Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
@artofwar1947 move the US fleet to sz111 including the 2 DDs from sz93 and the UK DD to sz112
@max334
Leave the UK fleet (CV, 2 fighters, SS, & 2 trans) in 112?
yes, but include the UK DD that was with the US fleet in sz107
@max334 UK fleet in 112 (CV, 2 fighters, SS, & 2 trans) and the destroyer
With the crushing demands of my job for the foreseeable future and two other PTV games, which have become protracted dogfights, I do not have the time and energy to rethink my G-4 turn and unnecessarily handicap the Axis cause in our game. Please use the G-4 turn previously posted to continue our game. This would be a worthwhile exercise if–for no other reason–than to test your Pacific strategy.
Bump 1.
Bump 2.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Nenetsia to Gorky
1 artillery and 3 infantry moved from Archangel to Nenetsia
1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Yaroslavl
1 aaGun, 1 artillery and 9 infantry moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Vologda to Russia
1 infantry moved from Bryansk to Russia
1 aaGun, 2 artilleries and 4 infantry moved from Vologda to Gorky
1 infantry moved from Tambov to Tula
1 artillery and 2 infantry moved from Stalingrad to Samara
1 infantry moved from Urals to Samara
1 armour and 1 mech_infantry moved from Bryansk to Kursk
1 infantry moved from Northern Caucasus to Rostov
1 infantry moved from Russia to Bryansk
1 aaGun moved from Kursk to Bryansk
1 artillery and 14 infantry moved from Kursk to Tula
3 infantry moved from Timguska to Urals
1 infantry moved from Sakha to Amur
2 aaGuns, 1 artillery and 9 infantry moved from Siberia to Amur
1 submarine moved from 93 Sea Zone to 113 Sea Zone
Place Units - Russians
1 armour placed in Siberia
2 armour placed in Urals
1 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from 38 Sea Zone to 59 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from Borneo to 44 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Sumatra to 38 Sea Zone
1 artillery and 1 marine moved from Malaya to 38 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 38 Sea Zone to 43 Sea Zone
2 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber moved from 43 Sea Zone to Java
1 tactical_bomber moved from 38 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kwangtung to Hunan
2 artilleries and 2 infantry moved from Kiangsi to Hunan
1 infantry moved from Hopei to Hunan
1 bomber moved from Japan to Hunan
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 59 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 transports
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 3 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 56 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 3/17 hits, 7.17 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 infantry moved from Guam to 22 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 marine moved from Manilla to 36 Sea Zone
1 marine moved from Davao to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 marines and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 5 infantry and 2 marines moved from 6 Sea Zone to Korea
1 fighter moved from Kwangsi to 6 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
1 infantry moved from Anhwe to Hopei
1 aaGun and 1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Anhwe
1 bomber moved from Hunan to Japan
1 bomber moved from Hunan to Kiangsu
2 fighters and 3 tactical_bombers moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Java to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone
1 fighter moved from 59 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Java to 43 Sea Zone
1 submarine moved from 38 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
6 infantry placed in Japan
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -4.17
ANZAC regular : 0.33
Russia needs to declare war on Japan in order for US troops to be on the eastern half of Russian soil.
Bump 3.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 2 submarines moved from 17 Sea Zone to 32 Sea Zone
2 marines moved from 32 Sea Zone to Marshall Islands
4 fighters moved from 32 Sea Zone to Marshall Islands
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 2 submarines moved from 17 Sea Zone to 32 Sea Zone
2 marines moved from 32 Sea Zone to Marshall Islands
4 fighters moved from 32 Sea Zone to Marshall Islands
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
Combat - Americans
Battle in Marshall Islands
Americans attack with 4 fighters and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 4 fighters and 1 marine remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters moved from Marshall Islands to 32 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 93 Sea Zone to 112 Sea Zone
1 submarine moved from 107 Sea Zone to 90 Sea Zone
1 submarine moved from 107 Sea Zone to 108 Sea Zone
1 submarine moved from 107 Sea Zone to 112 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 submarine and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 104 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Aleutian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Removing units owned by Americans from Amur: 1 bomber and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Eastern Sinkiang to Kansu
2 infantry moved from Szechwan to Hopei
1 infantry moved from Northern Sinkiang to Kansu
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery placed in Yunnan
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 2 submarines moved from 17 Sea Zone to 32 Sea Zone
2 marines moved from 32 Sea Zone to Marshall Islands
4 fighters moved from 32 Sea Zone to Marshall Islands
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
Combat - Americans
Battle in Marshall Islands
Americans attack with 4 fighters and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 4 fighters and 1 marine remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters moved from Marshall Islands to 32 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 93 Sea Zone to 112 Sea Zone
1 submarine moved from 107 Sea Zone to 90 Sea Zone
1 submarine moved from 107 Sea Zone to 108 Sea Zone
1 submarine moved from 107 Sea Zone to 112 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 submarine and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 104 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Aleutian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Removing units owned by Americans from Amur: 1 bomber and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Eastern Sinkiang to Kansu
2 infantry moved from Szechwan to Hopei
1 infantry moved from Northern Sinkiang to Kansu
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery placed in Yunnan
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Eastern India to Burma
1 artillery moved from Eastern India to Burma
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Burma to Shan State
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
Combat - British
Battle in Kweichow
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 armour moved from Iraq to Egypt
3 artilleries moved from Iraq to Trans-Jordan
1 artillery moved from Union of South Africa to 73 Sea Zone
1 artillery and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 infantry moved from French Madagascar to 74 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
1 destroyer moved from 78 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 2 transports moved from 82 Sea Zone to 83 Sea Zone
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Baluchistan to Southern Persia
1 infantry moved from Baluchistan to Southern Persia
1 infantry moved from Baluchistan to Western India
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 transport placed in 112 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 armour placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in Eastern India change ownership: 2 armour
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.83
Japanese regular : 0.33
British regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 3 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland
2 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from Southern Italy to Tobruk
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Combat Move - French
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 marine; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 58 Sea Zone to 64 Sea Zone
1 cruiser moved from 55 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Eastern India
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 factory_minor, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 armour moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 96 Sea Zone to 93 Sea Zone
2 fighters moved from 94 Sea Zone to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 tactical_bomber moved from Tobruk to 94 Sea Zone
1 fighter moved from 93 Sea Zone to 94 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from France to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Vyborg to Karelia
1 aaGun, 4 armour, 7 artilleries, 16 infantry and 5 mech_infantrys moved from Northern Belarus to Smolensk
4 armour and 5 mech_infantrys moved from Leningrad to Smolensk
2 armour moved from Eastern Poland to Smolensk
1 aaGun, 4 artilleries, 9 infantry and 1 mech_infantry moved from Leningrad to Novgorod
1 submarine moved from 128 Sea Zone to 115 Sea Zone
1 submarine moved from 127 Sea Zone to 115 Sea Zone
Place Units - Germans
1 factory_minor placed in Leningrad
3 infantry placed in Normandy Bordeaux
1 artillery placed in France
1 submarine and 1 transport placed in 95 Sea Zone
1 infantry placed in Western Germany
2 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,6
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : 0.67
Bump #4.