@Witt we concede the game! congrats
World at War game 23
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@Elrood said in World at War game 23:
@captainwalker God… that German war engine is relentless… US is doing good, but bridging the gap over the oceans is costly and easy for Germany to predict…
Yeah… and not only is it easy to predict, but it’s not like G40 where the US can cross the Atlantic in one turn. Even if the US builds a massive invasion fleet Germany would have three turns of builds to counter it.
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TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Combat Move - Italians Purchase Units - Italians Italians buy 2 Elites, 11 Infantrys, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians 1 Artillery, 3 Elites and 8 Infantrys moved from Kufra to New Valley 1 Tank moved from El Agheila to New Valley 1 Elite and 5 Infantrys moved from El Agheila to Kufra 2 Transports moved from 48 Sea Zone to 46 Sea Zone 3 Infantrys and 1 Tank moved from Rome to 46 Sea Zone 3 Infantrys, 1 Tank and 2 Transports moved from 46 Sea Zone to 48 Sea Zone 1 Infantry and 1 Tank moved from Greece to 48 Sea Zone 4 Infantrys and 2 Tanks moved from 48 Sea Zone to El Agheila 1 Infantry moved from S.Tunisia to S.Algeria 3 Infantrys moved from Tunis to S.Tunisia 1 AAGun, 3 Artillerys, 3 Elites, 23 Infantrys and 2 Tanks moved from Provence to Languedoc 1 AAGun and 2 Infantrys moved from Lombardy to Provence 1 Tank moved from Lombardy to Languedoc Place Units - Italians 2 S.Submarines placed in 48 Sea Zone 1 Elite and 1 Tank placed in Greece Italians undo move 2. 1 Elite, 2 Infantrys and 1 Tank placed in Tunis 4 Infantrys placed in Provence 1 Elite and 1 Tank placed in Greece 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 58 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bavaria: 3 Tanks EDIT: Adding units owned by Germans to Georgia: 3 Tanks EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@Elrood use the second post… I did a placement edit for Germany. I forgot to place anything in Georgia… let me know if that’s ok.
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@captainwalker Is it ok if i finally move the russian fleet as well? I planned to for some turns now but always forgot… :-( Want them to go towards UK
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Combat Move - French Purchase Units - French French buy 12 Infantrys; Remaining resources: 3 PUs; Combat - French Non Combat Move - French Place Units - French 4 Infantrys placed in E.Morocco 3 Infantrys placed in French Equatorial Africa 3 Infantrys placed in Italian East Africa 2 Infantrys placed in Syria Turn Complete - French French collect 25 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 30 Sea Zone: 1 Destroyer, 1 Submarine and 2 Transports EDIT: Adding units owned by Russians to 18 Sea Zone: 1 Destroyer, 1 Submarine and 2 Transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@Elrood yeah do it
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@captainwalker did it. will not have much of an impact though
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@Karl7 you can skip China again
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Turn 26. Have we ever made it that far?
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@Elrood not sure… this is definitely one of the longer ones. And, it may go on a lot longer.
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TripleA Turn Summary: Hisaichi round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Non Combat Move - Hisaichi 5 Tanks moved from N.Thailand to Bangkok 4 Tanks moved from N.Thailand to Bangkok 2 AAGuns moved from Szechwan to Yunnan Turn Complete - HisaichiCombat Hit Differential Summary :
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TripleA Turn Summary: British round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Combat Move - British 1 Infantry moved from Lower Egypt to Mersa Matruh British take Mersa Matruh from Germans 2 Adv.Fighters moved from 51 Sea Zone to Nubia 2 Infantrys moved from Lower Egypt to Nubia Purchase Units - British British buy 4 Adv.Fighters, 1 Bunker, 4 Destroyers and 11 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Nubia British attack with 2 Adv.Fighters and 2 Infantrys Germans defend with 1 Infantry British roll dice for 2 Adv.Fighters and 2 Infantrys in Nubia, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 Adv.Fighters and 2 Infantrys in Nubia, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 Infantry in Nubia, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Germans lost in Nubia British win, taking Nubia from Germans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - British Germans roll AA dice in Rajputana : 0/2 hits, 0,33 expected hits 2 Adv.Fighters moved from Nubia to Lower Egypt 1 AAGun, 2 Artillerys and 5 Infantrys moved from Palestine to Lower Egypt 1 AAGun moved from Lower Egypt to Cairo 6 Infantrys moved from Cairo to Lower Egypt 1 Infantry moved from N.Saudi Arabia to Palestine 2 Adv.Fighters moved from 57 Sea Zone to Delhi 1 Battleship, 1 Carrier and 2 Destroyers moved from 57 Sea Zone to 51 Sea Zone 1 ArmoredCar moved from Italian East Africa to Equatoria 2 Infantrys moved from Dover to Manchester 2 Adv.Fighters, 2 Battleships, 4 Carriers, 5 Destroyers, 5 Fighters, 2 S.Submarines, 6 Submarines, 1 T.Boat and 4 Transports moved from 20 Sea Zone to 21 Sea Zone 1 Infantry moved from Hyderabad to Delhi 1 Infantry moved from Mysore to Hyderabad Place Units - British 1 Bunker and 5 Infantrys placed in Delhi 2 Adv.Fighters placed in 51 Sea Zone 2 Adv.Fighters and 2 Destroyers placed in 21 Sea Zone 2 Destroyers placed in 57 Sea Zone 6 Infantrys placed in Cairo British undo move 3. 1 Adv.Fighter and 2 Destroyers placed in 21 Sea Zone British undo move 4. 5 Infantrys placed in Cairo 1 Adv.Fighter placed in Cairo 1 Infantry placed in Madras Turn Complete - British British collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans AA : -0,33 Germans regular : -0,67 British regular : -1,67 -
TripleA Turn Summary: Anzac round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Combat Move - Anzac 7 Artillerys, 18 Elites and 10 Infantrys moved from Mindanao to Davao 1 Artillery and 2 Elites moved from Samar to 93 Sea Zone 1 Artillery, 1 Cruiser, 2 Elites and 1 Transport moved from 93 Sea Zone to 107 Sea Zone 1 Artillery and 2 Elites moved from 107 Sea Zone to Davao 3 Cruisers moved from 93 Sea Zone to 111 Sea Zone 2 Elites moved from Soembawa to 111 Sea Zone 1 Elite moved from Soembawa to 111 Sea Zone 1 Elite moved from Soembawa to 111 Sea Zone 1 Elite moved from Soembawa to 111 Sea Zone 5 Cruisers and 5 Elites moved from 111 Sea Zone to 107 Sea Zone 5 Elites moved from 107 Sea Zone to Davao 2 Elites moved from Townsville to 113 Sea Zone 2 Elites and 1 Transport moved from 113 Sea Zone to 107 Sea Zone 2 Elites moved from 107 Sea Zone to Davao 1 Artillery moved from Soembawa to 111 Sea Zone 1 Artillery and 1 Transport moved from 111 Sea Zone to 107 Sea Zone 1 Artillery moved from 107 Sea Zone to Davao Purchase Units - Anzac Anzac buy 4 Elites, 1 Infantry, 3 L.Fighters and 3 Tanks; Remaining resources: 0 PUs; Combat - Anzac Battle in Davao Anzac attack with 9 Artillerys, 27 Elites and 10 Infantrys Yamamoto defend with 1 AAGun, 3 Bunkers, 1 Factory and 23 Infantrys Anzac roll dice for 6 Cruisers in Davao, round 2 : 4/6 hits, 3,00 expected hits Units damaged: 2 Bunkers owned by the Yamamoto 1 Bunker owned by the Yamamoto lost in Davao Anzac roll dice for 9 Artillerys, 27 Elites and 10 Infantrys in Davao, round 2 : 10/46 hits, 15,17 expected hits Yamamoto roll dice for 2 Bunkers and 23 Infantrys in Davao, round 2 : 8/25 hits, 8,67 expected hits 8 Infantrys owned by the Anzac lost in Davao 10 Infantrys owned by the Yamamoto lost in Davao Anzac roll dice for 9 Artillerys, 27 Elites and 2 Infantrys in Davao, round 3 : 16/38 hits, 13,83 expected hits Yamamoto roll dice for 2 Bunkers and 13 Infantrys in Davao, round 3 : 8/15 hits, 5,33 expected hits 2 Infantrys owned by the Anzac and 6 Elites owned by the Anzac lost in Davao 13 Infantrys owned by the Yamamoto and 2 Bunkers owned by the Yamamoto lost in Davao Anzac win, taking Davao from Yamamoto with 9 Artillerys and 21 Elites remaining. Battle score for attacker is 26 Casualties for Yamamoto: 3 Bunkers and 23 Infantrys Casualties for Anzac: 6 Elites and 10 Infantrys Non Combat Move - Anzac 6 S.Submarines moved from 111 Sea Zone to 63 Sea Zone 1 S.Submarine moved from 111 Sea Zone to 63 Sea Zone 1 Carrier moved from 110 Sea Zone to 63 Sea Zone 7 Transports moved from 111 Sea Zone to 107 Sea Zone 1 Transport moved from 111 Sea Zone to 107 Sea Zone 3 Transports moved from 67 Sea Zone to 107 Sea Zone 1 Infantry moved from Canberra to New South Wales 3 L.Fighters moved from Broome to Delhi 1 Carrier moved from 111 Sea Zone to 66 Sea Zone 1 Carrier moved from 93 Sea Zone to 67 Sea Zone Place Units - Anzac 3 L.Fighters placed in Broome 3 Elites placed in Townsville 3 Tanks placed in Shantung 1 Elite and 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Yamamoto regular : 2,00 Anzac regular : -2,00 -
TripleA Turn Summary: Dutch round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Combat Move - Dutch 5 Artillerys, 4 Infantrys, 3 Marines and 6 Tanks moved from West Borneo to Banjarmasin 3 Artillerys, 8 Elites, 4 Infantrys, 1 Marine and 4 Tanks moved from East And South Borneo to Banjarmasin 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Mindoro to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Elite and 1 Marine moved from Java to 110 Sea Zone 1 Elite, 1 Infantry and 1 Marine moved from 110 Sea Zone to Banjarmasin Purchase Units - Dutch Dutch buy 1 Infantry and 4 Transports; Remaining resources: 0 PUs; Combat - Dutch Battle in Banjarmasin Dutch attack with 8 Artillerys, 9 Elites, 9 Infantrys, 5 Marines and 10 Tanks Yamamoto defend with 1 AAGun, 5 Bunkers, 1 Factory and 24 Infantrys Dutch roll dice for 8 Artillerys, 9 Elites, 9 Infantrys, 5 Marines and 10 Tanks in Banjarmasin, round 2 : 10/41 hits, 16,00 expected hits Units damaged: 5 Bunkers owned by the Yamamoto Yamamoto roll dice for 5 Bunkers and 24 Infantrys in Banjarmasin, round 2 : 12/29 hits, 10,50 expected hits 3 Elites owned by the Dutch and 9 Infantrys owned by the Dutch lost in Banjarmasin 5 Infantrys owned by the Yamamoto lost in Banjarmasin Dutch roll dice for 8 Artillerys, 6 Elites, 5 Marines and 10 Tanks in Banjarmasin, round 3 : 19/29 hits, 13,50 expected hits Yamamoto roll dice for 5 Bunkers and 19 Infantrys in Banjarmasin, round 3 : 10/24 hits, 8,83 expected hits 6 Elites owned by the Dutch and 4 Artillerys owned by the Dutch lost in Banjarmasin 19 Infantrys owned by the Yamamoto lost in Banjarmasin Dutch roll dice for 4 Artillerys, 5 Marines and 10 Tanks in Banjarmasin, round 4 : 11/19 hits, 9,50 expected hits Yamamoto roll dice for 5 Bunkers in Banjarmasin, round 4 : 3/5 hits, 2,50 expected hits 3 Artillerys owned by the Dutch lost in Banjarmasin 5 Bunkers owned by the Yamamoto lost in Banjarmasin Dutch win, taking Banjarmasin from Yamamoto with 1 Artillery, 5 Marines and 10 Tanks remaining. Battle score for attacker is 5 Casualties for Dutch: 7 Artillerys, 9 Elites and 9 Infantrys Casualties for Yamamoto: 5 Bunkers and 24 Infantrys Non Combat Move - Dutch 1 Transport moved from 111 Sea Zone to 112 Sea Zone 1 Elite and 1 Marine moved from Hollandia to 112 Sea Zone 1 Elite, 1 Marine and 1 Transport moved from 112 Sea Zone to 111 Sea Zone 1 Elite and 1 Marine moved from 111 Sea Zone to British Borneo 1 Destroyer moved from 111 Sea Zone to 110 Sea Zone Place Units - Dutch 3 Transports placed in 110 Sea Zone 1 Transport placed in 110 Sea Zone Dutch undo move 1. 1 Transport placed in 110 Sea Zone 2 Transports placed in 110 Sea Zone 1 Infantry placed in West Borneo Turn Complete - Dutch Dutch collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Yamamoto regular : 3,17 Dutch regular : 1,00 -
TripleA Turn Summary: Finns round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Combat Move - Finns 1 Tank moved from Punjab to Bihar Finns take Bihar from British 1 Tank moved from Bihar to Punjab 1 Artillery, 1 Elite and 3 Infantrys moved from Urumqi to E.Sinkiang 1 Artillery and 4 Infantrys moved from Alma Ata to Semipalatinsk 1 Artillery and 1 Infantry moved from Alma Ata to Semipalatinsk 3 Infantrys moved from Alma Ata to Semipalatinsk Purchase Units - Finns Finns buy 2 Artillerys, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in E.Sinkiang Finns attack with 1 Artillery, 1 Elite and 3 Infantrys Chinese defend with 1 Infantry Finns roll dice for 1 Artillery, 1 Elite and 3 Infantrys in E.Sinkiang, round 2 : 3/5 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in E.Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in E.Sinkiang 1 Infantry owned by the Chinese lost in E.Sinkiang Finns win, taking E.Sinkiang from Chinese with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Semipalatinsk Finns attack with 2 Artillerys and 8 Infantrys Russians defend with 1 Infantry Finns roll dice for 2 Artillerys and 8 Infantrys in Semipalatinsk, round 2 : 6/10 hits, 2.33 expected hits Russians roll dice for 1 Infantry in Semipalatinsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Semipalatinsk 1 Infantry owned by the Russians lost in Semipalatinsk Finns win, taking Semipalatinsk from Russians with 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 2 Artillerys, 1 Elite and 7 Infantrys moved from W.Sinkiang to Punjab 2 Tanks moved from Alma Ata to Punjab 2 Artillerys, 1 Elite and 6 Infantrys moved from Chimkent to Alma Ata 2 Artillerys, 1 Elite and 6 Infantrys moved from Kuybyshev to Chimkent 2 Tanks moved from Kuybyshev to Alma Ata 2 Artillerys, 2 Elites and 5 Infantrys moved from Kirov to Kuybyshev 2 Tanks moved from Arkhangelsk to Kuybyshev 2 Artillerys, 2 Elites and 5 Infantrys moved from Arkhangelsk to Kirov 5 Infantrys moved from S.Karelia to Arkhangelsk 5 Infantrys moved from Leningrad to S.Karelia 2 Tanks moved from Leningrad to Arkhangelsk 3 Infantrys moved from Helsinki to 24 Sea Zone 3 Infantrys moved from 24 Sea Zone to Leningrad Place Units - Finns 4 Infantrys placed in Urumqi 2 Artillerys and 2 Infantrys placed in Arkhangelsk 2 Infantrys and 2 Tanks placed in Leningrad 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Finns regular : 5.33 Russians regular : 0.67 -
TripleA Turn Summary: Romanians round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Purchase Units - Romanians Romanians buy 2 Artillerys, 2 Elites, 6 Infantrys and 2 Transports; Remaining resources: 0 PUs; Non Combat Move - Romanians 2 Infantrys moved from E.Iran to W.Iran 1 Tank moved from E.Iran to Adana 2 Artillerys, 3 Infantrys and 3 Tanks moved from Baluchistan to E.Iran 1 Elite moved from Uzbekistan to E.Iran 2 Infantrys moved from Tashkent to Uzbekistan 2 Tanks moved from E.Iran to W.Iran 4 Infantrys and 2 Tanks moved from Ankara to Adana 1 AAGun and 1 Infantry moved from Bursa to Ankara 1 AAGun moved from Georgia to Erzurum 3 Tanks moved from Istanbul to Ankara 1 Infantry moved from Bursa to Ankara 4 Infantrys moved from Bulgaria to Istanbul 7 Infantrys moved from E.Romania to Bulgaria 1 Infantry moved from Bucharest to E.Romania 5 Infantrys moved from Donetsk to Rostov Place Units - Romanians 2 Transports placed in 54 Sea Zone 1 Elite and 2 Infantrys placed in E.Iran 2 Infantrys placed in Tashkent 2 Artillerys and 1 Elite placed in E.Romania 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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@Karl7 thai





