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dawgoneit Axis-VS- Entek Allies TRS. tie breaker
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - British 1 Artillery moved from S.India to India British take India from Hisaichi 1 Infantry moved from Calcutta to C.India 1 Artillery moved from M.India to C.India 4 EarlyFighters moved from Calcutta to C.India 1 Infantry moved from Ustkut to Irkutsk 2 Infantrys moved from Magadan to Yakutsk 1 Artillery and 1 Infantry moved from Vancouver to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana Purchase Units - British British buy 2 Artillerys, 1 Bunker, 2 EarlyFighters and 5 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in C.India British attack with 1 Artillery, 4 EarlyFighters and 1 Infantry Thai defend with 1 Artillery British roll dice for 1 Artillery, 4 EarlyFighters and 1 Infantry in C.India, round 2 : 2/6 hits, 2.00 expected hits Thai roll dice for 1 Artillery in C.India, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in C.India British win, taking C.India from Thai with 1 Artillery, 4 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Thai: 1 Artillery Non Combat Move - British 4 EarlyFighters moved from C.India to Calcutta 2 Mech.Infs moved from Calcutta to India 2 Tankettes moved from Calcutta to India Place Units - British 1 Bunker placed in Moresby 2 Artillerys, 2 EarlyFighters and 4 Infantrys placed in Calcutta 1 Infantry placed in Moresby Turn Complete - British British collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Thai regular : -0.33 British regular : 0.00 -
TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Anzac 1 Artillery moved from W.Australia to sz50 2 Artillerys moved from Derby to sz50 1 Infantry moved from Derby to sz50 2 Infantrys moved from W.Australia to sz50 2 Artillerys moved from Melbourne to S.W.Australia 3 Artillerys and 3 Infantrys moved from sz50 to Soem 1 Fighter moved from sz50 to Soem 1 EarlyFighter moved from Melbourne to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 4 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; Combat - Anzac Battle in Soem Anzac attack with 3 Artillerys, 1 Fighter and 3 Infantrys Yamamoto defend with 1 Artillery, 1 Infantry and 2 Tankettes Anzac roll dice for 1 Battleship in Soem, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Soem, round 2 : 5/7 hits, 2.50 expected hits Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Tankettes in Soem, round 2 : 1/4 hits, 1.00 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Tankettes owned by the Yamamoto lost in Soem Anzac win, taking Soem from Yamamoto with 3 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 12 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Artillery, 1 Infantry and 2 Tankettes Non Combat Move - Anzac 1 Fighter moved from Soem to sz50 1 T.Boat moved from sz50 to sz49 Place Units - Anzac Turning on Edit Mode EDIT: Adding units owned by Anzac to Derby: 1 Artillery and 2 Infantrys EDIT: Removing units owned by Anzac from Darwin: 1 Artillery and 2 Infantrys EDIT: Turning off Edit Mode 2 Artillerys and 1 Infantry placed in W.Australia 3 Infantrys placed in Darwin 1 Marine placed in Melbourne 1 S.Sub placed in sz37 Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Anzac regular : 1.83 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Americans 1 unit repaired. 1 Bomber moved from Wake to sz18 6 Destroyers moved from sz19 to sz18 4 Fighters moved from sz19 to sz18 1 Destroyer moved from sz20 to sz18 1 Marine moved from Wake to sz19 1 Battleship moved from sz19 to sz18 1 Marine and 1 S.Sub moved from sz19 to sz18 1 Marine moved from sz18 to Marcus 1 Artillery and 12 Infantrys moved from Yakutsk to Vostok 10 Marines moved from Magadan to Yakutsk 10 Marines moved from Palana to Magadan 8 Marines moved from Seattle to sz6 2 B.Transports and 8 Marines moved from sz6 to sz4 8 Marines moved from sz4 to Palana 2 B.Transports moved from sz4 to sz6 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 1 Elite moved from San Francisco to Nor Cal 8 Marines moved from sz14 to Seattle Purchase Units - Americans Americans buy 1 Bunker, 5 Destroyers, 1 Elite, 9 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in sz18 Americans attack with 1 Battleship, 1 Bomber, 7 Destroyers, 4 Fighters and 1 S.Sub Masaharu defend with 1 Destroyer; Yamamoto defend with 10 Destroyers Americans roll dice for 1 S.Sub in sz18, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Battleship, 1 Bomber, 7 Destroyers and 4 Fighters in sz18, round 2 : 4/13 hits, 5.67 expected hits Yamamoto roll dice for 11 Destroyers in sz18, round 2 : 7/11 hits, 5.50 expected hits Units damaged: 1 Battleship owned by the Americans 6 Destroyers owned by the Americans and 4 Destroyers owned by the Yamamoto lost in sz18 Americans roll dice for 1 S.Sub in sz18, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 4 Fighters in sz18, round 3 : 5/7 hits, 3.67 expected hits Yamamoto roll dice for 7 Destroyers in sz18, round 3 : 6/7 hits, 3.50 expected hits 3 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 Bomber owned by the Americans, 1 S.Sub owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz18 1 Marine owned by the Americans lost in Marcus 1 Fighter owned by the Americans retreated 1 Battleship owned by the Americans retreated to sz19 Yamamoto win with 2 Destroyers remaining. Battle score for attacker is -37 Casualties for Americans: 1 Bomber, 7 Destroyers, 3 Fighters and 1 S.Sub Casualties for Yamamoto: 8 Destroyers Casualties for Masaharu: 1 Destroyer Battle in Vostok Americans attack with 1 Artillery and 12 Infantrys Masaharu defend with 1 Artillery and 10 Infantrys Americans roll dice for 1 Artillery and 12 Infantrys in Vostok, round 2 : 2/13 hits, 2.50 expected hits Masaharu roll dice for 1 Artillery and 10 Infantrys in Vostok, round 2 : 2/11 hits, 3.67 expected hits 2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok Americans roll dice for 1 Artillery and 10 Infantrys in Vostok, round 3 : 0/11 hits, 2.17 expected hits Masaharu roll dice for 1 Artillery and 8 Infantrys in Vostok, round 3 : 3/9 hits, 3.00 expected hits 3 Infantrys owned by the Americans lost in Vostok Americans roll dice for 1 Artillery and 7 Infantrys in Vostok, round 4 : 2/8 hits, 1.67 expected hits Masaharu roll dice for 1 Artillery and 8 Infantrys in Vostok, round 4 : 2/9 hits, 3.00 expected hits 2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok Americans roll dice for 1 Artillery and 5 Infantrys in Vostok, round 5 : 2/6 hits, 1.33 expected hits Masaharu roll dice for 1 Artillery and 6 Infantrys in Vostok, round 5 : 5/7 hits, 2.33 expected hits 2 Infantrys owned by the Masaharu and 5 Infantrys owned by the Americans lost in Vostok 1 Artillery owned by the Americans retreated to Yakutsk Masaharu win with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is -12 Casualties for Americans: 12 Infantrys Casualties for Masaharu: 6 Infantrys Non Combat Move - Americans 1 Fighter moved from sz18 to sz19 1 Infantry moved from Midway to sz21 1 B.Transport and 1 Infantry moved from sz21 to sz19 1 Infantry moved from sz19 to Wake 2 Destroyers moved from sz25 to sz11 1 Elite moved from Pearl Harbor to sz25 1 Elite and 1 S.Sub moved from sz25 to sz19 1 Elite moved from sz19 to Wake 3 Destroyers moved from sz4 to sz7 Place Units - Americans 2 Destroyers placed in sz4 1 Bunker placed in Sukhalin 1 Destroyer placed in sz19 1 Destroyer placed in sz11 1 S.Sub placed in sz25 1 Elite placed in Pearl Harbor 1 Destroyer placed in sz25 9 Marines placed in San Francisco Turn Complete - Americans Americans collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Yamamoto regular : 4.00 Americans regular : -3.00 Masaharu regular : 0.00 -
TripleA Turn Summary: Masaharu round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 7 Infantrys moved from Akina to sz15 7 Infantrys and 4 Transports moved from sz15 to sz1 7 Infantrys moved from sz1 to Vostok 3 Infantrys moved from Amursk to Belogorsk 5 Artillerys, 5 Infantrys and 1 Tank moved from Belogorsk to Vostok 1 T.Boat moved from sz2 to sz7 3 Destroyers moved from sz16 to sz7 Purchase Units - Masaharu Masaharu buy 1 Destroyer and 10 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz7 Masaharu attack with 3 Destroyers and 1 T.Boat Americans defend with 3 Destroyers Masaharu roll dice for 3 Destroyers and 1 T.Boat in sz7, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits 1 Destroyer owned by the Americans and 1 T.Boat owned by the Masaharu lost in sz7 Masaharu roll dice for 3 Destroyers in sz7, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 Destroyers in sz7, round 3 : 2/2 hits, 1.00 expected hits 2 Destroyers owned by the Masaharu lost in sz7 1 Destroyer owned by the Masaharu retreated to sz2 Americans win with 2 Destroyers remaining. Battle score for attacker is -13 Casualties for Masaharu: 2 Destroyers and 1 T.Boat Casualties for Americans: 1 Destroyer Non Combat Move - Masaharu Place Units - Masaharu 1 Destroyer placed in sz16 3 Infantrys placed in Amursk 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Masaharu regular : -1.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Russians 1 Infantry moved from Haixi to Yecheng 1 Infantry moved from Abakan to Maltan 4 Mech.Infs moved from Achinsk to Bikaner 2 EarlyFighters, 15 Infantrys, 3 Marines and 3 Mech.Infs moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Bikaner Russians attack with 4 Mech.Infs Yamamoto defend with 2 Tanks Russians roll dice for 4 Mech.Infs in Bikaner, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 2 Tanks in Bikaner, round 2 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Yamamoto lost in Bikaner Russians roll dice for 4 Mech.Infs in Bikaner, round 3 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Tank in Bikaner, round 3 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Russians lost in Bikaner Russians roll dice for 3 Mech.Infs in Bikaner, round 4 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Bikaner, round 4 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Russians lost in Bikaner Russians roll dice for 2 Mech.Infs in Bikaner, round 5 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Bikaner, round 5 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Russians lost in Bikaner 1 Mech.Inf owned by the Russians retreated to Maltan Yamamoto win with 1 Tank remaining. Battle score for attacker is -10 Casualties for Yamamoto: 1 Tank Casualties for Russians: 3 Mech.Infs Battle in Quingdao Russians attack with 2 EarlyFighters, 15 Infantrys, 3 Marines and 3 Mech.Infs Hisaichi defend with 1 Artillery and 2 Infantrys Russians roll dice for 2 EarlyFighters, 15 Infantrys, 3 Marines and 3 Mech.Infs in Quingdao, round 2 : 7/23 hits, 5.67 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Quingdao Russians win, taking Quingdao from Hisaichi with 2 EarlyFighters, 14 Infantrys, 3 Marines and 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Russians 2 EarlyFighters moved from Quingdao to Ulaan Ude 8 Infantrys moved from Tulun to Ulaan Ude 1 Marine moved from Kaask to Tulun 1 Mech.Inf moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Russians regular : -2.00 Hisaichi regular : 0.00 -
TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from New Guinea to N.G Yamamoto take N.G from British 1 Infantry moved from New Guinea to E.G Yamamoto take E.G from British 6 Artillerys, 5 Infantrys and 1 Marine moved from New Guinea to Moresby 1 Artillery moved from New Guinea to sz81 1 Artillery and 1 Transport moved from sz81 to sz58 1 Infantry moved from Flores to sz58 1 Artillery, 1 Infantry and 1 Transport moved from sz58 to sz59 1 Artillery and 1 Infantry moved from sz59 to Soem 1 Transport moved from sz81 to sz58 2 Infantrys moved from Celebs to sz58 2 Infantrys and 1 Transport moved from sz58 to sz59 2 Infantrys moved from sz59 to Soem 1 B.Transport moved from sz59 to sz60 1 Transport moved from sz59 to sz60 6 Infantrys moved from Malaya to sz60 1 B.Transport, 6 Infantrys and 1 Transport moved from sz60 to sz59 6 Infantrys moved from sz59 to Soem 1 Battleship moved from sz81 to sz59 2 B.Transports moved from sz81 to sz70 1 Transport moved from sz81 to sz70 1 B.Transport moved from sz81 to sz59 2 B.Transports moved from sz59 to sz60 10 Infantrys moved from Davao to sz70 10 Infantrys moved from sz70 to Celebs 2 Destroyers moved from sz81 to sz70 7 Destroyers moved from sz78 to sz18 1 Tank moved from Bikaner to W.India 1 Infantry moved from Nagpur to Bhopa 2 Mech.Infs moved from Bengal to Cheng 2 Artillerys moved from W.Tibet to Cheng Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 7 Destroyers, 10 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Moresby Yamamoto attack with 6 Artillerys, 5 Infantrys and 1 Marine British defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 6 Infantrys Yamamoto roll dice for 6 Artillerys, 5 Infantrys and 1 Marine in Moresby, round 2 : 3/12 hits, 4.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Artillery, 1 Bunker and 6 Infantrys in Moresby, round 2 : 1/8 hits, 2.83 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 6 Artillerys, 4 Infantrys and 1 Marine in Moresby, round 3 : 3/11 hits, 3.83 expected hits British roll dice for 1 Artillery, 1 Bunker and 4 Infantrys in Moresby, round 3 : 5/6 hits, 2.17 expected hits 1 Artillery owned by the Yamamoto, 4 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 5 Artillerys and 1 Marine in Moresby, round 4 : 2/6 hits, 2.17 expected hits British roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Moresby, round 4 : 2/3 hits, 1.17 expected hits 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Moresby Yamamoto roll dice for 4 Artillerys in Moresby, round 5 : 1/4 hits, 1.33 expected hits British roll dice for 1 Bunker in Moresby, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the British lost in Moresby Yamamoto win, taking Moresby from British with 4 Artillerys remaining. Battle score for attacker is 1 Casualties for Yamamoto: 2 Artillerys, 5 Infantrys and 1 Marine Casualties for British: 1 Artillery, 1 Bunker and 6 Infantrys Battle in Cheng Yamamoto attack with 2 Artillerys and 2 Mech.Infs Chinese defend with 1 Infantry and 1 Mech.Inf Yamamoto roll dice for 2 Artillerys and 2 Mech.Infs in Cheng, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in Cheng, round 2 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Cheng Yamamoto win, taking Cheng from Chinese with 2 Artillerys and 2 Mech.Infs remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry and 1 Mech.Inf Battle in Soem Yamamoto attack with 1 Artillery and 9 Infantrys Anzac defend with 3 Artillerys and 2 Infantrys Yamamoto roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Soem Yamamoto roll dice for 1 Artillery and 9 Infantrys in Soem, round 2 : 2/10 hits, 2.00 expected hits Anzac roll dice for 3 Artillerys and 1 Infantry in Soem, round 2 : 3/4 hits, 1.33 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Soem Yamamoto roll dice for 1 Artillery and 6 Infantrys in Soem, round 3 : 2/7 hits, 1.50 expected hits Anzac roll dice for 2 Artillerys in Soem, round 3 : 1/2 hits, 0.67 expected hits 2 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem Yamamoto win, taking Soem from Anzac with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 8 Casualties for Anzac: 3 Artillerys and 2 Infantrys Casualties for Yamamoto: 4 Infantrys Non Combat Move - Yamamoto Place Units - Yamamoto 2 Mech.Infs placed in Bengal 2 Artillerys and 4 Infantrys placed in Malaya 4 Infantrys placed in Davao 7 Destroyers placed in sz78 2 Infantrys placed in S.Japan Turn Complete - Yamamoto Yamamoto collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Yamamoto regular : -1.00 Anzac regular : 2.00 British regular : 1.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Chinese 1 Infantry moved from Punjab to Bikaner Chinese take Bikaner from Yamamoto 2 Infantrys moved from Punjab to Agra 1 Mech.Inf moved from Urumal to Agra 2 Infantrys moved from Sikang to Szechwan 2 EarlyFighters moved from Gansu to Szechwan Purchase Units - Chinese Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Infantry and 1 Marine Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 EarlyFighters and 1 Infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Marine in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry and 1 Marine Battle in Agra Chinese attack with 2 Infantrys and 1 Mech.Inf Thai defend with 3 Tanks Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Agra, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 3 Tanks in Agra, round 2 : 1/3 hits, 1.50 expected hits 1 Infantry owned by the Chinese lost in Agra Chinese roll dice for 1 Infantry and 1 Mech.Inf in Agra, round 3 : 1/2 hits, 0.67 expected hits Thai roll dice for 3 Tanks in Agra, round 3 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in Agra 1 Mech.Inf owned by the Chinese retreated to Punjab Thai win with 2 Tanks remaining. Battle score for attacker is 1 Casualties for Chinese: 2 Infantrys Casualties for Thai: 1 Tank Non Combat Move - Chinese 3 Infantrys moved from Urumal to Quyan 1 Infantry moved from Xining to Ming Jong 5 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 4 Infantrys moved from Xining to Tsingnan 2 EarlyFighters moved from Szechwan to Gansu Place Units - Chinese 6 Infantrys placed in Xining 1 Elite, 2 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Thai regular : -1.00 Hisaichi regular : 0.00 -
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Hisaichi 2 Infantrys moved from W.Sian to Sikang 2 Tankettes moved from Sian to Sikang 1 Tankette moved from Sian to Sikang 2 Infantrys and 1 Tankette moved from Sian to Szechwan 1 Infantry moved from Sian to Shangsi 3 Tankettes moved from Shangsi to N.Shangsi 2 Tankettes moved from Sian to Gansu 2 Artillerys and 1 Infantry moved from Sian to W.Sian 1 Artillery and 1 Infantry moved from Hanan to Sian 6 Tankettes moved from Kiangsi to Sian 6 Tankettes moved from Hongkong to Kiangsi 1 Tankette moved from Chunking to W.Sian 1 B.Transport moved from sz81 to sz58 1 Infantry and 1 Tank moved from Buru to sz81 1 Artillery and 1 Infantry moved from Ceram to sz81 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz81 to sz58 2 Artillerys moved from Nayumo to sz81 1 Marine moved from Nayumo to sz81 1 Infantry moved from S.G to sz81 1 Infantry moved from S.G to New Guinea 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz81 to sz58 3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank moved from sz58 to Bava 2 Transports moved from sz66 to sz60 2 Artillerys and 5 Infantrys moved from S.Borneo to sz60 2 Artillerys, 1 B.Transport, 5 Infantrys and 2 Transports moved from sz60 to sz59 2 Artillerys and 5 Infantrys moved from sz59 to Bava 2 Carriers moved from sz60 to sz66 1 Elite, 6 Infantrys and 1 Marine moved from Manchuria to Belogorsk 7 Infantrys moved from Hsingan to Belogorsk 7 Infantrys and 1 Tankette moved from Seoul to Manchuria 1 Tankette moved from Manchuria to Hsingan 1 Infantry moved from Hsingan to Belogorsk 2 Tanks and 1 Tankette moved from Peking to N.Shangsi Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 3 Infantrys, 1 Marine, 1 Tank and 10 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 2 Infantrys and 3 Tankettes Chinese defend with 2 Infantrys Hisaichi roll dice for 2 Infantrys and 3 Tankettes in Sikang, round 2 : 2/5 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 1 Infantry and 3 Tankettes remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Szechwan Hisaichi attack with 2 Infantrys and 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tankette in Szechwan, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Hisaichi roll dice for 1 Infantry and 1 Tankette in Szechwan, round 3 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Hisaichi roll dice for 1 Tankette in Szechwan, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 Infantrys and 1 Tankette Casualties for Chinese: 1 Infantry Battle in Gansu Hisaichi attack with 2 Tankettes Chinese defend with 1 AAGun, 2 Artillerys, 3 Bunkers, 2 EarlyFighters, 19 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes Hisaichi roll dice for 2 Tankettes in Gansu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 Artillerys, 3 Bunkers, 2 EarlyFighters, 19 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes in Gansu, round 2 : 13/46 hits, 16.00 expected hits 2 Tankettes owned by the Hisaichi lost in Gansu Chinese win with 2 Artillerys, 3 Bunkers, 2 EarlyFighters, 19 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes remaining. Battle score for attacker is -8 Casualties for Hisaichi: 2 Tankettes Non Combat Move - Hisaichi Place Units - Hisaichi 1 Tank and 2 Tankettes placed in Peking 6 Tankettes placed in Hongkong 2 Artillerys, 1 Infantry and 1 Marine placed in S.Borneo 4 Artillerys, 2 Infantrys and 2 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Hisaichi regular : -0.50 -
TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Thai 1 Tank moved from E.India to India 3 Mech.Infs moved from Dheli to India 3 Mech.Infs moved from Bengal to India 13 Infantrys moved from E.India to C.India 2 Artillerys, 1 Elite and 2 Infantrys moved from Burma to Bengal 1 Infantry and 1 Marine moved from Thailand to Burma 1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from Sarong to sz81 1 Artillery, 1 Elite, 1 Marine, 1 Tank and 2 Transports moved from sz81 to sz59 1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from sz59 to Bali 1 Transport moved from sz59 to sz60 1 Infantry and 1 Tank moved from Malaya to sz60 1 Infantry, 1 Tank and 1 Transport moved from sz60 to sz59 1 Infantry and 1 Tank moved from sz59 to Bali 6 Infantrys moved from Phuket to Malaya Purchase Units - Thai Thai buy 1 Elite, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Thai Battle in India Thai attack with 6 Mech.Infs and 1 Tank British defend with 1 Artillery, 2 Mech.Infs and 2 Tankettes Thai roll dice for 6 Mech.Infs and 1 Tank in India, round 2 : 2/7 hits, 2.50 expected hits British roll dice for 1 Artillery, 2 Mech.Infs and 2 Tankettes in India, round 2 : 0/5 hits, 1.33 expected hits 2 Tankettes owned by the British lost in India Thai roll dice for 6 Mech.Infs and 1 Tank in India, round 3 : 1/7 hits, 2.50 expected hits British roll dice for 1 Artillery and 2 Mech.Infs in India, round 3 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the British lost in India Thai roll dice for 6 Mech.Infs and 1 Tank in India, round 4 : 4/7 hits, 2.50 expected hits British roll dice for 2 Mech.Infs in India, round 4 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the British lost in India Thai win, taking India from British with 6 Mech.Infs and 1 Tank remaining. Battle score for attacker is 22 Casualties for British: 1 Artillery, 2 Mech.Infs and 2 Tankettes Battle in C.India Thai attack with 13 Infantrys British defend with 1 Artillery and 1 Infantry Thai roll dice for 13 Infantrys in C.India, round 2 : 4/13 hits, 2.17 expected hits British roll dice for 1 Artillery and 1 Infantry in C.India, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in C.India Thai win, taking C.India from British with 13 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Thai Place Units - Thai Turning on Edit Mode EDIT: Removing units owned by Thai from Agra: 1 Tank EDIT: Adding units owned by Thai to Bhopal: 1 Tank EDIT: Turning off Edit Mode 3 Mech.Infs placed in Dheli 1 Elite and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Thai regular : 1.33 British regular : -3.67 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - British 4 Artillerys, 6 EarlyFighters and 11 Infantrys moved from Calcutta to C.India 1 Infantry moved from Irkutsk to Quingdao 1 Artillery and 3 Infantrys moved from Yakutsk to Angarsk 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 3 EarlyFighters and 5 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in C.India British attack with 4 Artillerys, 6 EarlyFighters and 11 Infantrys Thai defend with 13 Infantrys British roll dice for 4 Artillerys, 6 EarlyFighters and 11 Infantrys in C.India, round 2 : 6/21 hits, 5.83 expected hits Thai roll dice for 13 Infantrys in C.India, round 2 : 5/13 hits, 4.33 expected hits 6 Infantrys owned by the Thai and 5 Infantrys owned by the British lost in C.India British roll dice for 4 Artillerys, 6 EarlyFighters and 6 Infantrys in C.India, round 3 : 4/16 hits, 5.00 expected hits Thai roll dice for 7 Infantrys in C.India, round 3 : 2/7 hits, 2.33 expected hits 4 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in C.India British roll dice for 4 Artillerys, 6 EarlyFighters and 4 Infantrys in C.India, round 4 : 7/14 hits, 4.67 expected hits Thai roll dice for 3 Infantrys in C.India, round 4 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Thai and 1 Infantry owned by the British lost in C.India British win, taking C.India from Thai with 4 Artillerys, 6 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 8 Infantrys Casualties for Thai: 13 Infantrys Non Combat Move - British 6 EarlyFighters moved from C.India to Calcutta Place Units - British 3 EarlyFighters and 5 Infantrys placed in Calcutta Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Thai regular : 0.33 British regular : 1.50 -
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Anzac 2 Artillerys moved from W.Australia to sz50 1 Artillery moved from Derby to sz50 2 Infantrys moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 3 Artillerys and 3 Infantrys moved from sz50 to Soem 1 EarlyFighter and 1 Fighter moved from sz50 to Soem 1 Artillery moved from S.W.Australia to W.Australia 1 Marine moved from Melbourne to sz37 1 Marine and 1 S.Sub moved from sz37 to sz50 1 Marine moved from sz50 to Nayumo Anzac take Nayumo from Hisaichi Purchase Units - Anzac Anzac buy 4 Artillerys, 3 Infantrys and 1 Submarine; Remaining resources: 1 PUs; Combat - Anzac Battle in Soem Anzac attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys Yamamoto defend with 1 Artillery and 5 Infantrys Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Soem Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Soem, round 2 : 2/8 hits, 2.83 expected hits Yamamoto roll dice for 1 Artillery and 4 Infantrys in Soem, round 2 : 3/5 hits, 1.67 expected hits 3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Soem Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 3 : 1/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Soem, round 3 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 4 : 0/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 4 : 0/2 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 5 : 4/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 5 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Soem Anzac win, taking Soem from Yamamoto with 2 Artillerys, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery and 5 Infantrys Casualties for Anzac: 1 Artillery and 3 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from Soem to sz50 1 Fighter moved from Soem to sz50 3 Infantrys moved from Darwin to Derby 1 Artillery moved from S.W.Australia to W.Australia Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 1 Artillery and 2 Infantrys placed in Darwin 1 Submarine placed in sz37 1 Artillery placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Anzac regular : -0.33 -
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Anzac 2 Artillerys moved from W.Australia to sz50 1 Artillery moved from Derby to sz50 2 Infantrys moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 3 Artillerys and 3 Infantrys moved from sz50 to Soem 1 EarlyFighter and 1 Fighter moved from sz50 to Soem 1 Artillery moved from S.W.Australia to W.Australia 1 Marine moved from Melbourne to sz37 1 Marine and 1 S.Sub moved from sz37 to sz50 1 Marine moved from sz50 to Nayumo Anzac take Nayumo from Hisaichi Purchase Units - Anzac Anzac buy 4 Artillerys, 3 Infantrys and 1 Submarine; Remaining resources: 1 PUs; Combat - Anzac Battle in Soem Anzac attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys Yamamoto defend with 1 Artillery and 5 Infantrys Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Soem Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 3 Infantrys in Soem, round 2 : 2/8 hits, 2.83 expected hits Yamamoto roll dice for 1 Artillery and 4 Infantrys in Soem, round 2 : 3/5 hits, 1.67 expected hits 3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Soem Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 3 : 1/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Soem, round 3 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 4 : 0/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 4 : 0/2 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 5 : 4/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Soem, round 5 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Soem Anzac win, taking Soem from Yamamoto with 2 Artillerys, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery and 5 Infantrys Casualties for Anzac: 1 Artillery and 3 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from Soem to sz50 1 Fighter moved from Soem to sz50 3 Infantrys moved from Darwin to Derby 1 Artillery moved from S.W.Australia to W.Australia Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 1 Artillery and 2 Infantrys placed in Darwin 1 Submarine placed in sz37 1 Artillery placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Anzac regular : -0.33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Americans 1 unit repaired. 2 Destroyers moved from sz7 to sz2 2 Destroyers moved from sz4 to sz7 1 Elite moved from Wake to sz19 1 Elite and 1 S.Sub moved from sz19 to sz17 1 Elite moved from sz17 to Marcus 1 Fighter moved from sz19 to sz17 1 Destroyer moved from sz11 to sz17 2 Destroyers moved from sz11 to sz19 1 Elite moved from Pearl Harbor to sz25 1 Elite and 1 S.Sub moved from sz25 to sz19 1 Destroyer moved from sz25 to sz11 Purchase Units - Americans Americans buy 3 Destroyers, 1 Fighter, 8 Marines and 3 S.Subs; Remaining resources: 1 PUs; Combat - Americans Battle in sz17 Americans attack with 1 Destroyer, 1 Fighter and 1 S.Sub Yamamoto defend with 1 Destroyer Americans roll dice for 1 S.Sub in sz17, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Destroyer and 1 Fighter in sz17, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz17 Americans win with 1 Destroyer, 1 Fighter and 1 S.Sub remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in sz2 Americans attack with 2 Destroyers Masaharu defend with 1 Destroyer Americans roll dice for 2 Destroyers in sz2, round 2 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Destroyer in sz2, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz2 Americans win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer Casualties for Masaharu: 1 Destroyer Battle in Marcus Non Combat Move - Americans 1 Fighter moved from sz17 to sz19 1 Elite moved from sz19 to Wake 1 Elite moved from Nor Cal to Portland 1 Marine moved from San Francisco to Nor Cal 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 2 B.Transports and 8 Marines moved from sz6 to sz4 8 Marines moved from sz4 to Palana 2 B.Transports moved from sz4 to sz6 8 Marines moved from sz14 to Seattle 10 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan 1 Artillery and 10 Marines moved from Yakutsk to Angarsk Place Units - Americans 1 Fighter placed in sz19 1 Destroyer placed in sz11 2 Destroyers placed in sz4 2 S.Subs placed in sz25 1 S.Sub placed in sz25 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 87 PUs; end with 88 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Americans regular : 0.00 Masaharu regular : 0.50 -
TripleA Turn Summary: Masaharu round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Masaharu 6 Artillerys, 16 Infantrys and 1 Tank moved from Vostok to Quingdao 3 Infantrys moved from Belogorsk to Quingdao 3 Infantrys moved from Amursk to Belogorsk Purchase Units - Masaharu Masaharu buy 3 Destroyers and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Quingdao Masaharu attack with 6 Artillerys, 19 Infantrys and 1 Tank British defend with 1 Infantry; Russians defend with 14 Infantrys, 3 Marines and 3 Mech.Infs Masaharu roll dice for 6 Artillerys, 19 Infantrys and 1 Tank in Quingdao, round 2 : 8/26 hits, 6.67 expected hits Russians roll dice for 15 Infantrys, 3 Marines and 3 Mech.Infs in Quingdao, round 2 : 8/21 hits, 7.00 expected hits 7 Infantrys owned by the Russians, 8 Infantrys owned by the Masaharu and 1 Infantry owned by the British lost in Quingdao Masaharu roll dice for 6 Artillerys, 11 Infantrys and 1 Tank in Quingdao, round 3 : 7/18 hits, 5.33 expected hits Russians roll dice for 7 Infantrys, 3 Marines and 3 Mech.Infs in Quingdao, round 3 : 3/13 hits, 4.33 expected hits 7 Infantrys owned by the Russians and 3 Infantrys owned by the Masaharu lost in Quingdao Masaharu roll dice for 6 Artillerys, 8 Infantrys and 1 Tank in Quingdao, round 4 : 4/15 hits, 4.83 expected hits Russians roll dice for 3 Marines and 3 Mech.Infs in Quingdao, round 4 : 5/6 hits, 2.00 expected hits 1 Mech.Inf owned by the Russians, 3 Marines owned by the Russians and 5 Infantrys owned by the Masaharu lost in Quingdao Masaharu roll dice for 6 Artillerys, 3 Infantrys and 1 Tank in Quingdao, round 5 : 4/10 hits, 3.50 expected hits Russians roll dice for 2 Mech.Infs in Quingdao, round 5 : 2/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Russians and 2 Infantrys owned by the Masaharu lost in Quingdao Masaharu win, taking Quingdao from Russians with 6 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 18 Casualties for Masaharu: 18 Infantrys Casualties for British: 1 Infantry Casualties for Russians: 14 Infantrys, 3 Marines and 3 Mech.Infs Non Combat Move - Masaharu Place Units - Masaharu 3 Destroyers placed in sz1 1 Marine placed in Akina Turn Complete - Masaharu Masaharu collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Masaharu regular : 2.67 Russians regular : 4.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Russians 1 Infantry moved from Angarsk to Vostok Russians take Vostok from Masaharu 2 EarlyFighters, 8 Infantrys and 1 Mech.Inf moved from Ulaan Ude to Quingdao 4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 1 Infantry moved from Yecheng to Agra 1 Mech.Inf moved from Maltan to Agra 1 Infantry moved from Maltan to Bikaner 4 Mech.Infs moved from Achinsk to Bikaner 1 Elite and 5 Infantrys moved from Kaask to Tulun Purchase Units - Russians Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 2 EarlyFighters, 8 Infantrys and 1 Mech.Inf Masaharu defend with 6 Artillerys, 1 Infantry and 1 Tank Russians roll dice for 2 EarlyFighters, 8 Infantrys and 1 Mech.Inf in Quingdao, round 2 : 3/11 hits, 2.50 expected hits Masaharu roll dice for 6 Artillerys, 1 Infantry and 1 Tank in Quingdao, round 2 : 1/8 hits, 2.83 expected hits 1 Infantry owned by the Russians, 1 Infantry owned by the Masaharu and 2 Artillerys owned by the Masaharu lost in Quingdao Russians roll dice for 2 EarlyFighters, 7 Infantrys and 1 Mech.Inf in Quingdao, round 3 : 1/10 hits, 2.33 expected hits Masaharu roll dice for 4 Artillerys and 1 Tank in Quingdao, round 3 : 0/5 hits, 1.83 expected hits 1 Artillery owned by the Masaharu lost in Quingdao Russians roll dice for 2 EarlyFighters, 7 Infantrys and 1 Mech.Inf in Quingdao, round 4 : 2/10 hits, 2.33 expected hits Masaharu roll dice for 3 Artillerys and 1 Tank in Quingdao, round 4 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Russians and 2 Artillerys owned by the Masaharu lost in Quingdao 2 EarlyFighters owned by the Russians retreated 5 Infantrys owned by the Russians and 1 Mech.Inf owned by the Russians retreated to Ulaan Ude Masaharu win with 1 Artillery and 1 Tank remaining. Battle score for attacker is 16 Casualties for Russians: 3 Infantrys Casualties for Masaharu: 5 Artillerys and 1 Infantry Battle in Agra Russians attack with 1 Infantry and 1 Mech.Inf Thai defend with 1 Tank Russians roll dice for 1 Infantry and 1 Mech.Inf in Agra, round 2 : 2/2 hits, 0.67 expected hits Thai roll dice for 1 Tank in Agra, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Thai lost in Agra Russians win, taking Agra from Thai with 1 Mech.Inf remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Thai: 1 Tank Non Combat Move - Russians 2 EarlyFighters moved from Quingdao to Ulaan Ude Place Units - Russians 6 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Masaharu regular : -3.17 Thai regular : 0.50 Russians regular : 0.17 -
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 2 Destroyers moved from sz78 to sz17 1 Destroyer moved from sz78 to sz16 1 Destroyer moved from sz16 to sz7 1 Destroyer moved from sz78 to sz7 1 Destroyer moved from sz78 to sz7 2 Destroyers moved from sz78 to sz18 2 Destroyers moved from sz70 to sz18 2 Artillerys and 4 Infantrys moved from Malaya to sz60 4 Infantrys moved from Davao to sz70 1 Infantry moved from N.G to New Guinea 1 Infantry moved from E.G to Moresby 10 Infantrys moved from Celebs to sz59 1 B.Transport and 4 Infantrys moved from sz70 to sz59 2 B.Transports, 1 Battleship, 10 Infantrys and 1 Transport moved from sz59 to sz81 10 Infantrys moved from sz81 to Nayumo 2 Artillerys, 2 B.Transports and 4 Infantrys moved from sz60 to sz59 2 Artillerys and 8 Infantrys moved from sz59 to Soem 2 Transports moved from sz59 to sz60 1 Transport moved from sz70 to sz60 2 Artillerys and 2 Mech.Infs moved from Cheng to Agra 2 Mech.Infs moved from Bengal to Agra 1 Tank moved from W.India to Agra 1 Infantry moved from Bhopa to W.India Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Bunker, 7 Destroyers, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz17 Yamamoto attack with 2 Destroyers Americans defend with 1 Destroyer and 1 S.Sub Americans roll dice for 1 S.Sub in sz17, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Destroyers in sz17, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits 1 S.Sub owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz17 Yamamoto roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer in sz17, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz17, round 4 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz17 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Destroyer and 1 S.Sub Battle in Agra Yamamoto attack with 2 Artillerys, 4 Mech.Infs and 1 Tank Russians defend with 1 Mech.Inf Yamamoto roll dice for 2 Artillerys, 4 Mech.Infs and 1 Tank in Agra, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 1 Mech.Inf in Agra, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Agra Yamamoto win, taking Agra from Russians with 2 Artillerys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 5 Casualties for Russians: 1 Mech.Inf Battle in Nayumo Yamamoto attack with 10 Infantrys Anzac defend with 1 Marine Yamamoto roll dice for 1 Battleship in Nayumo, round 2 : 1/1 hits, 0.67 expected hits 1 Marine owned by the Anzac lost in Nayumo Yamamoto win, taking Nayumo from Anzac with 10 Infantrys remaining. Battle score for attacker is 3 Casualties for Anzac: 1 Marine Battle in Soem Yamamoto attack with 2 Artillerys and 8 Infantrys Anzac defend with 2 Artillerys Yamamoto roll dice for 2 Artillerys and 8 Infantrys in Soem, round 2 : 1/10 hits, 2.33 expected hits Anzac roll dice for 2 Artillerys in Soem, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac lost in Soem Yamamoto roll dice for 2 Artillerys and 8 Infantrys in Soem, round 3 : 3/10 hits, 2.33 expected hits Anzac roll dice for 1 Artillery in Soem, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Soem Yamamoto win, taking Soem from Anzac with 2 Artillerys and 8 Infantrys remaining. Battle score for attacker is 8 Casualties for Anzac: 2 Artillerys Battle in sz7 Yamamoto attack with 3 Destroyers Americans defend with 2 Destroyers Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7 Yamamoto roll dice for 2 Destroyers in sz7, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Destroyers in sz7, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz7, round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Destroyers in sz7, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz7 Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 2 Destroyers Non Combat Move - Yamamoto 4 Infantrys moved from S.Japan to Tokyo Place Units - Yamamoto 1 Destroyer placed in sz70 6 Destroyers placed in sz78 1 Bunker and 3 Infantrys placed in Moresby 2 Artillerys and 4 Infantrys placed in Malaya 2 Infantrys and 1 Marine placed in Davao 2 Infantrys placed in Bengal 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Americans regular : -2.17 Anzac regular : -1.00 Russians regular : -0.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 3 Infantrys moved from Yecheng to Agra 1 Mech.Inf moved from Urumal to Agra 1 Mech.Inf moved from Punjab to Agra 1 Infantry moved from Bikaner to Agra 3 Infantrys moved from Quyan to Cheng Chinese take Cheng from Yamamoto 1 Elite and 2 Infantrys moved from Urumal to Yecheng 1 Elite and 4 Infantrys moved from Tsingnan to Sikang 2 EarlyFighters moved from Gansu to Sikang Purchase Units - Chinese Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Agra Chinese attack with 4 Infantrys and 2 Mech.Infs Yamamoto defend with 2 Artillerys, 4 Mech.Infs and 1 Tank Chinese roll dice for 4 Infantrys and 2 Mech.Infs in Agra, round 2 : 2/6 hits, 1.67 expected hits Yamamoto roll dice for 2 Artillerys, 4 Mech.Infs and 1 Tank in Agra, round 2 : 4/7 hits, 2.50 expected hits 2 Artillerys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Agra 2 Mech.Infs owned by the Chinese retreated to Punjab Yamamoto win with 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0 Casualties for Chinese: 4 Infantrys Casualties for Yamamoto: 2 Artillerys Battle in Sikang Chinese attack with 2 EarlyFighters, 1 Elite and 4 Infantrys Hisaichi defend with 1 Infantry and 3 Tankettes Chinese roll dice for 2 EarlyFighters, 1 Elite and 4 Infantrys in Sikang, round 2 : 3/7 hits, 1.83 expected hits Hisaichi roll dice for 1 Infantry and 3 Tankettes in Sikang, round 2 : 2/4 hits, 0.83 expected hits 3 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sikang Chinese roll dice for 2 EarlyFighters, 1 Elite and 2 Infantrys in Sikang, round 3 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 2 EarlyFighters, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Infantry and 3 Tankettes Non Combat Move - Chinese 2 EarlyFighters moved from Sikang to Gansu 6 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Ming Jong to Cheng Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.50 Chinese regular : 1.00 Hisaichi regular : 0.83 -
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Hisaichi 2 Artillerys, 1 Infantry and 1 Tankette moved from W.Sian to Sikang 1 Infantry moved from Sian to Szechwan Hisaichi take Szechwan from Chinese 2 Tankettes moved from Sian to Sikang 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 4 Tankettes moved from Sian to N.Shangsi 1 Artillery moved from Sian to Shangsi 6 Tankettes moved from Kiangsi to Sian 6 Tankettes moved from Hongkong to Kiangsi 1 Tankette moved from Hsingan to Irkutsk Hisaichi take Irkutsk from Russians 9 Infantrys moved from Belogorsk to Quingdao 1 Elite moved from Belogorsk to Vostok 2 Infantrys moved from Belogorsk to Vostok 3 Infantrys and 1 Marine moved from Belogorsk to Quingdao 7 Infantrys moved from Manchuria to Hsingan 2 Tankettes moved from Seoul to Hsingan 4 Artillerys and 2 Infantrys moved from Seoul to Manchuria 2 Transports moved from sz59 to sz60 2 Artillerys, 1 Infantry and 1 Marine moved from S.Borneo to sz60 3 Artillerys and 2 Infantrys moved from Bava to sz58 2 Artillerys moved from Bava to sz58 5 Artillerys, 1 B.Transport, 2 Infantrys and 4 Transports moved from sz58 to sz81 5 Artillerys and 2 Infantrys moved from sz81 to S.G 1 Infantry moved from New Guinea to S.G 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz60 to sz59 1 B.Transport moved from sz59 to sz60 2 Artillerys, 1 Infantry and 1 Marine moved from sz59 to Bava 1 Destroyer moved from sz58 to sz70 Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 7 Infantrys, 2 Tanks and 10 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 2 Artillerys, 1 Infantry and 3 Tankettes Chinese defend with 1 Elite and 2 Infantrys Hisaichi roll dice for 2 Artillerys, 1 Infantry and 3 Tankettes in Sikang, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sikang Hisaichi roll dice for 2 Artillerys and 3 Tankettes in Sikang, round 3 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 Elite in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Elite owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 2 Artillerys and 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry and 1 Tankette Casualties for Chinese: 1 Elite and 2 Infantrys Battle in Vostok Hisaichi attack with 1 Elite and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Elite and 2 Infantrys in Vostok, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vostok Hisaichi win, taking Vostok from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 2 Tanks and 1 Tankette placed in Peking 6 Tankettes placed in Hongkong 2 Artillerys and 2 Infantrys placed in S.Borneo 5 Infantrys and 3 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Russians regular : -0.33 Hisaichi regular : 0.50 -
TripleA Turn Summary: Dutch round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Thai 1 Tank moved from Bali to sz59 1 Infantry moved from Bali to sz59 1 Infantry, 1 Tank and 1 Transport moved from sz59 to sz81 1 Infantry and 1 Tank moved from sz81 to S.G 2 Transports moved from sz59 to sz60 4 Infantrys moved from Malaya to sz60 4 Infantrys and 2 Transports moved from sz60 to sz59 4 Infantrys moved from sz59 to Bali 1 Mech.Inf moved from India to S.India Thai take S.India from British 1 Mech.Inf moved from S.India to M.India Thai take M.India from British 1 Mech.Inf moved from M.India to C.India 5 Mech.Infs and 1 Tank moved from India to C.India 3 Mech.Infs moved from Dheli to C.India 2 Artillerys, 1 Elite and 2 Infantrys moved from Bengal to E.India 1 Infantry and 1 Marine moved from Burma to Bengal 1 Elite and 1 Infantry moved from Phuket to Malaya 4 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Thai Battle in C.India Thai attack with 9 Mech.Infs and 1 Tank British defend with 4 Artillerys and 3 Infantrys Thai roll dice for 9 Mech.Infs and 1 Tank in C.India, round 2 : 5/10 hits, 3.50 expected hits British roll dice for 4 Artillerys and 3 Infantrys in C.India, round 2 : 3/7 hits, 2.33 expected hits 3 Mech.Infs owned by the Thai, 2 Artillerys owned by the British and 3 Infantrys owned by the British lost in C.India Thai roll dice for 6 Mech.Infs and 1 Tank in C.India, round 3 : 0/7 hits, 2.50 expected hits British roll dice for 2 Artillerys in C.India, round 3 : 2/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Thai lost in C.India Thai roll dice for 4 Mech.Infs and 1 Tank in C.India, round 4 : 1/5 hits, 1.83 expected hits British roll dice for 2 Artillerys in C.India, round 4 : 2/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Thai and 1 Artillery owned by the British lost in C.India Thai roll dice for 2 Mech.Infs and 1 Tank in C.India, round 5 : 1/3 hits, 1.17 expected hits British roll dice for 1 Artillery in C.India, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in C.India Thai win, taking C.India from British with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -13 Casualties for Thai: 7 Mech.Infs Casualties for British: 4 Artillerys and 3 Infantrys Non Combat Move - Thai Place Units - Thai 3 Mech.Infs placed in Dheli 5 Infantrys and 1 Mech.Inf placed in Phuket Turn Complete - Thai Thai collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Thai regular : -2.00 British regular : 3.00





