Imperious leader’s best moves for AAE40/ AAG40:


  • Um… am I reading this wrong, or are you leaving the UK wide open for sealion on turn 2?

    No these turns are not scripted depending on the player turn before it. These are just optional based on what each player should do. Of course it goes without saying that UK sends the fleet to protect UK if Germany makes those builds, but if they do not then thats what i advise UK do if they don’t face sea-lion.

    it is in Germanys best interest to force UK into reflexive moves whenever possible, and CV and 2 AP does this.

    Germany has 3 Transports now (AP is a transport right?) in range of the UK, and you bought no land units for the UK, nor did you block the German fleet in any way-  You also moved 2 fighters off of UK and put them on the carrier in SZ 118. So what does the UK have? 1 UK Inf, 1 French Inf, 1 Fighter, 1 Tac?  Did I miss something?  Wouldn’t it be better to buy some Infantry to defend the UK?

    Again you are looking at these turns as a connected sequence. This is a mistake. This is optional play based on normal play. Players may not do everything stated, but the moves are the best to produce the best results and not related to the other posted turns.

    If Germany goes Sealion, the best way to block is with infantry, my posted move again is only if they don’t because the most FAVORABLE RESULT FOR UK IS IF GERMANY DOES NOT TRY IT.

    In fact none of the turn moves are compatible with the player who played before. Again these are optional moves for each nation with all things being equal.

    How can you invade Egypt and Jordan each with 2 Inf, 2 Arm? You only have 2 Transports and 3 Bombards (IF you didn’t lose half your fleet).

    Italy lands one tank and one inf each with its transports the Cruisers also split ( or not) depending on where British place units. Again these are optional moves. Italy fleet is saved if Germany buys CV and 2 AP. This brings the UK fleet to protect.

    Of course of Italy gets smacked you can throw this idea out the window. Again these are optimal ideas for nations. Think in terms of UK leaving Italy entirely alone.

    If you meant to invade each with 1 Inf, 1 Arm, why do that? You will probably lose that battle and each Ship can only bombard once, not multiple territories. You can have up to 4 Inf, 2 Art, 1 Arm, 1 Ftr, 1 Tac in Egypt to defend.

    Yes but UK wont do that. They need to disburse in order to smash the 3 backdoor pieces south.

    Also, to place the entire UK forces in one spot is disaster, as Italy can destroy that. UK cant pull all her forces to Jordan either. If they do this then Italy takes easily Alexandria, Egypt and the 3 infantry in Abyssinia make problems. It is too passive for UK to play with her entire army in one spot. She has to make her kills and weaken the Italians before they combine to crush her. Thats why UK can and should take out the 2 infantry south and not wait for getting killed.


  • Sure you mean SZ 118 for UK1?  UK cannot build into SZ 118.


  • It looks pretty good. I’m going to try these out.

    What purchases do you suggest for US during peacetime? Are you focusing on a massive navy with a few land units and transports? My buys would be (during the three turns of peace) 1CV, 1fig, 1 tac, 3 trns, 3arm, 3inf. I’m not sure if I need more anti-sub ships or bombard ships. Any thoughts?


  • @Imperious:

    UK :

    They have 29 or 27 IPC based on German sub in SZ 109

    Imperious one question: did german subs subtract IPC in the UK collect income phase? Not in the purchase phase… or i’was wrong?

    1. German sub stationed in convoy zone. (GERMAN TURN)

    (UK TURN)

    1. UK purchase phase, it spend 29 IPC

    2. UK collect income phase, german sub is still in the convoy zone despite an English sortie with a failed destroyer attack, UK collect 27 IPC (2 less).


  • Am I missing something, isn’t there one more German fighter that could help with the attacks on G1, I’m sure there are 8 German planes in total…


  • Hey IL,
    you only posted NCM for Soviets, What would be your buys and unit placement?

  • '22

    Hey Imp,

    What does Ap mean?

    I am confused all the time with new names for ships etc.

    There are BS,SS DS,AC,CR,TR, what I used too know…


  • @GoekaWar:

    Hey Imp,

    What does Ap mean?

    I am confused all the time with new names for ships etc.

    There are BS,SS DS,AC,CR,TR, what I used too know…

    AP is naval terminology for Transport.


  • I disagree with a few things, but I want to comment mainly that Italy should be given as much of the Balkans as possible…let Italy align Bulgaria, no reason to give this to Germany.  The economic benefit(incl 4INF) to Italy is much greater percentage-wise, and helps Italy take down Greece for another NO(assuming they take Egypt).  I would even let Italy take Yugo the first real chance they can manage it…I2?


  • @Imperious:

    Um… am I reading this wrong, or are you leaving the UK wide open for sealion on turn 2?

    No these turns are not scripted depending on the player turn before it. These are just optional based on what each player should do. Of course it goes without saying that UK sends the fleet to protect UK if Germany makes those builds, but if they do not then thats what i advise UK do if they don’t face sea-lion.

    it is in Germanys best interest to force UK into reflexive moves whenever possible, and CV and 2 AP does this.

    Germany has 3 Transports now (AP is a transport right?) in range of the UK, and you bought no land units for the UK, nor did you block the German fleet in any way-  You also moved 2 fighters off of UK and put them on the carrier in SZ 118. So what does the UK have? 1 UK Inf, 1 French Inf, 1 Fighter, 1 Tac?  Did I miss something?  Wouldn’t it be better to buy some Infantry to defend the UK?

    Again you are looking at these turns as a connected sequence. This is a mistake. This is optional play based on normal play. Players may not do everything stated, but the moves are the best to produce the best results and not related to the other posted turns.

    If Germany goes Sealion, the best way to block is with infantry, my posted move again is only if they don’t because the most FAVORABLE RESULT FOR UK IS IF GERMANY DOES NOT TRY IT.

    In fact none of the turn moves are compatible with the player who played before. Again these are optional moves for each nation with all things being equal.

    How can you invade Egypt and Jordan each with 2 Inf, 2 Arm? You only have 2 Transports and 3 Bombards (IF you didn’t lose half your fleet).

    Italy lands one tank and one inf each with its transports the Cruisers also split ( or not) depending on where British place units. Again these are optional moves. Italy fleet is saved if Germany buys CV and 2 AP. This brings the UK fleet to protect.

    Of course of Italy gets smacked you can throw this idea out the window. Again these are optimal ideas for nations. Think in terms of UK leaving Italy entirely alone.

    If you meant to invade each with 1 Inf, 1 Arm, why do that? You will probably lose that battle and each Ship can only bombard once, not multiple territories. You can have up to 4 Inf, 2 Art, 1 Arm, 1 Ftr, 1 Tac in Egypt to defend.

    Yes but UK wont do that. They need to disburse in order to smash the 3 backdoor pieces south.

    Also, to place the entire UK forces in one spot is disaster, as Italy can destroy that. UK cant pull all her forces to Jordan either. If they do this then Italy takes easily Alexandria, Egypt and the 3 infantry in Abyssinia make problems. It is too passive for UK to play with her entire army in one spot. She has to make her kills and weaken the Italians before they combine to crush her. Thats why UK can and should take out the 2 infantry south and not wait for getting killed.

    Gotcha, thought these were in sequence, but now it makes sense.


  • I would never move the British CL away from the med. 50% chance of hitting an Italian ship and deny SB’s, so Egypt and Jordania are less likely to fall.


  • IL….Place all builds in SZ 118 with 2 fighters on CV  ?  Is this sz next to a UK factory?

    If u mean SZ 110.  Would the G2 naval attack and Sea Lion turn be this?

    Germany: sz 112       BB,CA, CV, 2 Fig.
    help On land nearby 2 Tact, 1 Bomber.   assume no subs left

    Vs

    UK: sz 109    CA,CV, 2 fig 3 DD
    ======================== looks roughly 75% naval victory with a 75-80% land victory  ?  
    I must have missed something.


  • Sure you mean SZ 118 for UK1?  UK cannot build into SZ 118.

    Typo. i meant SZ 110 with the block fleet

    Germany: sz 112      BB,CA, CV, 2 Fig.
    help On land nearby 2 Tact, 1 Bomber.  assume no subs left

    Vs

    UK: sz 109    CA,CV, 2 fig 3 DD

    Uk fleet ( with 29 purchase )  is 1 CV, 2 fighters, 1 CA, 3 DD  vs. 1 BB, 1 CA, and planes. UK has 8 hit fleet and Germany will have a damaged BB and 2 hit fleet plus the planes. If they commit 6 of their planes  ( they only have 4 fighters , 3 tactical, 1 Bomber)  leaving 2 for sealion.

    UK has 2 inf and 2 planes. In view of this It might work out better for UK to buy 2 DD and 4 Infantry= 29 IPC.

    If UK does not buy a fleet and or does not block at SZ 110, she can buy 9 infantry as stated. This carte blanche for Germany makes the attack easier for Germany.

    I disagree with a few things, but I want to comment mainly that Italy should be given as much of the Balkans as possible…let Italy align Bulgaria, no reason to give this to Germany.  The economic benefit(incl 4INF) to Italy is much greater percentage-wise, and helps Italy take down Greece for another NO(assuming they take Egypt).  I would even let Italy take Yugo the first real chance they can manage it…I2?

    Yes your right! i will edit the post to reflect this. They need it more and it will help them in Yugoslavia

    you only posted NCM for Soviets, What would be your buys and unit placement?

    Soviets not entirely complete, but expect armor. Soviets should defend border with nothing and have a huge pile of attack force in Belarus and West Ukraine plus one block force in Leningrad front.

    IN AAE40 its 28 IPC and 37 in G40. Think we need 2 tanks, 1 tactical bomber, 1 art, 1 inf. IN G40 3 tanks, 1 tactical, 1 fighter

    What purchases do you suggest for US during peacetime? Are you focusing on a massive navy with a few land units and transports? My buys would be (during the three turns of peace) 1CV, 1fig, 1 tac, 3 trns, 3arm, 3inf. I’m not sure if I need more anti-sub ships or bombard ships. Any thoughts?

    US not done yet

    Am I missing something, isn’t there one more German fighter that could help with the attacks on G1, I’m sure there are 8 German planes in total…

    4 fighters, 3 tactical, 1 bomber. The fighter is missing in the attack on France. ill correct that

    UK collect income phase, german sub is still in the convoy zone despite an English sortie with a failed destroyer attack, UK collect 27 IPC (2 less).

    Yes possibly.

    AP= Transport


  • @Imperious:

    Imperious leader’s best moves for AAE40/ AAG40:

    Attacks SZ 109 with 1 Bomber 1 sub
    Attacks SZ 110 with 1 Tactical, 1 Fighter, 2 SS
    Attacks SZ 111 with 1 tactical, 1 Fighter, 2 SS
    Attacks SZ 112 with 1 BB, 1CA, 1 Tactical, 1 Fighter
    Attacks France with 5 tanks, 4 Mechanized, 2 Artillery, 6 Infantry, 1 Fighter

    how does bomber from germany reach SZ109
    i thought:
    no air base 6 moves
    1 to west germany
    1 to holland
    1 to 110
    1 to 109
    1 to attack (we have been playing you have to attack with plane when against navy is this wrong?)
    1 to 110
    1 to land in holland


  • @herman88:

    @Imperious:

    Imperious leader’s best moves for AAE40/ AAG40:

    Attacks SZ 109 with 1 Bomber 1 sub
    Attacks SZ 110 with 1 Tactical, 1 Fighter, 2 SS
    Attacks SZ 111 with 1 tactical, 1 Fighter, 2 SS
    Attacks SZ 112 with 1 BB, 1CA, 1 Tactical, 1 Fighter
    Attacks France with 5 tanks, 4 Mechanized, 2 Artillery, 6 Infantry, 1 Fighter

    how does bomber from germany reach SZ109
    i thought:
    no air base 6 moves
    1 to west germany
    1 to holland
    1 to 110
    1 to 109
    1 to attack (we have been playing you have to attack with plane when against navy is this wrong?)
    1 to 110
    1 to land in holland

    The bomber can’t reach that right? It’s in east germany


  • Attacks SZ 109 with 1 Bomber 1 sub

    4 and 2 against 2. Whats the flaw? You want the fighter in it too for over kill?

    The fighter can save potential German loses of armor in Paris.


  • @Imperious:

    Attacks SZ 109 with 1 Bomber 1 sub

    4 and 2 against 2. Whats the flaw? You want the fighter in it too for over kill?

    The fighter can save potential German loses of armor in Paris.

    Bomber can’t reach. It’s in (East) Germany, which has no airbase. Same thing as when you advocated attacking the carrier fleet with 2 SS, 1 bmr G1


  • @calvinhobbesliker:

    @Imperious:

    Attacks SZ 109 with 1 Bomber 1 sub

    4 and 2 against 2. Whats the flaw? You want the fighter in it too for over kill?

    The fighter can save potential German loses of armor in Paris.

    Bomber can’t reach. It’s in (East) Germany, which has no airbase. Same thing as when you advocated attacking the carrier fleet with 2 SS, 1 bmr G1

    The Bomber can make it. Flightpath: Germany into 113, 112, 110, 109, 110, Holland, or alternatively: Germany into West Germany, Holland, 110, 109, 110, Holland


  • @MODEL:

    @calvinhobbesliker:

    @Imperious:

    Attacks SZ 109 with 1 Bomber 1 sub

    4 and 2 against 2. Whats the flaw? You want the fighter in it too for over kill?

    The fighter can save potential German loses of armor in Paris.

    Bomber can’t reach. It’s in (East) Germany, which has no airbase. Same thing as when you advocated attacking the carrier fleet with 2 SS, 1 bmr G1

    The Bomber can make it. Flightpath: Germany into 113, 112, 110, 109, 110, Holland, or alternatively: Germany into West Germany, Holland, 110, 109, 110, Holland

    i dont have a rule book infront of me but it is my understanding that it takes one move turn to attack navy with aircraft.


  • @herman88:

    @MODEL:

    @calvinhobbesliker:

    @Imperious:

    Attacks SZ 109 with 1 Bomber 1 sub

    4 and 2 against 2. Whats the flaw? You want the fighter in it too for over kill?

    The fighter can save potential German loses of armor in Paris.

    Bomber can’t reach. It’s in (East) Germany, which has no airbase. Same thing as when you advocated attacking the carrier fleet with 2 SS, 1 bmr G1

    The Bomber can make it. Flightpath: Germany into 113, 112, 110, 109, 110, Holland, or alternatively: Germany into West Germany, Holland, 110, 109, 110, Holland

    i dont have a rule book infront of me but it is my understanding that it takes one move turn to attack navy with aircraft.

    I don’t think so, aircraft just have to reach the target area and then attack, not reach the target area and then spend another move point to engage, remember in this game your not attacking ‘units’, technically you attack a territory or sea zone and the hostile units defend the territory/sea zone

Suggested Topics

  • 4
  • 17
  • 1
  • 17
  • 41
  • 13
  • 8
  • 2
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.0k

Users

39.3k

Topics

1.7m

Posts