@Ragnell804 gg, I concede
JWW vs Most Holy
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from Anglo Egypt to India
1 armour moved from Anglo Egypt to 15 Sea Zone
1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 15 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to India
1 fighter moved from United Kingdom to 8 Sea ZonePlace Units - British
1 carrier, 1 destroyer and 1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 33 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Union of South Africa : 1 infantry
Australia : 1 infantry
India : 1 aaGun, 1 armour, 1 fighter and 4 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
New Zealand : 1 infantry
New Guinea : 1 flag, 2 infantry
8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
35 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 29 / 34
Germans : 37 / 37
British : 31 / 33
Japanese : 28 / 31
Americans : 41 / 43 -
In order to keep those dreaded MARTI emails from my business email addy I have created and updated TRIPLEAAA w/a new email addy. JWW99@ymail.com
Please ensure that this email addy is used going forward. I trust it can be changed in the triple A program? Thanks
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 60 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 transport moved from 36 Sea Zone to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 artillery moved from 61 Sea Zone to Manchuria
1 infantry moved from China to Manchuria
1 battleship moved from 60 Sea Zone to 61 Sea Zone
5 infantry moved from China to Sinkiang
1 carrier moved from 47 Sea Zone to 35 Sea Zone
1 battleship moved from 47 Sea Zone to 35 Sea Zone
1 fighter moved from 47 Sea Zone to 35 Sea Zone
1 bomber moved from French Indochina to Sinkiang
2 fighters moved from French Indochina to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 1 bomber and 5 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 5 infantry in Sinkiang, round 1 : 2/6 hits
Americans roll dice for 1 infantry in Sinkiang, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 4 fighters
British defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 4 fighters in 35 Sea Zone, round 1 : 2/6 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Japanese win with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Sinkiang to French Indochina
1 carrier moved from 36 Sea Zone to 60 Sea Zone
1 fighter moved from 35 Sea Zone to 60 Sea Zone
1 fighter moved from 35 Sea Zone to French Indochina
1 submarine moved from 52 Sea Zone to 60 Sea ZonePlace Units - Japanese
3 infantry placed in French Indochina
1 armour placed in Japan
1 fighter and 1 transport placed in 60 Sea Zone
Japanese undo move 1.
Japanese undo move 2.
Japanese undo move 1.
1 armour, 1 fighter and 1 infantry placed in French Indochina
2 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 1.
1 armour and 2 infantry placed in French Indochina
1 fighter and 1 transport placed in 60 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Manchuria : 1 artillery and 1 infantry
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 2 armour, 1 bomber, 1 factory, 1 fighter and 3 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 4 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 1 factory and 3 infantry
Caroline Islands : 1 infantry
61 Sea Zone : 1 battleship and 1 transport
35 Sea Zone : 1 battleship, 1 carrier and 2 fighters
60 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 25 / 34
Germans : 37 / 37
British : 31 / 33
Japanese : 34 / 34
Americans : 39 / 43 -
forget the email change for right now. I should have it all working tomorrow.
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gotcha
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Algeria to Anglo Egypt
Americans take Libya from Germans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany costs: 5 production.
AA raid costs 5 production in Germany
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 fighter moved from United Kingdom to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 2 infantry moved from Algeria to 12 Sea Zone
1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 12 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
1 fighter moved from 8 Sea Zone to United KingdomPlace Units - Americans
1 armour and 1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 55 Sea Zone
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 2 infantry
Kazakh S.S.R. : 1 infantry
United Kingdom : 2 bombers, 1 fighter and 2 infantry
Algeria : 1 flag, Libya : 1 flag, Eastern United States : 1 aaGun, 1 armour, 1 factory, 1 fighter and 2 infantry
Anglo Egypt : 1 armour
8 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
10 Sea Zone : 2 transports
55 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 25 / 34
Germans : 36 / 37
British : 31 / 33
Japanese : 34 / 34
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belorussia to Ukraine S.S.R.
3 armour, 2 fighters and 16 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 4 armour, 2 fighters and 17 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 armour, 2 fighters and 17 infantry in Ukraine S.S.R., round 1 : 6/23 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 1 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 4 armour, 2 fighters and 16 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 4 armour, 2 fighters and 16 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Novosibirsk to Yakut S.S.R.
5 infantry moved from Russia to Caucasus
2 fighters moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
3 armour and 1 artillery placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Novosibirsk : 1 infantry
Yakut S.S.R. : 4 infantry
Caucasus : 1 aaGun, 3 armour, 1 artillery, 1 factory, 2 fighters and 5 infantry
Ukraine S.S.R. : 1 flag, 4 armour and 16 infantry
West Russia : 1 flag, 1 infantry
Belorussia : 1 flag, Russia : 1 aaGun, 1 factory and 5 infantryProduction/PUs Summary :
Russians : 28 / 28
Germans : 33 / 37
British : 31 / 33
Japanese : 34 / 34
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from 5 Sea Zone to Archangel
1 fighter moved from Southern Europe to West Russia
1 fighter moved from Balkans to West Russia
1 fighter moved from 5 Sea Zone to Archangel
1 infantry moved from Karelia S.S.R. to Belorussia
Germans take Belorussia from RussiansCombat - Germans
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in West Russia, round 1 : 1/3 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 fighters moved from Archangel to 5 Sea Zone
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 armour moved from Balkans to Western Europe
1 infantry moved from Southern Europe to Balkans
1 armour moved from Southern Europe to Western Europe
2 infantry moved from Southern Europe to Western EuropePlace Units - Germans
5 infantry placed in Germany
2 armour and 4 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 factory and 5 infantry
Southern Europe : 1 aaGun, 2 armour, 1 factory and 6 infantry
Archangel : 1 flag, 1 infantry
Eastern Europe : 1 infantry
Karelia S.S.R. : 1 flag, 3 armour, 2 fighters and 2 infantry
Western Europe : 1 aaGun, 4 armour, 1 fighter and 6 infantry
Balkans : 1 infantry
West Russia : 1 infantry
Belorussia : 1 infantry
5 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Russians : 22 / 28
Germans : 39 / 39
British : 31 / 33
Japanese : 34 / 34
Americans : 40 / 40 -
I’m at work right now, should be home around 17:00 EST will move then. Should I switch to new email when I start it up?
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@Most:
I’m at work right now, should be home around 17:00 EST will move then. Should I switch to new email when I start it up?
yes please, let’s see if this works! Thanks
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to NorwayCombat - British
Recording Battle StatisticsNon Combat Move - British
1 infantry moved from Union of South Africa to Kenya
1 carrier moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea ZonePlace Units - British
1 fighter and 1 transport placed in 6 Sea Zone
2 armour and 2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Australia : 1 infantry
Kenya : 1 infantry
India : 1 aaGun, 1 armour, 1 fighter and 4 infantry
Norway : 1 flag, 1 armour and 1 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
New Zealand : 1 infantry
New Guinea : 1 flag, 2 infantry
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Russians : 22 / 28
Germans : 36 / 39
British : 34 / 34
Japanese : 34 / 34
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from French Indochina to Kazakh S.S.R.
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 1 : 2/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Kazakh S.S.R. to China
1 infantry moved from Manchuria to China
1 artillery moved from Manchuria to China
1 aaGun moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 aaGun moved from 36 Sea Zone to French Indochina
1 transport moved from 60 Sea Zone to 58 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry and 1 transport moved from 58 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 battleship moved from 61 Sea Zone to 60 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indochina
2 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalTerritory Summary for Japanese :
Soviet Far East : 1 flag, 1 infantry
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 1 aaGun, 3 armour, 1 factory, 1 fighter and 5 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 3 infantry
Buryatia S.S.R. : 1 flag, 5 infantry
China : 1 flag, 1 artillery, 1 bomber and 1 infantry
Japan : 2 armour, 1 factory and 3 infantry
Caroline Islands : 1 infantry
36 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
60 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 19 / 28
Germans : 36 / 39
British : 34 / 34
Japanese : 37 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Germany costs: 1 production.
AA raid costs 1 production in Germany
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 artillery and 2 transports moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 carrier moved from 8 Sea Zone to 6 Sea Zone
1 cruiser moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 armour moved from Anglo Egypt to Persia
2 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
2 transports moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Eastern United States to United KingdomPlace Units - Americans
1 submarine placed in 55 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 armour and 2 infantry
Midway : 1 infantry
Alaska : 1 infantry
Persia : 1 armour
Western United States : 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 2 infantry
Norway : 1 artillery, 1 fighter and 2 infantry
United Kingdom : 1 bomber and 1 fighter
Algeria : 1 flag, Libya : 1 flag, Eastern United States : 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 2 infantry
6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
1 Sea Zone : 2 transports
55 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Russians : 19 / 28
Germans : 36 / 39
British : 34 / 34
Japanese : 37 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine S.S.R. to Balkans
2 infantry moved from Ukraine S.S.R. to Eastern Europe
2 infantry moved from Russia to Archangel
2 infantry moved from Russia to West Russia
1 fighter moved from Caucasus to Eastern Europe
1 fighter moved from Caucasus to Balkans
2 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Archangel
1 armour moved from Ukraine S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
1 armour moved from Caucasus to Kazakh S.S.R.
2 armour and 12 infantry moved from Ukraine S.S.R. to Belorussia
1 armour moved from Caucasus to BelorussiaCombat - Russians
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Archangel, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in West Russia
Russians attack with 2 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 2 infantry in West Russia, round 1 : 2/4 hits
Germans roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Balkans
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Balkans, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Balkans, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Balkans, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Balkans, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Balkans, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Balkans, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Balkans, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Balkans, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Balkans, round 5 : 0/3 hits
Germans roll dice for 1 infantry in Balkans, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Balkans
Russians roll dice for 1 fighter and 1 infantry in Balkans, round 6 : 1/2 hits
Germans roll dice for 1 infantry in Balkans, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Europe
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Europe, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Europe, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Europe
Russians win, taking Eastern Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 3 armour and 12 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 12 infantry in Belorussia, round 1 : 3/15 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 3 armour and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 3 armour and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Balkans to Caucasus
1 fighter moved from Eastern Europe to Caucasus
3 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to ArchangelPlace Units - Russians
4 infantry placed in Caucasus
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Archangel : 1 armour and 3 infantry
Novosibirsk : 1 infantry
Eastern Europe : 1 flag, 2 infantry
Yakut S.S.R. : 4 infantry
Kazakh S.S.R. : 1 armour, 1 artillery and 2 infantry
Caucasus : 1 aaGun, 1 factory, 2 fighters and 4 infantry
Ukraine S.S.R. : 1 flag, 3 infantry
West Russia : 1 flag, 2 armour and 2 infantry
Belorussia : 1 flag, 3 armour and 12 infantry
Russia : 1 aaGun, 2 armour, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 30 / 30
Germans : 27 / 39
British : 34 / 34
Japanese : 35 / 37
Americans : 40 / 40 -
Just did Germany….was completely diced!
Things aren’t looking good for germany. Think I had 4-5 hits for 18 dice @ 3. You hit everything.
The worse news is I am recieving an error message “post turn summary password is incorrect”? I am using a different computer and I did enter a password that I thought was correct? I guess that was what went wrong?
Did you recieve the pathetic dice?
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I copied this and pasted it
Game History
Round :4
Purchase Units - Germans
Germans buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Europe to 5 Sea Zone
1 infantry moved from Western Europe to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Norway
1 infantry moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Norway
2 fighters moved from Karelia S.S.R. to Norway
2 fighters moved from 5 Sea Zone to Norway
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 armour moved from Western Europe to Eastern Europe
1 fighter moved from Western Europe to Norway
1 infantry moved from Germany to Eastern EuropeCombat - Germans
Battle in Norway
Germans attack with 1 armour, 5 fighters and 3 infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery, 1 fighter and 2 infantry
Germans roll dice for 1 battleship in Norway, round 1 : 0/1 hits
Germans roll dice for 1 armour, 5 fighters and 3 infantry in Norway, round 1 : 2/9 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Norway, round 1 : 3/6 hits
1 infantry owned by the British , 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Germans roll dice for 1 armour and 5 fighters in Norway, round 2 : 2/6 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/4 hits
1 artillery owned by the Americans , 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Norway
Germans roll dice for 5 fighters in Norway, round 3 : 1/5 hits
British roll dice for 1 armour and 1 fighter in Norway, round 3 : 2/2 hits
1 armour owned by the British and 2 fighters owned by the Germans lost in Norway
British win with 1 fighter remaining. Battle score for attacker is -16
Casualties for Germans: 1 armour, 2 fighters and 3 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
3 fighters owned by the Germans retreated
Battle in Eastern Europe
Germans attack with 1 armour and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 4 infantry in Eastern Europe, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Eastern Europe, round 1 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Europe
Germans roll dice for 1 armour and 2 infantry in Eastern Europe, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Europe, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Europe
Germans roll dice for 1 armour and 1 infantry in Eastern Europe, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Europe, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 fighters moved from Norway to 5 Sea Zone
1 fighter moved from Norway to 5 Sea Zone
1 fighter moved from 5 Sea Zone to Western Europe
2 armour moved from Karelia S.S.R. to Germany
1 infantry moved from Southern Europe to Balkans
5 infantry moved from Southern Europe to Germany
2 armour moved from Southern Europe to GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 5 Sea Zone
2 infantry placed in Germany
6 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 30 PUs; end with 31 PUs total
Turn Summary: Incorrect Password
Post Turn Summary to AxisAndAllies.org success = false
Turn Summary: Incorrect Password
Post Turn Summary to AxisAndAllies.org success = false
Turn Summary: Incorrect Password
Post Turn Summary to AxisAndAllies.org success = falseTerritory Summary for Germans :
Germany : 1 aaGun, 4 armour, 1 factory and 8 infantry
Southern Europe : 1 aaGun, 1 factory and 6 infantry
Eastern Europe : 1 armour and 1 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 3 armour, 1 fighter and 4 infantry
Balkans : 1 infantry
5 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transportProduction/PUs Summary :
Russians : 27 / 30
Germans : 30 / 31
British : 34 / 34
Japanese : 35 / 37
Americans : 40 / 40 -
Here is the map…
I think I got it done even with the error message “wrong password to post summary”???
I wish I didn’t!!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
Combat - British
Recording Battle StatisticsNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
1 armour moved from 6 Sea Zone to NorwayPlace Units - British
1 armour, 1 bomber, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Australia : 1 infantry
Kenya : 1 infantry
India : 1 aaGun, 1 armour, 1 fighter and 4 infantry
Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
United Kingdom : 1 aaGun, 2 armour, 1 bomber, 1 factory, 1 fighter and 2 infantry
New Zealand : 1 infantry
New Guinea : 1 flag, 2 infantry
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Russians : 27 / 30
Germans : 30 / 31
British : 34 / 35
Japanese : 35 / 37
Americans : 40 / 40 -
Aye those are some bad dice!
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Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from French Indochina to 36 Sea Zone
1 armour moved from French Indochina to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to India
1 infantry moved from 34 Sea Zone to Anglo Egypt
Japanese take Anglo Egypt from British
1 armour moved from 34 Sea Zone to Anglo Egypt
4 infantry moved from French Indochina to India
2 armour moved from French Indochina to India
1 fighter moved from French Indochina to India
1 infantry moved from Soviet Far East to Yakut S.S.R.
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 fighters moved from 60 Sea Zone to Yakut S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
1 bomber moved from China to Novosibirsk
1 infantry moved from Sinkiang to NovosibirskCombat - Japanese
Battle in India
Japanese attack with 2 armour, 3 fighters and 6 infantry
British defend with 1 aaGun, 1 armour, 1 fighter and 4 infantry
Japanese win, taking India from British with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for British: 1 armour, 1 fighter and 4 infantry
Japanese win with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for British: 1 armour, 1 fighter and 4 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 fighters and 6 infantry
Russians defend with 4 infantry
Japanese win, taking Yakut S.S.R. from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Japanese win with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from Yakut S.S.R. to 60 Sea Zone
1 infantry moved from China to Sinkiang
2 infantry moved from Japan to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
2 armour moved from 61 Sea Zone to Manchuria
2 infantry moved from 61 Sea Zone to Manchuria
1 carrier moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from India to 34 Sea Zone
1 bomber moved from Novosibirsk to French IndochinaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indochina
1 fighter and 3 infantry placed in Japan
1 destroyer placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total