0% for April

XDAP-03 Ancients for 1945 vs The Fighting Mongooses

  • 22 21 19 18 17 16

    :-D

    And… serves the Japanese right to attack the US on Thanksgiving!  :-o

  • 13

    If nothing else, it slowed us down in gameplay.
    But US coming shortly.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                3 fighters moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                5 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 bomber moved from Eastern United States to United Kingdom
                1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 carrier and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • 12

    TeamBoldDutch awaits the winner.  Dec 31 is being called the deadline for round 3 games.  If this concludes earlier, we can start round 4 earlier.  Good luck all!

  • 12

    be aware there is a map error on the map we
    are currently using on tripleA. sea zone 115
    does NOT contact Poland.  see attached.  the german
    transport should be in z114.

    Capture.JPG

  • 17 16 15 12

    thx for letting us know. Actually, this discovery originates from one of our team-members, if I am not mistaken (very often, I am)  :)

    Happy analyzing!

  • 22 21 19 18 17 16

    Hmmmm… the map I downloaded for the US turn shows the sea zones correctly. I believe I updated my map and triplea, would that have made the difference?  Does that mean I’m looking at something different then what you guys are looking at?  A bit confusing…

  • 12

    @kilroynothere:

    Hmmmm… the map I downloaded for the US turn shows the sea zones correctly. I believe I updated my map and triplea, would that have made the difference?  Does that mean I’m looking at something different then what you guys are looking at?  A bit confusing…

    There could very well be an updated map but whoever is doing Germany is using a map where z115 contacts Poland, obviously.

  • 22 21 19 18 17 16

    I’m not familiar enough with the program to know if the map is computer specific or if it transfers with the file. If I remember from the program notes, the map is specific to the computer and the saved game is just a unit list really.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                3 artilleries and 8 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

  • 17

    That’s my fault, I don’t have an updated map … I’ll EDIT the transport back to SZ114 on Italy’s turn if our opponents don’t care.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                1 artillery moved from Alexandria to Egypt

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Egypt
                    British attack with 1 artillery
                    Italians defend with 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                        British roll dice for 1 artillery in Egypt, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Egypt, round 1 :  2/5 hits
                        1 artillery owned by the British lost in Egypt
                    Italians win, taking 106 Sea Zone from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery

    Non Combat Move - British
                1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Gibraltar to Nigeria
                1 fighter moved from Gibraltar to Nigeria
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Rhodesia
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 fighter moved from Persia to India
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia

    Place Units - British
                3 armour placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
                British collect 20 PUs (8 lost to blockades); end with 21 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 6 infantry

  • 17 16 15 12

    sorry all, forgot a NCM

    Pls take this file

  • 17

    You added an infantry without removing one.  I assume you want to remove one from Iraq?

  • 17 16 15 12

    sure, sry Wheat. Was early morning.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Poland to Baltic States
                      Italians take Baltic States from Russians
                1 armour moved from Baltic States to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 infantry moved from Romania to Eastern Poland

    Combat - Italians

    Non Combat Move - Italians
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Egypt
                1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 22 PUs; end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 35 / 37
        Japanese : 59 / 65
        Americans : 52 / 75
        Chinese : 5 / 6
        British : 28 / 21
        UK_Pacific : 6 / 6
        Italians : 22 / 34
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I removed the extra infantry.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                3 fighters moved from Northern Territory to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                3 fighters moved from 41 Sea Zone to India
                2 aaGuns, 1 artillery and 3 infantry moved from Northern Territory to Queensland
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • 17 16 15 12

    F turn done (no shockers), cant post right now.

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