0% for April

XDAP-03 Ancients for 1945 vs The Fighting Mongooses

  • 22 21 19 18 17 16

    Hmmmm… the map I downloaded for the US turn shows the sea zones correctly. I believe I updated my map and triplea, would that have made the difference?  Does that mean I’m looking at something different then what you guys are looking at?  A bit confusing…

  • 12

    @kilroynothere:

    Hmmmm… the map I downloaded for the US turn shows the sea zones correctly. I believe I updated my map and triplea, would that have made the difference?  Does that mean I’m looking at something different then what you guys are looking at?  A bit confusing…

    There could very well be an updated map but whoever is doing Germany is using a map where z115 contacts Poland, obviously.

  • 22 21 19 18 17 16

    I’m not familiar enough with the program to know if the map is computer specific or if it transfers with the file. If I remember from the program notes, the map is specific to the computer and the saved game is just a unit list really.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                3 artilleries and 8 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

  • 17

    That’s my fault, I don’t have an updated map … I’ll EDIT the transport back to SZ114 on Italy’s turn if our opponents don’t care.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                1 artillery moved from Alexandria to Egypt

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Egypt
                    British attack with 1 artillery
                    Italians defend with 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                        British roll dice for 1 artillery in Egypt, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Egypt, round 1 :  2/5 hits
                        1 artillery owned by the British lost in Egypt
                    Italians win, taking 106 Sea Zone from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery

    Non Combat Move - British
                1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Gibraltar to Nigeria
                1 fighter moved from Gibraltar to Nigeria
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Rhodesia
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 fighter moved from Persia to India
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia

    Place Units - British
                3 armour placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
                British collect 20 PUs (8 lost to blockades); end with 21 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 6 infantry

  • 17 16 15 12

    sorry all, forgot a NCM

    Pls take this file

  • 17

    You added an infantry without removing one.  I assume you want to remove one from Iraq?

  • 17 16 15 12

    sure, sry Wheat. Was early morning.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Poland to Baltic States
                      Italians take Baltic States from Russians
                1 armour moved from Baltic States to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 infantry moved from Romania to Eastern Poland

    Combat - Italians

    Non Combat Move - Italians
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Egypt
                1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 22 PUs; end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 35 / 37
        Japanese : 59 / 65
        Americans : 52 / 75
        Chinese : 5 / 6
        British : 28 / 21
        UK_Pacific : 6 / 6
        Italians : 22 / 34
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I removed the extra infantry.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                3 fighters moved from Northern Territory to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                3 fighters moved from 41 Sea Zone to India
                2 aaGuns, 1 artillery and 3 infantry moved from Northern Territory to Queensland
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • 17 16 15 12

    F turn done (no shockers), cant post right now.

  • 22 21 19 18 17 16

    Is it because it takes so much time to move all those French units….  :-D

  • 12

    you could just state what goes where if there is no combat…  :-)

  • 21 20 18 17 16 15 14 13

    Relax guys. 6-7 turns only could be done by Dec 31st in this game. Our team has one player in Europe. With the time difference we are unable to expedite the process. This turn isn’t representative. Our opponents are moving pretty the same speed. I am not expecting any creasy moves. So, Boldfresh, you will be playing with a team that better managers the opening turns, not with a real winner. Btw, 1 month for 7 turns to strike the Axis down is a good run rate for the team game. But, we beat you in round 2 - 3wks/2.5 turns to win the game against Axis.

  • 12

    @Me1945:

    Relax guys. 6-7 turns only could be done by Dec 31st in this game. Our team has one player in Europe. With the time difference we are unable to expedite the process. This turn isn’t representative. Our opponents are moving pretty the same speed. I am not expecting any creasy moves. So, Boldfresh, you will be playing with a team that better managers the opening turns, not with a real winner. Btw, 1 month for 7 turns to strike the Axis down is a good run rate for the team game. But, we beat you in round 2 - 3wks/2.5 turns to win the game against Axis.

    just to be clear, i don’t really care how fast the game is going, i’m not trying to push anyone.  i’m just trying to be helpful to you all in saying that round 3 will end strictly on dec 31st and i would always prefer to not see a game go to a decision of the judges.

    good luck to you all.  will see one of you in beginning of January!  :-D

  • 22 21 19 18 17 16

    I think I speak for Wheat as well, we are totally OK with the pace of the game. We have great opponents that are gracious and understanding. Enjoying this tournament immensely and thrilled we have players from across the globe playing in it. That’s what is so great about this community.

  • 12

    @kilroynothere:

    I think I speak for Wheat as well, we are totally OK with the pace of the game. We have great opponents that are gracious and understanding. Enjoying this tournament immensely and thrilled we have players from across the globe playing in it. That’s what is so great about this community.

    you speak for me as well kilroy.  i have been playing a&a for a lot of years, but i’ve never had so much fun as i have since picking up tripleA global.

    cheers

T-shirts, Hats, and More

Suggested Topics

  • 12
  • 81
  • 16
  • 2
  • 116
  • 188
  • 165
  • 79
Axis & Allies Boardgaming Custom Painted Miniatures

15

Online

18.1k

Users

40.9k

Topics

1.8m

Posts