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    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Italians
            2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank moved from Istanbul to Bursa
            1 Elite and 1 Infantry moved from Greece to 51 Sea Zone
            1 Transport moved from 51 Sea Zone to 48 Sea Zone
            2 Artillerys and 2 Infantrys moved from Campania to 48 Sea Zone
            2 Infantrys moved from Campania to 46 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
            2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 Artillery and 1 Infantry moved from El Agheila to Kufra
            3 Infantrys moved from Hun to Kufra
            1 Artillery, 1 Elite and 2 Infantrys moved from Tobruk to Mersa Matruh
            1 Infantry moved from Campania to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            2 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 Infantry moved from 46 Sea Zone to N.Tunisia
            4 Infantrys moved from S.Tunisia to S.Algeria
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 1 Bunker, 1 Destroyer, 1 Elite, 12 Infantrys, 1 Mot.Inf, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Bursa
                Italians attack with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank
                Russians defend with 1 AAGun and 1 Infantry
                    Italians roll dice for 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank in Bursa, round 2 : 2/8 hits, 2.33 expected hits
                    Russians roll dice for 1 Infantry in Bursa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bursa
                Italians win, taking Bursa from Russians with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 2 Adv.Fighters, 3 Artillerys, 2 Elites and 7 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 1 Battleship in Mersa Matruh, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Elites and 7 Infantrys in Mersa Matruh, round 2 : 4/14 hits, 4.33 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 Adv.Fighters, 3 Artillerys, 2 Elites and 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Adv.Fighters moved from Mersa Matruh to 51 Sea Zone
            2 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Destroyers and 2 Submarines moved from 46 Sea Zone to 51 Sea Zone
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in E.Morocco
            1 Artillery, 1 Infantry, 1 Mot.Inf and 1 Tank placed in Tunis
            1 Destroyer and 1 Transport placed in 51 Sea Zone
            1 Artillery and 1 Elite placed in Greece
            4 Infantrys placed in Provence
            2 Artillerys and 3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Italians
            2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank moved from Istanbul to Bursa
            1 Elite and 1 Infantry moved from Greece to 51 Sea Zone
            1 Transport moved from 51 Sea Zone to 48 Sea Zone
            2 Artillerys and 2 Infantrys moved from Campania to 48 Sea Zone
            2 Infantrys moved from Campania to 46 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
            2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 Artillery and 1 Infantry moved from El Agheila to Kufra
            3 Infantrys moved from Hun to Kufra
            1 Artillery, 1 Elite and 2 Infantrys moved from Tobruk to Mersa Matruh
            1 Infantry moved from Campania to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            2 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 Infantry moved from 46 Sea Zone to N.Tunisia
            4 Infantrys moved from S.Tunisia to S.Algeria
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 1 Bunker, 1 Destroyer, 1 Elite, 12 Infantrys, 1 Mot.Inf, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Bursa
                Italians attack with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank
                Russians defend with 1 AAGun and 1 Infantry
                    Italians roll dice for 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank in Bursa, round 2 : 2/8 hits, 2.33 expected hits
                    Russians roll dice for 1 Infantry in Bursa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bursa
                Italians win, taking Bursa from Russians with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 2 Adv.Fighters, 3 Artillerys, 2 Elites and 7 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 1 Battleship in Mersa Matruh, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Elites and 7 Infantrys in Mersa Matruh, round 2 : 4/14 hits, 4.33 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 Adv.Fighters, 3 Artillerys, 2 Elites and 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Adv.Fighters moved from Mersa Matruh to 51 Sea Zone
            2 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Destroyers and 2 Submarines moved from 46 Sea Zone to 51 Sea Zone
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in E.Morocco
            1 Artillery, 1 Infantry, 1 Mot.Inf and 1 Tank placed in Tunis
            1 Destroyer and 1 Transport placed in 51 Sea Zone
            1 Artillery and 1 Elite placed in Greece
            4 Infantrys placed in Provence
            2 Artillerys and 3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            1 Infantry moved from Kyushu to Shikoku
                  Yamamoto take Shikoku from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bomber, 3 Infantrys, 1 L.Fighter and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            2 Submarines placed in 85 Sea Zone
            1 Bomber, 3 Infantrys and 1 L.Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Bomber moved from Davao to 107 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 15 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 107 Sea Zone
                Hisaichi attack with 1 Bomber
                Americans defend with 1 Transport
                    Hisaichi roll dice for 1 Bomber in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Transport in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 107 Sea Zone
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
    
        Non Combat Move - Hisaichi
            1 Bomber moved from 107 Sea Zone to Davao
            1 Infantry moved from Chita to Heilungchiang
            1 AAGun, 1 Mech.Inf and 2 Tanks moved from Chita to Hulunbuir
    
        Place Units - Hisaichi
            2 Destroyers and 1 Submarine placed in 107 Sea Zone
            1 Infantry placed in Davao
            3 Infantrys placed in Hulunbuir
            4 Infantrys placed in Liaoning
            7 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Hisaichi regular : 0.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 20 19 18 17 16

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from Oulu to Lapland
            1 Infantry moved from Oulu to Lapland
            1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Oulu to N.Karelia
            5 Infantrys moved from Tampere to Oulu
            1 Fighter moved from Leningrad to N.Karelia
            1 Elite moved from Helsinki to 24 Sea Zone
            1 Elite moved from 24 Sea Zone to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in N.Karelia
                Finns attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank
                Russians defend with 1 Artillery, 1 Elite and 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank in N.Karelia, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in N.Karelia, round 2 : 0/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank in N.Karelia, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in N.Karelia, round 3 : 3/3 hits, 1.00 expected hits
                    1 Elite owned by the Finns, 1 Infantry owned by the Finns and 1 Artillery owned by the Finns lost in N.Karelia
                    1 Infantry owned by the Russians lost in N.Karelia
                1 Fighter owned by the Finns retreated
                1 Tank owned by the Finns retreated to Oulu
                Russians win with 1 Artillery and 1 Elite remaining. Battle score for attacker is -7
                Casualties for Finns: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Lapland
                Finns attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Lapland, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Lapland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns lost in Lapland
                    2 Infantrys owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from N.Karelia to Oulu
    
        Place Units - Finns
            2 Artillerys, 2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.67
    Russians regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Romanians
            1 Mech.Inf moved from Danzig to Donetsk
            2 ArmoredCars and 1 Tank moved from Vinnytsia to Donetsk
            4 Infantrys moved from Odessa to Donetsk
            1 Artillery and 2 Elites moved from Istanbul to Bursa
            1 Infantry moved from Bulgaria to Istanbul
            1 Elite moved from W.Romania to Bulgaria
            1 Elite moved from W.Romania to E.Romania
            2 Elites moved from E.Romania to Odessa
            1 Mech.Inf moved from W.Romania to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 1 Adv.Fighter, 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
            2 Artillerys moved from Bucharest to E.Romania
            1 Infantry moved from Bucharest to E.Romania
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            1 Adv.Fighter and 2 Artillerys placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

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