13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING

  • 12

    the relentless march continues.  i think that water buffalo baby is coming breach…  that’s gonna leave a mark.

  • 12

    yeah, you’re never gonna sniff india again.  two more rounds till the same result in moscow.  :roll:

  • 12

    i don’t take well to being given my first loss by way of an epic dicing
    (although i take responsibility for letting you hang around long
    enough to inflict it).  :evil:

  • 12

    just look at the board karl - it is hopeless for the allies.  SURRENDER NOW and i will be merciful - allowing your women and children to live (although they will still be my slaves).

  • 12

    i remember when i surpasses you in TUV last game and put it on cruise control…  then i started making a bunch of moves very late at night when i was apparently sleepwalking!  :lol:

  • 22 20 19 18 17 16 15 14 12

    Geez, I am surprised you even deign to play me if it’s so easy….

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 91 Sea Zone to Morocco
                1 submarine moved from 41 Sea Zone to 39 Sea Zone

  • 12

    @Karl7:

    Geez, I am surprised you even deign to play me if it’s so easy….

    i’m just talkin smack karl - don’t take it personally.   :-P

    you are a dangerous player, especially if allowed to go into late rounds with the allies.

  • 12

    i clearly took you too lightly in game 2 and look what it got me.  on the other hand it bumped you back up to tier 1, where i hope you will now remain!  :-)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 91 Sea Zone to Morocco
                1 submarine moved from 41 Sea Zone to 39 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    Americans win, taking Morocco from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Borneo

    Non Combat Move - Americans
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
                2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to United Kingdom
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                2 fighters moved from Morocco to 91 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • 22 20 19 18 17 16 15 14 12

    I am just a fragile flower though…

    NOT!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                6 infantry moved from Shensi to Hopei
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Hopei

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries moved from Egypt to Alexandria
                2 mech_infantrys moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                4 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries moved from Egypt to Alexandria
                2 mech_infantrys moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                4 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 79 Sea Zone to 76 Sea Zone
                1 artillery moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 battleship, 2 cruisers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Place Units - British
                1 armour and 1 fighter placed in Egypt
                1 destroyer placed in 81 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
                British collect 29 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

  • 22 20 19 18 17 16 15 14 12

    i’m just talkin smack karl - don’t take it personally.

    The only thing I take personally is the DICE!

    Only they can make me cry!

  • 22 20 19 18 17 16 15 14 12

    i don’t take well to being given my first loss by way of an epic dicing

    Remember, you told me to attack!

    Also, I hate to say it, but I am not so sure how critical that battle was in the end.

  • 12

    @Karl7:

    i don’t take well to being given my first loss by way of an epic dicing

    Remember, you told me to attack!

    Also, I hate to say it, but I am not so sure how critical that battle was in the end.

    tell ya what.  take that win back and let’s go reboot the game to that japan turn and we will see.  put your money where your mouth is karl - that move was a complete brain freeze by me.  :roll:

  • 12

    better yet, i will offer you one final game that is worth 3 wins - winner take all and the rest are negated.

  • 12

    @Boldfresh:

    better yet, i will offer you one final game that is worth 3 wins - winner take all and the rest are negated.

    don’t think this one would pass the league front office.  but maybe the reboot would since you would just be allowing an unintended move to be rescinded…  :-)

  • 12

    i had actually meant to destroyer block your fleet off iceland but accidentally grabbed it with the rest of the attackers going into the small battle in z110 (what was there maybe a destroyer or a sub there?)  :lol:

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