@The_Good_Captain It seems the dice gods are not with you this first round 😅
L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4
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I don’t know how I could forget what I was doing. Probably bad to be playing G4 in two different games, and I guess we took a break. Oh well, I don’t think I gave away Europe. Yet.
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Game History
Round: 4 Purchase Units - Russians Russians buy 8 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belarus 2 fighters and 1 tactical_bomber moved from Smolensk to Belarus Combat - Russians Battle in Belarus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 1 armour, 2 artilleries, 20 infantry and 1 mech_infantry moved from Bryansk to Tambov 2 fighters and 1 tactical_bomber moved from Belarus to Russia 1 artillery moved from Russia to Tambov 9 infantry moved from Russia to Tambov 6 infantry moved from Timguska to Novosibirsk 2 infantry moved from Archangel to Vologda 6 infantry moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 2 artilleries moved from Rostov to Tambov 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 1 artillery, 20 infantry and 1 mech_infantry moved from Smolensk to Russia Place Units - Russians 7 artilleries and 3 infantry placed in Russia 1 artillery and 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 0,17 -
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Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 armour moved from Morocco to Tunisia Americans take Tunisia from Neutral_Axis 1 infantry moved from Brazil to French Guiana Combat - Americans Non Combat Move - Americans 1 infantry moved from Brazil to 86 Sea Zone 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters, 4 infantry and 3 transports moved from 48 Sea Zone to 54 Sea Zone 2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters and 1 submarine placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 armour moved from British Somaliland to 76 Sea Zone 1 armour and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 1 armour moved from Libya to Tunisia 1 armour moved from Tobruk to Tunisia 1 aaGun and 1 infantry moved from Algeria to Tunisia 2 infantry moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 battleship moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Egypt to Gibraltar 1 fighter moved from Egypt to Tunisia Place Units - British 1 destroyer placed in 110 Sea Zone 2 fighters placed in United Kingdom 3 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Japanese regular : -0,33 British regular : 0,17 -
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Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 3 submarines moved from 48 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Hawaiian Islands 1 cruiser and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
You are not wasting time getting into the south,
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Working on it, AeV! I’m like a fish out of water. Not making an excuse, but I have played ONE game as Axis in the balanced mod, and that was in 2017. And I got crushed by Oysteilo. I lost a lot of planes G1 and he gave me a couple back, but it didn’t matter.
Before that, I played 3 games as Axis (NOT balanced mod) in… 2015!! It’s high time I played them, and I have my hands full with you and elche. Man, does this feel foreign. No wonder.
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I mean, this is fun but takes me a lot of time to think and not screw it all up. High time, because I need some practice so I can bid decently. But I think from now on I’ll be willing to take the Allies with no bid?!!
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Scramble to 110?
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No Thank you and may my DD hit again!
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At least this time it will be a swimmer and not a flyer!
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All of Germany’s battles went terribly
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@gamerman01 said in L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4:
At least this time it will be a swimmer and not a flyer!
That is fine.
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@gamerman01 said in L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4:
All of Germany’s battles went terribly
That is also fine. He he 😉
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I just got denied on a 98%er in Bryansk. 2 infantry, artillery, bomber against 2 Russians. Didn’t even kill them both. Had to scramble to protect Ukraine. Was only a problem because I didn’t worry about losing it, and moved too many units into Stalingrad and Caucasus just to ensure 1 round of combat. I should know better.
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The move was just taking too long anyway! Decided to just sort out the noncom later. Well, lose to 2 infantry in Bryansk and then you have a situation. :astonished:
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Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Volgograd to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Caucasus to Tambov 1 aaGun, 1 artillery and 8 infantry moved from Volgograd to Tambov 8 infantry moved from Russia to Bryansk 8 artilleries, 14 infantry and 1 mech_infantry moved from Russia to Tambov 1 aaGun and 1 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 1 aaGun moved from Russia to Vologda 6 infantry moved from Novosibirsk to Vologda 1 infantry moved from Tambov to Bryansk 2 aaGuns and 10 infantry moved from Amur to Korea Place Units - Russians 2 artilleries, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,3,1,5,3 Russians collect 22 PUs (3 lost to blockades); end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -0,83 -
The move was just taking too long anyway! Decided to just sort out the noncom later. Well, lose to 2 infantry in Bryansk and then you have a situation. 😲
I think you mixed up the games here.
But anyway, I think you have a tough nut to crack this turn anyway, he he :grin: -
Oh, no, I knew I was posting it to you, just thought you might like to hear about my woes in my game vs elche. Now I see why it would be confusing :)
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I do look frequently into different games, also in yours vs elche.
Sometimes you catch somebody copy some nice moves.😉





