@12doze12:
@De:
Alright so I was reading the article in the WW2 History section of the forums, the one about the U.S not being a superpower or not before WW2. Imperious leader gave the suggestion of an Axis and Allies ruled game set in like 1900. This really stuck to me, and I have been toying with the idea since. I think having a game set roughly in 1898 with all the major Colonial and World powers to play as would be sick. Relive the Spanish American War or have WW1 start in a different way than history. Form your own alliances that make a different game every time. What do you guys think of a game of this type? And what are your ideas for it then?
That would be awesome but it would need new sculpts for units…
Yes it would need new sculpts. But also a reworked unit system. Because planes and tanks werent invented yet really. They would be weapon developments likely. All the units people would start out with would be infantry, artillery, and cavalry, along with all sea units minus aircraft carriers ( which could be a weapon development after planes). Combat would be very lame with just those land units. Perhaps specific types of seige artillery guns and machine gun units could be included. Because machine guns wrecked havoc in WW1.
Another thought is that of factories and industrial complexes. These would be featured in home territories of the power, but realistically in 1898 (Or in WW2 for that matter), production facilities could not be created in far off colonial islands in the pacific.
@CWO:
@De:
What do you guys think of a game of this type? And what are your ideas for it then?
It’s a concept with a lot of good potential. The late 19th and early (pre-WWI) 20th centuries were an interesting period from an empire-building point of view:
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The Spanish-American War resulted in the U.S. inheriting some sizable pieces of the Spanish Empire at various places around the world, like the Philippines.
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Japan was laying the foundations of its own empire, notably via the first Sino-Japanese War and the Russo-Japanese War.
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Germany, another imperial late-comer, was seeking to carve out its own “place in the sun” and acquiring colonial possessions in Africa and the Pacific.
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A number of colonial crises took place in the years leading up to WWI, for example the Agadir Crisis (a classic example of gunboat diplomacy).
I think a game covering the period from, say, 1898 to 1913, rather than being set in a specific year, might be the best approach. You might want to look at the history of the period and see what other international conflicts and colonial wars took place, and decide on that basis the start and end dates of the game and the major events it would include.
Well I know the war between America and Spain would be a factor, also the Boer War in South Africa. I dont know. I think it would be fun just to have players play things out but with specific objectives that historically mirroed what the nation should be doing at the time. Im not making a game for this, though it is a great concept, so dont get your hopes up. I will be exploring the idea though. And yes your right about the time frame. It would be better to have it set during a period, rather than a specific date.
For teams I was thinking:
Spain
Netherlands
Belgium
Germany
Austria-Hungary
Ottoman Empire
Russia
Britian
France
America
Japan
China
Italy
Portugal