TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
Optional Rule Russian Revolution is being used.
Game History
Round: 1
Puchase Units - AustroHungarians
AustroHungarians buy 2 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - AustroHungarians
1 artillery moved from Trieste to Serbia
1 artillery moved from Budapest to Serbia
1 artillery moved from Budapest to Serbia
2 artilleries moved from Tyrolia to Venice
1 artillery moved from Trieste to Venice
2 artilleries moved from Vienna to Galicia
2 artilleries moved from Bohemia to Galicia
2 infantry moved from Trieste to Venice
6 infantry moved from Tyrolia to Venice
3 infantry moved from Trieste to Venice
1 infantry moved from Trieste to SZ 18
1 infantry moved from SZ 18 to Tuscany
4 infantry moved from Vienna to Trieste
6 infantry moved from Bohemia to Galicia
8 infantry moved from Vienna to Galicia
12 infantry moved from Budapest to Serbia
Combat - AustroHungarians
Battle in Tuscany
AustroHungarians attack with 1 infantry
Italians defend with 1 infantry
AustroHungarians roll dice for 1 battleship in Tuscany, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tuscany, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians and 1 infantry owned by the Italians lost in Tuscany
Italians win with no units remaining. Battle score for attacker is 0
Casualties for AustroHungarians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Venice
AustroHungarians attack with 3 artilleries and 11 infantry
Italians defend with 2 artilleries and 6 infantry
AustroHungarians roll dice for 3 artilleries and 11 infantry in Venice, round 2 : 2/14 hits, 5.67 expected hits
Italians roll dice for 2 artilleries and 6 infantry in Venice, round 2 : 5/8 hits, 4.00 expected hits
5 infantry owned by the AustroHungarians and 2 infantry owned by the Italians lost in Venice
Italians and AustroHungarians reach a stalemate
. Battle score for attacker is -9
Casualties for AustroHungarians: 5 infantry
Casualties for Italians: 2 infantry
Battle in Serbia
AustroHungarians attack with 3 artilleries and 12 infantry
Neutral_Allied defend with 1 artillery and 3 infantry
AustroHungarians roll dice for 3 artilleries and 12 infantry in Serbia, round 2 : 8/15 hits, 6.00 expected hits
Neutral_Allied roll dice for 1 artillery and 3 infantry in Serbia, round 2 : 1/4 hits, 2.00 expected hits
1 artillery owned by the Neutral_Allied, 3 infantry owned by the Neutral_Allied and 1 infantry owned by the AustroHungarians lost in Serbia
AustroHungarians win, taking Serbia from Neutral_Allied with 3 artilleries and 11 infantry remaining. Battle score for attacker is 10
Casualties for AustroHungarians: 1 infantry
Casualties for Neutral_Allied: 1 artillery and 3 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
2 fighters and 4 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
Neutral_Allied regular : -1.00
AustroHungarians regular : -1.33
the only thing that should be different is your “Forum Username” and “Forum Password”
Make sure forums is set to the .org website, not the TripleA website… topic ID needs to match. thats it
@Panther hey panther. sorry to bother you but does this error message jump off the page to you as an ‘easy fix’? Or should we post to TripleA through the proper channels? DoMan has been having an issue opening my save files. we tried many things including trying to find a solution via Github but no luck so far. appreciate your time.
class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’) java.lang.ClassCastException: class java.lang.Boolean cannot be cast to class java.lang.Integer (java.lang.Boolean and java.lang.Integer are in module java.base of loader ‘bootstrap’)
screenshot for reference:
I already tried using different JVMs on my local (JRE6/JRE7 but it looks like TripleA will only run with the baked-in version of JRE that it ships with (which seems to be a modified JRE7). I don’t have the source code for TripleA so I don’t have any more helpful information. Trying “Report to TripleA” gave me a link to the following thread:
https://github.com/triplea-game/triplea/issues/10031
Interestingly, the github thread notes that the problem was resolved but with a caveat:
The effect of this fix is:
* You still can't post on current NodeBB-versions
* You now cannot even start PBF games in current stable as after entering PBF-details you get back to 2.5.22294: NodeBbTokenGenerator#checkUser:104 - java.lang.ClassCastException #10031
* As a consequence players can no longer use any workaround as they cannot even use MARTI dice.
We are trying to use the MARTI dice server in this game but other games on this site are using those same dice so I don’t see why it would be an issue here and not anywhere else.
Only other symptom I’m getting that might be useful is that, when I try to click links from within TripleA, I get errors like the following:
(1/2)
Got this one when trying to click a hyperlink from within the program.
(2/2)
Got this one when trying the “View Forum” button in the game menu.
If you need anything else from me that might be helpful LMK.
@The_Good_Captain @DoManMacgee
Hey Guys, this is all covered in the TripleA support category.
In short: The TripleA stable that you are using is no longer compatible with the current forum software. The issue has been resolved with the current pre-release versions of TripleA.
So in order to continue PBF everyone either needs to update to the pre-relase. Alternatively you could use PBEM. In that case you would be able to continue to use MARTI, but you need to post the turn summary manually. As well as the savegame-file.
The developers have announced a new stable “soon” - but that has been months ago… nothing in sight right now, unfortunately.
This is all independent from differnet Java installations, as TripleA is bundled with its own Java. And Java is not the culprit, here.
@panther Panther,
Using the latest github build worked. Thanks for the quick feedback.
Sorry for not checking the support subforum before asking you directly.
TripleA Turn Summary for game: World War I 1914
Game History
Round: 1
Puchase Units - Russians
Russians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Karelia to Moscow
2 artilleries and 6 infantry moved from Poland to Ukraine
1 infantry moved from Kazakhstan to Tatarstan
2 artilleries and 6 infantry moved from Moscow to Ukraine
2 artilleries and 6 infantry moved from Belarus to Ukraine
2 artilleries and 3 infantry moved from Livonia to Belarus
1 artillery and 3 infantry moved from Tatarstan to Ukraine
1 infantry moved from Sevastopol to Romania
Russians take Romania from Neutral_Allied
2 artilleries and 2 infantry moved from Sevastopol to Ukraine
Combat - Russians
Combat Move - Russians
Place Units - Russians
1 artillery, 2 fighters and 3 infantry placed in Moscow
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.6+0cce482, time: 9:50:27 PM
Savegame
Game History
Round: 1
Puchase Units - Russians
Russians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Karelia to Moscow
2 artilleries and 6 infantry moved from Poland to Ukraine
2 artilleries and 6 infantry moved from Belarus to Ukraine
2 artilleries and 3 infantry moved from Livonia to Belarus
2 artilleries and 6 infantry moved from Moscow to Ukraine
1 infantry moved from Sevastopol to Romania
Russians take Romania from Neutral_Allied
2 artilleries and 2 infantry moved from Sevastopol to Ukraine
1 artillery and 3 infantry moved from Tatarstan to Ukraine
1 infantry moved from Kazakhstan to Tatarstan
Combat - Russians
Combat Move - Russians
Place Units - Russians
1 artillery, 2 fighters and 3 infantry placed in Moscow
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Game History
Round: 1
Puchase Units - Germans
Germans buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
British roll mine dice in SZ 8 : 0/2 hits, 0.33 expected hits
British roll mine dice in SZ 9 : 0/2 hits, 0.33 expected hits
British roll mine dice in SZ 9 : 0/3 hits, 0.50 expected hits
British roll mine dice in SZ 9 : 0/2 hits, 0.33 expected hits
1 infantry moved from Togoland to Nigeria
Germans take Nigeria from British
1 infantry moved from German East Africa to Belgian Congo
Germans take Belgian Congo from Neutral_Allied
1 infantry moved from Kamerun to Belgian Congo
1 infantry moved from Prussia to Poland
Germans take Poland from Russians
3 artilleries and 5 infantry moved from Prussia to Silesia
3 artilleries and 7 infantry moved from Alsace to Switzerland
3 artilleries and 11 infantry moved from Munich to Switzerland
1 infantry moved from Ruhr to Alsace
4 artilleries and 3 infantry moved from Kiel to Ruhr
6 infantry moved from Hanover to Silesia
3 artilleries, 1 fighter and 13 infantry moved from Berlin to Silesia
2 submarines moved from SZ 7 to SZ 9
1 battleship and 2 cruisers moved from SZ 10 to SZ 9
2 submarines moved from SZ 5 to SZ 9
Combat - Germans
Battle in Switzerland
Germans attack with 6 artilleries and 18 infantry
Neutral_True defend with 1 artillery and 1 infantry
Germans roll dice for 6 artilleries and 18 infantry in Switzerland, round 2 : 9/24 hits, 10.00 expected hits
Neutral_True roll dice for 1 artillery and 1 infantry in Switzerland, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Switzerland
Germans win, taking Switzerland from Neutral_True with 6 artilleries and 17 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 1 artillery and 1 infantry
Battle in SZ 9
Germans attack with 1 battleship, 2 cruisers and 4 submarines
British defend with 1 battleship, 2 cruisers, 1 mines and 1 transport
Germans roll dice for 1 battleship, 2 cruisers and 4 submarines in SZ 9, round 2 : 3/7 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 cruisers and 1 transport in SZ 9, round 2 : 0/3 hits, 1.67 expected hits
2 cruisers owned by the British lost in SZ 9
Germans roll dice for 1 battleship, 2 cruisers and 4 submarines in SZ 9, round 3 : 2/7 hits, 3.00 expected hits
British roll dice for 1 battleship and 1 transport in SZ 9, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the British and 1 battleship owned by the British lost in SZ 9
Germans win with 1 battleship, 2 cruisers and 4 submarines remaining. Battle score for attacker is 36
Casualties for British: 1 battleship, 2 cruisers and 1 transport
Combat Move - Germans
Place Units - Germans
1 artillery, 2 fighters and 6 infantry placed in Berlin
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -2.00
British mine : -1.50
Neutral_True regular : 0.00
British regular : -2.33
@domanmacgee yes, that was dumb luck. That was incredibly dumb luck.
@the_good_captain
Game History
Round: 1
Puchase Units - French
French buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from French West Africa to Gold Coast
2 transports moved from SZ 16 to SZ 14
1 infantry moved from Morocco to SZ 14
1 infantry moved from SZ 14 to Portugal
French take Portugal from Neutral_Allied
1 transport moved from SZ 15 to SZ 14
1 battleship and 1 cruiser moved from SZ 16 to SZ 7
1 battleship moved from SZ 15 to SZ 7
2 artilleries and 6 infantry moved from Picardy to Belgium
French take Belgium from Neutral_Allied
2 artilleries and 6 infantry moved from Lorraine to Belgium
2 artilleries, 1 fighter and 6 infantry moved from Paris to Burgundy
1 infantry moved from Bordeaux to Burgundy
1 infantry moved from Brest to Picardy
Combat - French
Combat Move - French
Place Units - French
1 fighter and 6 infantry placed in Paris
Turn Complete - French
French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Not bothering with the save since B1 is next.
Game History
Round: 1
Puchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to SZ 29
1 infantry moved from India to SZ 29
2 infantry moved from SZ 29 to Persia
2 artilleries and 4 infantry moved from India to Persia
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from SZ 19 to SZ 28
1 infantry moved from Anglo Egyptian Sudan to SZ 28
1 infantry and 1 transport moved from SZ 28 to SZ 27
1 infantry moved from SZ 27 to Arabia
British take Arabia from Neutral_Allied
1 cruiser moved from SZ 19 to SZ 17
2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Scotland to Yorkshire
1 artillery and 4 infantry moved from Wales to Yorkshire
1 artillery and 1 infantry moved from Canada to SZ 2
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from SZ 2 to SZ 7
1 artillery and 1 infantry moved from SZ 7 to Ireland
Combat - British
Battle in Persia
British attack with 2 artilleries and 6 infantry
Neutral_True defend with 1 artillery and 3 infantry
British roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 artilleries and 6 infantry in Persia, round 2 : 2/8 hits, 3.33 expected hits
Neutral_True roll dice for 1 artillery and 3 infantry in Persia, round 2 : 3/4 hits, 2.00 expected hits
2 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Persia
Neutral_True and British reach a stalemate
. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Neutral_True: 2 infantry
Battle in Trans-Jordan
British attack with 2 artilleries and 6 infantry
Ottomans defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 6 infantry in Trans-Jordan, round 2 : 4/8 hits, 3.33 expected hits
Ottomans roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.50 expected hits
1 artillery owned by the Ottomans, 2 infantry owned by the Ottomans and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Ottomans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Ottomans: 1 artillery and 2 infantry
Combat Move - British
Place Units - British
1 fighter and 8 infantry placed in India
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Ottomans regular : -0.50
Neutral_True regular : 1.00
British regular : -1.33
I’ll leave the fate of the violated neutrals in Persia to you.
Game History
Round: 1
Puchase Units - Ottomans
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Removing units owned by Neutral_True from Persia: 1 artillery and 1 infantry
EDIT: Adding units owned by Ottomans to Persia: 1 artillery and 2 infantry
EDIT: Removing units owned by French from Algeria: 1 infantry
EDIT: Changing ownership of Spanish Morocco from Neutral_True to French
EDIT: Adding units owned by French to Spanish Morocco: 1 infantry
EDIT: Changing PUs for French from 28 to 29
EDIT: Turning off Edit Mode
Ottomans buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Ottomans
Turning on Edit Mode
EDIT: Removing units owned by Ottomans from Persia: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Constantinople to Bulgaria
Ottomans take Bulgaria from Neutral_Central
3 infantry moved from Constantinople to Smyrna
3 infantry moved from Smyrna to Syrian Desert
1 artillery moved from Smyrna to Syrian Desert
1 artillery moved from Ankara to Syrian Desert
2 artilleries moved from Constantinople to Smyrna
4 infantry moved from Ankara to Mesopotamia
2 infantry moved from Ankara to Syrian Desert
1 infantry moved from Smyrna to Syrian Desert
1 artillery and 1 infantry moved from Persia to Mesopotamia
Combat - Ottomans
Combat Move - Ottomans
Turning on Edit Mode
EDIT: Adding units owned by Ottomans to Persia: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Ottomans
1 artillery and 2 fighters placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 18 PUs; end with 18 PUs
@the_good_captain
Game History
Round: 1
Puchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Somaliland to British East Africa
1 artillery and 1 infantry moved from Libya to SZ 17
1 artillery and 1 infantry moved from SZ 17 to Albania
Italians take Albania from Neutral_Allied
2 artilleries and 3 infantry moved from Venice to Tuscany
2 artilleries and 6 infantry moved from Piedmont to Tuscany
2 artilleries and 6 infantry moved from Rome to Tuscany
1 infantry moved from Naples to Tuscany
Combat - Italians
Italians creates battle in territory Venice
Battle in Venice
Italians attack with 1 infantry
AustroHungarians defend with 3 artilleries and 6 infantry
Italians roll dice for 1 infantry in Venice, round 2 : 1/1 hits, 0.33 expected hits
AustroHungarians roll dice for 3 artilleries and 6 infantry in Venice, round 2 : 3/9 hits, 4.50 expected hits
1 infantry owned by the AustroHungarians and 1 infantry owned by the Italians lost in Venice
AustroHungarians win with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for AustroHungarians: 1 infantry
Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Venice: 1 infantry
EDIT: Adding units owned by AustroHungarians to Venice: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Italians
1 fighter and 2 infantry placed in Rome
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
AustroHungarians regular : -1.50
Like I said over IM, I screwed up and misclicked when trying to swap out the Italian INF for a Neutral one to avoid combat in Venice. I edited the Italian and AH INF back in during NCM Phase.
Like with B/F, will post save after USA1.
Game History
Round: 1
Puchase Units - Americans
Americans buy 3 transports; Remaining resources: 2 PUs;
Place Units - Americans
3 transports placed in SZ 1
Turn Complete - Americans
Americans collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
1914-game1-usa1.tsvg