Goodnight!
dawgoneit Axis-VS- Entek Allies TRS. tie breaker
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Americans 1 unit repaired. 1 Artillery and 8 Infantrys moved from Yakutsk to Vostok 1 Fighter moved from Wake to sz19 3 Fighters moved from sz19 to sz18 1 Battleship and 4 Destroyers moved from sz19 to sz18 1 Bomber moved from Wake to sz18 1 Elite moved from Pearl Harbor to sz25 1 Elite and 1 S.Sub moved from sz25 to sz19 1 Elite moved from sz19 to Wake Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 3 Destroyers, 2 Elites, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in Vostok Americans attack with 1 Artillery and 8 Infantrys Masaharu defend with 10 Infantrys and 1 Tank Americans roll dice for 1 Artillery and 8 Infantrys in Vostok, round 2 : 2/9 hits, 1.83 expected hits Masaharu roll dice for 10 Infantrys and 1 Tank in Vostok, round 2 : 5/11 hits, 3.83 expected hits 2 Infantrys owned by the Masaharu and 5 Infantrys owned by the Americans lost in Vostok 1 Artillery owned by the Americans and 3 Infantrys owned by the Americans retreated to Yakutsk Masaharu win with 8 Infantrys and 1 Tank remaining. Battle score for attacker is -6 Casualties for Americans: 5 Infantrys Casualties for Masaharu: 2 Infantrys Battle in sz18 Americans attack with 1 Battleship, 1 Bomber, 4 Destroyers and 3 Fighters Yamamoto defend with 8 Destroyers Americans roll dice for 1 Battleship, 1 Bomber, 4 Destroyers and 3 Fighters in sz18, round 2 : 5/9 hits, 4.17 expected hits Yamamoto roll dice for 8 Destroyers in sz18, round 2 : 4/8 hits, 4.00 expected hits Units damaged: 1 Battleship owned by the Americans 3 Destroyers owned by the Americans and 5 Destroyers owned by the Yamamoto lost in sz18 3 Fighters owned by the Americans and 1 Bomber owned by the Americans retreated 1 Destroyer owned by the Americans and 1 Battleship owned by the Americans retreated to sz19 Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 16 Casualties for Americans: 3 Destroyers Casualties for Yamamoto: 5 Destroyers Non Combat Move - Americans 1 Bomber moved from sz18 to Wake 3 Fighters moved from sz18 to sz19 1 Fighter moved from Pearl Harbor to sz19 1 Destroyer moved from sz25 to sz20 5 Destroyers moved from sz11 to sz19 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 2 B.Transports and 8 Marines moved from sz6 to sz4 9 Infantrys moved from Magadan to Yakutsk 10 Marines moved from Palana to Magadan 8 Marines moved from sz4 to Palana 2 B.Transports moved from sz4 to sz6 1 Transport moved from sz4 to sz5 2 Marines moved from Anchorage to sz5 2 Marines and 1 Transport moved from sz5 to sz4 2 Marines moved from sz4 to Palana 8 Marines moved from sz14 to Seattle Place Units - Americans 1 Carrier placed in sz19 1 B.Transport placed in sz21 1 Destroyer placed in sz4 2 Destroyers placed in sz25 1 S.Sub placed in sz25 1 Elite placed in Pearl Harbor 1 Elite and 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Americans regular : 1.00 Masaharu regular : 1.17 -
TripleA Turn Summary: Masaharu round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Masaharu 3 Artillerys moved from Amursk to Belogorsk 1 Tank moved from Vostok to Belogorsk 5 Infantrys moved from Vostok to Belogorsk 4 Transports moved from sz1 to sz15 1 Artillery and 6 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz15 1 Artillery, 7 Infantrys and 4 Transports moved from sz15 to sz1 1 Artillery and 7 Infantrys moved from sz1 to Vostok 1 T.Boat moved from sz1 to sz2 1 Destroyer moved from sz16 to sz18 2 Destroyers moved from sz7 to sz16 Purchase Units - Masaharu Masaharu buy 1 Destroyer and 10 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 1 Destroyer placed in sz16 3 Infantrys placed in Amursk 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Russians 1 Infantry moved from Irkutsk to Angarsk Russians take Angarsk from Masaharu 1 Infantry moved from Jinan to Quingdao 1 Infantry moved from Ulaan Ude to Quingdao 2 EarlyFighters moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 4 Infantrys, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 EarlyFighters and 2 Infantrys in Quingdao, round 2 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 EarlyFighters and 2 Infantrys in Quingdao, round 3 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Quingdao Russians win, taking Quingdao from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 2 EarlyFighters moved from Quingdao to Ulaan Ude 6 Infantrys, 1 Marine and 3 Mech.Infs moved from Tulun to Ulaan Ude 8 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Haixi 3 Mech.Infs moved from Achinsk to Bikaner 1 Infantry moved from Achinsk to Abakan Place Units - Russians 4 Mech.Infs placed in Achinsk 4 Infantrys, 1 Marine and 1 Mech.Inf placed in Kaask Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Hisaichi regular : 0.33 -
TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Research Technology - Yamamoto Combat Move - Yamamoto 6 Artillerys moved from Flores to sz58 1 Artillery moved from Celebs to sz58 1 Marine moved from Flores to sz58 3 Infantrys moved from Flores to sz58 2 Infantrys moved from Flores to sz58 1 Infantry moved from Flores to sz58 1 Infantry moved from Flores to sz58 7 Artillerys, 3 B.Transports, 1 Battleship, 2 Destroyers, 7 Infantrys, 1 Marine and 3 Transports moved from sz58 to sz81 7 Artillerys, 7 Infantrys and 1 Marine moved from sz81 to New Guinea 1 Artillery and 2 Tankettes moved from Sumatra to sz60 1 Infantry moved from Sumatra to sz60 7 Infantrys moved from Malaya to sz60 1 Artillery, 3 B.Transports, 8 Infantrys, 2 Tankettes and 1 Transport moved from sz60 to sz59 1 Artillery, 8 Infantrys and 2 Tankettes moved from sz59 to Soem 2 Tanks moved from W.India to Bikaner 2 Tanks moved from Bhopal to Bikaner 3 Artillerys and 2 Marines moved from Nepal to W.Tibet 7 Destroyers moved from sz78 to sz18 Purchase Units - Yamamoto Yamamoto buy 7 Destroyers, 12 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Bikaner Yamamoto attack with 4 Tanks Russians defend with 3 Mech.Infs Yamamoto roll dice for 4 Tanks in Bikaner, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 3 Mech.Infs in Bikaner, round 2 : 1/3 hits, 1.00 expected hits 2 Mech.Infs owned by the Russians and 1 Tank owned by the Yamamoto lost in Bikaner Yamamoto roll dice for 3 Tanks in Bikaner, round 3 : 0/3 hits, 1.50 expected hits British roll dice for 1 Mech.Inf in Bikaner, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Tanks in Bikaner, round 4 : 2/3 hits, 1.50 expected hits British roll dice for 1 Mech.Inf in Bikaner, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians and 1 Tank owned by the Yamamoto lost in Bikaner Yamamoto win, taking Bikaner from British with 2 Tanks remaining. Battle score for attacker is 5 Casualties for Yamamoto: 2 Tanks Casualties for Russians: 3 Mech.Infs Battle in W.Tibet Yamamoto attack with 3 Artillerys and 2 Marines Neutral defend with 1 Bunker Yamamoto roll dice for 3 Artillerys and 2 Marines in W.Tibet, round 2 : 1/5 hits, 2.00 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Yamamoto lost in W.Tibet Yamamoto roll dice for 2 Artillerys and 2 Marines in W.Tibet, round 3 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Marine owned by the Yamamoto lost in W.Tibet Yamamoto loses 0 PUs for violating W.Tibets neutrality. Yamamoto win, taking W.Tibet from Neutral with 2 Artillerys and 1 Marine remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Artillery and 1 Marine Casualties for Neutral: 1 Bunker Battle in Soem Yamamoto attack with 1 Artillery, 8 Infantrys and 2 Tankettes Anzac defend with 4 Artillerys and 2 Infantrys Yamamoto roll dice for 1 Artillery, 8 Infantrys and 2 Tankettes in Soem, round 2 : 4/11 hits, 2.50 expected hits Anzac roll dice for 4 Artillerys and 2 Infantrys in Soem, round 2 : 6/6 hits, 2.00 expected hits 2 Artillerys owned by the Anzac, 2 Infantrys owned by the Anzac and 6 Infantrys owned by the Yamamoto lost in Soem Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in Soem, round 3 : 3/5 hits, 1.50 expected hits Anzac roll dice for 2 Artillerys in Soem, round 3 : 1/2 hits, 0.67 expected hits 2 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem Yamamoto win, taking Soem from Anzac with 1 Artillery, 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 6 Casualties for Yamamoto: 7 Infantrys Casualties for Anzac: 4 Artillerys and 2 Infantrys Battle in New Guinea Yamamoto attack with 7 Artillerys, 7 Infantrys and 1 Marine British defend with 1 Infantry Yamamoto roll dice for 1 Battleship in New Guinea, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in New Guinea Yamamoto win, taking New Guinea from British with 7 Artillerys, 7 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Yamamoto Place Units - Yamamoto 2 Mech.Infs placed in Bengal 6 Infantrys placed in Malaya 4 Infantrys placed in Davao 7 Destroyers placed in sz78 2 Infantrys placed in S.Japan Turn Complete - Yamamoto Yamamoto collect 93 PUs; end with 93 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.67 Anzac regular : 4.33 Neutral regular : 1.00 British regular : 0.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Chinese 4 Infantrys moved from Cheng to W.Tibet 1 Mech.Inf moved from Urumal to W.Tibet 6 Infantrys moved from Tsingnan to Sikang 1 EarlyFighter moved from Gansu to Sikang 2 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Gansu to Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Tibet Chinese attack with 4 Infantrys and 1 Mech.Inf Yamamoto defend with 2 Artillerys and 1 Marine Chinese roll dice for 4 Infantrys and 1 Mech.Inf in W.Tibet, round 2 : 1/5 hits, 1.17 expected hits Yamamoto roll dice for 2 Artillerys and 1 Marine in W.Tibet, round 2 : 3/3 hits, 1.00 expected hits 1 Marine owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in W.Tibet 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese retreated to Cheng Yamamoto win with 2 Artillerys remaining. Battle score for attacker is -3 Casualties for Chinese: 3 Infantrys Casualties for Yamamoto: 1 Marine Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 2 Tankettes Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in Shangsi, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Tankettes Battle in Sikang Chinese attack with 1 EarlyFighter and 6 Infantrys Hisaichi defend with 2 Infantrys and 1 Tankette Chinese roll dice for 1 EarlyFighter and 6 Infantrys in Sikang, round 2 : 0/7 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 2 : 1/3 hits, 0.83 expected hits 1 Infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 EarlyFighter and 5 Infantrys in Sikang, round 3 : 0/6 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 3 : 1/3 hits, 0.83 expected hits 1 Infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Sikang, round 4 : 1/5 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 4 : 0/3 hits, 0.83 expected hits 1 Tankette owned by the Hisaichi lost in Sikang Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Sikang, round 5 : 1/5 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys in Sikang, round 5 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Sikang Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Sikang, round 6 : 1/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Infantrys and 1 Tankette Non Combat Move - Chinese 1 EarlyFighter moved from Sikang to Gansu 1 EarlyFighter moved from Shangsi to Gansu 3 Infantrys moved from S.Mongolia to Gansu 5 Infantrys moved from Xining to Tsingnan 1 Marine moved from Xining to Tsingnan 3 Infantrys moved from Yecheng to Punjab 3 Infantrys moved from Urumal to Yecheng Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.00 Chinese regular : -2.00 Hisaichi regular : -2.00 -
TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Hisaichi 1 Infantry and 1 Marine moved from Sian to Szechwan 1 Tankette moved from N.Shangsi to Shangsi 2 Tankettes moved from Peking to Shangsi 1 Infantry moved from N.Shangsi to Shangsi 2 Artillerys and 4 Infantrys moved from Hanan to Sian 1 Artillery, 1 Infantry and 6 Tankettes moved from Kiangsi to Hanan 6 Tankettes moved from Hanan to Sian 6 Tankettes moved from Hongkong to Kiangsi 1 Infantry moved from Hsingan to Jinan Hisaichi take Jinan from Russians 1 Artillery and 3 Infantrys moved from Hsingan to Quingdao 8 Infantrys moved from Manchuria to Hsingan 1 Elite, 6 Infantrys and 1 Marine moved from Seoul to Manchuria 3 Artillerys, 5 Infantrys, 1 Marine and 1 Tank moved from Bava to sz58 1 B.Transport and 2 Infantrys moved from sz58 to sz81 2 Infantrys moved from sz81 to S.G Hisaichi take S.G from British 1 Artillery, 1 Marine and 1 Transport moved from sz58 to sz81 1 Artillery and 1 Marine moved from sz81 to Nayumo 1 Artillery, 1 Infantry and 1 Transport moved from sz58 to sz81 1 Artillery and 1 Infantry moved from sz81 to Nayumo 1 Artillery, 1 Infantry and 1 Transport moved from sz58 to sz81 1 Artillery and 1 Infantry moved from sz81 to Ceram Hisaichi take Ceram from Dutch 1 Infantry, 1 Tank and 1 Transport moved from sz58 to sz81 1 Infantry and 1 Tank moved from sz81 to Buru 1 Transport moved from sz62 to sz66 1 Destroyer and 1 Submarine moved from sz56 to sz66 1 Destroyer and 2 Submarines moved from sz60 to sz66 1 Battleship moved from sz59 to sz66 Purchase Units - Hisaichi Hisaichi buy 1 B.Transport, 10 Infantrys, 2 Tanks and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shangsi Hisaichi attack with 1 Infantry and 3 Tankettes Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Infantry and 3 Tankettes in Shangsi, round 2 : 3/4 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 3 Tankettes remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Buru Hisaichi attack with 1 Infantry and 1 Tank Dutch defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tank in Buru, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Buru, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Buru Hisaichi win, taking Buru from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Nayumo Hisaichi attack with 2 Artillerys, 1 Infantry and 1 Marine British defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Nayumo, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 Artillery and 1 Infantry in Nayumo, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Nayumo Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Nayumo, round 3 : 0/4 hits, 1.50 expected hits British roll dice for 1 Artillery in Nayumo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nayumo Hisaichi roll dice for 2 Artillerys and 1 Marine in Nayumo, round 4 : 2/3 hits, 1.17 expected hits British roll dice for 1 Artillery in Nayumo, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Nayumo Hisaichi win, taking Nayumo from British with 2 Artillerys and 1 Marine remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery and 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Quingdao Hisaichi attack with 1 Artillery and 3 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Quingdao, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Quingdao Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao Hisaichi win, taking Quingdao from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Szechwan Hisaichi attack with 1 Infantry and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in Szechwan, round 2 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Szechwan, round 3 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Szechwan, round 4 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Carriers moved from sz59 to sz60 Place Units - Hisaichi 1 B.Transport placed in sz60 6 Tankettes placed in Hongkong Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Peking: 1 Tank EDIT: Adding units owned by Hisaichi to N.Shangsi: 1 Tank EDIT: Turning off Edit Mode 2 Tanks and 1 Tankette placed in Peking 7 Infantrys and 1 Tankette placed in Seoul 3 Infantrys placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 70 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Russians regular : 0.00 British regular : -0.33 Dutch regular : -0.33 Hisaichi regular : -1.17 -
TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Dutch 1 Artillery moved from N.G to Sarong Dutch take Sarong from Yamamoto Combat - Dutch Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Thai 2 Infantrys moved from E.India to C.India 1 Artillery moved from E.India to C.India 3 Tanks moved from Dheli to Agra 1 Tank moved from Burma to E.India 2 Artillerys, 1 Elite and 2 Infantrys moved from Thailand to Burma 1 Tank moved from Bali to sz59 1 Artillery moved from Bali to sz59 1 Elite moved from Bali to sz59 1 Marine moved from Bali to sz59 1 Artillery, 1 Elite, 1 Marine, 1 Tank and 2 Transports moved from sz59 to sz81 1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from sz81 to Sarong 1 Transport moved from sz81 to sz59 1 Infantry moved from Phuket to Malaya 1 Infantry, 1 Marine and 3 Mech.Infs moved from Phuket to Thailand 3 Mech.Infs moved from Thailand to Bengal Purchase Units - Thai Thai buy 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Thai Battle in Sarong Thai attack with 1 Artillery, 1 Elite, 1 Marine and 1 Tank Dutch defend with 1 Artillery Thai roll dice for 1 Artillery, 1 Elite, 1 Marine and 1 Tank in Sarong, round 2 : 0/4 hits, 1.83 expected hits Dutch roll dice for 1 Artillery in Sarong, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery, 1 Elite, 1 Marine and 1 Tank in Sarong, round 3 : 2/4 hits, 1.83 expected hits Dutch roll dice for 1 Artillery in Sarong, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in Sarong Thai win, taking Sarong from Dutch with 1 Artillery, 1 Elite, 1 Marine and 1 Tank remaining. Battle score for attacker is 4 Casualties for Dutch: 1 Artillery Battle in Agra Thai attack with 3 Tanks British defend with 1 Artillery Thai roll dice for 3 Tanks in Agra, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 Artillery in Agra, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Agra Thai win, taking Agra from British with 3 Tanks remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Battle in C.India Thai attack with 1 Artillery and 2 Infantrys British defend with 1 Artillery Thai roll dice for 1 Artillery and 2 Infantrys in C.India, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Artillery in C.India, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in C.India, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 Artillery in C.India, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in C.India Thai roll dice for 1 Artillery and 1 Infantry in C.India, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 Artillery in C.India, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 1 Infantry in C.India, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 Artillery in C.India, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the British lost in C.India Thai win, taking C.India from British with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Thai: 2 Infantrys Casualties for British: 1 Artillery Non Combat Move - Thai Place Units - Thai 3 Mech.Infs placed in Dheli 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Thai regular : -3.17 British regular : 0.33 Dutch regular : -0.67 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - British 1 Artillery moved from S.India to India British take India from Hisaichi 1 Infantry moved from Calcutta to C.India 1 Artillery moved from M.India to C.India 4 EarlyFighters moved from Calcutta to C.India 1 Infantry moved from Ustkut to Irkutsk 2 Infantrys moved from Magadan to Yakutsk 1 Artillery and 1 Infantry moved from Vancouver to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana Purchase Units - British British buy 2 Artillerys, 1 Bunker, 2 EarlyFighters and 5 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in C.India British attack with 1 Artillery, 4 EarlyFighters and 1 Infantry Thai defend with 1 Artillery British roll dice for 1 Artillery, 4 EarlyFighters and 1 Infantry in C.India, round 2 : 2/6 hits, 2.00 expected hits Thai roll dice for 1 Artillery in C.India, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in C.India British win, taking C.India from Thai with 1 Artillery, 4 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Thai: 1 Artillery Non Combat Move - British 4 EarlyFighters moved from C.India to Calcutta 2 Mech.Infs moved from Calcutta to India 2 Tankettes moved from Calcutta to India Place Units - British 1 Bunker placed in Moresby 2 Artillerys, 2 EarlyFighters and 4 Infantrys placed in Calcutta 1 Infantry placed in Moresby Turn Complete - British British collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Thai regular : -0.33 British regular : 0.00 -
TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Anzac 1 Artillery moved from W.Australia to sz50 2 Artillerys moved from Derby to sz50 1 Infantry moved from Derby to sz50 2 Infantrys moved from W.Australia to sz50 2 Artillerys moved from Melbourne to S.W.Australia 3 Artillerys and 3 Infantrys moved from sz50 to Soem 1 Fighter moved from sz50 to Soem 1 EarlyFighter moved from Melbourne to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 4 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; Combat - Anzac Battle in Soem Anzac attack with 3 Artillerys, 1 Fighter and 3 Infantrys Yamamoto defend with 1 Artillery, 1 Infantry and 2 Tankettes Anzac roll dice for 1 Battleship in Soem, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Soem, round 2 : 5/7 hits, 2.50 expected hits Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Tankettes in Soem, round 2 : 1/4 hits, 1.00 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Tankettes owned by the Yamamoto lost in Soem Anzac win, taking Soem from Yamamoto with 3 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 12 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Artillery, 1 Infantry and 2 Tankettes Non Combat Move - Anzac 1 Fighter moved from Soem to sz50 1 T.Boat moved from sz50 to sz49 Place Units - Anzac Turning on Edit Mode EDIT: Adding units owned by Anzac to Derby: 1 Artillery and 2 Infantrys EDIT: Removing units owned by Anzac from Darwin: 1 Artillery and 2 Infantrys EDIT: Turning off Edit Mode 2 Artillerys and 1 Infantry placed in W.Australia 3 Infantrys placed in Darwin 1 Marine placed in Melbourne 1 S.Sub placed in sz37 Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Anzac regular : 1.83 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Americans 1 unit repaired. 1 Bomber moved from Wake to sz18 6 Destroyers moved from sz19 to sz18 4 Fighters moved from sz19 to sz18 1 Destroyer moved from sz20 to sz18 1 Marine moved from Wake to sz19 1 Battleship moved from sz19 to sz18 1 Marine and 1 S.Sub moved from sz19 to sz18 1 Marine moved from sz18 to Marcus 1 Artillery and 12 Infantrys moved from Yakutsk to Vostok 10 Marines moved from Magadan to Yakutsk 10 Marines moved from Palana to Magadan 8 Marines moved from Seattle to sz6 2 B.Transports and 8 Marines moved from sz6 to sz4 8 Marines moved from sz4 to Palana 2 B.Transports moved from sz4 to sz6 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 1 Elite moved from San Francisco to Nor Cal 8 Marines moved from sz14 to Seattle Purchase Units - Americans Americans buy 1 Bunker, 5 Destroyers, 1 Elite, 9 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in sz18 Americans attack with 1 Battleship, 1 Bomber, 7 Destroyers, 4 Fighters and 1 S.Sub Masaharu defend with 1 Destroyer; Yamamoto defend with 10 Destroyers Americans roll dice for 1 S.Sub in sz18, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Battleship, 1 Bomber, 7 Destroyers and 4 Fighters in sz18, round 2 : 4/13 hits, 5.67 expected hits Yamamoto roll dice for 11 Destroyers in sz18, round 2 : 7/11 hits, 5.50 expected hits Units damaged: 1 Battleship owned by the Americans 6 Destroyers owned by the Americans and 4 Destroyers owned by the Yamamoto lost in sz18 Americans roll dice for 1 S.Sub in sz18, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 4 Fighters in sz18, round 3 : 5/7 hits, 3.67 expected hits Yamamoto roll dice for 7 Destroyers in sz18, round 3 : 6/7 hits, 3.50 expected hits 3 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 Bomber owned by the Americans, 1 S.Sub owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz18 1 Marine owned by the Americans lost in Marcus 1 Fighter owned by the Americans retreated 1 Battleship owned by the Americans retreated to sz19 Yamamoto win with 2 Destroyers remaining. Battle score for attacker is -37 Casualties for Americans: 1 Bomber, 7 Destroyers, 3 Fighters and 1 S.Sub Casualties for Yamamoto: 8 Destroyers Casualties for Masaharu: 1 Destroyer Battle in Vostok Americans attack with 1 Artillery and 12 Infantrys Masaharu defend with 1 Artillery and 10 Infantrys Americans roll dice for 1 Artillery and 12 Infantrys in Vostok, round 2 : 2/13 hits, 2.50 expected hits Masaharu roll dice for 1 Artillery and 10 Infantrys in Vostok, round 2 : 2/11 hits, 3.67 expected hits 2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok Americans roll dice for 1 Artillery and 10 Infantrys in Vostok, round 3 : 0/11 hits, 2.17 expected hits Masaharu roll dice for 1 Artillery and 8 Infantrys in Vostok, round 3 : 3/9 hits, 3.00 expected hits 3 Infantrys owned by the Americans lost in Vostok Americans roll dice for 1 Artillery and 7 Infantrys in Vostok, round 4 : 2/8 hits, 1.67 expected hits Masaharu roll dice for 1 Artillery and 8 Infantrys in Vostok, round 4 : 2/9 hits, 3.00 expected hits 2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok Americans roll dice for 1 Artillery and 5 Infantrys in Vostok, round 5 : 2/6 hits, 1.33 expected hits Masaharu roll dice for 1 Artillery and 6 Infantrys in Vostok, round 5 : 5/7 hits, 2.33 expected hits 2 Infantrys owned by the Masaharu and 5 Infantrys owned by the Americans lost in Vostok 1 Artillery owned by the Americans retreated to Yakutsk Masaharu win with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is -12 Casualties for Americans: 12 Infantrys Casualties for Masaharu: 6 Infantrys Non Combat Move - Americans 1 Fighter moved from sz18 to sz19 1 Infantry moved from Midway to sz21 1 B.Transport and 1 Infantry moved from sz21 to sz19 1 Infantry moved from sz19 to Wake 2 Destroyers moved from sz25 to sz11 1 Elite moved from Pearl Harbor to sz25 1 Elite and 1 S.Sub moved from sz25 to sz19 1 Elite moved from sz19 to Wake 3 Destroyers moved from sz4 to sz7 Place Units - Americans 2 Destroyers placed in sz4 1 Bunker placed in Sukhalin 1 Destroyer placed in sz19 1 Destroyer placed in sz11 1 S.Sub placed in sz25 1 Elite placed in Pearl Harbor 1 Destroyer placed in sz25 9 Marines placed in San Francisco Turn Complete - Americans Americans collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Yamamoto regular : 4.00 Americans regular : -3.00 Masaharu regular : 0.00 -
TripleA Turn Summary: Masaharu round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 7 Infantrys moved from Akina to sz15 7 Infantrys and 4 Transports moved from sz15 to sz1 7 Infantrys moved from sz1 to Vostok 3 Infantrys moved from Amursk to Belogorsk 5 Artillerys, 5 Infantrys and 1 Tank moved from Belogorsk to Vostok 1 T.Boat moved from sz2 to sz7 3 Destroyers moved from sz16 to sz7 Purchase Units - Masaharu Masaharu buy 1 Destroyer and 10 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz7 Masaharu attack with 3 Destroyers and 1 T.Boat Americans defend with 3 Destroyers Masaharu roll dice for 3 Destroyers and 1 T.Boat in sz7, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits 1 Destroyer owned by the Americans and 1 T.Boat owned by the Masaharu lost in sz7 Masaharu roll dice for 3 Destroyers in sz7, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 Destroyers in sz7, round 3 : 2/2 hits, 1.00 expected hits 2 Destroyers owned by the Masaharu lost in sz7 1 Destroyer owned by the Masaharu retreated to sz2 Americans win with 2 Destroyers remaining. Battle score for attacker is -13 Casualties for Masaharu: 2 Destroyers and 1 T.Boat Casualties for Americans: 1 Destroyer Non Combat Move - Masaharu Place Units - Masaharu 1 Destroyer placed in sz16 3 Infantrys placed in Amursk 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Masaharu regular : -1.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Russians 1 Infantry moved from Haixi to Yecheng 1 Infantry moved from Abakan to Maltan 4 Mech.Infs moved from Achinsk to Bikaner 2 EarlyFighters, 15 Infantrys, 3 Marines and 3 Mech.Infs moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Bikaner Russians attack with 4 Mech.Infs Yamamoto defend with 2 Tanks Russians roll dice for 4 Mech.Infs in Bikaner, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 2 Tanks in Bikaner, round 2 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Yamamoto lost in Bikaner Russians roll dice for 4 Mech.Infs in Bikaner, round 3 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Tank in Bikaner, round 3 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Russians lost in Bikaner Russians roll dice for 3 Mech.Infs in Bikaner, round 4 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Bikaner, round 4 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Russians lost in Bikaner Russians roll dice for 2 Mech.Infs in Bikaner, round 5 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Bikaner, round 5 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Russians lost in Bikaner 1 Mech.Inf owned by the Russians retreated to Maltan Yamamoto win with 1 Tank remaining. Battle score for attacker is -10 Casualties for Yamamoto: 1 Tank Casualties for Russians: 3 Mech.Infs Battle in Quingdao Russians attack with 2 EarlyFighters, 15 Infantrys, 3 Marines and 3 Mech.Infs Hisaichi defend with 1 Artillery and 2 Infantrys Russians roll dice for 2 EarlyFighters, 15 Infantrys, 3 Marines and 3 Mech.Infs in Quingdao, round 2 : 7/23 hits, 5.67 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Quingdao Russians win, taking Quingdao from Hisaichi with 2 EarlyFighters, 14 Infantrys, 3 Marines and 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Russians 2 EarlyFighters moved from Quingdao to Ulaan Ude 8 Infantrys moved from Tulun to Ulaan Ude 1 Marine moved from Kaask to Tulun 1 Mech.Inf moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Russians regular : -2.00 Hisaichi regular : 0.00 -
TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from New Guinea to N.G Yamamoto take N.G from British 1 Infantry moved from New Guinea to E.G Yamamoto take E.G from British 6 Artillerys, 5 Infantrys and 1 Marine moved from New Guinea to Moresby 1 Artillery moved from New Guinea to sz81 1 Artillery and 1 Transport moved from sz81 to sz58 1 Infantry moved from Flores to sz58 1 Artillery, 1 Infantry and 1 Transport moved from sz58 to sz59 1 Artillery and 1 Infantry moved from sz59 to Soem 1 Transport moved from sz81 to sz58 2 Infantrys moved from Celebs to sz58 2 Infantrys and 1 Transport moved from sz58 to sz59 2 Infantrys moved from sz59 to Soem 1 B.Transport moved from sz59 to sz60 1 Transport moved from sz59 to sz60 6 Infantrys moved from Malaya to sz60 1 B.Transport, 6 Infantrys and 1 Transport moved from sz60 to sz59 6 Infantrys moved from sz59 to Soem 1 Battleship moved from sz81 to sz59 2 B.Transports moved from sz81 to sz70 1 Transport moved from sz81 to sz70 1 B.Transport moved from sz81 to sz59 2 B.Transports moved from sz59 to sz60 10 Infantrys moved from Davao to sz70 10 Infantrys moved from sz70 to Celebs 2 Destroyers moved from sz81 to sz70 7 Destroyers moved from sz78 to sz18 1 Tank moved from Bikaner to W.India 1 Infantry moved from Nagpur to Bhopa 2 Mech.Infs moved from Bengal to Cheng 2 Artillerys moved from W.Tibet to Cheng Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 7 Destroyers, 10 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Moresby Yamamoto attack with 6 Artillerys, 5 Infantrys and 1 Marine British defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 6 Infantrys Yamamoto roll dice for 6 Artillerys, 5 Infantrys and 1 Marine in Moresby, round 2 : 3/12 hits, 4.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Artillery, 1 Bunker and 6 Infantrys in Moresby, round 2 : 1/8 hits, 2.83 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 6 Artillerys, 4 Infantrys and 1 Marine in Moresby, round 3 : 3/11 hits, 3.83 expected hits British roll dice for 1 Artillery, 1 Bunker and 4 Infantrys in Moresby, round 3 : 5/6 hits, 2.17 expected hits 1 Artillery owned by the Yamamoto, 4 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 5 Artillerys and 1 Marine in Moresby, round 4 : 2/6 hits, 2.17 expected hits British roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Moresby, round 4 : 2/3 hits, 1.17 expected hits 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Moresby Yamamoto roll dice for 4 Artillerys in Moresby, round 5 : 1/4 hits, 1.33 expected hits British roll dice for 1 Bunker in Moresby, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the British lost in Moresby Yamamoto win, taking Moresby from British with 4 Artillerys remaining. Battle score for attacker is 1 Casualties for Yamamoto: 2 Artillerys, 5 Infantrys and 1 Marine Casualties for British: 1 Artillery, 1 Bunker and 6 Infantrys Battle in Cheng Yamamoto attack with 2 Artillerys and 2 Mech.Infs Chinese defend with 1 Infantry and 1 Mech.Inf Yamamoto roll dice for 2 Artillerys and 2 Mech.Infs in Cheng, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in Cheng, round 2 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Cheng Yamamoto win, taking Cheng from Chinese with 2 Artillerys and 2 Mech.Infs remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry and 1 Mech.Inf Battle in Soem Yamamoto attack with 1 Artillery and 9 Infantrys Anzac defend with 3 Artillerys and 2 Infantrys Yamamoto roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Soem Yamamoto roll dice for 1 Artillery and 9 Infantrys in Soem, round 2 : 2/10 hits, 2.00 expected hits Anzac roll dice for 3 Artillerys and 1 Infantry in Soem, round 2 : 3/4 hits, 1.33 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Soem Yamamoto roll dice for 1 Artillery and 6 Infantrys in Soem, round 3 : 2/7 hits, 1.50 expected hits Anzac roll dice for 2 Artillerys in Soem, round 3 : 1/2 hits, 0.67 expected hits 2 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem Yamamoto win, taking Soem from Anzac with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 8 Casualties for Anzac: 3 Artillerys and 2 Infantrys Casualties for Yamamoto: 4 Infantrys Non Combat Move - Yamamoto Place Units - Yamamoto 2 Mech.Infs placed in Bengal 2 Artillerys and 4 Infantrys placed in Malaya 4 Infantrys placed in Davao 7 Destroyers placed in sz78 2 Infantrys placed in S.Japan Turn Complete - Yamamoto Yamamoto collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Yamamoto regular : -1.00 Anzac regular : 2.00 British regular : 1.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Chinese 1 Infantry moved from Punjab to Bikaner Chinese take Bikaner from Yamamoto 2 Infantrys moved from Punjab to Agra 1 Mech.Inf moved from Urumal to Agra 2 Infantrys moved from Sikang to Szechwan 2 EarlyFighters moved from Gansu to Szechwan Purchase Units - Chinese Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Infantry and 1 Marine Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 EarlyFighters and 1 Infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Marine in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry and 1 Marine Battle in Agra Chinese attack with 2 Infantrys and 1 Mech.Inf Thai defend with 3 Tanks Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Agra, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 3 Tanks in Agra, round 2 : 1/3 hits, 1.50 expected hits 1 Infantry owned by the Chinese lost in Agra Chinese roll dice for 1 Infantry and 1 Mech.Inf in Agra, round 3 : 1/2 hits, 0.67 expected hits Thai roll dice for 3 Tanks in Agra, round 3 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in Agra 1 Mech.Inf owned by the Chinese retreated to Punjab Thai win with 2 Tanks remaining. Battle score for attacker is 1 Casualties for Chinese: 2 Infantrys Casualties for Thai: 1 Tank Non Combat Move - Chinese 3 Infantrys moved from Urumal to Quyan 1 Infantry moved from Xining to Ming Jong 5 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 4 Infantrys moved from Xining to Tsingnan 2 EarlyFighters moved from Szechwan to Gansu Place Units - Chinese 6 Infantrys placed in Xining 1 Elite, 2 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Thai regular : -1.00 Hisaichi regular : 0.00 -
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Hisaichi 2 Infantrys moved from W.Sian to Sikang 2 Tankettes moved from Sian to Sikang 1 Tankette moved from Sian to Sikang 2 Infantrys and 1 Tankette moved from Sian to Szechwan 1 Infantry moved from Sian to Shangsi 3 Tankettes moved from Shangsi to N.Shangsi 2 Tankettes moved from Sian to Gansu 2 Artillerys and 1 Infantry moved from Sian to W.Sian 1 Artillery and 1 Infantry moved from Hanan to Sian 6 Tankettes moved from Kiangsi to Sian 6 Tankettes moved from Hongkong to Kiangsi 1 Tankette moved from Chunking to W.Sian 1 B.Transport moved from sz81 to sz58 1 Infantry and 1 Tank moved from Buru to sz81 1 Artillery and 1 Infantry moved from Ceram to sz81 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz81 to sz58 2 Artillerys moved from Nayumo to sz81 1 Marine moved from Nayumo to sz81 1 Infantry moved from S.G to sz81 1 Infantry moved from S.G to New Guinea 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz81 to sz58 3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank moved from sz58 to Bava 2 Transports moved from sz66 to sz60 2 Artillerys and 5 Infantrys moved from S.Borneo to sz60 2 Artillerys, 1 B.Transport, 5 Infantrys and 2 Transports moved from sz60 to sz59 2 Artillerys and 5 Infantrys moved from sz59 to Bava 2 Carriers moved from sz60 to sz66 1 Elite, 6 Infantrys and 1 Marine moved from Manchuria to Belogorsk 7 Infantrys moved from Hsingan to Belogorsk 7 Infantrys and 1 Tankette moved from Seoul to Manchuria 1 Tankette moved from Manchuria to Hsingan 1 Infantry moved from Hsingan to Belogorsk 2 Tanks and 1 Tankette moved from Peking to N.Shangsi Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 3 Infantrys, 1 Marine, 1 Tank and 10 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 2 Infantrys and 3 Tankettes Chinese defend with 2 Infantrys Hisaichi roll dice for 2 Infantrys and 3 Tankettes in Sikang, round 2 : 2/5 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 1 Infantry and 3 Tankettes remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Szechwan Hisaichi attack with 2 Infantrys and 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tankette in Szechwan, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Hisaichi roll dice for 1 Infantry and 1 Tankette in Szechwan, round 3 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Hisaichi roll dice for 1 Tankette in Szechwan, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 Infantrys and 1 Tankette Casualties for Chinese: 1 Infantry Battle in Gansu Hisaichi attack with 2 Tankettes Chinese defend with 1 AAGun, 2 Artillerys, 3 Bunkers, 2 EarlyFighters, 19 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes Hisaichi roll dice for 2 Tankettes in Gansu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 Artillerys, 3 Bunkers, 2 EarlyFighters, 19 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes in Gansu, round 2 : 13/46 hits, 16.00 expected hits 2 Tankettes owned by the Hisaichi lost in Gansu Chinese win with 2 Artillerys, 3 Bunkers, 2 EarlyFighters, 19 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes remaining. Battle score for attacker is -8 Casualties for Hisaichi: 2 Tankettes Non Combat Move - Hisaichi Place Units - Hisaichi 1 Tank and 2 Tankettes placed in Peking 6 Tankettes placed in Hongkong 2 Artillerys, 1 Infantry and 1 Marine placed in S.Borneo 4 Artillerys, 2 Infantrys and 2 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Hisaichi regular : -0.50 -
TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Thai 1 Tank moved from E.India to India 3 Mech.Infs moved from Dheli to India 3 Mech.Infs moved from Bengal to India 13 Infantrys moved from E.India to C.India 2 Artillerys, 1 Elite and 2 Infantrys moved from Burma to Bengal 1 Infantry and 1 Marine moved from Thailand to Burma 1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from Sarong to sz81 1 Artillery, 1 Elite, 1 Marine, 1 Tank and 2 Transports moved from sz81 to sz59 1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from sz59 to Bali 1 Transport moved from sz59 to sz60 1 Infantry and 1 Tank moved from Malaya to sz60 1 Infantry, 1 Tank and 1 Transport moved from sz60 to sz59 1 Infantry and 1 Tank moved from sz59 to Bali 6 Infantrys moved from Phuket to Malaya Purchase Units - Thai Thai buy 1 Elite, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Thai Battle in India Thai attack with 6 Mech.Infs and 1 Tank British defend with 1 Artillery, 2 Mech.Infs and 2 Tankettes Thai roll dice for 6 Mech.Infs and 1 Tank in India, round 2 : 2/7 hits, 2.50 expected hits British roll dice for 1 Artillery, 2 Mech.Infs and 2 Tankettes in India, round 2 : 0/5 hits, 1.33 expected hits 2 Tankettes owned by the British lost in India Thai roll dice for 6 Mech.Infs and 1 Tank in India, round 3 : 1/7 hits, 2.50 expected hits British roll dice for 1 Artillery and 2 Mech.Infs in India, round 3 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the British lost in India Thai roll dice for 6 Mech.Infs and 1 Tank in India, round 4 : 4/7 hits, 2.50 expected hits British roll dice for 2 Mech.Infs in India, round 4 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the British lost in India Thai win, taking India from British with 6 Mech.Infs and 1 Tank remaining. Battle score for attacker is 22 Casualties for British: 1 Artillery, 2 Mech.Infs and 2 Tankettes Battle in C.India Thai attack with 13 Infantrys British defend with 1 Artillery and 1 Infantry Thai roll dice for 13 Infantrys in C.India, round 2 : 4/13 hits, 2.17 expected hits British roll dice for 1 Artillery and 1 Infantry in C.India, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in C.India Thai win, taking C.India from British with 13 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Thai Place Units - Thai Turning on Edit Mode EDIT: Removing units owned by Thai from Agra: 1 Tank EDIT: Adding units owned by Thai to Bhopal: 1 Tank EDIT: Turning off Edit Mode 3 Mech.Infs placed in Dheli 1 Elite and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Thai regular : 1.33 British regular : -3.67 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - British 4 Artillerys, 6 EarlyFighters and 11 Infantrys moved from Calcutta to C.India 1 Infantry moved from Irkutsk to Quingdao 1 Artillery and 3 Infantrys moved from Yakutsk to Angarsk 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 3 EarlyFighters and 5 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in C.India British attack with 4 Artillerys, 6 EarlyFighters and 11 Infantrys Thai defend with 13 Infantrys British roll dice for 4 Artillerys, 6 EarlyFighters and 11 Infantrys in C.India, round 2 : 6/21 hits, 5.83 expected hits Thai roll dice for 13 Infantrys in C.India, round 2 : 5/13 hits, 4.33 expected hits 6 Infantrys owned by the Thai and 5 Infantrys owned by the British lost in C.India British roll dice for 4 Artillerys, 6 EarlyFighters and 6 Infantrys in C.India, round 3 : 4/16 hits, 5.00 expected hits Thai roll dice for 7 Infantrys in C.India, round 3 : 2/7 hits, 2.33 expected hits 4 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in C.India British roll dice for 4 Artillerys, 6 EarlyFighters and 4 Infantrys in C.India, round 4 : 7/14 hits, 4.67 expected hits Thai roll dice for 3 Infantrys in C.India, round 4 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Thai and 1 Infantry owned by the British lost in C.India British win, taking C.India from Thai with 4 Artillerys, 6 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 8 Infantrys Casualties for Thai: 13 Infantrys Non Combat Move - British 6 EarlyFighters moved from C.India to Calcutta Place Units - British 3 EarlyFighters and 5 Infantrys placed in Calcutta Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Thai regular : 0.33 British regular : 1.50 -
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Anzac 2 Artillerys moved from W.Australia to sz50 1 Artillery moved from Derby to sz50 2 Infantrys moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 3 Artillerys and 3 Infantrys moved from sz50 to Soem 1 EarlyFighter and 1 Fighter moved from sz50 to Soem 1 Artillery moved from S.W.Australia to W.Australia 1 Marine moved from Melbourne to sz37 1 Marine and 1 S.Sub moved from sz37 to sz50 1 Marine moved from sz50 to Nayumo Anzac take Nayumo from Hisaichi Purchase Units - Anzac Anzac buy 4 Artillerys, 3 Infantrys and 1 Submarine; Remaining resources: 1 PUs; Combat - Anzac Battle in Soem Anzac attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys Yamamoto defend with 1 Artillery and 5 Infantrys Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Soem Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Soem, round 2 : 2/8 hits, 2.83 expected hits Yamamoto roll dice for 1 Artillery and 4 Infantrys in Soem, round 2 : 3/5 hits, 1.67 expected hits 3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Soem Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 3 : 1/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Soem, round 3 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 4 : 0/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 4 : 0/2 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 5 : 4/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 5 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Soem Anzac win, taking Soem from Yamamoto with 2 Artillerys, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery and 5 Infantrys Casualties for Anzac: 1 Artillery and 3 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from Soem to sz50 1 Fighter moved from Soem to sz50 3 Infantrys moved from Darwin to Derby 1 Artillery moved from S.W.Australia to W.Australia Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 1 Artillery and 2 Infantrys placed in Darwin 1 Submarine placed in sz37 1 Artillery placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Anzac regular : -0.33 -
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Anzac 2 Artillerys moved from W.Australia to sz50 1 Artillery moved from Derby to sz50 2 Infantrys moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 3 Artillerys and 3 Infantrys moved from sz50 to Soem 1 EarlyFighter and 1 Fighter moved from sz50 to Soem 1 Artillery moved from S.W.Australia to W.Australia 1 Marine moved from Melbourne to sz37 1 Marine and 1 S.Sub moved from sz37 to sz50 1 Marine moved from sz50 to Nayumo Anzac take Nayumo from Hisaichi Purchase Units - Anzac Anzac buy 4 Artillerys, 3 Infantrys and 1 Submarine; Remaining resources: 1 PUs; Combat - Anzac Battle in Soem Anzac attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys Yamamoto defend with 1 Artillery and 5 Infantrys Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Soem Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Soem, round 2 : 2/8 hits, 2.83 expected hits Yamamoto roll dice for 1 Artillery and 4 Infantrys in Soem, round 2 : 3/5 hits, 1.67 expected hits 3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Soem Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 3 : 1/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Soem, round 3 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 4 : 0/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 4 : 0/2 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 5 : 4/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 5 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Soem Anzac win, taking Soem from Yamamoto with 2 Artillerys, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery and 5 Infantrys Casualties for Anzac: 1 Artillery and 3 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from Soem to sz50 1 Fighter moved from Soem to sz50 3 Infantrys moved from Darwin to Derby 1 Artillery moved from S.W.Australia to W.Australia Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 1 Artillery and 2 Infantrys placed in Darwin 1 Submarine placed in sz37 1 Artillery placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Anzac regular : -0.33





