Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Hisaichi
1 Tank and 2 Tankettes moved from Peking to N.Shangsi
2 Tankettes moved from N.Shangsi to Shangsi
1 Tankette moved from N.Chunking to Sikang
1 Tankette moved from W.Sian to Szechwan
2 Infantrys moved from W.Sian to Sikang
2 Infantrys moved from W.Sian to Szechwan
1 Infantry moved from Belogorsk to Quingdao
Hisaichi take Quingdao from Russians
2 Infantrys moved from Belogorsk to Hsingan
1 Artillery and 4 Infantrys moved from Manchuria to Hsingan
8 Infantrys moved from Seoul to Manchuria
1 Infantry moved from India to M.India
Hisaichi take M.India from British
1 Infantry moved from Ceylon to sz62
1 Infantry moved from sz62 to S.India
Hisaichi take S.India from British
1 Transport moved from sz63 to sz66
1 Submarine moved from sz66 to sz56
1 Destroyer moved from sz66 to sz56
1 Destroyer moved from sz59 to sz58
2 Artillerys, 1 Infantry and 1 Marine moved from S.Borneo to sz60
1 Artillery, 2 Infantrys and 1 Tank moved from Java to sz60
3 Artillerys, 3 Infantrys, 1 Marine, 1 Tank and 4 Transports moved from sz60 to sz58
3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank moved from sz58 to Bava
2 Infantrys moved from Java to sz60
1 B.Transport and 2 Infantrys moved from sz60 to sz58
2 Infantrys moved from sz58 to Bava
2 Carriers moved from sz60 to sz59
1 Battleship moved from sz60 to sz59
1 Destroyer and 2 Submarines moved from sz66 to sz60
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Elite, 8 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in sz56
Hisaichi attack with 1 Destroyer and 1 Submarine
Anzac defend with 1 T.Boat
Hisaichi roll dice for 1 Submarine in sz56, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Anzac lost in sz56
Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 5
Casualties for Anzac: 1 T.Boat
Battle in Sikang
Hisaichi attack with 2 Infantrys and 1 Tankette
Chinese defend with 2 Infantrys
Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 2 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 2 Infantrys in Sikang, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Sikang
Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 3 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 4 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Battle in Hsingan
Hisaichi attack with 1 Artillery and 6 Infantrys
Russians defend with 2 Tanks
Hisaichi roll dice for 1 Artillery and 6 Infantrys in Hsingan, round 2 : 2/7 hits, 1.50 expected hits
Russians roll dice for 2 Tanks in Hsingan, round 2 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Hsingan
Hisaichi win, taking Hsingan from Russians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 2 Tanks
Battle in Shangsi
Hisaichi attack with 2 Tankettes
Chinese defend with 1 Elite
Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Elite in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Tankettes in Shangsi, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Elite in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 2 Tankettes remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Elite
Battle in Szechwan
Hisaichi attack with 2 Infantrys and 1 Tankette
Chinese defend with 2 Infantrys
Hisaichi roll dice for 2 Infantrys and 1 Tankette in Szechwan, round 2 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Szechwan
Hisaichi roll dice for 1 Infantry and 1 Tankette in Szechwan, round 3 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Hisaichi roll dice for 1 Tankette in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tankette in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tankette in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tankette in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tankette in Szechwan, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 8 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in Szechwan
Chinese win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Hisaichi: 2 Infantrys and 1 Tankette
Casualties for Chinese: 1 Infantry
Battle in Bava
Hisaichi attack with 3 Artillerys, 5 Infantrys, 1 Marine and 1 Tank
Dutch defend with 1 Infantry
Hisaichi roll dice for 3 Artillerys, 5 Infantrys, 1 Marine and 1 Tank in Bava, round 2 : 3/10 hits, 3.17 expected hits
Dutch roll dice for 1 Infantry in Bava, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Bava
Hisaichi win, taking Bava from Dutch with 3 Artillerys, 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Hisaichi
4 Mech.Infs moved from Hanan to N.Shangsi
2 Infantrys moved from Hanan to W.Sian
1 Infantry and 1 Marine moved from Hanan to Sian
2 Artillerys and 4 Infantrys moved from Kiangsi to Hanan
1 Artillery and 1 Infantry moved from Kwangtung to Kiangsi
6 Tankettes moved from Hongkong to Kiangsi
Place Units - Hisaichi
2 Artillerys, 1 Elite and 1 Marine placed in S.Borneo
Hisaichi undo move 1.
2 Artillerys and 2 Infantrys placed in S.Borneo
6 Tankettes placed in Hongkong
1 Tank and 2 Tankettes placed in Peking
1 Elite, 6 Infantrys and 1 Marine placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Russians regular : 1.00
Dutch regular : -0.33
Hisaichi regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Dutch
1 Artillery and 1 Infantry moved from New Guinea to N.G
Combat - Dutch
Battle in N.G
Dutch attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Dutch roll dice for 1 Artillery and 1 Infantry in N.G, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in N.G, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in N.G
Dutch roll dice for 1 Artillery in N.G, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in N.G, round 3 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Artillery in N.G, round 4 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in N.G, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in N.G
Dutch win, taking N.G from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Dutch: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Dutch regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Thai
1 Infantry moved from Java to sz59
1 Infantry moved from Bali to sz59
2 Infantrys and 1 Transport moved from sz59 to sz81
2 Infantrys moved from sz81 to Nayumo
Thai take Nayumo from Dutch
1 Infantry moved from Malaya to sz60
1 Infantry and 2 Transports moved from sz60 to sz59
2 Tanks moved from Java to sz59
1 Marine moved from Java to sz59
1 Infantry, 1 Marine and 2 Tanks moved from sz59 to Soem
4 Tanks moved from Bhopa to Dheli
Purchase Units - Thai
Thai buy 2 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Thai
Battle in Soem
Thai attack with 1 Infantry, 1 Marine and 2 Tanks
British defend with 2 Infantrys
Thai roll dice for 1 Infantry, 1 Marine and 2 Tanks in Soem, round 2 : 2/4 hits, 1.50 expected hits
Dutch roll dice for 2 Infantrys in Soem, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Soem
Thai win, taking Soem from Dutch with 1 Marine and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Casualties for British: 2 Infantrys
Battle in Dheli
Thai attack with 4 Tanks
British defend with 1 Artillery, 1 Bunker, 1 Factory and 1 Infantry
Thai roll dice for 4 Tanks in Dheli, round 2 : 4/4 hits, 2.00 expected hits
British roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Dheli, round 2 : 1/3 hits, 1.17 expected hits
1 Bunker owned by the British, 1 Tank owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Dheli
Thai win, taking Dheli from British with 3 Tanks remaining. Battle score for attacker is 7
Casualties for Thai: 1 Tank
Casualties for British: 1 Artillery, 1 Bunker and 1 Infantry
Non Combat Move - Thai
1 Artillery and 15 Infantrys moved from Bengal to E.India
2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from Phuket to Thailand
1 Tank moved from Thailand to Burma
Place Units - Thai
2 Infantrys, 1 Marine and 3 Mech.Infs placed in Phuket
Turn Complete - Thai
Thai collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Thai regular : 2.50
British regular : -0.17
Dutch regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - British
1 EarlyFighter moved from Calcutta to sz62
1 Artillery and 1 Infantry moved from Calcutta to C.India
1 Artillery moved from Calcutta to M.India
1 Artillery and 1 Infantry moved from Calcutta to S.India
1 Transport moved from sz50 to sz49
1 Artillery and 1 Infantry moved from Moresby to sz49
1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz50
1 Artillery and 1 Infantry moved from sz50 to Nayumo
1 Artillery and 1 Infantry moved from Magadan to Yakutsk
2 Infantrys moved from Palana to Magadan
Purchase Units - British
British buy 4 EarlyFighters and 6 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in M.India
British attack with 1 Artillery
Hisaichi defend with 1 Infantry
British roll dice for 1 Artillery in M.India, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in M.India, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in M.India, round 3 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in M.India, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in M.India
British win, taking M.India from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in S.India
British attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in S.India, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in S.India, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in S.India
British win, taking S.India from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in C.India
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in C.India, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in C.India, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in C.India
British win, taking C.India from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in sz62
British attack with 1 EarlyFighter
Hisaichi defend with 1 Transport
British roll dice for 1 EarlyFighter in sz62, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Transport in sz62, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 EarlyFighter in sz62, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Transport in sz62, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 EarlyFighter in sz62, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Transport in sz62, round 4 : 1/1 hits, 0.17 expected hits
1 EarlyFighter owned by the British lost in sz62
Hisaichi win with 1 Transport remaining. Battle score for attacker is -8
Casualties for British: 1 EarlyFighter
Battle in Nayumo
British attack with 1 Artillery and 1 Infantry
Thai defend with 2 Infantrys
British roll dice for 1 Artillery and 1 Infantry in Nayumo, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 2 Infantrys in Nayumo, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Nayumo
British roll dice for 1 Artillery and 1 Infantry in Nayumo, round 3 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in Nayumo, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Nayumo
British win, taking Nayumo from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Thai: 2 Infantrys
Non Combat Move - British
1 Transport moved from sz4 to sz6
1 Infantry moved from E.G to New Guinea
Place Units - British
4 EarlyFighters and 4 Infantrys placed in Calcutta
2 Infantrys placed in Moresby
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Thai regular : -1.00
British regular : 0.67
Hisaichi regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Anzac
1 Fighter moved from Melbourne to sz50
2 Artillerys and 2 Infantrys moved from Derby to sz50
2 Artillerys and 1 Infantry moved from W.Australia to sz50
4 Artillerys and 3 Infantrys moved from sz50 to Soem
Purchase Units - Anzac
Anzac buy 4 Artillerys, 1 EarlyFighter and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Soem
Anzac attack with 4 Artillerys and 3 Infantrys
Thai defend with 1 Marine and 2 Tanks
Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
1 Marine owned by the Thai lost in Soem
Anzac roll dice for 4 Artillerys and 3 Infantrys in Soem, round 2 : 3/7 hits, 2.33 expected hits
Thai roll dice for 2 Tanks in Soem, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Anzac and 2 Tanks owned by the Thai lost in Soem
Anzac win, taking Soem from Thai with 4 Artillerys and 2 Infantrys remaining. Battle score for attacker is 11
Casualties for Thai: 1 Marine and 2 Tanks
Casualties for Anzac: 1 Infantry
Non Combat Move - Anzac
2 Artillerys and 1 Infantry moved from Darwin to Derby
Place Units - Anzac
1 Artillery and 2 Infantrys placed in W.Australia
1 Artillery and 2 Infantrys placed in Darwin
2 Artillerys and 1 EarlyFighter placed in Melbourne
Turn Complete - Anzac
Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Anzac regular : 1.00
Thai regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Americans
1 unit repaired.
1 Artillery and 8 Infantrys moved from Yakutsk to Vostok
1 Fighter moved from Wake to sz19
3 Fighters moved from sz19 to sz18
1 Battleship and 4 Destroyers moved from sz19 to sz18
1 Bomber moved from Wake to sz18
1 Elite moved from Pearl Harbor to sz25
1 Elite and 1 S.Sub moved from sz25 to sz19
1 Elite moved from sz19 to Wake
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Carrier, 3 Destroyers, 2 Elites, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs;
Combat - Americans
Battle in Vostok
Americans attack with 1 Artillery and 8 Infantrys
Masaharu defend with 10 Infantrys and 1 Tank
Americans roll dice for 1 Artillery and 8 Infantrys in Vostok, round 2 : 2/9 hits, 1.83 expected hits
Masaharu roll dice for 10 Infantrys and 1 Tank in Vostok, round 2 : 5/11 hits, 3.83 expected hits
2 Infantrys owned by the Masaharu and 5 Infantrys owned by the Americans lost in Vostok
1 Artillery owned by the Americans and 3 Infantrys owned by the Americans retreated to Yakutsk
Masaharu win with 8 Infantrys and 1 Tank remaining. Battle score for attacker is -6
Casualties for Americans: 5 Infantrys
Casualties for Masaharu: 2 Infantrys
Battle in sz18
Americans attack with 1 Battleship, 1 Bomber, 4 Destroyers and 3 Fighters
Yamamoto defend with 8 Destroyers
Americans roll dice for 1 Battleship, 1 Bomber, 4 Destroyers and 3 Fighters in sz18, round 2 : 5/9 hits, 4.17 expected hits
Yamamoto roll dice for 8 Destroyers in sz18, round 2 : 4/8 hits, 4.00 expected hits
Units damaged: 1 Battleship owned by the Americans
3 Destroyers owned by the Americans and 5 Destroyers owned by the Yamamoto lost in sz18
3 Fighters owned by the Americans and 1 Bomber owned by the Americans retreated
1 Destroyer owned by the Americans and 1 Battleship owned by the Americans retreated to sz19
Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 16
Casualties for Americans: 3 Destroyers
Casualties for Yamamoto: 5 Destroyers
Non Combat Move - Americans
1 Bomber moved from sz18 to Wake
3 Fighters moved from sz18 to sz19
1 Fighter moved from Pearl Harbor to sz19
1 Destroyer moved from sz25 to sz20
5 Destroyers moved from sz11 to sz19
2 B.Transports moved from sz14 to sz23
8 Marines moved from San Francisco to sz23
2 B.Transports and 8 Marines moved from sz23 to sz14
8 Marines moved from Seattle to sz6
2 B.Transports and 8 Marines moved from sz6 to sz4
9 Infantrys moved from Magadan to Yakutsk
10 Marines moved from Palana to Magadan
8 Marines moved from sz4 to Palana
2 B.Transports moved from sz4 to sz6
1 Transport moved from sz4 to sz5
2 Marines moved from Anchorage to sz5
2 Marines and 1 Transport moved from sz5 to sz4
2 Marines moved from sz4 to Palana
8 Marines moved from sz14 to Seattle
Place Units - Americans
1 Carrier placed in sz19
1 B.Transport placed in sz21
1 Destroyer placed in sz4
2 Destroyers placed in sz25
1 S.Sub placed in sz25
1 Elite placed in Pearl Harbor
1 Elite and 8 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Americans regular : 1.00
Masaharu regular : 1.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Masaharu
3 Artillerys moved from Amursk to Belogorsk
1 Tank moved from Vostok to Belogorsk
5 Infantrys moved from Vostok to Belogorsk
4 Transports moved from sz1 to sz15
1 Artillery and 6 Infantrys moved from Akina to sz15
1 Infantry moved from N.Japan to sz15
1 Artillery, 7 Infantrys and 4 Transports moved from sz15 to sz1
1 Artillery and 7 Infantrys moved from sz1 to Vostok
1 T.Boat moved from sz1 to sz2
1 Destroyer moved from sz16 to sz18
2 Destroyers moved from sz7 to sz16
Purchase Units - Masaharu
Masaharu buy 1 Destroyer and 10 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Masaharu
Place Units - Masaharu
1 Destroyer placed in sz16
3 Infantrys placed in Amursk
7 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Russians
1 Infantry moved from Irkutsk to Angarsk
Russians take Angarsk from Masaharu
1 Infantry moved from Jinan to Quingdao
1 Infantry moved from Ulaan Ude to Quingdao
2 EarlyFighters moved from Ulaan Ude to Quingdao
Purchase Units - Russians
Russians buy 4 Infantrys, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 2 EarlyFighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 2 EarlyFighters and 2 Infantrys in Quingdao, round 2 : 0/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 EarlyFighters and 2 Infantrys in Quingdao, round 3 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Quingdao
Russians win, taking Quingdao from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Russians
2 EarlyFighters moved from Quingdao to Ulaan Ude
6 Infantrys, 1 Marine and 3 Mech.Infs moved from Tulun to Ulaan Ude
8 Infantrys moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Haixi
3 Mech.Infs moved from Achinsk to Bikaner
1 Infantry moved from Achinsk to Abakan
Place Units - Russians
4 Mech.Infs placed in Achinsk
4 Infantrys, 1 Marine and 1 Mech.Inf placed in Kaask
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Hisaichi regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Research Technology - Yamamoto
Combat Move - Yamamoto
6 Artillerys moved from Flores to sz58
1 Artillery moved from Celebs to sz58
1 Marine moved from Flores to sz58
3 Infantrys moved from Flores to sz58
2 Infantrys moved from Flores to sz58
1 Infantry moved from Flores to sz58
1 Infantry moved from Flores to sz58
7 Artillerys, 3 B.Transports, 1 Battleship, 2 Destroyers, 7 Infantrys, 1 Marine and 3 Transports moved from sz58 to sz81
7 Artillerys, 7 Infantrys and 1 Marine moved from sz81 to New Guinea
1 Artillery and 2 Tankettes moved from Sumatra to sz60
1 Infantry moved from Sumatra to sz60
7 Infantrys moved from Malaya to sz60
1 Artillery, 3 B.Transports, 8 Infantrys, 2 Tankettes and 1 Transport moved from sz60 to sz59
1 Artillery, 8 Infantrys and 2 Tankettes moved from sz59 to Soem
2 Tanks moved from W.India to Bikaner
2 Tanks moved from Bhopal to Bikaner
3 Artillerys and 2 Marines moved from Nepal to W.Tibet
7 Destroyers moved from sz78 to sz18
Purchase Units - Yamamoto
Yamamoto buy 7 Destroyers, 12 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Bikaner
Yamamoto attack with 4 Tanks
Russians defend with 3 Mech.Infs
Yamamoto roll dice for 4 Tanks in Bikaner, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 3 Mech.Infs in Bikaner, round 2 : 1/3 hits, 1.00 expected hits
2 Mech.Infs owned by the Russians and 1 Tank owned by the Yamamoto lost in Bikaner
Yamamoto roll dice for 3 Tanks in Bikaner, round 3 : 0/3 hits, 1.50 expected hits
British roll dice for 1 Mech.Inf in Bikaner, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 Tanks in Bikaner, round 4 : 2/3 hits, 1.50 expected hits
British roll dice for 1 Mech.Inf in Bikaner, round 4 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians and 1 Tank owned by the Yamamoto lost in Bikaner
Yamamoto win, taking Bikaner from British with 2 Tanks remaining. Battle score for attacker is 5
Casualties for Yamamoto: 2 Tanks
Casualties for Russians: 3 Mech.Infs
Battle in W.Tibet
Yamamoto attack with 3 Artillerys and 2 Marines
Neutral defend with 1 Bunker
Yamamoto roll dice for 3 Artillerys and 2 Marines in W.Tibet, round 2 : 1/5 hits, 2.00 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Yamamoto lost in W.Tibet
Yamamoto roll dice for 2 Artillerys and 2 Marines in W.Tibet, round 3 : 2/4 hits, 1.67 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Marine owned by the Yamamoto lost in W.Tibet
Yamamoto loses 0 PUs for violating W.Tibets neutrality.
Yamamoto win, taking W.Tibet from Neutral with 2 Artillerys and 1 Marine remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Artillery and 1 Marine
Casualties for Neutral: 1 Bunker
Battle in Soem
Yamamoto attack with 1 Artillery, 8 Infantrys and 2 Tankettes
Anzac defend with 4 Artillerys and 2 Infantrys
Yamamoto roll dice for 1 Artillery, 8 Infantrys and 2 Tankettes in Soem, round 2 : 4/11 hits, 2.50 expected hits
Anzac roll dice for 4 Artillerys and 2 Infantrys in Soem, round 2 : 6/6 hits, 2.00 expected hits
2 Artillerys owned by the Anzac, 2 Infantrys owned by the Anzac and 6 Infantrys owned by the Yamamoto lost in Soem
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in Soem, round 3 : 3/5 hits, 1.50 expected hits
Anzac roll dice for 2 Artillerys in Soem, round 3 : 1/2 hits, 0.67 expected hits
2 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
Yamamoto win, taking Soem from Anzac with 1 Artillery, 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 6
Casualties for Yamamoto: 7 Infantrys
Casualties for Anzac: 4 Artillerys and 2 Infantrys
Battle in New Guinea
Yamamoto attack with 7 Artillerys, 7 Infantrys and 1 Marine
British defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in New Guinea, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the British lost in New Guinea
Yamamoto win, taking New Guinea from British with 7 Artillerys, 7 Infantrys and 1 Marine remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Yamamoto
Place Units - Yamamoto
2 Mech.Infs placed in Bengal
6 Infantrys placed in Malaya
4 Infantrys placed in Davao
7 Destroyers placed in sz78
2 Infantrys placed in S.Japan
Turn Complete - Yamamoto
Yamamoto collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.67
Anzac regular : 4.33
Neutral regular : 1.00
British regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Chinese
4 Infantrys moved from Cheng to W.Tibet
1 Mech.Inf moved from Urumal to W.Tibet
6 Infantrys moved from Tsingnan to Sikang
1 EarlyFighter moved from Gansu to Sikang
2 Infantrys moved from Gansu to Shangsi
1 EarlyFighter moved from Gansu to Shangsi
Purchase Units - Chinese
Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Tibet
Chinese attack with 4 Infantrys and 1 Mech.Inf
Yamamoto defend with 2 Artillerys and 1 Marine
Chinese roll dice for 4 Infantrys and 1 Mech.Inf in W.Tibet, round 2 : 1/5 hits, 1.17 expected hits
Yamamoto roll dice for 2 Artillerys and 1 Marine in W.Tibet, round 2 : 3/3 hits, 1.00 expected hits
1 Marine owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in W.Tibet
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese retreated to Cheng
Yamamoto win with 2 Artillerys remaining. Battle score for attacker is -3
Casualties for Chinese: 3 Infantrys
Casualties for Yamamoto: 1 Marine
Battle in Shangsi
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 2 Tankettes
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tankette in Shangsi, round 3 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Tankettes
Battle in Sikang
Chinese attack with 1 EarlyFighter and 6 Infantrys
Hisaichi defend with 2 Infantrys and 1 Tankette
Chinese roll dice for 1 EarlyFighter and 6 Infantrys in Sikang, round 2 : 0/7 hits, 1.33 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 2 : 1/3 hits, 0.83 expected hits
1 Infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 EarlyFighter and 5 Infantrys in Sikang, round 3 : 0/6 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 3 : 1/3 hits, 0.83 expected hits
1 Infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Sikang, round 4 : 1/5 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 4 : 0/3 hits, 0.83 expected hits
1 Tankette owned by the Hisaichi lost in Sikang
Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Sikang, round 5 : 1/5 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in Sikang, round 5 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Sikang
Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Sikang, round 6 : 1/5 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 2 Infantrys and 1 Tankette
Non Combat Move - Chinese
1 EarlyFighter moved from Sikang to Gansu
1 EarlyFighter moved from Shangsi to Gansu
3 Infantrys moved from S.Mongolia to Gansu
5 Infantrys moved from Xining to Tsingnan
1 Marine moved from Xining to Tsingnan
3 Infantrys moved from Yecheng to Punjab
3 Infantrys moved from Urumal to Yecheng
Place Units - Chinese
1 Elite and 5 Infantrys placed in Xining
3 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.00
Chinese regular : -2.00
Hisaichi regular : -2.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Hisaichi
1 Infantry and 1 Marine moved from Sian to Szechwan
1 Tankette moved from N.Shangsi to Shangsi
2 Tankettes moved from Peking to Shangsi
1 Infantry moved from N.Shangsi to Shangsi
2 Artillerys and 4 Infantrys moved from Hanan to Sian
1 Artillery, 1 Infantry and 6 Tankettes moved from Kiangsi to Hanan
6 Tankettes moved from Hanan to Sian
6 Tankettes moved from Hongkong to Kiangsi
1 Infantry moved from Hsingan to Jinan
Hisaichi take Jinan from Russians
1 Artillery and 3 Infantrys moved from Hsingan to Quingdao
8 Infantrys moved from Manchuria to Hsingan
1 Elite, 6 Infantrys and 1 Marine moved from Seoul to Manchuria
3 Artillerys, 5 Infantrys, 1 Marine and 1 Tank moved from Bava to sz58
1 B.Transport and 2 Infantrys moved from sz58 to sz81
2 Infantrys moved from sz81 to S.G
Hisaichi take S.G from British
1 Artillery, 1 Marine and 1 Transport moved from sz58 to sz81
1 Artillery and 1 Marine moved from sz81 to Nayumo
1 Artillery, 1 Infantry and 1 Transport moved from sz58 to sz81
1 Artillery and 1 Infantry moved from sz81 to Nayumo
1 Artillery, 1 Infantry and 1 Transport moved from sz58 to sz81
1 Artillery and 1 Infantry moved from sz81 to Ceram
Hisaichi take Ceram from Dutch
1 Infantry, 1 Tank and 1 Transport moved from sz58 to sz81
1 Infantry and 1 Tank moved from sz81 to Buru
1 Transport moved from sz62 to sz66
1 Destroyer and 1 Submarine moved from sz56 to sz66
1 Destroyer and 2 Submarines moved from sz60 to sz66
1 Battleship moved from sz59 to sz66
Purchase Units - Hisaichi
Hisaichi buy 1 B.Transport, 10 Infantrys, 2 Tanks and 8 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Shangsi
Hisaichi attack with 1 Infantry and 3 Tankettes
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Infantry and 3 Tankettes in Shangsi, round 2 : 3/4 hits, 1.17 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 3 Tankettes remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in Buru
Hisaichi attack with 1 Infantry and 1 Tank
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Buru, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Buru, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Buru
Hisaichi win, taking Buru from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Nayumo
Hisaichi attack with 2 Artillerys, 1 Infantry and 1 Marine
British defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Nayumo, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Nayumo, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Nayumo
Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Nayumo, round 3 : 0/4 hits, 1.50 expected hits
British roll dice for 1 Artillery in Nayumo, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Nayumo
Hisaichi roll dice for 2 Artillerys and 1 Marine in Nayumo, round 4 : 2/3 hits, 1.17 expected hits
British roll dice for 1 Artillery in Nayumo, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Nayumo
Hisaichi win, taking Nayumo from British with 2 Artillerys and 1 Marine remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Quingdao
Hisaichi attack with 1 Artillery and 3 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Quingdao, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Quingdao
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Quingdao
Hisaichi win, taking Quingdao from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Szechwan
Hisaichi attack with 1 Infantry and 1 Marine
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Marine in Szechwan, round 2 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Marine in Szechwan, round 3 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Marine in Szechwan, round 4 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
2 Carriers moved from sz59 to sz60
Place Units - Hisaichi
1 B.Transport placed in sz60
6 Tankettes placed in Hongkong
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Peking: 1 Tank
EDIT: Adding units owned by Hisaichi to N.Shangsi: 1 Tank
EDIT: Turning off Edit Mode
2 Tanks and 1 Tankette placed in Peking
7 Infantrys and 1 Tankette placed in Seoul
3 Infantrys placed in S.Borneo
Turn Complete - Hisaichi
Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Russians regular : 0.00
British regular : -0.33
Dutch regular : -0.33
Hisaichi regular : -1.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Dutch
1 Artillery moved from N.G to Sarong
Dutch take Sarong from Yamamoto
Combat - Dutch
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Thai
2 Infantrys moved from E.India to C.India
1 Artillery moved from E.India to C.India
3 Tanks moved from Dheli to Agra
1 Tank moved from Burma to E.India
2 Artillerys, 1 Elite and 2 Infantrys moved from Thailand to Burma
1 Tank moved from Bali to sz59
1 Artillery moved from Bali to sz59
1 Elite moved from Bali to sz59
1 Marine moved from Bali to sz59
1 Artillery, 1 Elite, 1 Marine, 1 Tank and 2 Transports moved from sz59 to sz81
1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from sz81 to Sarong
1 Transport moved from sz81 to sz59
1 Infantry moved from Phuket to Malaya
1 Infantry, 1 Marine and 3 Mech.Infs moved from Phuket to Thailand
3 Mech.Infs moved from Thailand to Bengal
Purchase Units - Thai
Thai buy 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Thai
Battle in Sarong
Thai attack with 1 Artillery, 1 Elite, 1 Marine and 1 Tank
Dutch defend with 1 Artillery
Thai roll dice for 1 Artillery, 1 Elite, 1 Marine and 1 Tank in Sarong, round 2 : 0/4 hits, 1.83 expected hits
Dutch roll dice for 1 Artillery in Sarong, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Artillery, 1 Elite, 1 Marine and 1 Tank in Sarong, round 3 : 2/4 hits, 1.83 expected hits
Dutch roll dice for 1 Artillery in Sarong, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Dutch lost in Sarong
Thai win, taking Sarong from Dutch with 1 Artillery, 1 Elite, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
Casualties for Dutch: 1 Artillery
Battle in Agra
Thai attack with 3 Tanks
British defend with 1 Artillery
Thai roll dice for 3 Tanks in Agra, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 Artillery in Agra, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Agra
Thai win, taking Agra from British with 3 Tanks remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Battle in C.India
Thai attack with 1 Artillery and 2 Infantrys
British defend with 1 Artillery
Thai roll dice for 1 Artillery and 2 Infantrys in C.India, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 Artillery in C.India, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Artillery and 2 Infantrys in C.India, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 Artillery in C.India, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in C.India
Thai roll dice for 1 Artillery and 1 Infantry in C.India, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Artillery in C.India, round 4 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Artillery and 1 Infantry in C.India, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Artillery in C.India, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Artillery owned by the British lost in C.India
Thai win, taking C.India from British with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Thai: 2 Infantrys
Casualties for British: 1 Artillery
Non Combat Move - Thai
Place Units - Thai
3 Mech.Infs placed in Dheli
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Thai regular : -3.17
British regular : 0.33
Dutch regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - British
1 Artillery moved from S.India to India
British take India from Hisaichi
1 Infantry moved from Calcutta to C.India
1 Artillery moved from M.India to C.India
4 EarlyFighters moved from Calcutta to C.India
1 Infantry moved from Ustkut to Irkutsk
2 Infantrys moved from Magadan to Yakutsk
1 Artillery and 1 Infantry moved from Vancouver to sz6
1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
1 Artillery and 1 Infantry moved from sz4 to Palana
Purchase Units - British
British buy 2 Artillerys, 1 Bunker, 2 EarlyFighters and 5 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in C.India
British attack with 1 Artillery, 4 EarlyFighters and 1 Infantry
Thai defend with 1 Artillery
British roll dice for 1 Artillery, 4 EarlyFighters and 1 Infantry in C.India, round 2 : 2/6 hits, 2.00 expected hits
Thai roll dice for 1 Artillery in C.India, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Thai lost in C.India
British win, taking C.India from Thai with 1 Artillery, 4 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Thai: 1 Artillery
Non Combat Move - British
4 EarlyFighters moved from C.India to Calcutta
2 Mech.Infs moved from Calcutta to India
2 Tankettes moved from Calcutta to India
Place Units - British
1 Bunker placed in Moresby
2 Artillerys, 2 EarlyFighters and 4 Infantrys placed in Calcutta
1 Infantry placed in Moresby
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Thai regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Anzac
1 Artillery moved from W.Australia to sz50
2 Artillerys moved from Derby to sz50
1 Infantry moved from Derby to sz50
2 Infantrys moved from W.Australia to sz50
2 Artillerys moved from Melbourne to S.W.Australia
3 Artillerys and 3 Infantrys moved from sz50 to Soem
1 Fighter moved from sz50 to Soem
1 EarlyFighter moved from Melbourne to sz50
Purchase Units - Anzac
Anzac buy 2 Artillerys, 4 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Soem
Anzac attack with 3 Artillerys, 1 Fighter and 3 Infantrys
Yamamoto defend with 1 Artillery, 1 Infantry and 2 Tankettes
Anzac roll dice for 1 Battleship in Soem, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Soem, round 2 : 5/7 hits, 2.50 expected hits
Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Tankettes in Soem, round 2 : 1/4 hits, 1.00 expected hits
1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Tankettes owned by the Yamamoto lost in Soem
Anzac win, taking Soem from Yamamoto with 3 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 12
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Artillery, 1 Infantry and 2 Tankettes
Non Combat Move - Anzac
1 Fighter moved from Soem to sz50
1 T.Boat moved from sz50 to sz49
Place Units - Anzac
Turning on Edit Mode
EDIT: Adding units owned by Anzac to Derby: 1 Artillery and 2 Infantrys
EDIT: Removing units owned by Anzac from Darwin: 1 Artillery and 2 Infantrys
EDIT: Turning off Edit Mode
2 Artillerys and 1 Infantry placed in W.Australia
3 Infantrys placed in Darwin
1 Marine placed in Melbourne
1 S.Sub placed in sz37
Turn Complete - Anzac
Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Anzac regular : 1.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Americans
1 unit repaired.
1 Bomber moved from Wake to sz18
6 Destroyers moved from sz19 to sz18
4 Fighters moved from sz19 to sz18
1 Destroyer moved from sz20 to sz18
1 Marine moved from Wake to sz19
1 Battleship moved from sz19 to sz18
1 Marine and 1 S.Sub moved from sz19 to sz18
1 Marine moved from sz18 to Marcus
1 Artillery and 12 Infantrys moved from Yakutsk to Vostok
10 Marines moved from Magadan to Yakutsk
10 Marines moved from Palana to Magadan
8 Marines moved from Seattle to sz6
2 B.Transports and 8 Marines moved from sz6 to sz4
8 Marines moved from sz4 to Palana
2 B.Transports moved from sz4 to sz6
2 B.Transports moved from sz14 to sz23
8 Marines moved from San Francisco to sz23
2 B.Transports and 8 Marines moved from sz23 to sz14
1 Elite moved from San Francisco to Nor Cal
8 Marines moved from sz14 to Seattle
Purchase Units - Americans
Americans buy 1 Bunker, 5 Destroyers, 1 Elite, 9 Marines and 1 S.Sub; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz18
Americans attack with 1 Battleship, 1 Bomber, 7 Destroyers, 4 Fighters and 1 S.Sub
Masaharu defend with 1 Destroyer; Yamamoto defend with 10 Destroyers
Americans roll dice for 1 S.Sub in sz18, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Battleship, 1 Bomber, 7 Destroyers and 4 Fighters in sz18, round 2 : 4/13 hits, 5.67 expected hits
Yamamoto roll dice for 11 Destroyers in sz18, round 2 : 7/11 hits, 5.50 expected hits
Units damaged: 1 Battleship owned by the Americans
6 Destroyers owned by the Americans and 4 Destroyers owned by the Yamamoto lost in sz18
Americans roll dice for 1 S.Sub in sz18, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 4 Fighters in sz18, round 3 : 5/7 hits, 3.67 expected hits
Yamamoto roll dice for 7 Destroyers in sz18, round 3 : 6/7 hits, 3.50 expected hits
3 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 Bomber owned by the Americans, 1 S.Sub owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz18
1 Marine owned by the Americans lost in Marcus
1 Fighter owned by the Americans retreated
1 Battleship owned by the Americans retreated to sz19
Yamamoto win with 2 Destroyers remaining. Battle score for attacker is -37
Casualties for Americans: 1 Bomber, 7 Destroyers, 3 Fighters and 1 S.Sub
Casualties for Yamamoto: 8 Destroyers
Casualties for Masaharu: 1 Destroyer
Battle in Vostok
Americans attack with 1 Artillery and 12 Infantrys
Masaharu defend with 1 Artillery and 10 Infantrys
Americans roll dice for 1 Artillery and 12 Infantrys in Vostok, round 2 : 2/13 hits, 2.50 expected hits
Masaharu roll dice for 1 Artillery and 10 Infantrys in Vostok, round 2 : 2/11 hits, 3.67 expected hits
2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok
Americans roll dice for 1 Artillery and 10 Infantrys in Vostok, round 3 : 0/11 hits, 2.17 expected hits
Masaharu roll dice for 1 Artillery and 8 Infantrys in Vostok, round 3 : 3/9 hits, 3.00 expected hits
3 Infantrys owned by the Americans lost in Vostok
Americans roll dice for 1 Artillery and 7 Infantrys in Vostok, round 4 : 2/8 hits, 1.67 expected hits
Masaharu roll dice for 1 Artillery and 8 Infantrys in Vostok, round 4 : 2/9 hits, 3.00 expected hits
2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok
Americans roll dice for 1 Artillery and 5 Infantrys in Vostok, round 5 : 2/6 hits, 1.33 expected hits
Masaharu roll dice for 1 Artillery and 6 Infantrys in Vostok, round 5 : 5/7 hits, 2.33 expected hits
2 Infantrys owned by the Masaharu and 5 Infantrys owned by the Americans lost in Vostok
1 Artillery owned by the Americans retreated to Yakutsk
Masaharu win with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is -12
Casualties for Americans: 12 Infantrys
Casualties for Masaharu: 6 Infantrys
Non Combat Move - Americans
1 Fighter moved from sz18 to sz19
1 Infantry moved from Midway to sz21
1 B.Transport and 1 Infantry moved from sz21 to sz19
1 Infantry moved from sz19 to Wake
2 Destroyers moved from sz25 to sz11
1 Elite moved from Pearl Harbor to sz25
1 Elite and 1 S.Sub moved from sz25 to sz19
1 Elite moved from sz19 to Wake
3 Destroyers moved from sz4 to sz7
Place Units - Americans
2 Destroyers placed in sz4
1 Bunker placed in Sukhalin
1 Destroyer placed in sz19
1 Destroyer placed in sz11
1 S.Sub placed in sz25
1 Elite placed in Pearl Harbor
1 Destroyer placed in sz25
9 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Yamamoto regular : 4.00
Americans regular : -3.00
Masaharu regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Masaharu
4 Transports moved from sz1 to sz15
7 Infantrys moved from Akina to sz15
7 Infantrys and 4 Transports moved from sz15 to sz1
7 Infantrys moved from sz1 to Vostok
3 Infantrys moved from Amursk to Belogorsk
5 Artillerys, 5 Infantrys and 1 Tank moved from Belogorsk to Vostok
1 T.Boat moved from sz2 to sz7
3 Destroyers moved from sz16 to sz7
Purchase Units - Masaharu
Masaharu buy 1 Destroyer and 10 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in sz7
Masaharu attack with 3 Destroyers and 1 T.Boat
Americans defend with 3 Destroyers
Masaharu roll dice for 3 Destroyers and 1 T.Boat in sz7, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits
1 Destroyer owned by the Americans and 1 T.Boat owned by the Masaharu lost in sz7
Masaharu roll dice for 3 Destroyers in sz7, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 Destroyers in sz7, round 3 : 2/2 hits, 1.00 expected hits
2 Destroyers owned by the Masaharu lost in sz7
1 Destroyer owned by the Masaharu retreated to sz2
Americans win with 2 Destroyers remaining. Battle score for attacker is -13
Casualties for Masaharu: 2 Destroyers and 1 T.Boat
Casualties for Americans: 1 Destroyer
Non Combat Move - Masaharu
Place Units - Masaharu
1 Destroyer placed in sz16
3 Infantrys placed in Amursk
7 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Masaharu regular : -1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Russians
1 Infantry moved from Haixi to Yecheng
1 Infantry moved from Abakan to Maltan
4 Mech.Infs moved from Achinsk to Bikaner
2 EarlyFighters, 15 Infantrys, 3 Marines and 3 Mech.Infs moved from Ulaan Ude to Quingdao
Purchase Units - Russians
Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bikaner
Russians attack with 4 Mech.Infs
Yamamoto defend with 2 Tanks
Russians roll dice for 4 Mech.Infs in Bikaner, round 2 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 2 Tanks in Bikaner, round 2 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Yamamoto lost in Bikaner
Russians roll dice for 4 Mech.Infs in Bikaner, round 3 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Tank in Bikaner, round 3 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Russians lost in Bikaner
Russians roll dice for 3 Mech.Infs in Bikaner, round 4 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Tank in Bikaner, round 4 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Russians lost in Bikaner
Russians roll dice for 2 Mech.Infs in Bikaner, round 5 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Bikaner, round 5 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Russians lost in Bikaner
1 Mech.Inf owned by the Russians retreated to Maltan
Yamamoto win with 1 Tank remaining. Battle score for attacker is -10
Casualties for Yamamoto: 1 Tank
Casualties for Russians: 3 Mech.Infs
Battle in Quingdao
Russians attack with 2 EarlyFighters, 15 Infantrys, 3 Marines and 3 Mech.Infs
Hisaichi defend with 1 Artillery and 2 Infantrys
Russians roll dice for 2 EarlyFighters, 15 Infantrys, 3 Marines and 3 Mech.Infs in Quingdao, round 2 : 7/23 hits, 5.67 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Quingdao
Russians win, taking Quingdao from Hisaichi with 2 EarlyFighters, 14 Infantrys, 3 Marines and 3 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Non Combat Move - Russians
2 EarlyFighters moved from Quingdao to Ulaan Ude
8 Infantrys moved from Tulun to Ulaan Ude
1 Marine moved from Kaask to Tulun
1 Mech.Inf moved from Kaask to Ulaan Ude
4 Infantrys moved from Kaask to Tulun
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50
Russians regular : -2.00
Hisaichi regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Infantry moved from New Guinea to N.G
Yamamoto take N.G from British
1 Infantry moved from New Guinea to E.G
Yamamoto take E.G from British
6 Artillerys, 5 Infantrys and 1 Marine moved from New Guinea to Moresby
1 Artillery moved from New Guinea to sz81
1 Artillery and 1 Transport moved from sz81 to sz58
1 Infantry moved from Flores to sz58
1 Artillery, 1 Infantry and 1 Transport moved from sz58 to sz59
1 Artillery and 1 Infantry moved from sz59 to Soem
1 Transport moved from sz81 to sz58
2 Infantrys moved from Celebs to sz58
2 Infantrys and 1 Transport moved from sz58 to sz59
2 Infantrys moved from sz59 to Soem
1 B.Transport moved from sz59 to sz60
1 Transport moved from sz59 to sz60
6 Infantrys moved from Malaya to sz60
1 B.Transport, 6 Infantrys and 1 Transport moved from sz60 to sz59
6 Infantrys moved from sz59 to Soem
1 Battleship moved from sz81 to sz59
2 B.Transports moved from sz81 to sz70
1 Transport moved from sz81 to sz70
1 B.Transport moved from sz81 to sz59
2 B.Transports moved from sz59 to sz60
10 Infantrys moved from Davao to sz70
10 Infantrys moved from sz70 to Celebs
2 Destroyers moved from sz81 to sz70
7 Destroyers moved from sz78 to sz18
1 Tank moved from Bikaner to W.India
1 Infantry moved from Nagpur to Bhopa
2 Mech.Infs moved from Bengal to Cheng
2 Artillerys moved from W.Tibet to Cheng
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 7 Destroyers, 10 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Moresby
Yamamoto attack with 6 Artillerys, 5 Infantrys and 1 Marine
British defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 6 Infantrys
Yamamoto roll dice for 6 Artillerys, 5 Infantrys and 1 Marine in Moresby, round 2 : 3/12 hits, 4.17 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Artillery, 1 Bunker and 6 Infantrys in Moresby, round 2 : 1/8 hits, 2.83 expected hits
1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Moresby
Yamamoto roll dice for 6 Artillerys, 4 Infantrys and 1 Marine in Moresby, round 3 : 3/11 hits, 3.83 expected hits
British roll dice for 1 Artillery, 1 Bunker and 4 Infantrys in Moresby, round 3 : 5/6 hits, 2.17 expected hits
1 Artillery owned by the Yamamoto, 4 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Moresby
Yamamoto roll dice for 5 Artillerys and 1 Marine in Moresby, round 4 : 2/6 hits, 2.17 expected hits
British roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Moresby, round 4 : 2/3 hits, 1.17 expected hits
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Moresby
Yamamoto roll dice for 4 Artillerys in Moresby, round 5 : 1/4 hits, 1.33 expected hits
British roll dice for 1 Bunker in Moresby, round 5 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the British lost in Moresby
Yamamoto win, taking Moresby from British with 4 Artillerys remaining. Battle score for attacker is 1
Casualties for Yamamoto: 2 Artillerys, 5 Infantrys and 1 Marine
Casualties for British: 1 Artillery, 1 Bunker and 6 Infantrys
Battle in Cheng
Yamamoto attack with 2 Artillerys and 2 Mech.Infs
Chinese defend with 1 Infantry and 1 Mech.Inf
Yamamoto roll dice for 2 Artillerys and 2 Mech.Infs in Cheng, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Cheng, round 2 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Cheng
Yamamoto win, taking Cheng from Chinese with 2 Artillerys and 2 Mech.Infs remaining. Battle score for attacker is 7
Casualties for Chinese: 1 Infantry and 1 Mech.Inf
Battle in Soem
Yamamoto attack with 1 Artillery and 9 Infantrys
Anzac defend with 3 Artillerys and 2 Infantrys
Yamamoto roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Anzac lost in Soem
Yamamoto roll dice for 1 Artillery and 9 Infantrys in Soem, round 2 : 2/10 hits, 2.00 expected hits
Anzac roll dice for 3 Artillerys and 1 Infantry in Soem, round 2 : 3/4 hits, 1.33 expected hits
1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Soem
Yamamoto roll dice for 1 Artillery and 6 Infantrys in Soem, round 3 : 2/7 hits, 1.50 expected hits
Anzac roll dice for 2 Artillerys in Soem, round 3 : 1/2 hits, 0.67 expected hits
2 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
Yamamoto win, taking Soem from Anzac with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 8
Casualties for Anzac: 3 Artillerys and 2 Infantrys
Casualties for Yamamoto: 4 Infantrys
Non Combat Move - Yamamoto
Place Units - Yamamoto
2 Mech.Infs placed in Bengal
2 Artillerys and 4 Infantrys placed in Malaya
4 Infantrys placed in Davao
7 Destroyers placed in sz78
2 Infantrys placed in S.Japan
Turn Complete - Yamamoto
Yamamoto collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Yamamoto regular : -1.00
Anzac regular : 2.00
British regular : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Chinese
1 Infantry moved from Punjab to Bikaner
Chinese take Bikaner from Yamamoto
2 Infantrys moved from Punjab to Agra
1 Mech.Inf moved from Urumal to Agra
2 Infantrys moved from Sikang to Szechwan
2 EarlyFighters moved from Gansu to Szechwan
Purchase Units - Chinese
Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 EarlyFighters and 2 Infantrys
Hisaichi defend with 1 Infantry and 1 Marine
Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry and 1 Marine in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 EarlyFighters and 1 Infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Marine in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry and 1 Marine
Battle in Agra
Chinese attack with 2 Infantrys and 1 Mech.Inf
Thai defend with 3 Tanks
Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Agra, round 2 : 0/3 hits, 0.83 expected hits
Thai roll dice for 3 Tanks in Agra, round 2 : 1/3 hits, 1.50 expected hits
1 Infantry owned by the Chinese lost in Agra
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Agra, round 3 : 1/2 hits, 0.67 expected hits
Thai roll dice for 3 Tanks in Agra, round 3 : 1/3 hits, 1.50 expected hits
1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in Agra
1 Mech.Inf owned by the Chinese retreated to Punjab
Thai win with 2 Tanks remaining. Battle score for attacker is 1
Casualties for Chinese: 2 Infantrys
Casualties for Thai: 1 Tank
Non Combat Move - Chinese
3 Infantrys moved from Urumal to Quyan
1 Infantry moved from Xining to Ming Jong
5 Infantrys moved from Tsingnan to Gansu
1 Marine moved from Tsingnan to Gansu
1 Elite moved from Xining to Tsingnan
4 Infantrys moved from Xining to Tsingnan
2 EarlyFighters moved from Szechwan to Gansu
Place Units - Chinese
6 Infantrys placed in Xining
1 Elite, 2 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Thai regular : -1.00
Hisaichi regular : 0.00