I kept one of the dd till the end, seeing I had a couple of subs still. For the rest I think I used the right OOL in sz67.
dawgoneit Axis-VS- Entek Allies TRS. tie breaker
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from W.Sian to N.Chunking 1 Tank moved from Burma to N.Chunking 1 Infantry moved from Burma to W.Chunking Yamamoto take W.Chunking from Chinese 6 Destroyers and 1 Submarine moved from sz17 to sz11 5 Destroyers moved from sz78 to sz18 1 Infantry moved from Mindor to sz68 1 Infantry and 1 T.Boat moved from sz68 to sz60 1 Infantry moved from sz60 to N.S 1 Artillery moved from Hopeh to sz74 2 Tanks moved from Malaya to sz60 1 B.Transport and 2 Tanks moved from sz60 to sz68 1 Infantry moved from N.B to sz68 1 B.Transport, 1 Infantry and 2 Tanks moved from sz68 to sz60 1 Infantry and 2 Tanks moved from sz60 to N.S 2 Tanks moved from Malaya to sz60 1 B.Transport and 2 Tanks moved from sz60 to sz68 1 Infantry moved from Mindor to sz68 1 B.Transport, 1 Infantry and 2 Tanks moved from sz68 to sz60 1 Infantry and 2 Tanks moved from sz60 to N.S 2 Tanks moved from Malaya to sz60 1 B.Transport and 2 Tanks moved from sz60 to sz68 1 Infantry moved from Spralty to sz68 1 B.Transport, 1 Infantry and 2 Tanks moved from sz68 to sz60 1 Infantry and 2 Tanks moved from sz60 to N.S 1 Bomber moved from Phuket to sz56 8 Infantrys and 1 Marine moved from Hopeh to sz74 4 Infantrys moved from S.Japan to sz74 1 Artillery, 12 Infantrys, 1 Marine and 7 Transports moved from sz74 to sz60 1 Artillery, 12 Infantrys and 1 Marine moved from sz60 to Sumatra 1 B.Transport moved from sz60 to sz70 1 Infantry moved from Samar to sz70 1 Infantry moved from S to sz70 2 Infantrys moved from sz70 to Davao 1 Infantry moved from Mindanao to Davao 1 Destroyer moved from sz70 to sz18 1 B.Transport moved from sz60 to sz70 1 B.Transport moved from sz60 to sz74 Purchase Units - Yamamoto Yamamoto buy 6 Artillerys, 4 Destroyers, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.Chunking Yamamoto attack with 1 Infantry and 1 Tank British defend with 1 Artillery Yamamoto roll dice for 1 Infantry and 1 Tank in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.Chunking Yamamoto win, taking N.Chunking from Chinese with 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Artillery Battle in sz56 Yamamoto attack with 1 Bomber British defend with 1 Destroyer and 2 Transports Yamamoto roll dice for 1 Bomber in sz56, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 Destroyer and 2 Transports in sz56, round 2 : 0/3 hits, 0.83 expected hits 1 Transport owned by the British lost in sz56 Yamamoto roll dice for 1 Bomber in sz56, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 Destroyer and 1 Transport in sz56, round 3 : 1/2 hits, 0.67 expected hits 1 Transport owned by the British and 1 Bomber owned by the Yamamoto lost in sz56 British win with 1 Destroyer remaining. Battle score for attacker is -2 Casualties for British: 2 Transports Casualties for Yamamoto: 1 Bomber Battle in Sumatra Yamamoto attack with 1 Artillery, 12 Infantrys and 1 Marine British defend with 2 Artillerys and 2 Infantrys Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 12 Infantrys and 1 Marine in Sumatra, round 2 : 3/14 hits, 2.83 expected hits British roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Sumatra Yamamoto roll dice for 1 Artillery, 10 Infantrys and 1 Marine in Sumatra, round 3 : 1/12 hits, 2.50 expected hits British roll dice for 1 Artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Sumatra Yamamoto win, taking Sumatra from British with 1 Artillery, 9 Infantrys and 1 Marine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 3 Infantrys Casualties for British: 2 Artillerys and 2 Infantrys Battle in N.S Yamamoto attack with 4 Infantrys and 6 Tanks British defend with 2 Artillerys Yamamoto roll dice for 4 Infantrys and 6 Tanks in N.S, round 2 : 3/10 hits, 3.67 expected hits British roll dice for 2 Artillerys in N.S, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S Yamamoto win, taking N.S from British with 3 Infantrys and 6 Tanks remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Infantry Casualties for British: 2 Artillerys Battle in sz11 Yamamoto attack with 6 Destroyers and 1 Submarine Americans defend with 1 B.Carrier and 2 EarlyFighters Yamamoto roll dice for 1 Submarine in sz11, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 6 Destroyers in sz11, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 B.Carrier owned by the Americans Americans roll dice for 1 B.Carrier and 2 EarlyFighters in sz11, round 2 : 1/3 hits, 1.50 expected hits 1 Submarine owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz11 Yamamoto roll dice for 6 Destroyers in sz11, round 3 : 4/6 hits, 2.00 expected hits Americans roll dice for 1 B.Carrier and 1 EarlyFighter in sz11, round 3 : 0/2 hits, 1.00 expected hits 1 B.Carrier owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz11 Yamamoto win with 6 Destroyers remaining. Battle score for attacker is 30 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 B.Carrier and 2 EarlyFighters Non Combat Move - Yamamoto Place Units - Yamamoto 2 Artillerys, 3 Infantrys and 1 Marine placed in Malaya 2 Artillerys and 2 Infantrys placed in Davao Yamamoto undo move 2. 2 Artillerys placed in Davao 2 Artillerys and 2 Infantrys placed in S.Japan 4 Destroyers placed in sz78 2 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 73 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Yamamoto regular : 0.00 Americans regular : -1.50 British regular : 1.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 1 Infantry moved from Sikang to W.Sian Chinese take W.Sian from Yamamoto 1 Artillery and 2 Infantrys moved from Gansu to N.Shangsi 1 EarlyFighter moved from Gansu to N.Shangsi 1 Artillery and 1 Infantry moved from Gansu to Szechwan Purchase Units - Chinese Chinese buy 1 Bunker and 9 Infantrys; Remaining resources: 1 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese retreated to Gansu Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in N.Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 Artillery and 1 EarlyFighter in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 Artillery and 1 EarlyFighter in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 EarlyFighter in N.Shangsi, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 1 EarlyFighter moved from N.Shangsi to Gansu 1 Tank moved from S.Mongolia to Gansu 1 Elite moved from S.Mongolia to Gansu 1 Tank and 3 Tankettes moved from Gobi to Gansu 1 Infantry moved from Tsingnan to Sikang 2 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 Tank moved from Urumal to Gobi 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Gansu 6 Infantrys placed in Xining 3 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Hisaichi regular : 0.00 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 1 Artillery and 1 Tank moved from N.French I. to sz67 1 Tankette moved from Kwangsi to sz67 1 Artillery, 1 B.Transport, 1 Tank and 1 Tankette moved from sz67 to sz70 1 Artillery, 1 Tank and 1 Tankette moved from sz70 to Celebs 1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 8 Transports moved from sz59 to sz60 1 Infantry moved from S.Borneo to sz60 1 Infantry and 1 Transport moved from sz60 to sz66 1 Infantry moved from sz66 to S.A 1 Infantry moved from S.Borneo to sz60 1 Infantry and 1 Transport moved from sz60 to sz66 1 Infantry moved from sz66 to Amdanam 1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 6 Transports moved from sz60 to sz66 1 Destroyer moved from sz58 to sz59 2 Tankettes moved from Shansi to N.Shangsi 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 4 Infantrys moved from Kiangsi to Hanan 5 Tankettes moved from Kwangsi to W.Sian 1 Tankette moved from Shangsi to Sikang 1 Infantry moved from Szechwan to Sikang 1 Infantry moved from Shangsi to Szechwan 1 Artillery, 8 Infantrys, 7 Tanks and 3 Tankettes moved from Shangsi to N.Shangsi 3 Infantrys, 1 Marine and 2 Tankettes moved from Hongkong to Kwangtung 2 Tankettes moved from Kwangtung to Kiangsi 1 Infantry and 1 Tank moved from S.Borneo to E.Borneo 1 T.Boat moved from sz76 to sz18 5 Infantrys moved from Seoul to Manchuria 1 Elite and 2 Infantrys moved from Hsingan to Jinan 1 Infantry moved from Quingdao to Irkutsk Hisaichi take Irkutsk from Russians 5 Infantrys and 2 Tankettes moved from Hsingan to Quingdao 1 Artillery and 4 Infantrys moved from Manchuria to Hsingan Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Elite, 13 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 5 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 5 Tankettes in W.Sian, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 5 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Sikang Hisaichi attack with 1 Infantry and 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tankette in Sikang, round 2 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in E.Borneo Hisaichi attack with 1 Infantry and 1 Tank Dutch defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tank in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in E.Borneo Hisaichi win, taking E.Borneo from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Artillery, 8 Infantrys, 8 Tanks and 7 Tankettes Chinese defend with 1 Artillery Hisaichi roll dice for 1 Artillery, 8 Infantrys, 8 Tanks and 7 Tankettes in N.Shangsi, round 2 : 9/24 hits, 8.17 expected hits Chinese roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 8 Infantrys, 8 Tanks and 7 Tankettes remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Battle in Celebs Hisaichi attack with 1 Artillery, 1 Tank and 1 Tankette Dutch defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Tank and 1 Tankette in Celebs, round 2 : 1/3 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebs Hisaichi win, taking Celebs from Dutch with 1 Artillery, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Jinan Hisaichi attack with 1 Elite and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Elite and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite and 2 Infantrys in Jinan, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Jinan Hisaichi roll dice for 1 Elite and 1 Infantry in Jinan, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Hisaichi win, taking Jinan from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in sz66 Hisaichi attack with 1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 8 Transports British defend with 2 Destroyers, 1 Submarine and 2 Transports; Dutch defend with 1 Transport Hisaichi roll dice for 3 Submarines in sz66, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Submarine in sz66, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 8 Transports in sz66, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 2 Destroyers and 3 Transports in sz66, round 2 : 1/5 hits, 1.50 expected hits Units damaged: 1 Battleship owned by the Hisaichi 1 Transport owned by the Dutch and 1 Transport owned by the British lost in sz66 Hisaichi roll dice for 3 Submarines in sz66, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 Submarine in sz66, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 8 Transports in sz66, round 3 : 1/5 hits, 1.67 expected hits British roll dice for 2 Destroyers and 1 Transport in sz66, round 3 : 2/3 hits, 1.17 expected hits 1 Submarine owned by the British, 1 Transport owned by the British and 2 Transports owned by the Hisaichi lost in sz66 Hisaichi roll dice for 3 Submarines in sz66, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 6 Transports in sz66, round 4 : 2/5 hits, 1.67 expected hits British roll dice for 2 Destroyers in sz66, round 4 : 0/2 hits, 1.00 expected hits 2 Destroyers owned by the British lost in sz66 Hisaichi win with 1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 6 Transports remaining. Battle score for attacker is 28 Casualties for Dutch: 1 Transport Casualties for British: 2 Destroyers, 1 Submarine and 2 Transports Casualties for Hisaichi: 2 Transports Battle in S.A Battle in Amdanam Non Combat Move - Hisaichi Place Units - Hisaichi 1 Tank and 2 Tankettes placed in Peking 1 Artillery and 3 Infantrys placed in S.Borneo 2 Artillerys and 4 Infantrys placed in Hongkong 1 Artillery, 1 Elite and 6 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Russians regular : 0.00 British regular : -1.00 Dutch regular : -0.67 Hisaichi regular : -2.50 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 1 T.Boat moved from sz60 to sz56 1 Destroyer moved from sz59 to sz56 1 Artillery moved from W.Borneo to sz60 1 Artillery and 1 Transport moved from sz60 to sz70 1 Infantry moved from Boho to sz70 1 Artillery and 1 Infantry moved from sz70 to Halma 1 Infantry and 1 Marine moved from W.Borneo to S.Borneo 3 Infantrys and 3 Tanks moved from Phuket to Thailand 1 Artillery, 11 Infantrys and 2 Tanks moved from Malaya to Thailand 1 Infantry moved from Java to Bali Thai take Bali from Dutch 2 Artillerys, 1 Infantry and 1 Marine moved from Java to Sumatra Purchase Units - Thai Thai buy 1 Elite, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Thai Battle in sz56 Thai attack with 1 Destroyer and 1 T.Boat British defend with 1 Destroyer Thai roll dice for 1 Destroyer and 1 T.Boat in sz56, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in sz56, round 2 : 1/1 hits, 0.50 expected hits 1 T.Boat owned by the Thai lost in sz56 Thai roll dice for 1 Destroyer in sz56, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in sz56, round 3 : 0/1 hits, 0.50 expected hits Thai roll dice for 1 Destroyer in sz56, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in sz56, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Thai lost in sz56 British win with 1 Destroyer remaining. Battle score for attacker is -13 Casualties for Thai: 1 Destroyer and 1 T.Boat Battle in Halma Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Halma, round 2 : 2/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Halma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Halma Thai win, taking Halma from Dutch with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Transports placed in sz73 1 Elite and 3 Infantrys placed in Phuket Turn Complete - Thai Thai collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Thai regular : 0.00 Dutch regular : 0.67 British regular : 0.50 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British 1 Artillery and 1 Infantry moved from Agra to Punjab 1 Tankette moved from Nepal to W.Chunking 1 Tankette moved from Nepal to Burma 1 Infantry moved from Bengal to W.Chunking 1 Infantry moved from Bengal to Burma 1 Infantry moved from Angarsk to Vostok Russians take Vostok from Masaharu 1 Infantry moved from Angarsk to Ustkut Purchase Units - British British buy 4 Destroyers and 4 Submarines; Remaining resources: 0 PUs; Combat - British Battle in W.Chunking British attack with 1 Infantry and 1 Tankette Yamamoto defend with 1 Infantry British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 2 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 3 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 4 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 5 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 6 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 7 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 8 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tankette in W.Chunking, round 9 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 9 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in W.Chunking British roll dice for 1 Tankette in W.Chunking, round 10 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 10 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the British lost in W.Chunking Yamamoto win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for British: 1 Infantry and 1 Tankette Battle in Punjab British attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Punjab, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Punjab British roll dice for 1 Artillery in Punjab, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Punjab, round 4 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Punjab, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 Artillery remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Burma British attack with 1 Infantry and 1 Tankette Yamamoto defend with 1 Artillery British roll dice for 1 Infantry and 1 Tankette in Burma, round 2 : 1/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - British 1 Artillery and 2 Infantrys moved from Nepal to Bengal 1 Artillery moved from Bhopa to Nepal 1 Artillery and 1 Infantry moved from British Columbia to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana Place Units - British 4 Destroyers and 4 Submarines placed in sz63 Turn Complete - British British collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.33 Neutral regular : 0.00 British regular : -4.17 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 2 Artillerys moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 4 Infantrys moved from Derby to sz50 2 Infantrys and 2 T.Boats moved from sz50 to sz57 2 Infantrys moved from sz57 to Java Anzac take Java from Thai 4 Artillerys and 6 Infantrys moved from Soem to Lambok 1 Infantry moved from Lambok to Bali 4 Infantrys moved from Lambok to Bali 2 Artillerys moved from Lambok to Bali 3 Tanks moved from Lambok to Bali 2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz58 2 Artillerys and 2 Infantrys moved from sz58 to Celebs 2 EarlyFighters moved from sz50 to Celebs 1 Infantry moved from sz50 to Flores 1 Infantry moved from Darwin to Derby 1 Infantry moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 2 Artillerys, 3 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Bali Anzac attack with 2 Artillerys, 5 Infantrys and 3 Tanks Thai defend with 1 Infantry Anzac roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Bali, round 2 : 2/10 hits, 3.33 expected hits Thai roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Bali Anzac win, taking Bali from Thai with 2 Artillerys, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Celebs Anzac attack with 2 Artillerys, 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Artillery, 1 Tank and 1 Tankette Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in Celebs, round 2 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery, 1 Tank and 1 Tankette in Celebs, round 2 : 0/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi lost in Celebs Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in Celebs, round 3 : 3/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Celebs, round 3 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Anzac, 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Celebs Anzac win, taking Celebs from Hisaichi with 2 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Artillery, 1 Tank and 1 Tankette Casualties for Anzac: 2 Infantrys Non Combat Move - Anzac 1 Destroyer moved from sz50 to sz58 2 EarlyFighters moved from Celebs to sz50 1 Destroyer moved from sz50 to sz58 Place Units - Anzac 2 Transports placed in sz50 Anzac undo move 1. 2 Transports placed in sz37 2 Artillerys placed in W.Australia 2 Infantrys and 1 Marine placed in Darwin Anzac undo move 3. 3 Infantrys placed in Darwin 1 Marine placed in Melbourne Anzac undo move 3. 1 Infantry placed in Melbourne 2 Infantrys placed in Darwin Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Anzac regular : -1.33 Thai regular : -0.33 Hisaichi regular : 0.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 2 Destroyers moved from sz4 to sz11 1 EarlyFighter moved from Pearl Harbor to sz11 1 Fighter moved from Pearl Harbor to sz11 1 Fighter moved from sz20 to sz11 1 Bomber moved from Magadan to Yakutsk 1 Tank moved from Palana to Yakutsk 2 Artillerys and 3 Infantrys moved from Magadan to Yakutsk 1 Infantry and 8 Marines moved from Palana to Magadan 2 B.Transports moved from sz14 to sz23 4 Marines moved from San Francisco to sz23 2 B.Transports and 4 Marines moved from sz23 to sz14 4 Infantrys moved from Seattle to sz6 3 Infantrys moved from N.Canada to sz6 2 B.Transports and 7 Infantrys moved from sz6 to sz4 1 Infantry moved from Alaska to sz4 8 Infantrys moved from sz4 to Palana 2 B.Transports moved from sz4 to sz6 4 Marines moved from sz14 to Seattle 1 Transport moved from sz4 to sz5 1 Artillery and 1 Infantry moved from Anchorage to sz5 1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana 1 Destroyer moved from sz3 to sz7 1 Destroyer moved from sz3 to sz8 2 Destroyers moved from sz20 to sz11 1 Battleship moved from sz20 to sz11 Purchase Units - Americans Americans buy 6 Destroyers, 1 Fighter and 8 Marines; Remaining resources: 4 PUs; Combat - Americans Battle in Yakutsk Americans attack with 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank Masaharu defend with 2 Artillerys, 1 Elite and 5 Infantrys Americans roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank in Yakutsk, round 2 : 3/7 hits, 2.67 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Yakutsk, round 2 : 1/8 hits, 2.67 expected hits 3 Infantrys owned by the Masaharu and 1 Infantry owned by the Americans lost in Yakutsk Americans roll dice for 2 Artillerys, 1 Bomber, 2 Infantrys and 1 Tank in Yakutsk, round 3 : 1/6 hits, 2.50 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Yakutsk, round 3 : 2/5 hits, 1.67 expected hits 1 Infantry owned by the Masaharu and 2 Infantrys owned by the Americans lost in Yakutsk Americans roll dice for 2 Artillerys, 1 Bomber and 1 Tank in Yakutsk, round 4 : 2/4 hits, 1.83 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Yakutsk, round 4 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Masaharu, 1 Artillery owned by the Masaharu and 1 Artillery owned by the Americans lost in Yakutsk Americans roll dice for 1 Artillery, 1 Bomber and 1 Tank in Yakutsk, round 5 : 2/3 hits, 1.50 expected hits Masaharu roll dice for 1 Artillery and 1 Elite in Yakutsk, round 5 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Masaharu, 1 Artillery owned by the Masaharu, 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Yakutsk Americans win with 1 Bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 Artillerys, 3 Infantrys and 1 Tank Casualties for Masaharu: 2 Artillerys, 1 Elite and 5 Infantrys Battle in sz11 Americans attack with 1 Battleship, 4 Destroyers, 1 EarlyFighter and 2 Fighters Yamamoto defend with 6 Destroyers Americans roll dice for 1 Battleship, 4 Destroyers, 1 EarlyFighter and 2 Fighters in sz11, round 2 : 4/8 hits, 3.33 expected hits Yamamoto roll dice for 6 Destroyers in sz11, round 2 : 5/6 hits, 3.00 expected hits Units damaged: 1 Battleship owned by the Americans 3 Destroyers owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz11 Americans roll dice for 1 Battleship, 1 Destroyer and 2 Fighters in sz11, round 3 : 1/4 hits, 2.00 expected hits Yamamoto roll dice for 2 Destroyers in sz11, round 3 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz11 Americans roll dice for 1 Battleship and 2 Fighters in sz11, round 4 : 1/3 hits, 1.67 expected hits Yamamoto roll dice for 1 Destroyer in sz11, round 4 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz11 Americans win with 1 Battleship and 2 Fighters remaining. Battle score for attacker is 8 Casualties for Americans: 4 Destroyers and 1 EarlyFighter Casualties for Yamamoto: 6 Destroyers Non Combat Move - Americans 1 Carrier moved from sz20 to sz11 2 B.Transports moved from sz20 to sz11 1 Bomber moved from Yakutsk to Attla Place Units - Americans 1 Destroyer placed in sz11 1 Fighter placed in Wake 2 Destroyers placed in sz25 2 Destroyers placed in sz25 1 Destroyer placed in sz4 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 85 PUs; end with 89 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.50 Americans regular : -1.50 Masaharu regular : -0.33 -
TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 2 Artillerys moved from Amursk to sz1 2 Artillerys and 4 Transports moved from sz1 to sz15 6 Infantrys moved from Akina to sz15 2 Artillerys, 6 Infantrys and 4 Transports moved from sz15 to sz1 1 Elite moved from Amursk to sz1 2 Artillerys, 1 Elite and 6 Infantrys moved from sz1 to Vostok 1 Destroyer moved from sz1 to sz7 1 Destroyer moved from sz16 to sz7 1 Infantry moved from Akina to N.Japan 1 Tankette moved from Quingdao to Angarsk Masaharu take Angarsk from Russians 1 Tankette moved from Quingdao to Ustkut 1 EarlyFighter moved from Quingdao to Ustkut Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Destroyer, 7 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 2 Artillerys, 1 Elite and 6 Infantrys British defend with 1 Infantry Masaharu roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Vostok, round 2 : 3/9 hits, 2.50 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu and 1 Infantry owned by the British lost in Vostok Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for British: 1 Infantry Battle in Ustkut Masaharu attack with 1 EarlyFighter and 1 Tankette British defend with 1 Infantry Masaharu roll dice for 1 EarlyFighter and 1 Tankette in Ustkut, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Masaharu lost in Ustkut 1 EarlyFighter owned by the Masaharu retreated Russians win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Masaharu: 1 Tankette Battle in sz7 Masaharu attack with 2 Destroyers Americans defend with 1 Destroyer Masaharu roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz7 Masaharu win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Destroyer Casualties for Americans: 1 Destroyer Non Combat Move - Masaharu 1 EarlyFighter moved from Ustkut to Quingdao Place Units - Masaharu 1 Destroyer placed in sz16 7 Infantrys placed in Akina 2 Artillerys and 1 Mech.Inf placed in Amursk Turn Complete - Masaharu Masaharu collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Masaharu regular : 0.17 Russians regular : 1.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 1 Infantry moved from Magadan to Yakutsk Russians take Yakutsk from Masaharu 2 Infantrys moved from Ulaan Ude to Irkutsk 1 EarlyFighter moved from Ulaan Ude to Irkutsk 2 Infantrys and 1 Marine moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 1 EarlyFighter, 7 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 4 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 5 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Irkutsk Russians win, taking Irkutsk from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Jinan Russians attack with 2 Infantrys and 1 Marine Hisaichi defend with 1 Elite and 1 Infantry Russians roll dice for 2 Infantrys and 1 Marine in Jinan, round 2 : 2/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Elite and 1 Infantry in Jinan, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan Russians win, taking Jinan from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Elite and 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Irkutsk to Ulaan Ude 1 Elite, 5 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude 1 Marine moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Hisaichi regular : -1.00 -
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys moved from Malaya to sz60 3 Tanks moved from N.S to sz60 1 Tank moved from N.S to sz60 1 Marine moved from Malaya to sz60 1 Marine moved from Sumatra to sz60 1 Infantry moved from Malaya to sz60 2 Artillerys, 3 B.Transports, 1 Infantry, 2 Marines and 4 Tanks moved from sz60 to sz64 2 Artillerys, 1 Infantry, 2 Marines and 4 Tanks moved from sz64 to Bengal 1 Infantry moved from W.Chunking to Bengal 1 Tank moved from N.Chunking to Bengal 2 Tanks moved from N.S to sz60 1 Artillery moved from Sumatra to sz60 2 Infantrys moved from Malaya to sz60 1 Infantry moved from N.S to sz60 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz60 to sz64 1 Artillery, 3 Infantrys and 2 Tanks moved from sz64 to Bengal 2 Artillerys and 1 Infantry moved from S.Japan to sz74 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz74 to sz60 2 Artillerys and 1 Infantry moved from sz60 to Java 2 Infantrys moved from N.S to sz60 2 Infantrys moved from sz60 to Java 9 Infantrys moved from Sumatra to Java 1 T.Boat moved from sz60 to sz66 1 Battleship moved from sz60 to sz58 2 Carriers moved from sz60 to sz58 1 Artillery moved from Davao to sz70 2 Infantrys moved from Davao to sz70 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz70 to sz18 1 Artillery and 2 Infantrys moved from sz18 to Marcus 1 Artillery moved from Davao to sz70 2 Infantrys moved from Davao to sz70 1 Artillery and 2 Infantrys moved from sz70 to Celebs 2 Transports moved from sz60 to sz70 4 Infantrys moved from Davao to sz70 4 Infantrys moved from sz70 to Celebs 1 Transport moved from sz60 to sz58 4 Destroyers moved from sz78 to sz18 3 Destroyers moved from sz18 to sz8 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 5 Destroyers, 8 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz58 Yamamoto attack with 1 Battleship, 2 Carriers and 1 Transport Anzac defend with 2 Destroyers and 2 Transports Yamamoto roll dice for 1 Battleship, 2 Carriers and 1 Transport in sz58, round 2 : 2/3 hits, 1.00 expected hits Anzac roll dice for 2 Destroyers and 2 Transports in sz58, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto 2 Transports owned by the Anzac lost in sz58 Yamamoto roll dice for 1 Battleship, 2 Carriers and 1 Transport in sz58, round 3 : 1/3 hits, 1.00 expected hits Anzac roll dice for 2 Destroyers in sz58, round 3 : 2/2 hits, 1.00 expected hits 1 Carrier owned by the Yamamoto, 1 Destroyer owned by the Anzac and 1 Transport owned by the Yamamoto lost in sz58 Yamamoto roll dice for 1 Battleship and 1 Carrier in sz58, round 4 : 1/2 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer in sz58, round 4 : 1/1 hits, 0.50 expected hits 1 Carrier owned by the Yamamoto and 1 Destroyer owned by the Anzac lost in sz58 Yamamoto win with 1 Battleship remaining. Battle score for attacker is -6 Casualties for Anzac: 2 Destroyers and 2 Transports Casualties for Yamamoto: 2 Carriers and 1 Transport Battle in Celebs Yamamoto attack with 1 Artillery and 6 Infantrys Anzac defend with 2 Artillerys Yamamoto roll dice for 1 Artillery and 6 Infantrys in Celebs, round 2 : 1/7 hits, 1.50 expected hits Anzac roll dice for 2 Artillerys in Celebs, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebs Yamamoto roll dice for 1 Artillery and 5 Infantrys in Celebs, round 3 : 1/6 hits, 1.33 expected hits Anzac roll dice for 1 Artillery in Celebs, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebs Yamamoto win, taking Celebs from Anzac with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Casualties for Anzac: 2 Artillerys Battle in Bengal Yamamoto attack with 3 Artillerys, 5 Infantrys, 2 Marines and 7 Tanks British defend with 1 AAGun, 2 Artillerys, 1 Factory, 8 Infantrys and 3 Tanks Yamamoto roll dice for 3 Artillerys, 5 Infantrys, 2 Marines and 7 Tanks in Bengal, round 2 : 12/17 hits, 6.50 expected hits British roll dice for 2 Artillerys, 8 Infantrys and 3 Tanks in Bengal, round 2 : 2/13 hits, 4.83 expected hits 2 Tanks owned by the British, 2 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 8 Infantrys owned by the British lost in Bengal Yamamoto roll dice for 3 Artillerys, 3 Infantrys, 2 Marines and 7 Tanks in Bengal, round 3 : 8/15 hits, 6.17 expected hits British roll dice for 1 Tank in Bengal, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Bengal Yamamoto win, taking Bengal from British with 3 Artillerys, 3 Infantrys, 2 Marines and 7 Tanks remaining. Battle score for attacker is 35 Casualties for Yamamoto: 2 Infantrys Casualties for British: 2 Artillerys, 8 Infantrys and 3 Tanks Battle in Marcus Yamamoto attack with 1 Artillery and 2 Infantrys Americans defend with 1 Artillery Yamamoto roll dice for 1 Artillery and 2 Infantrys in Marcus, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 Artillery in Marcus, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Marcus, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 Artillery in Marcus, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Marcus, round 4 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 Artillery in Marcus, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Marcus Yamamoto roll dice for 1 Artillery and 1 Infantry in Marcus, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Artillery in Marcus, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Marcus Yamamoto win, taking Marcus from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery Battle in Java Yamamoto attack with 2 Artillerys and 12 Infantrys Anzac defend with 2 Infantrys Yamamoto roll dice for 2 Artillerys and 12 Infantrys in Java, round 2 : 3/14 hits, 3.00 expected hits Anzac roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto win, taking Java from Anzac with 2 Artillerys and 11 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 2 Infantrys Battle in sz8 Yamamoto attack with 3 Destroyers Americans defend with 1 Destroyer Yamamoto roll dice for 3 Destroyers in sz8, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz8, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz8 Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Destroyer Non Combat Move - Yamamoto 1 Destroyer moved from sz18 to sz8 1 Destroyer moved from sz18 to sz8 1 Destroyer moved from sz18 to sz9 Place Units - Yamamoto 2 Artillerys, 2 Infantrys and 2 Tankettes placed in Malaya 5 Destroyers placed in sz78 3 Infantrys and 1 Marine placed in Davao 3 Infantrys placed in S.Japan Turn Complete - Yamamoto Yamamoto collect 78 PUs; end with 78 PUsCombat Hit Differential Summary :
Yamamoto regular : 6.50 Americans regular : 0.17 Anzac regular : 2.50 British regular : -3.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Chinese 1 Infantry and 1 Marine moved from Tsingnan to Sikang 1 EarlyFighter moved from Gansu to Sikang 1 Infantry moved from Gansu to Szechwan 1 EarlyFighter moved from Gansu to Szechwan 1 Infantry moved from Gansu to Szechwan Purchase Units - Chinese Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 2 : 2/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Sikang Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Marine Hisaichi defend with 1 Infantry and 1 Tankette Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Sikang, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Sikang, round 2 : 0/2 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry and 1 Tankette Non Combat Move - Chinese 1 EarlyFighter moved from Sikang to Gansu 1 EarlyFighter moved from Szechwan to Gansu 4 Infantrys moved from Tsingnan to Gansu 1 Tank moved from Gobi to Gansu 6 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Quyan to Gobi 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Gansu 6 Infantrys placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : 2.50 Hisaichi regular : -0.83 -
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Hisaichi 1 unit repaired. 1 Infantry moved from Shangsi to Szechwan 3 Tankettes moved from W.Sian to Sikang 4 Infantrys moved from Hanan to W.Sian 1 Tankette moved from Kiangsi to N.French I. 1 Tankette moved from Kiangsi to Chunking 1 Tankette moved from W.Sian to W.Chunking 1 Tankette moved from W.Sian to Szechwan 1 Tank moved from N.Shangsi to Szechwan 3 Infantrys and 1 Marine moved from Kwangtung to Kiangsi 1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 6 Transports moved from sz66 to sz64 1 B.Transport moved from sz70 to sz60 1 Artillery and 4 Infantrys moved from Hsingan to Jinan 1 Tankette moved from Quingdao to Yakutsk 1 Tankette moved from Quingdao to Yakutsk 4 Infantrys and 1 Marine moved from Quingdao to Irkutsk 5 Infantrys moved from Manchuria to Hsingan 1 Artillery, 1 Elite and 6 Infantrys moved from Seoul to Manchuria 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 2 Artillerys and 4 Infantrys moved from Hongkong to Kwangtung 1 Artillery and 2 Infantrys moved from S.Borneo to sz60 1 Artillery and 2 Infantrys moved from sz60 to Java Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 5 Infantrys, 7 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 3 Tankettes Chinese defend with 1 Infantry and 1 Marine Hisaichi roll dice for 3 Tankettes in Sikang, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Tankettes in Sikang, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 3 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi lost in Sikang Hisaichi roll dice for 2 Tankettes in Sikang, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in Sikang, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 5 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Sikang Hisaichi roll dice for 2 Tankettes in Sikang, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Marine in Sikang, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in Sikang, round 7 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Marine in Sikang, round 7 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Sikang Hisaichi roll dice for 1 Tankette in Sikang, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Marine in Sikang, round 8 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Marine in Sikang, round 9 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Marine in Sikang, round 10 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Marine in Sikang, round 11 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 12 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Marine in Sikang, round 12 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 13 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Marine in Sikang, round 13 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Sikang, round 14 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Marine in Sikang, round 14 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Marine owned by the Chinese lost in Sikang Chinese win with no units remaining. Battle score for attacker is -7 Casualties for Hisaichi: 3 Tankettes Casualties for Chinese: 1 Infantry and 1 Marine Battle in Jinan Hisaichi attack with 1 Artillery and 4 Infantrys Russians defend with 1 Infantry and 1 Marine Hisaichi roll dice for 1 Artillery and 4 Infantrys in Jinan, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 Infantry and 1 Marine in Jinan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Jinan Hisaichi roll dice for 1 Artillery and 4 Infantrys in Jinan, round 3 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 Marine in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Jinan Hisaichi roll dice for 1 Artillery and 3 Infantrys in Jinan, round 4 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 Marine in Jinan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Jinan Hisaichi roll dice for 1 Artillery and 2 Infantrys in Jinan, round 5 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Marine in Jinan, round 5 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Russians lost in Jinan Hisaichi win, taking Jinan from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 Infantry and 1 Marine Casualties for Hisaichi: 2 Infantrys Battle in Szechwan Hisaichi attack with 1 Infantry, 1 Tank and 1 Tankette Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Szechwan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Hisaichi roll dice for 1 Tank and 1 Tankette in Szechwan, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Irkutsk Hisaichi attack with 4 Infantrys and 1 Marine Russians defend with 2 Infantrys Hisaichi roll dice for 4 Infantrys and 1 Marine in Irkutsk, round 2 : 1/5 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk Hisaichi roll dice for 3 Infantrys and 1 Marine in Irkutsk, round 3 : 0/4 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys and 1 Marine in Irkutsk, round 4 : 2/4 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Hisaichi win, taking Irkutsk from Russians with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 2 Infantrys Battle in Yakutsk Hisaichi attack with 2 Tankettes Russians defend with 1 Infantry Hisaichi roll dice for 2 Tankettes in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Yakutsk Hisaichi roll dice for 1 Tankette in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 4 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Yakutsk Russians win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Hisaichi: 2 Tankettes Non Combat Move - Hisaichi Place Units - Hisaichi 1 Tank and 2 Tankettes placed in Peking 2 Artillerys, 5 Infantrys and 1 Mech.Inf placed in Seoul Hisaichi undo move 2. 1 Artillery, 4 Infantrys and 3 Mech.Infs placed in Seoul 1 Artillery, 1 Infantry and 4 Mech.Infs placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : -2.67 Russians regular : 1.00 Hisaichi regular : -8.00 -
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Thai 1 Artillery moved from Halma to sz70 1 Artillery and 1 Transport moved from sz70 to sz60 1 Infantry moved from S.Borneo to sz60 1 Elite moved from Phuket to sz73 1 Elite and 1 Transport moved from sz73 to sz60 1 Marine moved from S.Borneo to sz60 2 Infantrys moved from Phuket to sz73 2 Infantrys and 1 Transport moved from sz73 to sz60 1 Artillery, 1 Elite, 3 Infantrys and 1 Marine moved from sz60 to Java 2 Artillerys, 1 Infantry and 1 Marine moved from Sumatra to Java 1 Artillery and 15 Infantrys moved from Thailand to Burma Purchase Units - Thai Thai buy 2 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery and 15 Infantrys British defend with 1 Infantry and 1 Tankette Thai roll dice for 1 Artillery and 15 Infantrys in Burma, round 2 : 3/16 hits, 3.00 expected hits British roll dice for 1 Infantry and 1 Tankette in Burma, round 2 : 0/2 hits, 0.50 expected hits 1 Tankette owned by the British and 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery and 15 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry and 1 Tankette Non Combat Move - Thai 1 Infantry moved from Phuket to Malaya 1 Tank moved from Thailand to Malaya 4 Tanks moved from Thailand to Bengal Place Units - Thai 2 Infantrys, 1 Marine and 3 Tanks placed in Phuket Turn Complete - Thai Thai collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Thai regular : 0.00 British regular : -0.50 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - British 1 Destroyer moved from sz56 to sz66 2 Infantrys moved from Calcutta to sz63 2 Infantrys and 1 Transport moved from sz63 to sz66 2 Infantrys moved from sz66 to N.S 1 Carrier, 4 Destroyers, 2 EarlyFighters, 4 Submarines and 1 Transport moved from sz63 to sz64 Purchase Units - British British buy 4 Artillerys, 2 Bunkers, 10 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in sz66 British attack with 1 Destroyer and 1 Transport Yamamoto defend with 1 T.Boat British roll dice for 1 Destroyer and 1 Transport in sz66, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 T.Boat in sz66, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer and 1 Transport in sz66, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 T.Boat in sz66, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer and 1 Transport in sz66, round 4 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 T.Boat in sz66, round 4 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in sz66 British win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 T.Boat Battle in N.S Battle in sz64 British attack with 1 Carrier, 4 Destroyers, 2 EarlyFighters, 4 Submarines and 1 Transport Hisaichi defend with 1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 6 Transports; Yamamoto defend with 3 B.Transports and 3 Transports British roll dice for 4 Submarines in sz64, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Hisaichi Hisaichi roll dice for 3 Submarines in sz64, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 Carrier, 4 Destroyers, 2 EarlyFighters and 1 Transport in sz64, round 2 : 0/7 hits, 2.17 expected hits Hisaichi roll dice for 3 B.Transports, 1 Battleship, 2 Carriers, 2 Destroyers and 9 Transports in sz64, round 2 : 6/17 hits, 4.67 expected hits 1 Carrier owned by the British, 4 Submarines owned by the British, 1 Transport owned by the British and 1 EarlyFighter owned by the British lost in sz64 Hisaichi roll dice for 3 Submarines in sz64, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 4 Destroyers and 1 EarlyFighter in sz64, round 3 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 3 B.Transports, 1 Battleship, 2 Carriers, 2 Destroyers and 9 Transports in sz64, round 3 : 5/17 hits, 4.67 expected hits 4 Destroyers owned by the British, 1 EarlyFighter owned by the British and 2 Transports owned by the Yamamoto lost in sz64 Hisaichi win, taking N.S from Yamamoto with 3 B.Transports, 1 Battleship, 2 Carriers, 2 Destroyers, 3 Submarines and 7 Transports remaining. Battle score for attacker is -80 Casualties for British: 1 Carrier, 4 Destroyers, 2 EarlyFighters, 4 Submarines and 1 Transport Casualties for Yamamoto: 2 Transports Non Combat Move - British 1 Artillery and 1 Infantry moved from Palana to Magadan 1 Transport moved from sz4 to sz6 Place Units - British 4 Artillerys, 1 Bunker and 4 Infantrys placed in Calcutta 1 Bunker and 3 Infantrys placed in Dheli 1 Transport placed in sz49 2 Infantrys placed in Moresby 1 Infantry placed in Vancouver Turn Complete - British British collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 British regular : -2.17 Hisaichi regular : 1.67 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Anzac 2 Artillerys, 5 Infantrys and 3 Tanks moved from Bali to Java 1 Submarine moved from sz50 to sz58 2 Infantrys moved from Lambok to sz57 2 Infantrys moved from sz57 to Java 2 Artillerys moved from W.Australia to sz50 1 Infantry moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 2 Artillerys, 1 Battleship, 1 Carrier, 3 Destroyers, 2 EarlyFighters, 2 Infantrys and 2 Transports moved from sz50 to sz57 2 Artillerys, 2 EarlyFighters and 2 Infantrys moved from sz57 to Java 1 Marine moved from Melbourne to sz37 1 Infantry moved from Melbourne to sz37 1 Infantry, 1 Marine and 2 Transports moved from sz37 to sz50 1 Infantry and 1 Marine moved from sz50 to Soem Purchase Units - Anzac Anzac buy 2 Artillerys and 3 Destroyers; Remaining resources: 1 PUs; Combat - Anzac Battle in Java Anzac attack with 4 Artillerys, 2 EarlyFighters, 9 Infantrys and 3 Tanks Hisaichi defend with 1 Artillery and 2 Infantrys; Yamamoto defend with 2 Artillerys and 11 Infantrys; Thai defend with 3 Artillerys, 1 Elite, 4 Infantrys and 2 Marines Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Java Anzac roll dice for 4 Artillerys, 2 EarlyFighters, 9 Infantrys and 3 Tanks in Java, round 2 : 7/18 hits, 5.67 expected hits Yamamoto roll dice for 6 Artillerys, 1 Elite, 16 Infantrys and 2 Marines in Java, round 2 : 8/25 hits, 8.33 expected hits 8 Infantrys owned by the Anzac and 7 Infantrys owned by the Yamamoto lost in Java Anzac roll dice for 4 Artillerys, 2 EarlyFighters, 1 Infantry and 3 Tanks in Java, round 3 : 2/10 hits, 3.83 expected hits Yamamoto roll dice for 6 Artillerys, 1 Elite, 9 Infantrys and 2 Marines in Java, round 3 : 8/18 hits, 6.00 expected hits 4 Artillerys owned by the Anzac, 1 Infantry owned by the Anzac, 2 EarlyFighters owned by the Anzac, 1 Tank owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java Anzac roll dice for 2 Tanks in Java, round 4 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 6 Artillerys, 1 Elite, 7 Infantrys and 2 Marines in Java, round 4 : 6/16 hits, 5.33 expected hits 2 Tanks owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto win with 6 Artillerys, 1 Elite, 6 Infantrys and 2 Marines remaining. Battle score for attacker is -43 Casualties for Thai: 1 Infantry Casualties for Anzac: 4 Artillerys, 2 EarlyFighters, 9 Infantrys and 3 Tanks Casualties for Yamamoto: 10 Infantrys Battle in sz58 Anzac attack with 1 Submarine Yamamoto defend with 1 Battleship Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Battleship in sz58, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Anzac lost in sz58 Yamamoto win with 1 Battleship remaining. Battle score for attacker is -6 Casualties for Anzac: 1 Submarine Non Combat Move - Anzac 4 Infantrys moved from Lambok to Bali 4 Artillerys moved from Lambok to Bali Place Units - Anzac 3 Destroyers placed in sz50 2 Artillerys placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.67 Anzac regular : -0.50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Americans 1 unit repaired. 1 Destroyer moved from sz4 to sz9 2 Fighters moved from sz11 to sz9 1 Bomber moved from Attla to sz9 1 Infantry and 8 Marines moved from Magadan to Yakutsk 1 Artillery and 9 Infantrys moved from Palana to Magadan Purchase Units - Americans Americans buy 6 Destroyers, 1 Elite, 8 Marines and 1 S.Sub; Remaining resources: 4 PUs; Combat - Americans Battle in sz9 Americans attack with 1 Bomber, 1 Destroyer and 2 Fighters Yamamoto defend with 1 Destroyer Americans roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in sz9, round 2 : 3/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz9 Americans win with 1 Bomber, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Destroyer moved from sz11 to sz3 1 Bomber moved from sz9 to Midway 4 Destroyers moved from sz25 to sz20 2 B.Transports, 1 Battleship and 1 Carrier moved from sz11 to sz20 2 Fighters moved from sz9 to sz20 1 B.Transport moved from sz4 to sz5 1 Infantry moved from Anchorage to sz5 3 Infantrys moved from Alaska to sz5 1 B.Transport and 4 Infantrys moved from sz5 to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Amchitka to sz4 1 Infantry moved from Kiska to sz4 1 Infantry moved from Attla to sz4 1 Infantry moved from Adak to sz4 9 Infantrys moved from sz4 to Palana 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 4 Marines moved from Seattle to sz6 4 Marines moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle Place Units - Americans 1 S.Sub placed in sz23 2 Destroyers placed in sz25 2 Destroyers placed in sz25 2 Destroyers placed in sz4 Americans undo move 1. 1 S.Sub placed in sz11 1 Elite placed in Wake 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 84 PUs; end with 88 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Americans regular : 1.00 -
TripleA Turn Summary: Masaharu round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Masaharu 1 Tankette moved from Angarsk to Ustkut 1 EarlyFighter moved from Quingdao to Ustkut 2 Artillerys moved from Amursk to sz1 2 Artillerys and 4 Transports moved from sz1 to sz15 6 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz1 2 Artillerys, 6 Infantrys and 4 Transports moved from sz15 to sz1 2 Artillerys and 7 Infantrys moved from sz1 to Yakutsk 2 Artillerys and 1 Elite moved from Vostok to Yakutsk 1 Infantry moved from Vostok to Angarsk 4 Infantrys moved from Vostok to Quingdao 1 Mech.Inf moved from Amursk to Yakutsk 1 Infantry moved from Akina to N.Japan 1 Destroyer moved from sz16 to sz9 1 Destroyer moved from sz7 to sz9 Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Destroyer, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz9 Masaharu attack with 2 Destroyers Americans defend with 1 Destroyer Masaharu roll dice for 2 Destroyers in sz9, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz9, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz9 Masaharu win with 2 Destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Ustkut Masaharu attack with 1 EarlyFighter and 1 Tankette British defend with 1 Infantry Masaharu roll dice for 1 EarlyFighter and 1 Tankette in Ustkut, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Masaharu lost in Ustkut 1 EarlyFighter owned by the Masaharu retreated Russians win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Masaharu: 1 Tankette Battle in Yakutsk Masaharu attack with 4 Artillerys, 1 Elite, 7 Infantrys and 1 Mech.Inf Americans defend with 1 Infantry and 8 Marines; Russians defend with 1 Infantry Masaharu roll dice for 4 Artillerys, 1 Elite, 7 Infantrys and 1 Mech.Inf in Yakutsk, round 2 : 2/13 hits, 4.17 expected hits Russians roll dice for 2 Infantrys and 8 Marines in Yakutsk, round 2 : 4/10 hits, 3.33 expected hits 1 Infantry owned by the Russians, 4 Infantrys owned by the Masaharu and 1 Infantry owned by the Americans lost in Yakutsk Masaharu roll dice for 4 Artillerys, 1 Elite, 3 Infantrys and 1 Mech.Inf in Yakutsk, round 3 : 5/9 hits, 3.33 expected hits Russians roll dice for 8 Marines in Yakutsk, round 3 : 4/8 hits, 2.67 expected hits 5 Marines owned by the Americans, 3 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Yakutsk Masaharu roll dice for 3 Artillerys, 1 Elite and 1 Mech.Inf in Yakutsk, round 4 : 1/5 hits, 2.00 expected hits Russians roll dice for 3 Marines in Yakutsk, round 4 : 3/3 hits, 1.00 expected hits 1 Marine owned by the Americans and 3 Artillerys owned by the Masaharu lost in Yakutsk Masaharu roll dice for 1 Elite and 1 Mech.Inf in Yakutsk, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 Marines in Yakutsk, round 5 : 1/2 hits, 0.67 expected hits 1 Marine owned by the Americans and 1 Mech.Inf owned by the Masaharu lost in Yakutsk Masaharu roll dice for 1 Elite in Yakutsk, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Marine in Yakutsk, round 6 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 1 Elite remaining. Battle score for attacker is -7 Casualties for Masaharu: 4 Artillerys, 7 Infantrys and 1 Mech.Inf Casualties for Americans: 1 Infantry and 8 Marines Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Ustkut to Quingdao Place Units - Masaharu 2 Artillerys and 1 Tank placed in Amursk 1 Destroyer placed in sz16 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Masaharu regular : -0.33 Russians regular : 4.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Russians 4 Artillerys, 1 EarlyFighter, 1 Elite, 22 Infantrys, 6 Mech.Infs and 4 Tanks moved from Ulaan Ude to Quingdao 3 Mech.Infs moved from Tulun to Quingdao Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 4 Artillerys, 1 EarlyFighter, 1 Elite, 22 Infantrys, 9 Mech.Infs and 4 Tanks Hisaichi defend with 4 Infantrys; Masaharu defend with 8 Artillerys, 1 EarlyFighter, 16 Infantrys and 6 Tanks Russians roll dice for 4 Artillerys, 1 EarlyFighter, 1 Elite, 22 Infantrys, 9 Mech.Infs and 4 Tanks in Quingdao, round 2 : 12/41 hits, 13.00 expected hits Masaharu roll dice for 8 Artillerys, 1 EarlyFighter, 20 Infantrys and 6 Tanks in Quingdao, round 2 : 8/35 hits, 12.83 expected hits 8 Infantrys owned by the Russians, 8 Infantrys owned by the Masaharu and 4 Infantrys owned by the Hisaichi lost in Quingdao Russians roll dice for 4 Artillerys, 1 EarlyFighter, 1 Elite, 14 Infantrys, 9 Mech.Infs and 4 Tanks in Quingdao, round 3 : 14/33 hits, 11.67 expected hits Masaharu roll dice for 8 Artillerys, 1 EarlyFighter, 8 Infantrys and 6 Tanks in Quingdao, round 3 : 10/23 hits, 8.83 expected hits 10 Infantrys owned by the Russians, 8 Infantrys owned by the Masaharu and 6 Artillerys owned by the Masaharu lost in Quingdao Russians roll dice for 4 Artillerys, 1 EarlyFighter, 1 Elite, 4 Infantrys, 9 Mech.Infs and 4 Tanks in Quingdao, round 4 : 11/23 hits, 8.67 expected hits Masaharu roll dice for 2 Artillerys, 1 EarlyFighter and 6 Tanks in Quingdao, round 4 : 5/9 hits, 4.17 expected hits 4 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Artillerys owned by the Masaharu, 6 Tanks owned by the Masaharu and 1 EarlyFighter owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 3 Artillerys, 1 EarlyFighter, 1 Elite, 9 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 62 Casualties for Russians: 1 Artillery and 22 Infantrys Casualties for Hisaichi: 4 Infantrys Casualties for Masaharu: 8 Artillerys, 1 EarlyFighter, 16 Infantrys and 6 Tanks Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 1 Marine moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 1 Mech.Inf moved from Achinsk to Tulun 1 EarlyFighter moved from Achinsk to Ulaan Ude 2 Infantrys moved from Achinsk to Kyzyl Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu regular : -2.83 Russians regular : 3.67





