@SuperbattleshipYamato no scramble thanks
dawg (allies) v entek axis
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 2 Artillerys moved from Wales to 18 Sea Zone 2 Artillerys and 2 Transports moved from 18 Sea Zone to 21 Sea Zone 2 Transports moved from 21 Sea Zone to 20 Sea Zone 2 Artillerys moved from Wales to 20 Sea Zone 2 Artillerys, 1 T.Boat and 2 Transports moved from 20 Sea Zone to 21 Sea Zone 5 Infantrys moved from Dover to 21 Sea Zone 3 Infantrys moved from Manchester to 21 Sea Zone 2 Destroyers and 2 Submarines moved from 24 Sea Zone to 23 Sea Zone 1 Adv.Fighter and 5 Fighters moved from 21 Sea Zone to 23 Sea Zone 4 Artillerys and 8 Infantrys moved from 21 Sea Zone to Netherlands 1 Fighter moved from Vyborg to 23 Sea Zone 2 Tanks moved from Darfur to Kufra 1 Mech.Inf moved from French Sudan to W.Morocco 1 Mech.Inf moved from French Sudan to Kufra 2 Adv.Fighters moved from Cairo to Kufra 1 Artillery and 3 Infantrys moved from Iraq to Syria 2 Mech.Infs and 3 Tanks moved from Ankara to Syria 1 ArmoredCar and 2 Mech.Infs moved from W.Iran to Syria 1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq 1 Artillery and 2 Infantrys moved from Belgian Congo to French Equatorial Africa 1 Infantry moved from Southwest USA to Northwest USA 1 Infantry moved from British Columbia to 80 Sea Zone 1 Artillery moved from Vancouver to 80 Sea Zone 2 ArmoredCars moved from Yukon to Alaska 1 ArmoredCar moved from Vancouver to Yukon 1 Artillery, 1 Infantry and 1 Transport moved from 80 Sea Zone to 71 Sea Zone 1 Artillery and 1 Infantry moved from 71 Sea Zone to Attu 1 Infantry moved from Lombok to 67 Sea Zone 1 Cruiser and 1 Infantry moved from 67 Sea Zone to 65 Sea Zone 1 Infantry moved from 65 Sea Zone to Sumatra Dutch take Sumatra from Yamamoto 8 Infantrys moved from Assam to Burma 5 Infantrys moved from Bihar to Assam 1 Infantry moved from Hyderabad to Bihar 2 Artillerys, 1 Elite and 2 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Rajputana to Hyderabad 2 Infantrys moved from Bombay to Rajputana 4 Infantrys moved from Madras to Hyderabad 1 Bomber moved from Dover to Netherlands 1 Tank moved from Koryakia to Okhotsk 1 Infantry moved from Koryakia to Kolyma 1 Infantry and 1 Tank moved from Khabarovsk to Heilungchiang 1 Transport moved from 75 Sea Zone to 72 Sea Zone 2 Infantrys moved from Attu to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia Purchase Units - British British buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 31 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - British Battle in Kufra British attack with 2 Adv.Fighters, 1 Mech.Inf and 2 Tanks Italians defend with 1 ArmoredCar, 1 HeavyTank and 1 Tank British roll dice for 2 Adv.Fighters, 1 Mech.Inf and 2 Tanks in Kufra, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Kufra, round 2 : 0/3 hits, 1.33 expected hits 1 ArmoredCar owned by the Italians and 1 Tank owned by the Italians lost in Kufra British roll dice for 2 Adv.Fighters, 1 Mech.Inf and 2 Tanks in Kufra, round 3 : 3/5 hits, 2.33 expected hits Italians roll dice for 1 HeavyTank in Kufra, round 3 : 1/1 hits, 0.67 expected hits 1 HeavyTank owned by the Italians and 1 Mech.Inf owned by the British lost in Kufra British win, taking Kufra from Italians with 2 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 10 Casualties for Italians: 1 ArmoredCar, 1 HeavyTank and 1 Tank Casualties for British: 1 Mech.Inf Battle in Heilungchiang British attack with 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Heilungchiang British win, taking Heilungchiang from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in 23 Sea Zone British attack with 1 Adv.Fighter, 2 Destroyers, 6 Fighters and 2 Submarines Germans defend with 3 Destroyers British roll dice for 2 Submarines in 23 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 Adv.Fighter, 2 Destroyers and 6 Fighters in 23 Sea Zone, round 2 : 1/9 hits, 3.17 expected hits Germans roll dice for 3 Destroyers in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 3 Destroyers owned by the Germans and 1 Submarine owned by the British lost in 23 Sea Zone British win with 1 Adv.Fighter, 2 Destroyers, 6 Fighters and 1 Submarine remaining. Battle score for attacker is 17 Casualties for British: 1 Submarine Casualties for Germans: 3 Destroyers Battle in Netherlands British attack with 4 Artillerys, 1 Bomber and 8 Infantrys Germans defend with 5 ArmoredCars British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans lost in Netherlands British roll dice for 4 Artillerys, 1 Bomber and 8 Infantrys in Netherlands, round 2 : 9/13 hits, 4.00 expected hits Germans roll dice for 4 ArmoredCars in Netherlands, round 2 : 0/4 hits, 0.67 expected hits 4 ArmoredCars owned by the Germans lost in Netherlands British win, taking Netherlands from Germans with 4 Artillerys, 1 Bomber and 8 Infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 5 ArmoredCars Non Combat Move - British 1 Bomber moved from Netherlands to Dover 2 Adv.Fighters moved from Kufra to New Valley 1 Adv.Fighter and 5 Fighters moved from 23 Sea Zone to 21 Sea Zone 1 Fighter moved from 23 Sea Zone to Leningrad Place Units - British 2 Artillerys, 1 Bunker and 4 Infantrys placed in Cairo 2 Mech.Infs placed in Cape Town 2 ArmoredCars and 1 Tank placed in W.Iran 1 Artillery and 1 Infantry placed in N.Saudi Arabia 2 Artillerys and 3 Infantrys placed in Delhi 1 Artillery and 4 Infantrys placed in Madras 2 Infantrys placed in Bombay 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 8 Infantrys placed in London British undo move 3. 1 Infantry and 1 Tank placed in W.Iran 2 ArmoredCars placed in Vancouver British undo move 9. 1 Infantry placed in Vancouver 1 Infantry placed in W.Iran 6 Infantrys placed in London Turn Complete - British British collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Germans regular : -0.67 British regular : 5.17 Hisaichi regular : -0.33
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Battleship and 2 Destroyers moved from 67 Sea Zone to 111 Sea Zone 2 Transports moved from 67 Sea Zone to 113 Sea Zone 4 Infantrys moved from Merauke to 113 Sea Zone 3 Infantrys moved from Port Moresby to West Papua 4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Java 4 Infantrys moved from Soembawa to Lombok 3 Infantrys moved from Northern Territory to Western Australia Purchase Units - Anzac Anzac buy 1 Battleship, 1 Destroyer, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 4 Infantrys Yamamoto defend with 1 Artillery Anzac roll dice for 4 Infantrys in Java, round 2 : 1/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Artillery Non Combat Move - Anzac Place Units - Anzac 1 Transport placed in 122 Sea Zone 1 Infantry placed in Canberra 1 Battleship and 1 Destroyer placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67 Anzac regular : 0.33
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 1 unit repaired. Purchase Units - Dutch Dutch buy 1 Elite, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 Tank moved from Amazon to 32 Sea Zone 1 Infantry moved from Amazon to 32 Sea Zone 1 Infantry moved from Amazon to Suriname 1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania Place Units - Dutch 1 Transport placed in 32 Sea Zone 1 Elite and 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 6 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 6 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Infantrys moved from W.Romania to Bulgaria 1 Fighter moved from E.Romania to Bulgaria 1 Mech.Inf moved from W.Romania to Vinnytsia 1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia Purchase Units - Romanians Romanians buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Vinnytsia Romanians attack with 1 Elite, 2 Infantrys and 1 Mech.Inf Russians defend with 1 Artillery and 2 Infantrys Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Vinnytsia, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Vinnytsia Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Vinnytsia, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 3 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Vinnytsia Romanians roll dice for 1 Elite and 1 Mech.Inf in Vinnytsia, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Vinnytsia, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Romanians lost in Vinnytsia Romanians roll dice for 1 Mech.Inf in Vinnytsia, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery in Vinnytsia, round 5 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Romanians lost in Vinnytsia Russians win with 1 Artillery remaining. Battle score for attacker is -9 Casualties for Russians: 2 Infantrys Casualties for Romanians: 1 Elite, 2 Infantrys and 1 Mech.Inf Battle in Bulgaria Romanians attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 3 : 2/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria Romanians win, taking Bulgaria from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Bulgaria to E.Romania 4 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 4 Infantrys placed in Bucharest 1 Infantry and 1 Tank placed in W.Romania Turn Complete - Romanians Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians regular : -0.83 Russians regular : 2.00
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 2 Transports moved from 110 Sea Zone to 105 Sea Zone 4 Infantrys moved from Bangkok to 105 Sea Zone 4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 1 Infantry moved from Malaya to 110 Sea Zone 5 Infantrys moved from 110 Sea Zone to Sumatra 1 Infantry moved from Bangkok to S.Thailand 1 Infantry and 1 Tank moved from Malaya to S.Thailand 1 Mech.Inf moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 3 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Thai Battle in Sumatra Thai attack with 5 Infantrys British defend with 1 Infantry Thai roll dice for 5 Infantrys in Sumatra, round 2 : 1/5 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Sumatra Thai win, taking Sumatra from Dutch with 4 Infantrys remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai Place Units - Thai 3 Infantrys, 1 Marine and 2 Mech.Infs placed in Bangkok Turn Complete - Thai Thai collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Thai regular : 0.17 Dutch regular : 0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Tank moved from Argentina to 39 Sea Zone 1 Artillery moved from Rio De Janeiro to 39 Sea Zone 1 Infantry moved from Rio De Janeiro to 39 Sea Zone 1 Artillery moved from Rio De Janeiro to 39 Sea Zone 1 ArmoredCar moved from Argentina to 39 Sea Zone 1 ArmoredCar, 2 Artillerys, 1 B.Transport, 1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 36 Sea Zone 1 ArmoredCar, 2 Artillerys, 1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania 3 ArmoredCars moved from Argentina to Bahia 3 ArmoredCars moved from Santiago to Argentina 1 Artillery moved from Bolivia to Amazon 2 ArmoredCars moved from Peru to Bahia 2 ArmoredCars moved from Colombia to Bahia 1 Infantry moved from South Atlantic USA to 26 Sea Zone 1 Infantry and 1 S.Submarine moved from 26 Sea Zone to 36 Sea Zone 1 Infantry moved from 36 Sea Zone to Mauritania 5 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport, 5 Infantrys and 1 Transport moved from 26 Sea Zone to 35 Sea Zone 5 Infantrys moved from 35 Sea Zone to Salvador 1 Destroyer and 2 Submarines moved from 72 Sea Zone to 85 Sea Zone 3 S.Submarines moved from 71 Sea Zone to 85 Sea Zone 1 Tank moved from Ayan to Vladivostok 2 Artillerys and 3 Infantrys moved from Okhotsk to Ayan 2 Destroyers moved from 102 Sea Zone to 85 Sea Zone 1 Transport moved from 102 Sea Zone to 101 Sea Zone 1 Infantry moved from Guam to 101 Sea Zone 1 Infantry and 1 Transport moved from 101 Sea Zone to 102 Sea Zone 1 Artillery moved from Truk to 102 Sea Zone 1 Artillery and 1 Infantry moved from 102 Sea Zone to Ulithi 2 Infantrys moved from Woleai to Ulithi 2 Battleships, 2 Carriers, 3 Destroyers and 4 Fighters moved from 109 Sea Zone to 107 Sea Zone 1 Infantry moved from Palmyra to 98 Sea Zone 1 Infantry moved from Johnston to 98 Sea Zone 2 Infantrys and 3 S.Submarines moved from 98 Sea Zone to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Woleai 2 Infantrys moved from Truk to Woleai 1 Infantry moved from Midway to 97 Sea Zone 1 B.Transport and 1 Infantry moved from 97 Sea Zone to 109 Sea Zone 2 Destroyers and 1 Submarine moved from 104 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Woleai 3 ArmoredCars moved from San Francisco to E.Mexico 1 Destroyer and 2 Submarines moved from 28 Sea Zone to 30 Sea Zone 1 Transport moved from 124 Sea Zone to 121 Sea Zone 1 Infantry moved from Kermandec to 121 Sea Zone 1 Infantry moved from New Caledonia to 121 Sea Zone 2 Infantrys and 1 Transport moved from 121 Sea Zone to 115 Sea Zone 2 Infantrys moved from 115 Sea Zone to Guadalcanal 3 Bombers moved from French Equatorial Africa to Madras 1 Adv.Fighter and 1 Fighter moved from Salvador to Mauritania Purchase Units - Americans Americans buy 8 ArmoredCars, 1 B.Transport, 2 Infantrys, 1 L.Fighter and 8 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Ulithi Americans attack with 1 Artillery and 3 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery and 3 Infantrys in Ulithi, round 2 : 1/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ulithi Americans win, taking Ulithi from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Vladivostok Americans attack with 1 Tank Hisaichi defend with 1 Artillery Americans roll dice for 1 Tank in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Vladivostok, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Americans lost in Vladivostok Hisaichi win with 1 Artillery remaining. Battle score for attacker is -5 Casualties for Americans: 1 Tank Battle in 107 Sea Zone Americans attack with 2 Battleships, 2 Carriers, 3 Destroyers and 4 Fighters Yamamoto defend with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters Americans roll dice for 2 Battleships, 2 Carriers, 3 Destroyers and 4 Fighters in 107 Sea Zone, round 2 : 2/11 hits, 4.00 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters in 107 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Units damaged: 2 Battleships owned by the Americans 2 Carriers owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 107 Sea Zone Americans roll dice for 2 Battleships, 3 Destroyers and 4 Fighters in 107 Sea Zone, round 3 : 4/9 hits, 3.67 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 107 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits 1 Fighter owned by the Americans, 3 Destroyers owned by the Americans, 1 Carrier owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 107 Sea Zone Americans roll dice for 2 Battleships and 3 Fighters in 107 Sea Zone, round 4 : 4/5 hits, 2.33 expected hits Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Americans and 1 Battleship owned by the Yamamoto lost in 107 Sea Zone Americans win with 2 Battleships and 2 Fighters remaining. Battle score for attacker is -2 Casualties for Americans: 2 Carriers, 3 Destroyers and 2 Fighters Casualties for Yamamoto: 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters Battle in 85 Sea Zone Americans attack with 3 Destroyers, 3 S.Submarines and 2 Submarines Yamamoto defend with 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine Americans roll dice for 3 S.Submarines and 2 Submarines in 85 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 3 Destroyers in 85 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Battleship and 2 Destroyers in 85 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 2 Submarines owned by the Americans lost in 85 Sea Zone Americans roll dice for 3 S.Submarines in 85 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 3 Destroyers in 85 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Battleship and 2 Destroyers in 85 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits 3 Destroyers owned by the Americans, 1 Submarine owned by the Yamamoto, 2 Destroyers owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone Americans roll dice for 2 S.Submarines in 85 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Battleship in 85 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 S.Submarine owned by the Americans lost in 85 Sea Zone Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits 1 S.Submarine owned by the Yamamoto lost in 85 Sea Zone Yamamoto roll dice for 1 Battleship in 85 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits 1 Battleship owned by the Yamamoto lost in 85 Sea Zone Americans win with 1 S.Submarine remaining. Battle score for attacker is -5 Casualties for Americans: 3 Destroyers, 2 S.Submarines and 2 Submarines Casualties for Yamamoto: 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine Non Combat Move - Americans 2 Fighters moved from 107 Sea Zone to Lombok Place Units - Americans 2 S.Submarines placed in 71 Sea Zone 1 Infantry placed in Alaska 2 S.Submarines placed in 98 Sea Zone 1 Infantry placed in Pearl Harbor 4 S.Submarines placed in 83 Sea Zone 1 L.Fighter placed in San Francisco 1 B.Transport placed in 35 Sea Zone 1 ArmoredCar placed in Salvador 3 ArmoredCars placed in Santiago 2 ArmoredCars placed in Peru 2 ArmoredCars placed in Colombia Turn Complete - Americans Americans collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Yamamoto regular : 3.00 Americans regular : -2.17 Hisaichi regular : 0.67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 2 Artillerys and 1 Infantry moved from Hamburg to Netherlands 2 Artillerys and 8 Infantrys moved from Belgium to Netherlands 1 Mech.Inf moved from Bavaria to Netherlands 1 Adv.Fighter, 13 ArmoredCars, 5 Artillerys, 1 Fighter, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 5 Tanks moved from Brest to Kiev 2 ArmoredCars moved from Krakow to Kiev 4 Infantrys moved from Krakow to Vinnytsia 1 Stuka moved from Silesia to Vinnytsia 1 Stuka moved from Silesia to Netherlands 1 Fighter moved from Silesia to Kiev 12 Tanks moved from Danzig to Kiev 4 Tanks moved from N.Algeria to W.Morocco 1 Mech.Inf moved from Bohemia to Vinnytsia 4 ArmoredCars moved from Bohemia to Vinnytsia Purchase Units - Germans Germans buy 4 ArmoredCars, 1 Carrier, 3 Destroyers, 2 Fighters and 15 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Netherlands Germans attack with 4 Artillerys, 9 Infantrys, 1 Mech.Inf and 1 Stuka British defend with 4 Artillerys and 8 Infantrys Germans roll dice for 4 Artillerys, 9 Infantrys, 1 Mech.Inf and 1 Stuka in Netherlands, round 2 : 5/15 hits, 4.67 expected hits British roll dice for 4 Artillerys and 8 Infantrys in Netherlands, round 2 : 2/12 hits, 4.00 expected hits 2 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Netherlands Germans roll dice for 4 Artillerys, 7 Infantrys, 1 Mech.Inf and 1 Stuka in Netherlands, round 3 : 3/13 hits, 4.33 expected hits British roll dice for 4 Artillerys and 3 Infantrys in Netherlands, round 3 : 1/7 hits, 2.33 expected hits 1 Infantry owned by the Germans and 3 Infantrys owned by the British lost in Netherlands Germans roll dice for 4 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Stuka in Netherlands, round 4 : 4/12 hits, 4.17 expected hits British roll dice for 4 Artillerys in Netherlands, round 4 : 0/4 hits, 1.33 expected hits 4 Artillerys owned by the British lost in Netherlands Germans win, taking Netherlands from British with 4 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Stuka remaining. Battle score for attacker is 26 Casualties for Germans: 3 Infantrys Casualties for British: 4 Artillerys and 8 Infantrys Battle in W.Morocco Germans attack with 4 Tanks British defend with 1 Mech.Inf Germans roll dice for 4 Tanks in W.Morocco, round 2 : 2/4 hits, 2.00 expected hits French roll dice for 1 Mech.Inf in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in W.Morocco Germans win, taking W.Morocco from French with 4 Tanks remaining. Battle score for attacker is 6 Casualties for British: 1 Mech.Inf Battle in Vinnytsia Germans attack with 4 ArmoredCars, 4 Infantrys, 1 Mech.Inf and 1 Stuka Russians defend with 1 Artillery Germans roll dice for 4 ArmoredCars, 4 Infantrys, 1 Mech.Inf and 1 Stuka in Vinnytsia, round 2 : 3/10 hits, 3.17 expected hits Russians roll dice for 1 Artillery in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Vinnytsia Germans win, taking Vinnytsia from Russians with 4 ArmoredCars, 4 Infantrys, 1 Mech.Inf and 1 Stuka remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Battle in Kiev Germans attack with 1 Adv.Fighter, 15 ArmoredCars, 5 Artillerys, 2 Fighters, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 17 Tanks Russians defend with 1 Infantry Germans roll dice for 1 Adv.Fighter, 15 ArmoredCars, 5 Artillerys, 2 Fighters, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 17 Tanks in Kiev, round 2 : 16/50 hits, 20.33 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Germans win, taking Kiev from Russians with 1 Adv.Fighter, 15 ArmoredCars, 5 Artillerys, 2 Fighters, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 17 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 2 Artillerys moved from Warsaw to Brest 1 AAGun moved from Warsaw to Brest 5 Infantrys moved from Latvia to Lithuania 1 Infantry moved from Warsaw to Brest 3 Infantrys moved from Pomerania to Danzig 3 Artillerys moved from Pomerania to Danzig 1 Stuka moved from Netherlands to Rhine 7 Infantrys moved from Picardy to Belgium 8 Infantrys moved from Paris to Picardy 2 Fighters moved from Kiev to Brest 1 Adv.Fighter moved from Kiev to Brest 1 Infantry moved from Warsaw to Brest 1 Stuka moved from Vinnytsia to Brest Place Units - Germans 4 Infantrys placed in Warsaw 1 Carrier and 3 Destroyers placed in 23 Sea Zone 2 Fighters placed in 23 Sea Zone 4 Infantrys placed in Rhine 7 Infantrys placed in Paris 3 ArmoredCars placed in Krakow 1 ArmoredCar placed in Bavaria Turn Complete - Germans Germans collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
French regular : -0.33 Russians regular : -0.67 Germans regular : -5.67 British regular : -4.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 1 HeavyTank and 6 Tanks moved from Moscow to Kursk 12 Infantrys moved from Rostov to Kursk 2 Infantrys moved from Georgia to Rostov 8 Infantrys moved from Yaroslavl to Kursk 1 Artillery moved from Minsk to Kursk 3 Infantrys moved from Minsk to Kursk 1 HeavyTank and 3 Tanks moved from Kotka to Tampere 1 HeavyTank, 2 Infantrys and 1 Tank moved from Oulu to Tampere 1 Tank moved from Lapland to Tampere 2 Artillerys and 4 Infantrys moved from Lapland to Upper Norrland 4 Tanks moved from Leningrad to Oulu 4 Mech.Infs moved from Arkhangelsk to Oulu 2 Mech.Infs moved from Kursk to Vyborg 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 5 Infantrys moved from Perm to Kirov 3 Artillerys and 3 Infantrys moved from Eastern Mongolia to East Gobi 1 ArmoredCar moved from Peking to Liaoning 1 Fighter moved from Peking to Liaoning 2 Mech.Infs moved from N.Buryat Mongolia to Vladivostok 2 Infantrys moved from Chita to Heilungchiang 2 Infantrys moved from Chita to Heilungchiang 1 Elite and 1 Infantry moved from N.Buryat Mongolia to Chita 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk 5 Infantrys moved from Irkutsk to N.Buryat Mongolia Purchase Units - Russians Russians buy 4 Adv.Fighters, 4 ArmoredCars, 2 Bunkers, 4 HeavyTanks, 9 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Tampere Russians attack with 2 HeavyTanks, 2 Infantrys and 5 Tanks Finns defend with 1 Elite and 8 Infantrys Russians roll dice for 2 HeavyTanks, 2 Infantrys and 5 Tanks in Tampere, round 2 : 6/9 hits, 4.17 expected hits Finns roll dice for 1 Elite and 8 Infantrys in Tampere, round 2 : 3/9 hits, 3.00 expected hits 6 Infantrys owned by the Finns, 2 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Tampere Russians roll dice for 2 HeavyTanks and 4 Tanks in Tampere, round 3 : 5/6 hits, 3.33 expected hits Finns roll dice for 1 Elite and 2 Infantrys in Tampere, round 3 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Finns and 1 Elite owned by the Finns lost in Tampere Russians win, taking Tampere from Finns with 2 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 10 Casualties for Russians: 2 Infantrys and 1 Tank Casualties for Finns: 1 Elite and 8 Infantrys Battle in Vladivostok Russians attack with 2 Mech.Infs Hisaichi defend with 1 Artillery Russians roll dice for 2 Mech.Infs in Vladivostok, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Vladivostok, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Vladivostok Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Vladivostok, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Mech.Inf in Vladivostok, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Vladivostok, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Mech.Inf in Vladivostok, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Vladivostok, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Mech.Inf in Vladivostok, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Vladivostok, round 6 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Vladivostok Hisaichi win with 1 Artillery remaining. Battle score for attacker is -12 Casualties for Russians: 2 Mech.Infs Battle in East Gobi Russians attack with 3 Artillerys and 3 Infantrys Neutral defend with 4 Infantrys Russians roll dice for 3 Artillerys and 3 Infantrys in East Gobi, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 3 Infantrys owned by the Neutral lost in East Gobi Russians roll dice for 3 Artillerys and 1 Infantry in East Gobi, round 3 : 3/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in East Gobi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in East Gobi Russians loses 0 PUs for violating East Gobis neutrality. Russians win, taking East Gobi from Neutral with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Casualties for Neutral: 4 Infantrys Battle in Liaoning Russians attack with 1 ArmoredCar and 1 Fighter Hisaichi defend with 1 Infantry Russians roll dice for 1 ArmoredCar and 1 Fighter in Liaoning, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Liaoning, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Russians and 1 Infantry owned by the Hisaichi lost in Liaoning Russians win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 ArmoredCar Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Liaoning to Peking Place Units - Russians 1 Bunker and 3 HeavyTanks placed in Kursk 1 Bunker and 4 Infantrys placed in Leningrad 4 ArmoredCars and 2 Mech.Infs placed in Sibirsky Russians undo move 2. 4 Adv.Fighters and 1 Bunker placed in Leningrad 1 HeavyTank and 2 Tanks placed in Moscow 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 1 Infantry placed in Moscow Turn Complete - Russians Russians collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Finns regular : -1.00 Russians regular : 4.50 Neutral regular : 0.33 Hisaichi regular : 1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 1 ArmoredCar moved from Provence to Aquitaine 1 Tank moved from Burgundy to Aquitaine 4 ArmoredCars moved from Tripoli to Kufra 5 Transports moved from 48 Sea Zone to 46 Sea Zone 5 Artillerys and 5 Infantrys moved from Rome to 46 Sea Zone 5 Artillerys, 5 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 5 Artillerys and 5 Infantrys moved from 48 Sea Zone to Tobruk 3 Mech.Infs moved from Serbia to Odessa 2 Fighters moved from Krakow to 23 Sea Zone 2 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Transports moved from 46 Sea Zone to 44 Sea Zone 3 ArmoredCars moved from Lombardy to Croatia 1 Artillery and 1 Elite moved from Tripoli to Hun 4 ArmoredCars moved from Tunis to Tripoli 4 ArmoredCars and 2 Tanks moved from E.Morocco to Mauritania 2 Artillerys moved from E.Morocco to W.Morocco Purchase Units - Italians Italians buy 6 ArmoredCars, 6 Artillerys, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in Mauritania Italians attack with 4 ArmoredCars and 2 Tanks Americans defend with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank; Dutch defend with 1 Infantry and 1 Tank Italians roll dice for 4 ArmoredCars and 2 Tanks in Mauritania, round 2 : 4/6 hits, 2.33 expected hits French roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Tanks in Mauritania, round 2 : 6/10 hits, 4.00 expected hits 4 ArmoredCars owned by the Italians, 2 Tanks owned by the Italians, 2 Infantrys owned by the Americans, 1 Infantry owned by the Dutch and 1 ArmoredCar owned by the Americans lost in Mauritania French win with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Tanks remaining. Battle score for attacker is -16 Casualties for Italians: 4 ArmoredCars and 2 Tanks Casualties for Americans: 1 ArmoredCar and 2 Infantrys Casualties for Dutch: 1 Infantry Battle in Aquitaine Italians attack with 1 ArmoredCar and 1 Tank French defend with 1 Infantry Italians roll dice for 1 ArmoredCar and 1 Tank in Aquitaine, round 2 : 2/2 hits, 0.83 expected hits French roll dice for 1 Infantry in Aquitaine, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Italians and 1 Infantry owned by the French lost in Aquitaine Italians win, taking Aquitaine from French with 1 Tank remaining. Battle score for attacker is -2 Casualties for Italians: 1 ArmoredCar Casualties for French: 1 Infantry Battle in 23 Sea Zone Germans loiter and taunt; Italians attack with 2 Fighters British defend with 2 Destroyers and 1 Submarine Italians roll dice for 2 Fighters in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 Destroyers in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 Submarine owned by the British lost in 23 Sea Zone Italians roll dice for 2 Fighters in 23 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 2 Destroyers in 23 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 2 Fighters owned by the Italians and 1 Destroyer owned by the British lost in 23 Sea Zone British win with 1 Destroyer remaining. Battle score for attacker is -1 Casualties for British: 1 Destroyer and 1 Submarine Casualties for Italians: 2 Fighters Battle in Kufra Italians attack with 4 ArmoredCars British defend with 2 Tanks Italians roll dice for 4 ArmoredCars in Kufra, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 Tanks in Kufra, round 2 : 1/2 hits, 1.00 expected hits 1 ArmoredCar owned by the Italians and 1 Tank owned by the British lost in Kufra Italians roll dice for 3 ArmoredCars in Kufra, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 Tank in Kufra, round 3 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Italians and 1 Tank owned by the British lost in Kufra Italians win, taking Kufra from British with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Italians: 2 ArmoredCars Casualties for British: 2 Tanks Non Combat Move - Italians 2 Infantrys moved from Lombardy to Tuscany Place Units - Italians 2 Mech.Infs placed in Tripoli 4 ArmoredCars placed in Tunis 5 Artillerys and 5 Infantrys placed in Rome 2 ArmoredCars, 1 Artillery and 2 Infantrys placed in Lombardy Turn Complete - Italians Italians collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : 2.67 Italians regular : 3.17 British regular : 1.17
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 1 Infantry moved from New Valley to Darfur 2 Artillerys and 1 Infantry moved from Nubia to New Valley 1 Elite and 2 Infantrys moved from Italian East Africa to Nubia 1 Mech.Inf moved from Syria to New Valley 1 Transport moved from 19 Sea Zone to 30 Sea Zone Purchase Units - French French buy 2 ArmoredCars, 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 2 ArmoredCars and 1 Elite placed in French Equatorial Africa 1 Artillery, 1 Elite and 1 Infantry placed in Italian East Africa 1 Artillery and 1 Infantry placed in Syria Turn Complete - French French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 2 Bombers moved from Banjarmasin to 107 Sea Zone 1 Artillery and 1 Infantry moved from Hokkaido to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Artillery moved from Kyushu to 84 Sea Zone 1 ArmoredCar moved from Tohoku to 84 Sea Zone 1 Artillery moved from Tohoku to 84 Sea Zone 1 Artillery moved from Chubu to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Korea 2 Artillerys and 1 Infantry moved from 84 Sea Zone to Korea 1 ArmoredCar and 2 Artillerys moved from 84 Sea Zone to Shantung Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 6 Destroyers, 2 Fighters and 4 Infantrys; Remaining resources: 8 PUs; Combat - Yamamoto Battle in 107 Sea Zone Yamamoto attack with 2 Bombers Americans defend with 2 Battleships Yamamoto roll dice for 2 Bombers in 107 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 2 Battleships in 107 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 2 Bombers owned by the Yamamoto lost in 107 Sea Zone Americans win with 2 Battleships remaining. Battle score for attacker is -28 Casualties for Yamamoto: 2 Bombers Battle in Shantung Yamamoto attack with 1 ArmoredCar and 2 Artillerys Chinese defend with 2 Infantrys Yamamoto roll dice for 1 ArmoredCar and 2 Artillerys in Shantung, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Yamamoto lost in Shantung Yamamoto roll dice for 2 Artillerys in Shantung, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Shantung, round 3 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shantung Yamamoto roll dice for 1 Artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shantung Chinese win with no units remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 ArmoredCar and 2 Artillerys Casualties for Chinese: 2 Infantrys Battle in Korea Yamamoto attack with 2 Artillerys and 2 Infantrys Chinese defend with 1 Mech.Inf Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Korea, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 Mech.Inf in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Korea Yamamoto win, taking Korea from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Non Combat Move - Yamamoto 2 Artillerys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra Place Units - Yamamoto 4 Destroyers placed in 107 Sea Zone 2 Destroyers and 2 Fighters placed in 110 Sea Zone 4 Artillerys and 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 62 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Yamamoto regular : -0.67 Americans regular : 0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 Infantry moved from Peking to Liaoning Chinese take Liaoning from Hisaichi 1 Infantry moved from Chahar to Shantung 1 Marine moved from Chahar to Peking 1 Fighter moved from Peking to Shanghai 1 Infantry moved from Anhwei to Shanghai 1 Mech.Inf moved from N.French Indochina to S.French Indochina French take S.French Indochina from Thai 1 Mech.Inf moved from S.French Indochina to N.French Indochina 1 Mech.Inf moved from N.French Indochina to Kwangsi 1 Infantry moved from Szechwan to Kweichow 3 Mech.Infs moved from Szechwan to Kwangsi 2 Mech.Infs moved from Hupeh to Kwangsi 2 Mech.Infs moved from Hunan to Shanghai 3 Infantrys moved from E.Qinghai to Sikang 5 Infantrys and 1 Marine moved from Lanchow to Sikang 1 Tank moved from Hsining to Sikang 2 Infantrys moved from Szechwan to Sikang Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 1 Bunker, 8 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Sikang Chinese attack with 10 Infantrys, 1 Marine and 1 Tank Neutral defend with 4 Infantrys Chinese roll dice for 10 Infantrys, 1 Marine and 1 Tank in Sikang, round 2 : 5/12 hits, 2.67 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits 4 Infantrys owned by the Neutral lost in Sikang Chinese loses 0 PUs for violating Sikangs neutrality. Chinese win, taking Sikang from Neutral with 10 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 8 Casualties for Neutral: 4 Infantrys Battle in Kwangsi Chinese attack with 6 Mech.Infs Hisaichi defend with 1 Artillery, 1 Factory and 2 Infantrys Chinese roll dice for 6 Mech.Infs in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Kwangsi Chinese roll dice for 5 Mech.Infs in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Kwangsi Chinese win, taking Kwangsi from Hisaichi with 5 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Artillery and 2 Infantrys Battle in Shanghai Chinese attack with 1 Fighter, 1 Infantry and 2 Mech.Infs Hisaichi defend with 6 ArmoredCars Chinese roll dice for 1 Fighter, 1 Infantry and 2 Mech.Infs in Shanghai, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 6 ArmoredCars in Shanghai, round 2 : 1/6 hits, 1.00 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai Chinese roll dice for 1 Fighter and 2 Mech.Infs in Shanghai, round 3 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 5 ArmoredCars in Shanghai, round 3 : 1/5 hits, 0.83 expected hits 2 ArmoredCars owned by the Hisaichi and 1 Mech.Inf owned by the Chinese lost in Shanghai Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 5 : 0/3 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shanghai Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 6 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 6 : 1/2 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Shanghai Chinese roll dice for 1 Fighter in Shanghai, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 7 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Fighter in Shanghai, round 8 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 8 : 1/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Shanghai Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Fighter, 1 Infantry and 2 Mech.Infs Casualties for Hisaichi: 5 ArmoredCars Non Combat Move - Chinese 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Hupeh to Hunan 1 Infantry moved from Suiyuan to Shansi 1 Infantry moved from Suiyuan to Chahar 1 Infantry moved from Ningsia to Shensi 1 Infantry moved from Ningsia to Shensi 1 Infantry moved from Ningsia to Shensi 1 Infantry moved from Ningsia to Suiyuan 2 Infantrys moved from Gobi Altai to Ningsia 5 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 1 Adv.Fighter, 1 Bunker and 2 Tanks placed in Peking 5 Infantrys and 1 Marine placed in Hsining 3 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Neutral regular : -1.33 Hisaichi regular : -0.17
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 2 Infantrys moved from Kirin to Liaoning 2 Artillerys and 1 Marine moved from Changchun to 84 Sea Zone 2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery and 1 Marine moved from 84 Sea Zone to Shantung 2 Artillerys and 1 Infantry moved from 84 Sea Zone to Liaoning 6 ArmoredCars moved from Hong Kong to Kwangsi 1 Artillery moved from 84 Sea Zone to Liaoning 1 Artillery moved from Changchun to 84 Sea Zone 1 Artillery and 1 B.Transport moved from 84 Sea Zone to 92 Sea Zone 1 Elite moved from Hong Kong to 92 Sea Zone 1 Artillery and 1 Elite moved from 92 Sea Zone to Kwangsi 1 Adv.Fighter moved from Changchun to Shantung 1 Artillery moved from Vladivostok to Khabarovsk Hisaichi take Khabarovsk from Russians Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 1 Destroyer and 12 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Liaoning Hisaichi attack with 3 Artillerys and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Liaoning, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in Liaoning, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Liaoning Hisaichi win, taking Liaoning from Chinese with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shantung Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Marine in Shantung, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Adv.Fighter and 1 Marine remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Artillery Casualties for Chinese: 1 Infantry Battle in Kwangsi Hisaichi attack with 6 ArmoredCars, 1 Artillery and 1 Elite Chinese defend with 1 Factory and 5 Mech.Infs Hisaichi roll dice for 6 ArmoredCars, 1 Artillery and 1 Elite in Kwangsi, round 2 : 5/8 hits, 2.83 expected hits Chinese roll dice for 5 Mech.Infs in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits 2 ArmoredCars owned by the Hisaichi and 5 Mech.Infs owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 4 ArmoredCars, 1 Artillery and 1 Elite remaining. Battle score for attacker is 22 Casualties for Hisaichi: 2 ArmoredCars Casualties for Chinese: 5 Mech.Infs Non Combat Move - Hisaichi 1 Adv.Fighter moved from Shantung to Changchun Place Units - Hisaichi 1 Destroyer placed in 92 Sea Zone 5 Infantrys placed in Hong Kong 1 Adv.Fighter and 7 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Hisaichi regular : 2.67
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 1 Cruiser moved from 65 Sea Zone to 60 Sea Zone 1 Infantry moved from Madras to 60 Sea Zone 1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone 1 Infantry moved from 65 Sea Zone to Malaya British take Malaya from Thai 1 Infantry moved from Yunnan to N.French Indochina 1 Infantry moved from Burma to Yunnan 5 Infantrys moved from Assam to Burma 2 Artillerys, 1 Elite and 3 Infantrys moved from Bihar to Assam 6 Infantrys moved from Hyderabad to Bihar 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Rajputana to Hyderabad 1 Artillery and 9 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Bombay to Rajputana 1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur 2 Adv.Fighters moved from New Valley to Cairo 4 Mech.Infs moved from Syria to Cairo 1 Artillery and 1 Infantry moved from Iraq to Syria 1 Tank moved from W.Iran to Syria 2 Infantrys moved from W.Iran to Iraq 1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq 2 Mech.Infs moved from Cape Town to Belgian Congo 1 Infantry moved from Manchester to 21 Sea Zone 1 Infantry and 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone 1 Infantry moved from 22 Sea Zone to Hamburg British take Hamburg from Germans 2 Tanks moved from Manchester to 21 Sea Zone 2 Artillerys moved from Manchester to 21 Sea Zone 2 Artillerys, 2 Tanks and 6 Transports moved from 21 Sea Zone to 20 Sea Zone 4 Infantrys moved from Wales to 20 Sea Zone 2 Artillerys, 4 Infantrys, 2 Tanks and 6 Transports moved from 20 Sea Zone to 21 Sea Zone 1 Elite moved from Manchester to 21 Sea Zone 3 Infantrys moved from Manchester to 21 Sea Zone 1 Bomber moved from Dover to Netherlands 1 Adv.Fighter, 2 Artillerys, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks moved from 21 Sea Zone to Netherlands 6 Infantrys moved from London to Dover 1 Tank moved from Okhotsk to Khabarovsk 1 Tank moved from Heilungchiang to Kirin British take Kirin from Hisaichi 1 Tank moved from Kirin to Vladivostok Russians take Vladivostok from Hisaichi 1 Infantry moved from Heilungchiang to Khabarovsk 1 Infantry moved from Kolyma to Okhotsk 2 Infantrys moved from Koryakia to Kolyma 1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 76 Sea Zone 1 Transport moved from 72 Sea Zone to 71 Sea Zone 2 ArmoredCars moved from Alaska to 71 Sea Zone 2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 ArmoredCars moved from 72 Sea Zone to Koryakia 1 Fighter moved from Leningrad to Kursk 2 ArmoredCars and 1 Infantry moved from Vancouver to British Columbia 2 ArmoredCars moved from British Columbia to Yukon 1 ArmoredCar moved from Yukon to Alaska 1 Infantry moved from Northwest USA to British Columbia Purchase Units - British British buy 8 ArmoredCars, 8 Artillerys, 2 Destroyers, 14 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British British creates battle in territory 23 Sea Zone Battle in 23 Sea Zone British attack with 1 Destroyer Germans defend with 1 Carrier, 3 Destroyers and 2 Fighters British roll dice for 1 Destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Carrier, 3 Destroyers and 2 Fighters in 23 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits 1 Destroyer owned by the Germans and 1 Destroyer owned by the British lost in 23 Sea Zone Germans win with 1 Carrier, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 0 Casualties for British: 1 Destroyer Casualties for Germans: 1 Destroyer Battle in Khabarovsk British attack with 1 Infantry and 1 Tank Hisaichi defend with 1 Artillery British roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Khabarovsk British win, taking Khabarovsk from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Netherlands British attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks Germans defend with 4 Artillerys, 6 Infantrys and 1 Mech.Inf British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Netherlands British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks in Netherlands, round 2 : 9/19 hits, 6.33 expected hits Germans roll dice for 4 Artillerys, 5 Infantrys and 1 Mech.Inf in Netherlands, round 2 : 6/10 hits, 3.33 expected hits 4 Artillerys owned by the Germans, 5 Infantrys owned by the Germans and 6 Infantrys owned by the British lost in Netherlands British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks in Netherlands, round 3 : 4/13 hits, 5.33 expected hits Germans roll dice for 1 Mech.Inf in Netherlands, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Netherlands British win, taking Netherlands from Germans with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 22 Casualties for Germans: 4 Artillerys, 6 Infantrys and 1 Mech.Inf Casualties for British: 6 Infantrys Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 76 Sea Zone: 1 Artillery, 1 Infantry and 1 Transport EDIT: Adding units owned by British to 76 Sea Zone: 1 Transport EDIT: Adding units owned by British to Kamchatka: 1 Artillery and 1 Infantry EDIT: Turning off Edit Mode 1 Adv.Fighter, 1 Bomber and 5 Fighters moved from Netherlands to 21 Sea Zone 1 Bomber moved from 21 Sea Zone to Manchester Place Units - British 2 ArmoredCars placed in Vancouver 1 Transport placed in 80 Sea Zone 2 Artillerys and 3 Infantrys placed in Delhi 2 Artillerys and 3 Infantrys placed in Madras 2 ArmoredCars placed in Bombay 1 Artillery and 2 Infantrys placed in W.Iran 1 Artillery and 1 Infantry placed in N.Saudi Arabia 4 ArmoredCars and 2 Artillerys placed in Cairo British undo move 8. 2 Artillerys placed in Manchester 2 Tanks placed in Wales 2 Destroyers placed in 21 Sea Zone 2 Infantrys placed in Wales 3 ArmoredCars and 3 Infantrys placed in Cairo 1 ArmoredCar placed in Cape Town Turn Complete - British British collect 129 PUs; end with 129 PUs
Combat Hit Differential Summary :
Germans regular : 2.83 British regular : 2.67 Hisaichi regular : -0.33
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 1 Battleship and 1 Destroyer moved from 67 Sea Zone to 110 Sea Zone 1 Battleship and 2 Destroyers moved from 111 Sea Zone to 110 Sea Zone 2 Transports moved from 67 Sea Zone to 110 Sea Zone 1 Infantry moved from Tasmania to 122 Sea Zone 1 Infantry moved from Canberra to 122 Sea Zone 2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 4 Infantrys moved from Lombok to Java Purchase Units - Anzac Anzac buy 1 Battleship, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in 110 Sea Zone Anzac attack with 2 Battleships, 3 Destroyers and 2 Transports Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 6 Transports; Thai defend with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Battleships, 3 Destroyers and 2 Transports in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 T.Boat and 8 Transports in 110 Sea Zone, round 2 : 5/17 hits, 4.83 expected hits Units damaged: 2 Battleships owned by the Anzac 2 Transports owned by the Anzac, 1 Destroyer owned by the Anzac and 1 T.Boat owned by the Thai lost in 110 Sea Zone Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Anzac roll dice for 2 Battleships and 2 Destroyers in 110 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 8 Transports in 110 Sea Zone, round 3 : 3/16 hits, 4.67 expected hits 2 Battleships owned by the Anzac, 1 Transport owned by the Thai and 2 Destroyers owned by the Anzac lost in 110 Sea Zone Yamamoto win with 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 Submarine and 7 Transports remaining. Battle score for attacker is -64 Casualties for Anzac: 2 Battleships, 3 Destroyers and 2 Transports Casualties for Thai: 1 T.Boat and 1 Transport Non Combat Move - Anzac Place Units - Anzac 1 Battleship and 1 Transport placed in 67 Sea Zone 1 Infantry placed in Broome 3 Infantrys placed in Townsville 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.17 Anzac regular : -1.33
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 1 Elite and 1 Tank moved from Suriname to 32 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Transport moved from 34 Sea Zone to 32 Sea Zone 1 Tank moved from Mauritania to Rio de Oro 1 Elite and 1 Tank moved from 34 Sea Zone to Rio de Oro Purchase Units - Dutch Dutch buy 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in Rio de Oro Dutch attack with 1 Elite and 2 Tanks Neutral defend with 3 Infantrys Dutch roll dice for 1 Elite and 2 Tanks in Rio de Oro, round 2 : 1/3 hits, 1.33 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits 1 Elite owned by the Dutch, 1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Rio de Oro Dutch roll dice for 1 Tank in Rio de Oro, round 3 : 1/1 hits, 0.50 expected hits Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Rio de Oro Neutral win with 1 Infantry remaining. Battle score for attacker is -9 Casualties for Dutch: 1 Elite and 2 Tanks Casualties for Neutral: 2 Infantrys Non Combat Move - Dutch Place Units - Dutch 2 Tanks placed in Suriname 1 Transport placed in 32 Sea Zone Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Neutral regular : 1.33 Dutch regular : 0.17
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Purchase Units - Finns Finns buy 3 Infantrys; Remaining resources: 1 PUs; Place Units - Finns 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 1 Elite and 2 Infantrys moved from Odessa to Donetsk 1 Fighter moved from E.Romania to Donetsk 4 Infantrys moved from E.Romania to Odessa 1 Infantry moved from Bulgaria to E.Romania 1 Tank moved from W.Romania to Odessa 4 Infantrys moved from Bucharest to E.Romania 1 Infantry moved from W.Romania to E.Romania Purchase Units - Romanians Romanians buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Elite, 1 Fighter and 2 Infantrys Russians defend with 4 Infantrys Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 4 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians roll dice for 1 Elite, 1 Fighter and 1 Infantry in Donetsk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 3 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 4 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 5 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 6 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 6 : 2/2 hits, 0.67 expected hits 1 Fighter owned by the Romanians, 1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk Russians win with 1 Infantry remaining. Battle score for attacker is -9 Casualties for Romanians: 1 Elite, 1 Fighter and 2 Infantrys Casualties for Russians: 3 Infantrys Non Combat Move - Romanians Place Units - Romanians 4 Infantrys placed in Bucharest 1 Infantry and 1 Tank placed in W.Romania Turn Complete - Romanians Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians regular : -0.83 Russians regular : -0.33
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai 3 Infantrys, 1 Marine and 2 Mech.Infs moved from Bangkok to Malaya 1 Mech.Inf moved from S.Thailand to S.French Indochina Thai take S.French Indochina from French 1 Mech.Inf moved from S.French Indochina to N.French Indochina Purchase Units - Thai Thai buy 2 Artillerys, 1 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in N.French Indochina Thai attack with 1 Mech.Inf British defend with 1 Infantry Thai roll dice for 1 Mech.Inf in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Mech.Inf in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Thai and 1 Infantry owned by the British lost in N.French Indochina French win with no units remaining. Battle score for attacker is -4 Casualties for Thai: 1 Mech.Inf Casualties for British: 1 Infantry Battle in Malaya Thai attack with 3 Infantrys, 1 Marine and 2 Mech.Infs British defend with 1 AAGun and 1 Infantry Thai roll dice for 3 Infantrys, 1 Marine and 2 Mech.Infs in Malaya, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 Infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Malaya Thai win, taking Malaya from British with 2 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : 0.00 Thai regular : 0.00 British regular : 0.67