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Ulaanbaatar to Buryatia
                      Japanese take Buryatia from Russians
                4 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Burma to India
                3 fighters and 2 tactical_bombers moved from Shan State to India
                2 bombers moved from French Indo China to India
                2 bombers, 3 fighters and 6 tactical_bombers moved from Kweichow to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 4 armour, 8 artilleries, 4 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 8 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 3 artilleries, 3 fighters, 1 harbour, 15 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber
                        AA guns fire in India :  1/9 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 4 armour, 8 artilleries, 4 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 8 tactical_bombers in India, round 1 :  18/41 hits
                        UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 1 tactical_bomber in India, round 1 :  6/23 hits
                        14 infantry owned by the British , 6 infantry owned by the Japanese , 1 bomber owned by the Americans and 3 aaGuns owned by the British lost in India
                        Japanese roll dice for 4 armour, 8 artilleries, 4 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers in India, round 2 :  16/35 hits
                        UK_Pacific roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 :  5/8 hits
                        1 infantry owned by the British , 1 tactical_bomber owned by the British , 5 infantry owned by the Japanese , 3 artilleries owned by the British and 3 fighters owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 4 armour, 8 artilleries, 4 bombers, 5 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 82
                    Casualties for Japanese: 1 fighter and 11 infantry
                    Casualties for British: 3 aaGuns, 3 artilleries, 3 fighters, 15 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 bomber

    Non Combat Move - Japanese
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 aaGun moved from Burma to India
                5 fighters and 8 tactical_bombers moved from India to Burma
                2 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to Burma
                4 bombers moved from India to Burma
                2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 36 Sea Zone
                3 fighters moved from Amur to Japan

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in French Indo China
                2 bombers and 2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                Japanese collect 55 PUs (3 lost to blockades); end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour and 2 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 4 bombers, 5 fighters, 3 infantry and 8 tactical_bombers
        India : 1 flag, 1 aaGun, 1 airfield, 4 armour, 8 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Amur : 1 flag
        Buryatia : 1 flag, 1 artillery
        French Indo China : 1 flag, 2 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Celebes : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
        6 Sea Zone : 1 destroyer
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 27 / 33
        Japanese : 58 / 65
        Americans : 56 / 77
        Chinese : 4 / 6
        British : 29 / 31
        UK_Pacific : 2 / 0
        Italians : 19 / 34
        ANZAC : 14 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 22 times
                3 was rolled 21 times
                4 was rolled 18 times
                5 was rolled 23 times
                6 was rolled 18 times
            Average roll : 3.564
            Median : 4.000
            Variance : 0.405
            Standard Deviation : 0.637
            Total rolls : 117

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 16 times
                3 was rolled 14 times
                4 was rolled 13 times
                5 was rolled 14 times
                6 was rolled 9 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.507
            Standard Deviation : 0.712
            Total rolls : 76

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    UK_Pacific Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.613
            Median : 4.000
            Variance : 0.233
            Standard Deviation : 0.483
            Total rolls : 31

  • 12

    well your second round was much more respectable but by then it was far too late.

  • 22 20 19 18 17 16 15 14 12

    looks like I got diced in India.

    See, that’s what kills me. I get some good luck in little piss ant battles, and then when an important one comes up, I get killed….  :cry:

  • 12

    not by much really - i was exaggerating.  you were a couple hits short in round 1.

    i have a quick edit.

  • 12

    that was a very minor dicing.  i think i had 2-3 couple more survivors than expected.  certainly nothing like the EPIC hit you put on my jap fleet last game…  :roll:

  • 22 20 19 18 17 16 15 14 12

    but I lost India…  :cry:

    very rude!

  • 12

    the relentless march continues.  i think that water buffalo baby is coming breach…  that’s gonna leave a mark.

  • 12

    yeah, you’re never gonna sniff india again.  two more rounds till the same result in moscow.  :roll:

  • 12

    i don’t take well to being given my first loss by way of an epic dicing
    (although i take responsibility for letting you hang around long
    enough to inflict it).  :evil:

  • 12

    just look at the board karl - it is hopeless for the allies.  SURRENDER NOW and i will be merciful - allowing your women and children to live (although they will still be my slaves).

  • 12

    i remember when i surpasses you in TUV last game and put it on cruise control…  then i started making a bunch of moves very late at night when i was apparently sleepwalking!  :lol:

  • 22 20 19 18 17 16 15 14 12

    Geez, I am surprised you even deign to play me if it’s so easy….

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 91 Sea Zone to Morocco
                1 submarine moved from 41 Sea Zone to 39 Sea Zone

  • 12

    @Karl7:

    Geez, I am surprised you even deign to play me if it’s so easy….

    i’m just talkin smack karl - don’t take it personally.   :-P

    you are a dangerous player, especially if allowed to go into late rounds with the allies.

  • 12

    i clearly took you too lightly in game 2 and look what it got me.  on the other hand it bumped you back up to tier 1, where i hope you will now remain!  :-)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 91 Sea Zone to Morocco
                1 submarine moved from 41 Sea Zone to 39 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    Americans win, taking Morocco from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Borneo

    Non Combat Move - Americans
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
                2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to United Kingdom
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                2 fighters moved from Morocco to 91 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • 22 20 19 18 17 16 15 14 12

    I am just a fragile flower though…

    NOT!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                6 infantry moved from Shensi to Hopei
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Hopei

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

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