BM 23 Playoff Final Gamerman (L+4) vs Farmboy (X)

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 fighters, 1 harbour, 7 infantry, 1 marine and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Kweichow to Shensi
            1 infantry moved from Suiyuyan to Shensi
            2 bombers moved from French Indo China to Shensi
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            3 fighters moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from Philippines to 33 Sea Zone
            4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Shensi
                Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 4/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 4 fighters and 4 tactical_bombers
                Americans defend with 3 fighters and 1 transport
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits
                    Americans roll dice for 3 fighters and 1 transport in 33 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese lost in 33 Sea Zone
                    3 fighters owned by the Americans lost in 33 Sea Zone
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 3 fighters and 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to Malaya
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 36 Sea Zone
            2 infantry and 2 marines moved from 36 Sea Zone to French Indo China
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from Philippines to French Indo China
            2 fighters moved from Japan to French Indo China
            2 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Japan to French Indo China
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 37 Sea Zone to French Indo China
            2 bombers moved from Shensi to French Indo China
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from French Indo China to Yunnan
            3 mech_infantrys moved from Manchuria to Anhwe
            2 infantry moved from Manchuria to Jehol
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Manchuria to Philippines
            1 infantry moved from Siberia to Amur
            1 infantry moved from French Indo China to Yunnan
            1 aaGun moved from Hopei to Kweichow
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            2 infantry and 1 marine placed in French Indo China
            3 infantry placed in Malaya
            1 submarine placed in 6 Sea Zone
            1 armour and 2 infantry placed in Manchuria
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shensi: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.00
    Japanese regular : -0.00
    

    Savegame


  • @farmboy Note I edited in an inf in Shensi in that last post (I forgot initially so reposted). That was because I did not lose an inf in Shensi when I originally did the turn, but when I did everything again, you got one hit.



  • UK7 tank edit.tsvg

    I knew I forgot something

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from France to Normandy Bordeaux
                  Italians take Normandy Bordeaux from Americans
            1 infantry moved from France to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
            1 bomber moved from Southern Italy to Algeria
            1 artillery and 1 infantry moved from Tunisia to Algeria
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 0/3 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 0/3 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 4 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    1 infantry owned by the Americans lost in Algeria
                Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            2 artilleries and 1 infantry moved from France to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    French regular : 0.00
    Italians regular : -4.33
    

    Savegame


  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 14 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 3 mech_infantrys moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            2 mech_infantrys moved from Bryansk to Archangel
            1 infantry moved from Belarus to Smolensk
            4 armour, 8 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Smolensk
            1 mech_infantry moved from Ukraine to Smolensk
            2 mech_infantrys moved from Caucasus to Volgograd
            3 mech_infantrys moved from Caucasus to Rostov
            1 bomber moved from Novgorod to Volgograd
            1 bomber moved from Novgorod to Rostov
            1 armour moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 armour moved from Holland Belgium to Western Germany
            1 armour and 1 mech_infantry moved from Western Germany to Southern France
            2 artilleries and 3 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 fighter moved from Norway to 125 Sea Zone
            1 tactical_bomber moved from Germany to 125 Sea Zone
            1 fighter moved from Germany to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from French with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 armour, 1 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 infantry and 5 mech_infantrys in Archangel, round 2 : 4/8 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 4 armour, 8 artilleries, 3 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 8 artilleries, 3 infantry and 4 mech_infantrys in Smolensk, round 2 : 8/19 hits, 7.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 4 armour, 8 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Southern France, round 2 : 2/8 hits, 2.33 expected hits
                    British roll dice for 1 aaGun, 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0.83 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Southern France
                    Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Southern France, round 3 : 1/8 hits, 2.33 expected hits
                    British roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    1 armour owned by the British lost in Southern France
                Germans win, taking Southern France from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 aaGun, 1 armour and 1 infantry
                Casualties for Germans: 1 infantry
            1 bomber moved from Volgograd to Greece
            1 bomber moved from Rostov to Southern Italy
            4 armour and 1 mech_infantry moved from Caucasus to Ukraine
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Bryansk to Archangel
            1 mech_infantry moved from Germany to Eastern Poland
            2 tactical_bombers moved from Germany to Greece
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Greece
            1 tactical_bomber moved from 125 Sea Zone to Norway
            1 fighter moved from 125 Sea Zone to Germany
            1 fighter moved from 125 Sea Zone to Western Germany
            1 fighter moved from 125 Sea Zone to Norway
            2 infantry moved from Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun moved from France to Southern France
            4 infantry moved from Germany to Western Germany
            3 mech_infantrys moved from Western Germany to Germany
            8 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            2 infantry and 8 mech_infantrys placed in Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            3 infantry placed in France
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.33
    Germans regular : 1.83
    British regular : -0.33
    

    Savegame


  • just a quick note that I closed the game by mistake and I had had an open local version of this game closed at the same time. When I reopened it from the autosave I believe I got the right version and it looks to me to match the casualties in the dice, but wanted to flag as I think it is worth double checking. I had autosaves from both the local and this game showing up and I was worried I had lost the right version.


  • Thanks,
    I’ll look at dice e-mails when reviewing the turn - no worries, stuff like this is happening to everybody these days, and I trust you a great deal.

    Last night my program froze while trying to contact MARTI for the very last roll of a turn. I couldn’t save it, couldn’t see it, so had to reconstruct the turn from memory and MARTIs.

    MARTI e-mail dice haven’t been in order lowest unit to highest strength, etc. other issues have been coming up lately.

    If you see anything or figure anything out in the meantime, of course I would appreciate anything you might come up with, but for now, no worries


  • @gamerman01 In this case, it was entirely my error. I had a phone call as I was finishing up the turn, and when I returned, it appeared that I only had older turns and the local version open. I realized after closing that this was probably just because I was looking at the history and that the turn was still there. I ahd wanted to confirm the UK fig was on its own carrier so was checking your UK turn. But then I had an after combat auto save that was tied to the local game I tested what I was going to do and an after non combat autosave that I think was the right one but which wasn’t population the game details in the start up screen.


  • @farmboy But I’m pretty sure this is right as it match the casualties in Rostov and S France.


  • I should look for the auto-save feature myself.

    I intend to leave game notes for fighters on carriers except sometimes don’t when there is only one possibility. Not looking at map right now, but US built 2 fighters and carrier to 110, I think, so those 2 fighters have to be on US carrier


  • Right, I looked and the only possibility was that US fighters were on US carrier because of the build rule. I would have looked into the history if I were you, too, I guess my point is that a player should always try to remember to leave a game note or post what fighters are on what carriers.

    Maybe I should make a league-wide rule that if you don’t say that, then the fighters are ruled to be on their own country’s carriers. Since Triple A still doesn’t accommodate this need (I’m very happy with the amphibious assault retreat rules being added, though)


  • That aside,
    It is great to play with a guy as kind and conscientious as you. Competitive in game, yet polite and deferring. I’m glad to have a 2nd game with you, and under the “bright lights” to boot!

    Game on


  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Malaya to Yunnan
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 tactical_bomber moved from Philippines to 34 Sea Zone
            2 fighters and 4 tactical_bombers moved from 35 Sea Zone to Paulau Island
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            4 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Kansu
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 armour and 2 mech_infantrys moved from Shensi to Kansu
            1 infantry moved from Suiyuyan to Kansu
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Paulau Island
                Japanese attack with 2 fighters, 2 infantry and 4 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 4 tactical_bombers in Paulau Island, round 2 : 2/8 hits, 3.67 expected hits
                    ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Kansu, round 2 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
                    2 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/9 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from Japan to Philippines
            2 fighters and 4 tactical_bombers moved from Paulau Island to 35 Sea Zone
            1 fighter moved from Yunnan to 35 Sea Zone
            1 fighter moved from Yunnan to 35 Sea Zone
            2 bombers moved from Kansu to Hopei
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Anhwe to Shensi
            1 infantry moved from Shensi to Tsinghai
            1 tactical_bomber moved from Yunnan to Hopei
            2 transports moved from 36 Sea Zone to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            3 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Yunnan to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from Amur to Manchuria
            1 tactical_bomber moved from 34 Sea Zone to Philippines
            1 tactical_bomber moved from Philippines to Manchuria
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Kweichow to Hopei
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
            1 artillery and 2 infantry placed in Malaya
            1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
            1 fighter and 1 tactical_bomber placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Japanese regular : -3.17
    ANZAC regular : -0.33
    

    Savegame


  • 6 days?

    Farmboy knows this, but

    I am moving into a new house, and I am closing out another game (I think farmboy is too) so that we can concentrate on this one more.


  • Other game closed out, and I will play as soon as I can


  • Scramble to 97??
    US8 scramble.tsvg


  • @gamerman01 full scramble.

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