Posted it over there!
Thank you too and of course good luck in the rest of the tournament as well!
XDAP-03 Ancients for 1945 vs The Fighting Mongooses
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I’m not familiar enough with the program to know if the map is computer specific or if it transfers with the file. If I remember from the program notes, the map is specific to the computer and the saved game is just a unit list really.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
3 artilleries and 8 infantry moved from Sikang to TsinghaiPlace Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
That’s my fault, I don’t have an updated map … I’ll EDIT the transport back to SZ114 on Italy’s turn if our opponents don’t care.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 artillery moved from Alexandria to EgyptCombat - British
British creates battle in territory 106 Sea Zone
Battle in Egypt
British attack with 1 artillery
Italians defend with 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
British roll dice for 1 artillery in Egypt, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Egypt, round 1 : 2/5 hits
1 artillery owned by the British lost in Egypt
Italians win, taking 106 Sea Zone from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artilleryNon Combat Move - British
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Nigeria
1 fighter moved from Gibraltar to Nigeria
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 fighter moved from Persia to India
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Alberta Saskatchewan Manitoba to British ColumbiaPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 20 PUs (8 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 6 infantry -
sorry all, forgot a NCM
Pls take this file
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You added an infantry without removing one. I assume you want to remove one from Iraq?
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sure, sry Wheat. Was early morning.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Romania to Eastern PolandCombat - Italians
Non Combat Move - Italians
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 40 / 50
Russians : 35 / 37
Japanese : 59 / 65
Americans : 52 / 75
Chinese : 5 / 6
British : 28 / 21
UK_Pacific : 6 / 6
Italians : 22 / 34
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I removed the extra infantry.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
3 fighters moved from Northern Territory to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters moved from 41 Sea Zone to India
2 aaGuns, 1 artillery and 3 infantry moved from Northern Territory to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
F turn done (no shockers), cant post right now.
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Is it because it takes so much time to move all those French units…. :-D
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you could just state what goes where if there is no combat… :-)
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Relax guys. 6-7 turns only could be done by Dec 31st in this game. Our team has one player in Europe. With the time difference we are unable to expedite the process. This turn isn’t representative. Our opponents are moving pretty the same speed. I am not expecting any creasy moves. So, Boldfresh, you will be playing with a team that better managers the opening turns, not with a real winner. Btw, 1 month for 7 turns to strike the Axis down is a good run rate for the team game. But, we beat you in round 2 - 3wks/2.5 turns to win the game against Axis.
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Relax guys. 6-7 turns only could be done by Dec 31st in this game. Our team has one player in Europe. With the time difference we are unable to expedite the process. This turn isn’t representative. Our opponents are moving pretty the same speed. I am not expecting any creasy moves. So, Boldfresh, you will be playing with a team that better managers the opening turns, not with a real winner. Btw, 1 month for 7 turns to strike the Axis down is a good run rate for the team game. But, we beat you in round 2 - 3wks/2.5 turns to win the game against Axis.
just to be clear, i don’t really care how fast the game is going, i’m not trying to push anyone. i’m just trying to be helpful to you all in saying that round 3 will end strictly on dec 31st and i would always prefer to not see a game go to a decision of the judges.
good luck to you all. will see one of you in beginning of January! :-D
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I think I speak for Wheat as well, we are totally OK with the pace of the game. We have great opponents that are gracious and understanding. Enjoying this tournament immensely and thrilled we have players from across the globe playing in it. That’s what is so great about this community.
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I think I speak for Wheat as well, we are totally OK with the pace of the game. We have great opponents that are gracious and understanding. Enjoying this tournament immensely and thrilled we have players from across the globe playing in it. That’s what is so great about this community.
you speak for me as well kilroy. i have been playing a&a for a lot of years, but i’ve never had so much fun as i have since picking up tripleA global.
cheers
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im glad you guys are enjoying this farce.
you should post on the stickied xdap thread thanking garg. moderating a tournament you tend to hear the negatives more than the positives. -
you could just state what goes where if there is no combat… :-)
It is because the uploader doesnt allow me!





