XDAP2 PIT FIGHT GARL (Allies + 28) vs LA ARMADA INVENCIBLE (Axis)

  • 19 18 17 16 15

    KILL KILL KILL Gentlemen!!

    Have fun and good luck.

    This will be a memorable one…

    GARL takes:

    1 sub off EGY with navy
    1 sub off GIB with cruiser
    1 fgt Moscow
    1 inf Yunnan
    1 inf Schezwan

    G1 incoming tonight for scramble orders

  • 22 20 19 18 17 16 15 14 12

    :evil:

  • Liaison TripleA 11 10

    Looking fwd to this!

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 5 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Politics - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to Russia: 1 fighter
                EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
                EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                6 infantry moved from Greater Southern Germany to Yugoslavia
                3 armour moved from Greater Southern Germany to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France

    triplea_38084_Ger1.tsvg

  • 19 18 17 16 15

    RAF is brave??

  • Liaison TripleA 11 10

    Scramble Sz111!

  • Liaison TripleA 11 10

    No scramble to Sz 110 obviously.

  • 22 20 19 18 17 16 15 14 12

    RAF…

    KILLS!

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 5 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Politics - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to Russia: 1 fighter
                EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
                EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                6 infantry moved from Greater Southern Germany to Yugoslavia
                3 armour moved from Greater Southern Germany to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the British
                    Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 submarine
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 battleship, 1 fighter and 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 1 infantry
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Germans: 7 infantry and 2 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 fighter moved from Yugoslavia to Tobruk
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 tactical_bomber moved from 111 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 artillery moved from 113 Sea Zone to Norway
                1 infantry moved from 113 Sea Zone to Norway
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 bomber moved from 111 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                3 aaGuns moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Western Germany
                2 infantry moved from Denmark to Western Germany
                2 artilleries moved from Germany to Poland
                3 aaGuns moved from Germany to Poland
                10 infantry moved from Germany to Poland
                2 fighters moved from 110 Sea Zone to Holland Belgium

    Place Units - Germans
                1 fighter placed in Western Germany
                5 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_38084_Ger1.tsvg

  • 22 20 19 18 17 16 15 14 12

    Perfect round!

  • 19 18 17 16 15

    On sea, your brave RAF did not miss the 50% chance to kill 1 of our planes, but we saved 1 more sub than average as a very good compensation for it.

    And near average on land was good for our plans too.

    Not bad start at all, yes! Germany just needs around average to make it perfect on G1.

    This reminds me, that we can agree on low luck rerolls if you wish, we did not speak about them prior to starting, so no problem if you don´t like playing with them.

    I definatelly prefer normal dice, as a low luck game is a different game, but I am happy to consider limited number of rerolls to correct extreme situations and add more points to the best strategy winning.

    Cheers

  • Liaison TripleA 11 10

    I prefer normal dice, and I am in favour of say 3 rerolls a side over the course of the entire game?

    Juan - can you explain how you like to see rerolls work?  Just full battle reroll?

  • 22 20 19 18 17 16 15 14 12

    @Gargantua:

    I prefer normal dice, and I am in favour of say 3 rerolls a side over the course of the entire game?

    Juan - can you explain how you like to see rerolls work?  Just full battle reroll?

    normal dice.  I could do 3 rerolls a side.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Russians
                6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 armour and 1 mech_infantry moved from Volgograd to Sikang
                2 fighters and 1 tactical_bomber moved from Russia to Yunnan
                1 fighter moved from Novgorod to Russia
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Caucasus to Kazakhstan
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                3 infantry moved from Baltic States to Belarus
                1 mech_infantry moved from Russia to Kazakhstan
                2 infantry moved from Eastern Poland to Belarus
                1 armour moved from Russia to Bryansk
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                3 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Novgorod to Belarus
                2 aaGuns moved from Russia to Bryansk
                2 aaGuns moved from Sakha to Buryatia

    Place Units - Russians
                1 fighter placed in Russia
                3 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Novgorod

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total

    triplea_38084_Rus1.tsvg

  • 19 18 17 16 15

    Uhhh agressive Marshall Zhukov, that fits perfectly well in Hitler plans gentlemen  :-P

    Regarding dice, I confirmed in our side also with Rubioton:

    Normal dice + 3 rerolls would be good then.

    Yes Garg:

    I think about full battle rerolls (including AA, intercept, etc) for single combats (not turns).

    They can be done using Triple A engine options for it and reposting (which suggests posting combat moves as a default, to be ready for the event of rerolling), or forum dice.

    3 tokens for the full game for each side

    Both defender or attacker can claim for the reroll, always low luck (because it is trying to correct extreme dice on a limited number of occasions only)

    If the reroll affects to USA, consecuences of it in China or UK if there are, could be re-done/re-rolled too (including new purchase if you need). Fair play applicable here, like always…

  • 22 20 19 18 17 16 15 14 12

    If the reroll affects to USA, consecuences of it in China or UK if there are, could be re-done/re-rolled too (including new purchase if you need). Fair play applicable here, like always…

    I don’t understand this. If you declare a reroll it will be for a an attack made by the declaring player or for a defense against an attack by the moving player.

    If a non-moving/defending player fails to declare a reroll immediately after the end of the attacking players move, then the reroll opportunity is lost for that entire move.

    Otherwise how far can you go back?

    What I am saying is, when a player finishes their turn, then any rerolls for that turn have to be declared before the next player goes. Otherwise, a player declaring a reroll would have a an unfair advantage by calculating into the decision all sorts of extra information including subsequent battles by other players.

    No repurchases are allowed.

  • 19 18 17 16 15

    Hi!!

    What I meant is, we may declare a reroll vs USA (as defenders), and here there are 2 situations possible:

    1. Always wait for China and UK until we confirm not reroll is required vs USA, or
    2. You continue with China and UK and post all, as usual with no rerolls available, and if the reroll vs USA is requested, redo what is affected by that new result in UK or China, if it is necesary. May be you want changing UK purchase if after the reroll vs USA a succesfull USA combat becomes unsuccesfull. I was refering to this case.

  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 fighter moved from Formosa to 20 Sea Zone
                1 cruiser and 1 fighter moved from 20 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                2 bombers moved from Japan to 37 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
                2 infantry moved from Kiangsi to Hunan
                2 infantry moved from Kwangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 fighter moved from Okinawa to 35 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
                4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Kwangtung
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese

    triplea_38084_Jap1.tsvg


  • Scramble SZ 35?

  • 22 20 19 18 17 16 15 14 12

    no

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