assumed no scramble in n.ita
BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 1 harbour, 7 infantry, 1 marine and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 2 bombers moved from French Indo China to Shensi 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 3 fighters moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
Combat Hit Differential Summary :
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I’ll assume no scramble in 33. I thought there was a slight chance you might go for it just to trade 3 US figs for 2 Japanese ones but as there are no otehr dice rolls in 33 I figure this is an easy one to do after.
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I do want to scramble to 33
You’d better hope you don’t lose and the transport escapes! :astonished: -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 1 harbour, 7 infantry, 1 marine and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 2 bombers moved from French Indo China to Shensi 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 3 fighters moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shensi Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 1/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to French Indo China 1 aaGun moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Manchuria to Anhwe 2 infantry moved from Manchuria to Jehol 1 infantry moved from Siberia to Amur 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from Philippines to 35 Sea Zone 1 aaGun and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya 2 fighters moved from Japan to French Indo China 1 tactical_bomber moved from Manchuria to 35 Sea Zone 1 tactical_bomber moved from Japan to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter moved from Philippines to French Indo China 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 33 Sea Zone to Paulau Island 2 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 harbour placed in French Indo China 2 infantry and 1 marine placed in French Indo China 1 armour and 2 infantry placed in Manchuria 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 69 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.33
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@gamerman01 ok. will just redo the turn and add the casualties from the other combat that were initially rolled.
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You’re not going to just edit?
Doesn’t matter to me - thanks and enjoy the drama
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Do you know how to roll on forum?
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@gamerman01 I always forget but could figure it out. But this was going to probably slightly change the ncms and placement. Will have to finish later but will post the save for now. I have an inf to add back in as well given the original dice.
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 1 harbour, 7 infantry, 1 marine and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 2 bombers moved from French Indo China to Shensi 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 3 fighters moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Shensi Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 4/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 33 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 3 fighters and 1 transport Japanese roll dice for 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits Americans roll dice for 3 fighters and 1 transport in 33 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Japanese lost in 33 Sea Zone 3 fighters owned by the Americans lost in 33 Sea Zone 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 2 fighters Casualties for Americans: 3 fighters and 1 transport Non Combat Move - Japanese 2 bombers moved from Shensi to French Indo China 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Hopei to Shensi 3 mech_infantrys moved from Manchuria to Anhwe 2 infantry moved from Manchuria to Jehol 2 infantry moved from French Indo China to Yunnan 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 aaGun and 2 infantry moved from Philippines to 35 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 37 Sea Zone to Malaya 1 fighter moved from Philippines to 42 Sea Zone 1 carrier and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 fighter and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to French Indo China 1 tactical_bomber moved from Manchuria to 35 Sea Zone 1 tactical_bomber moved from Japan to 35 Sea Zone 2 fighters moved from Japan to French Indo China 1 submarine moved from 22 Sea Zone to 35 Sea Zone
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.00 Japanese regular : -0.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 1 harbour, 7 infantry, 1 marine and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 2 bombers moved from French Indo China to Shensi 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 3 fighters moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Shensi Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 4/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 33 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 3 fighters and 1 transport Japanese roll dice for 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits Americans roll dice for 3 fighters and 1 transport in 33 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Japanese lost in 33 Sea Zone 3 fighters owned by the Americans lost in 33 Sea Zone 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 2 fighters Casualties for Americans: 3 fighters and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 36 Sea Zone 2 infantry and 2 marines moved from 36 Sea Zone to French Indo China 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Philippines to French Indo China 2 fighters moved from Japan to French Indo China 2 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to French Indo China 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 37 Sea Zone to French Indo China 2 bombers moved from Shensi to French Indo China 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 2 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Manchuria to Anhwe 2 infantry moved from Manchuria to Jehol 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Manchuria to Philippines 1 infantry moved from Siberia to Amur 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Hopei to Kweichow 1 destroyer moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 harbour placed in French Indo China 2 infantry and 1 marine placed in French Indo China 3 infantry placed in Malaya 1 submarine placed in 6 Sea Zone 1 armour and 2 infantry placed in Manchuria 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.00 Japanese regular : -0.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 1 harbour, 7 infantry, 1 marine and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 2 bombers moved from French Indo China to Shensi 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 3 fighters moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Shensi Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 4/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 33 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers Americans defend with 3 fighters and 1 transport Japanese roll dice for 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits Americans roll dice for 3 fighters and 1 transport in 33 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Japanese lost in 33 Sea Zone 3 fighters owned by the Americans lost in 33 Sea Zone 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 2 fighters Casualties for Americans: 3 fighters and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 36 Sea Zone 2 infantry and 2 marines moved from 36 Sea Zone to French Indo China 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Philippines to French Indo China 2 fighters moved from Japan to French Indo China 2 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to French Indo China 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 37 Sea Zone to French Indo China 2 bombers moved from Shensi to French Indo China 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 2 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Manchuria to Anhwe 2 infantry moved from Manchuria to Jehol 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Manchuria to Philippines 1 infantry moved from Siberia to Amur 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Hopei to Kweichow 1 destroyer moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 harbour placed in French Indo China 2 infantry and 1 marine placed in French Indo China 3 infantry placed in Malaya 1 submarine placed in 6 Sea Zone 1 armour and 2 infantry placed in Manchuria 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Shensi: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.00 Japanese regular : -0.00
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@farmboy Note I edited in an inf in Shensi in that last post (I forgot initially so reposted). That was because I did not lose an inf in Shensi when I originally did the turn, but when I did everything again, you got one hit.
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I knew I forgot something
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Normandy Bordeaux Italians take Normandy Bordeaux from Americans 1 infantry moved from France to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium 1 bomber moved from Southern Italy to Algeria 1 artillery and 1 infantry moved from Tunisia to Algeria Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Algeria Italians attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 0/3 hits, 1.33 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 0/3 hits, 1.33 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 4 : 1/3 hits, 1.33 expected hits French roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria 1 infantry owned by the Americans lost in Algeria Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 2 artilleries and 1 infantry moved from France to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Tobruk to Libya Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 French regular : 0.00 Italians regular : -4.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 14 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 3 mech_infantrys moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 2 mech_infantrys moved from Bryansk to Archangel 1 infantry moved from Belarus to Smolensk 4 armour, 8 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Smolensk 1 mech_infantry moved from Ukraine to Smolensk 2 mech_infantrys moved from Caucasus to Volgograd 3 mech_infantrys moved from Caucasus to Rostov 1 bomber moved from Novgorod to Volgograd 1 bomber moved from Novgorod to Rostov 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from Western Germany to Southern France 2 artilleries and 3 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 tactical_bomber moved from Germany to 125 Sea Zone 1 fighter moved from Germany to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from French with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 infantry and 5 mech_infantrys in Archangel, round 2 : 4/8 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 4 armour, 8 artilleries, 3 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 8 artilleries, 3 infantry and 4 mech_infantrys in Smolensk, round 2 : 8/19 hits, 7.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 4 armour, 8 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Southern France, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 1 aaGun, 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0.83 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Southern France Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Southern France, round 3 : 1/8 hits, 2.33 expected hits British roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Southern France 1 armour owned by the British lost in Southern France Germans win, taking Southern France from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun, 1 armour and 1 infantry Casualties for Germans: 1 infantry 1 bomber moved from Volgograd to Greece 1 bomber moved from Rostov to Southern Italy 4 armour and 1 mech_infantry moved from Caucasus to Ukraine 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Archangel 1 mech_infantry moved from Germany to Eastern Poland 2 tactical_bombers moved from Germany to Greece 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Greece 1 tactical_bomber moved from 125 Sea Zone to Norway 1 fighter moved from 125 Sea Zone to Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter moved from 125 Sea Zone to Norway 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from France to Southern France 4 infantry moved from Germany to Western Germany 3 mech_infantrys moved from Western Germany to Germany 8 mech_infantrys moved from Western Germany to Slovakia Hungary 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 2 infantry and 8 mech_infantrys placed in Germany 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in France 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : 1.83 British regular : -0.33
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just a quick note that I closed the game by mistake and I had had an open local version of this game closed at the same time. When I reopened it from the autosave I believe I got the right version and it looks to me to match the casualties in the dice, but wanted to flag as I think it is worth double checking. I had autosaves from both the local and this game showing up and I was worried I had lost the right version.
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Thanks,
I’ll look at dice e-mails when reviewing the turn - no worries, stuff like this is happening to everybody these days, and I trust you a great deal.Last night my program froze while trying to contact MARTI for the very last roll of a turn. I couldn’t save it, couldn’t see it, so had to reconstruct the turn from memory and MARTIs.
MARTI e-mail dice haven’t been in order lowest unit to highest strength, etc. other issues have been coming up lately.
If you see anything or figure anything out in the meantime, of course I would appreciate anything you might come up with, but for now, no worries
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@gamerman01 In this case, it was entirely my error. I had a phone call as I was finishing up the turn, and when I returned, it appeared that I only had older turns and the local version open. I realized after closing that this was probably just because I was looking at the history and that the turn was still there. I ahd wanted to confirm the UK fig was on its own carrier so was checking your UK turn. But then I had an after combat auto save that was tied to the local game I tested what I was going to do and an after non combat autosave that I think was the right one but which wasn’t population the game details in the start up screen.