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    Stefano1189

    @Stefano1189

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    Location Rome, Italy. Age 38

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    Best posts made by Stefano1189

    • RE: No Soviet far East Fleet???

      @Koningstiger:

      Title is self explanatory. In Pacific40, since the Non-aggression pact is considered to apply I understand it’s not there nor are any of the other Soviet troops. But why on earth not in global???

      Besides, since both games have " 40" in the title, I don’t really get why in the global version they claim it’s pre-non-aggression pact and in Pacific40 it suddenly applies……

      Soviet fleet, i think, is very small compared to Japanese one. By the way i think it’s fair to a cruiser and destroyer ( naval port?? In the far east we have Vladivostock as important city).

      posted in Axis & Allies Global 1940
      Stefano1189
      Stefano1189

    Latest posts made by Stefano1189

    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      @FieldMarshalGames:

      WOW!  That is a HUGE Army!

      Glad you like them!

      Thanks for the support of this project.

      Jeremy

      Hi Jeremy, i ordered an italian army + dice but i lost my account on your web site with the moving on the new one. How can i see the status of shipping?  I’m in Italy so i expect it for late December, begin of January.

      posted in Other Axis & Allies Variants
      Stefano1189
      Stefano1189
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      @Lozmoid:

      Nope. Were they supposed to have been shipped to customers recently? If so, I must have missed that news.

      They seems available on FMG site… can’t wait…

      posted in Other Axis & Allies Variants
      Stefano1189
      Stefano1189
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      Anyone has received the italian units?

      posted in Other Axis & Allies Variants
      Stefano1189
      Stefano1189
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      @FieldMarshalGames:

      @knp7765:

      I’m with you boboshonda.  As much as I want my new Italian combat units, I am also very anxious to get my France and ANZAC combat dice.  Right now I use black dice with white pips for France and black dice with red pips for ANZAC.  I am SO looking forward to them having their own dice.

      The dice will arrive and ship with the ITALIANS.  There will also be a few other surprise releases during the launch.

      I see a Shogun game… is it true? When it will be released?

      posted in Other Axis & Allies Variants
      Stefano1189
      Stefano1189
    • RE: Axis&Allies 1936: the World at War (WAW)

      A shot of wip North Africa

      North  Africa Campaign.jpg

      posted in Other Axis & Allies Variants
      Stefano1189
      Stefano1189
    • RE: Axis&Allies 1936: the World at War (WAW)

      @Fishmoto37:

      Very interesting submarine you have there. Faster than a cruiser and a fleet carrier. Do all countries have this super sub?

      I’m thinking to assign this long-range skill only to german sub to give them more chance to survive and to make long range raids.

      For other ships i’m thinking to down the move to 2 to avoid diffent speed, but i’m looking for historical details about main fleets and patrol\advanced fleets formed by destroyer, CVL and light cruisers to give deeper tactical choices.

      posted in Other Axis & Allies Variants
      Stefano1189
      Stefano1189
    • RE: Axis&Allies 1936: the World at War (WAW)

      @Imperious:

      Rangers were not really in use in WW2.

      They did have a very small group in training but this is negligible.

      Yeah, you’re right, i’m considering only airborne troops now.

      posted in Other Axis & Allies Variants
      Stefano1189
      Stefano1189
    • Axis&Allies 1936: the World at War (WAW)

      I’m working on a 1936 versione of Axis&Allies: Global 1940.

      The map is 40% completed and based on Supreme Command version with more territories (with an historical focus) and an attention to diplomatic aspect of the game, i would be glad to receive some help in the diplomatic aspects of the game considering that we start with the Spanish Civil War.

      We have some events:

      Spanish Civil War (1936). the players can choose if join or not the war.
      Attack to Ethiopia by Italy (1936)
      Second Sino-Japanese war (1937)
      Anschluss (1938)
      Munich Conference (1938)
      Battle of Khalkyn Gol (1939)
      Non aggression pact between SU and Japan. (1939)
      Molotov-Ribentropp Pact (1939)

      with diplomatic consequences on neutral, pro-axis and pro-allies blocks:

      Central Europe block (Hungary, Romania, Bulgaria): Pro AXIS
      Balcan block (Poland, Yugoslavia, Albania, Greece, Turkey): Pro ALLIES, with Turkey can switch to Pro-Axis or AXIS, if Germany takes at least two russian VC (work in progress)

      Middle East block:
      Iraq - Pro- Axis
      Iran - Neutral (towards Pro-Axis)
      Saudi Arabia - Neutral
      Afghanistan - Neutral

      Far East:
      Mongolia: Soviet Ally
      Manchukuo: Japan Ally and Puppet State
      Communist China: Pro Soviet. played by Soviet Player.
      Siam: Pro-Axis (Japan)

      African block
      Liberia: Neutral
      Sierra Leone: Neutral

      South American block:
      Venezuela, Mexico, Colombia, Brasil, Chile - Pro-Allies
      Paraguay-Uruguay-Argentina - Neutral ( towards Pro-Axis)

      European block:
      Holland, Belgium, Republican Spain (Pro-Allies)
      Nationalist Spain - Pro-Axis

      North Europe block:
      Norway and Danimark: neutral (pro-Allies)
      Sweden and Finland: neutral (pro-axis)

      New Units:

      Air Units: same units but with the chance to assign veterancy (+1,+1) when the player lost an amount of units. 3 fighters for 1 blue chip of veterancy, 2 bombers… and so on.

      Naval Units: big news.

      Sub: Cost 6, Move 3, ATT 2, DEF 1. Submerge, Surprise strike.
      Destroyer: Cost 6, Move 3, ATT 1, DEF 2. Can deny Sub skills.
      Light Cruiser: Cost 10, Move 3, ATT 3, DEF 2.  Destroyer with blue chip
      Heavy Cruiser: Cost 13, Move 2, ATT 3, DEF 3. Shore bomb.
      Battle Cruiser: Cost 18, Move 2, ATT 4, DEF 4. Shore bomb. Cruiser with blue chip
      BattleShip: Cost 24, Move 2, ATT 4, DEF 4. 2 HP. Shore bomb.
      Heavy Battleship: Cost 28, Move 2, ATT 4, DEF 4. 2 HP. Shot with 2 shells (double dice). Shore Bomb. BB with blue chip

      Light Carrier\Escort Carrier: Cost 8, Move 3, ATT 0, DEF 1. 1 HP. Can load 1 fighter.
      Fleet Carrier: Cost 16, Move 2, ATT 1, DEF 2. 2 HP. Can load 2 fighters. AC with blue chip.

      Transport: Cost 6, Move 2, ATT 0, DEF 0. No Cannon Shield.

      Bunkers: Cost 6, Move 0, ATT 0, DEF 3. Must be garrisoned, one infantry for one bunker.

      Heavy Artillery: Cost 6, Move 1 (only NCM), ATT 3 (only OpenFire against Ships at Shore or during an attack on an adjacent territory), DEF 3.

      Light Artillery. Can be towed by Mech Infantry on NCM (move 2). During CM move 1.

      Paratroopers technology from the start.

      GERMAN.
      Elite Units (working in progress)
      SS Infantry: (infantry blue chip)Cost 4, ATT 2, DEF 3. Move 1. Only 8 on field
      SS Panzergren.: (Mech Unit blue chip) Cost 5, ATT 3, DEF 3. Move 2. Only 6 on field
      SS Panzer Division: (Tank unit blue chip) Cost 8, ATT 4, DEF 4, Move 2. Ony 3 on field.

      SS units (mech and tank) if win on the first round they have the chance to launch another attack if they have another mov. points.

      Soviet Union.
      Guards infantry. (infantry blue chip) Cost 4, ATT 1, DEF 3. Move 1. Only 12 on field.
      Guards Shock. (Mech unit blue chip) Cost 5, ATT 3, DEF 2. Move 2. Only 8 on field.
      Guards Tank. (tank unit blue chip) cost 7, ATT 4, DEF 3. Move 2. Only 4 on field.

      United States.
      Marines. (Dark Green blue chip) Cost 4, ATT 2, DEF 2. Move 1. (12 units on field). During an amphib. ass. they attack on 3 hit or less.
      Rangers\Airborne (Standard green blue chip), Cost 5, ATT 2, DEF 3. Move 1. (8 units on field). During an Airborne op. They attack on 3 hit or less. If paired with an artillery they attack on 3 hit or less.

      and others stuff on i’m working… 🙂

      posted in Other Axis & Allies Variants
      Stefano1189
      Stefano1189
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      @knp7765:

      @Stefano1189:

      I love your pictures, but i bought italian units and anzac and french dice in November 2010… today we are near to August… any news or i can think that my bucks are lost? Sorry for impatience, but 9 months are enough to be a little tired.

      Yeah, I made the same pre-order that you did and am anxiously awaiting my new combat units and combat dice.  You just have to be patient a little longer.  Jeremy said that the factory told him production would be finished roughly end of the month.  When you take in the time to ship from China to FMG, then from FMG to all of us, count approximately another two weeks or so.  With any luck, we should all be very happy about mid-August.

      Also, that comment "i can think that my bucks are lost?" is downright insulting.  Even if this project totally fell through, do you really think that FMG would simply keep our money?  Don’t you think that FMG would refund us on our orders?  FMG is an honorable company with excellent customer service.  What’s more, all the delays and failed deadlines are solely the fault of the Chinese factory they have to deal with.  The factory tells Jeremy one thing, then Jeremy clues us all in and when it doesn’t happen, everyone want’s to yell at Jeremy and FMG.  We all just need to chill out.  We all knew going into this that the Italians were going to be the hardest set because it was all new, to FMG, the sculptor, and the factory.  Just try to think about when the Italians are done.  Next will be the Germans which are already moving much faster.  After that the Americans.  The sets will start coming out like clockwork.

      Considering i’m a stakeholder and i spent more than $ 70 it’s my own interest to know the status of this project. So shut up.It’s not my will to insult anyone but Jeremy must pay more attention to these things.

      If, from the beginning, i knew that i have to wait 12-15 months i would be more relaxed.

      posted in Other Axis & Allies Variants
      Stefano1189
      Stefano1189
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      @FieldMarshalGames:

      …more to come soon…

      I love your pictures, but i bought italian units and anzac and french dice in November 2010… today we are near to August… any news or i can think that my bucks are lost? Sorry for impatience, but 9 months are enough to be a little tired.

      posted in Other Axis & Allies Variants
      Stefano1189
      Stefano1189