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13L G40 Boldfresh vs. Karl7 (Allies +11) game 2

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    The game file has an “invalid handle” and won’t let me load.

    Can you redo Italy?

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    yeah, now i’m plugged in, i will post it normally.  just a sec.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 3 PUs;

    Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France
                1 bomber, 1 fighter and 1 tactical_bomber moved from France to Southern France
                1 armour moved from Northern Italy to Holland Belgium
                1 artillery and 13 infantry moved from France to Holland Belgium

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 1 :  3/6 hits
                        Americans roll dice for 1 infantry in Southern France, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Italians attack with 1 armour, 1 artillery and 13 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 13 infantry in Holland Belgium, round 1 :  3/15 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from France to Western Germany
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                2 aaGuns moved from Northern Italy to Yugoslavia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,6,4,6
                Italians collect 8 PUs (4 lost to blockades); end with 11 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Western Germany : 2 aaGuns, 1 bomber, 1 fighter and 1 tactical_bomber
        Holland Belgium : 1 armour, 1 artillery and 13 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Yugoslavia : 2 aaGuns

    Production/PUs Summary :

    Germans : 58 / 90
        Russians : 26 / 33
        Japanese : 28 / 85
        Americans : 77 / 105
        Chinese : 23 / 24
        British : 30 / 35
        UK_Pacific : 5 / 0
        Italians : 12 / 11
        ANZAC : 2 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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    Please come visit us in Egypt for a tour of the pyramids.  We welcome you!

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    i think i will take you up on that offer…

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    The battle clac has me a little better than even odds against you, but you never know.  The Dice!

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 carrier, 1 fighter, 14 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                1 bomber moved from 97 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                2 tactical_bombers moved from Yugoslavia to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Baltic States to Belarus
                1 fighter moved from Germany to Belarus
                3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
                2 bombers moved from Germany to United Kingdom
                2 fighters moved from France to United Kingdom
                1 fighter moved from Germany to 112 Sea Zone
                5 artilleries and 22 infantry moved from France to Normandy Bordeaux
                8 armour and 20 mech_infantrys moved from Western Germany to Normandy Bordeaux
                13 armour, 2 artilleries and 38 mech_infantrys moved from Trans-Jordan to Egypt
                3 tactical_bombers moved from Germany to Belarus

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    ok karl, let’s do this thing.

    intercept orders over london?

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    all intercept

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    @Karl7:

    all intercept

    :-o :-o

    let’s roll some DICE!!

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    oops i see the bomber over egypt is set on running a bombing raid, not attack as it was intended.  i will roll the bomber separately each round (if it survives the a fire).

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    ok the bomber survived aa fire in egypt.  i will roll it separately in each round and remove the damage to the harbor.

    16 hits with ground units in round 1, and here is the bomber roll:

    DiceRolls: 1@4; Total Hits: 11@4: (2)

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    17 hits in round 1.  what will you lose?

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    also, if you don’t mind, after the first round defense roll, i will roll the rest of the battle using the aa.org dicey so everything will be right.

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    here is the map.  egypt battle is all that remains!

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    lose aa and go right up combat value, all non british units of same combat value first

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    19 hits back!  ouch.

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    i lose 19 mech inf.

    round 2

    attackers - 19 mech, 2 art, 13 arm, bom
    DiceRolls: 17@1 4@2 13@3 1@4; Total Hits: 1017@1: (4, 2, 4, 3, 3, 4, 6, 6, 3, 1, 5, 4, 6, 5, 2, 6, 4)4@2: (5, 2, 4, 2)13@3: (2, 4, 6, 5, 1, 2, 6, 6, 1, 1, 3, 2, 5)1@4: (5)
    defenders - 3 mech, 4 art, 16 arm, 2 tac, 5 ftr
    DiceRolls: 7@2 18@3 5@4; Total Hits: 87@2: (4, 3, 5, 3, 5, 5, 2)18@3: (2, 5, 6, 4, 5, 4, 2, 6, 1, 4, 1, 5, 4, 5, 5, 5, 5, 5)5@4: (6, 6, 1, 1, 4)

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    ooooooh your threes laid down on you that round!

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