@TinCanoftheSea i think i got it – see post above – let me know if i did anything wrong ;-)
13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
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18? :-o Wow, good dice.
OOL is right up combat value. aa guns first
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actually i think that was pretty much dead on average within one hit. let’s see what yours do in response - they have been legendary as of late.
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well karl, the other shoe had to drop at some point. you were legendary alright.
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Average? Ok, I just looked at the marti dice returns and saw a lot of 1’s. I wish the results could be set up in way that would make it easier to see what hit and what didn’t…
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what happened? did I get ZERO hits?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
4 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Burma to India
3 fighters and 2 tactical_bombers moved from Shan State to India
2 bombers moved from French Indo China to India
2 bombers, 3 fighters and 6 tactical_bombers moved from Kweichow to IndiaCombat - Japanese
Battle in India
Japanese attack with 4 armour, 8 artilleries, 4 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 3 artilleries, 3 fighters, 1 harbour, 15 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber
AA guns fire in India : 1/9 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 4 armour, 8 artilleries, 4 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 8 tactical_bombers in India, round 1 : 18/41 hits
UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 1 tactical_bomber in India, round 1 : 6/23 hits
14 infantry owned by the British , 6 infantry owned by the Japanese , 1 bomber owned by the Americans and 3 aaGuns owned by the British lost in India
Japanese roll dice for 4 armour, 8 artilleries, 4 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers in India, round 2 : 16/35 hits
UK_Pacific roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 5/8 hits
1 infantry owned by the British , 1 tactical_bomber owned by the British , 5 infantry owned by the Japanese , 3 artilleries owned by the British and 3 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 8 artilleries, 4 bombers, 5 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Japanese: 1 fighter and 11 infantry
Casualties for British: 3 aaGuns, 3 artilleries, 3 fighters, 15 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Burma to India
5 fighters and 8 tactical_bombers moved from India to Burma
2 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
4 bombers moved from India to Burma
2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Amur to JapanPlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 bombers and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 55 PUs (3 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 4 bombers, 5 fighters, 3 infantry and 8 tactical_bombers
India : 1 flag, 1 aaGun, 1 airfield, 4 armour, 8 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Amur : 1 flag
Buryatia : 1 flag, 1 artillery
French Indo China : 1 flag, 2 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Celebes : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
6 Sea Zone : 1 destroyer
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 52 / 65
Russians : 27 / 33
Japanese : 58 / 65
Americans : 56 / 77
Chinese : 4 / 6
British : 29 / 31
UK_Pacific : 2 / 0
Italians : 19 / 34
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 22 times
3 was rolled 21 times
4 was rolled 18 times
5 was rolled 23 times
6 was rolled 18 times
Average roll : 3.564
Median : 4.000
Variance : 0.405
Standard Deviation : 0.637
Total rolls : 117Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 9 times
Average roll : 3.421
Median : 3.000
Variance : 0.507
Standard Deviation : 0.712
Total rolls : 76British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9UK_Pacific Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.613
Median : 4.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31 -
well your second round was much more respectable but by then it was far too late.
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looks like I got diced in India.
See, that’s what kills me. I get some good luck in little piss ant battles, and then when an important one comes up, I get killed…. :cry:
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not by much really - i was exaggerating. you were a couple hits short in round 1.
i have a quick edit.
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that was a very minor dicing. i think i had 2-3 couple more survivors than expected. certainly nothing like the EPIC hit you put on my jap fleet last game… :roll:
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but I lost India… :cry:
very rude!
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the relentless march continues. i think that water buffalo baby is coming breach… that’s gonna leave a mark.
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yeah, you’re never gonna sniff india again. two more rounds till the same result in moscow. :roll:
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i don’t take well to being given my first loss by way of an epic dicing
(although i take responsibility for letting you hang around long
enough to inflict it). :evil: -
just look at the board karl - it is hopeless for the allies. SURRENDER NOW and i will be merciful - allowing your women and children to live (although they will still be my slaves).
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i remember when i surpasses you in TUV last game and put it on cruise control… then i started making a bunch of moves very late at night when i was apparently sleepwalking! :lol:
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Geez, I am surprised you even deign to play me if it’s so easy….
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 91 Sea Zone to Morocco
1 submarine moved from 41 Sea Zone to 39 Sea Zone -
Geez, I am surprised you even deign to play me if it’s so easy….
i’m just talkin smack karl - don’t take it personally. :-P
you are a dangerous player, especially if allowed to go into late rounds with the allies.
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i clearly took you too lightly in game 2 and look what it got me. on the other hand it bumped you back up to tier 1, where i hope you will now remain! :-)





