No intercept
L12G40 jim010 (allies -5) vs seththenewb(axis) NT triplea
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How about I just redo Japan’s turn? I’ll lose Yunnan via editing. That way you can keep your good dice elsewhere, keep your China $$$, and I’ll make a modification to my combat moves now that I know that sz31 could be subjected to a 1-2 punch.
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That gets too complicated. There are many battles you would doing over again, as would I. All those battles need to be preserved and such.
We will just annul the game.
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The game board, as issued by Larry Harris et el, takes precedence over third party programs.
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For the record, if jim010 is amiable, perhaps you may redo your non-combat movement phase (please note, any units used in combat will be limited to what movement points they have left.)
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Since I have not heard from you, I am assuming this is continuing.
After having heard from Cmdr Jennifer, the Japanese NCM may be redone.
If a unit is added to sz31 and I still hit it, the round 1 rolls stand. If you hit with the extra unit, then round 2 gets rerolled. If you miss then round 2 rolls stand plus your extra unit.
Did I get that right Cmdr Jennifer?
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Correct.
Regardless the results from round 1 stands.
If the extra unit misses, then round 2 stands.
Etc.
If, of course, Jim010 wants to permit you to move the unit. I need to hear from Seththenewb that he still wants to play within 3 days (0:00 hours Central Time (GMT -6) on 14 June, 2012) or he forfits.
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I hadn’t posted again because you said, “We will just annul the game” so I figured that was that . . .
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I would prefer to have a conclusion instead of an annulment. You may always play each other again, after all. But I leave it up to you two.
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You had not said said anything concerning the annulment. You stopped posting and left it up in the air, so there was no confirmation one way or the other.
Now that Cmdr Jennifer has judged that you may redo your NCMs for Japan, I will live with her ruling.
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Your annulment statement didn’t seem open-ended or a question. I wouldn’t have made my combat moves like that had I known that those seazones connected. Moving in the noncom phase doesn’t change that those CVs are left out to dry against a 1-2 punch. Claim the win if you want, not a huge deal to me. But I’m not continuing this game.
I don’t have a board of my own and I usually end up playing on the European side of the map in our group games. I did play a couple games using abattlemap not too long ago, but that was my first exposure with Global and everything was new to me and memorizing the map to know that triplea was wrong was out of the question.
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I’m not interested in being a dink, but acknowledgement is required.
The choices were given to you, and you must decide. If you want to hand me the win as you siad, that is fine. If you want to continue as Cmdr Jennifer stated, that is fine. If you want an annulment, that is fine. But you were given the choices.
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As I see it, there are three choices:
- Resign
- Redo your NCM. You may, or may not, be able to save your units, but you might be able to set up a counter strike.
- Continue as is.
I want a response, seththenewb, by the 20th of June, 2012 - please.
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Consider this my pink slip then.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Politics - Russians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanPurchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
5 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Amur to Buryatia
2 aaGuns moved from Sakha to Buryatia
6 infantry moved from Sakha to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
3 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
1 aaGun moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
2 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Bryansk
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Novgorod to BelarusPlace Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 6 infantry
Buryatia : 2 aaGuns and 12 infantry
Belarus : 1 aaGun, 1 armour, 1 artillery, 9 infantry and 1 mech_infantry
Bryansk : 1 aaGun, 1 armour and 1 mech_infantry
Rostov : 2 infantry
Russia : 1 airfield, 1 factory_major and 2 infantry
Ukraine : 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 1 tactical_bomber
Volgograd : 1 artillery, 1 factory_minor and 1 infantry
Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
Smolensk : 1 aaGun, 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 37 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
Disregard. Sorry, its a wrong one.
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Test summary from TripleA 22:51:39





