I1 buy 1DD 2inf 1sea mine 5 supply = 17 RP = 10+6+1.
CM assume Malta 1fgt trade 1fgt, supply destroyed.
38fe8bf3-12d8-442e-9056-3d37700b6efe-image.png
AANA_RLP_playetest4_I1.AAM
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Mech.Inf moved from Peking to Korea
Chinese take Korea from Hisaichi
2 Infantrys moved from Szechwan to Hupeh
2 Mech.Infs moved from Ningsia to Hupeh
1 Infantry moved from Shansi to Anhwei
Chinese take Anhwei from Hisaichi
1 Infantry and 1 Mech.Inf moved from Shantung to Shanghai
1 Infantry moved from Chahar to Peking
2 Infantrys moved from Shansi to Shantung
1 Mech.Inf moved from Shantung to Hunan
3 Mech.Infs moved from Peking to Hunan
1 Fighter moved from Chahar to Shanghai
3 Infantrys and 1 Mech.Inf moved from Kweichow to N.French Indochina
2 Infantrys moved from Ningsia to Suiyuan
1 Infantry and 1 Marine moved from Suiyuan to Chahar
3 Infantrys moved from Lanchow to Szechwan
5 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
3 Infantrys and 3 Mech.Infs moved from Hsining to E.Qinghai
3 Mech.Infs moved from E.Qinghai to Szechwan
4 Infantrys moved from Gobi Altai to Ningsia
2 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Bunker, 9 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hupeh
Chinese attack with 2 Infantrys and 2 Mech.Infs
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 2 Mech.Infs in Hupeh, round 2 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in N.French Indochina
Chinese attack with 3 Infantrys and 1 Mech.Inf
Yamamoto defend with 2 Tanks
Chinese roll dice for 3 Infantrys and 1 Mech.Inf in N.French Indochina, round 2 : 3/4 hits, 1.00 expected hits
Yamamoto roll dice for 2 Tanks in N.French Indochina, round 2 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in N.French Indochina
Chinese win, taking N.French Indochina from Yamamoto with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Chinese: 2 Infantrys
Casualties for Yamamoto: 2 Tanks
Battle in Shanghai
Chinese attack with 1 Fighter, 1 Infantry and 1 Mech.Inf
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Shanghai, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Shanghai, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Hunan
Chinese attack with 4 Mech.Infs
Hisaichi defend with 1 ArmoredCar and 2 Artillerys
Chinese roll dice for 4 Mech.Infs in Hunan, round 2 : 3/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Hunan, round 2 : 0/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 4 Mech.Infs remaining. Battle score for attacker is 12
Casualties for Hisaichi: 1 ArmoredCar and 2 Artillerys
Non Combat Move - Chinese
1 Fighter moved from Shanghai to Peking
Place Units - Chinese
2 Artillerys, 1 Bunker and 1 Marine placed in Peking
5 Infantrys and 1 Tank placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00
Chinese regular : 2.33
Hisaichi regular : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
1 Infantry moved from Kirin to Heilungchiang
Hisaichi take Heilungchiang from Russians
2 Infantrys moved from Kirin to Liaoning
2 Infantrys moved from Kirin to Korea
6 ArmoredCars moved from Changchun to 84 Sea Zone
6 ArmoredCars moved from 84 Sea Zone to Shanghai
2 Mech.Infs moved from Kwangsi to N.French Indochina
1 Bomber moved from Bangkok to N.French Indochina
1 Bomber moved from N.French Indochina to Hunan
2 Mech.Infs moved from Hong Kong to Hunan
1 Mech.Inf moved from Kwangsi to Hunan
1 Artillery and 1 Infantry moved from Kirin to Vladivostok
4 Infantrys moved from Kirin to Khabarovsk
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 6 ArmoredCars, 6 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Liaoning
Hisaichi attack with 2 Infantrys
Russians defend with 1 ArmoredCar
Hisaichi roll dice for 2 Infantrys in Liaoning, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Liaoning, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Liaoning, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 4 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Liaoning, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 5 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Liaoning, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 6 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Liaoning, round 7 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 7 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Liaoning, round 8 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 8 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Hisaichi lost in Liaoning
Hisaichi roll dice for 1 Infantry in Liaoning, round 9 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 ArmoredCar in Liaoning, round 9 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Russians lost in Liaoning
Hisaichi win, taking Liaoning from Russians with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 ArmoredCar
Battle in Hunan
Hisaichi attack with 1 Bomber and 3 Mech.Infs
Chinese defend with 4 Mech.Infs
Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in Hunan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 4 Mech.Infs in Hunan, round 2 : 2/4 hits, 1.33 expected hits
1 Mech.Inf owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Hunan
Hisaichi roll dice for 1 Bomber and 1 Mech.Inf in Hunan, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 3 Mech.Infs in Hunan, round 3 : 2/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Chinese, 1 Bomber owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Hunan
Chinese win with 2 Mech.Infs remaining. Battle score for attacker is -20
Casualties for Hisaichi: 1 Bomber and 3 Mech.Infs
Casualties for Chinese: 2 Mech.Infs
Battle in Shanghai
Hisaichi attack with 6 ArmoredCars
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 6 ArmoredCars in Shanghai, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 Mech.Inf in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 6 ArmoredCars remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Battle in N.French Indochina
Hisaichi attack with 2 Mech.Infs
Chinese defend with 1 Infantry and 1 Mech.Inf
Hisaichi roll dice for 2 Mech.Infs in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 Infantry and 1 Mech.Inf in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.French Indochina
Hisaichi roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi lost in N.French Indochina
French win with 1 Mech.Inf remaining. Battle score for attacker is -10
Casualties for Hisaichi: 2 Mech.Infs
Casualties for Chinese: 1 Infantry
Battle in Khabarovsk
Hisaichi attack with 4 Infantrys
British defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 4 Infantrys in Khabarovsk, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 3 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Hisaichi lost in Khabarovsk
1 Infantry owned by the Hisaichi retreated to Kirin
Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -6
Casualties for Hisaichi: 3 Infantrys
Battle in Vladivostok
Hisaichi attack with 1 Artillery and 1 Infantry
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 1 Artillery remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mech.Inf
Battle in Korea
Hisaichi attack with 2 Infantrys
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 2 Infantrys in Korea, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Korea, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys in Korea, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Korea, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys in Korea, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Korea, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys in Korea, round 5 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Korea, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Korea
1 Infantry owned by the Hisaichi retreated to Kirin
Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Hisaichi
Place Units - Hisaichi
6 ArmoredCars placed in Hong Kong
1 Artillery and 2 Infantrys placed in Kwangsi
1 Adv.Fighter, 5 Artillerys, 1 Infantry and 1 Marine placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
French regular : 1.00
Russians regular : 1.33
Hisaichi regular : -4.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
2 Artillerys moved from Wales to 18 Sea Zone
2 Artillerys and 2 Transports moved from 18 Sea Zone to 21 Sea Zone
2 Transports moved from 21 Sea Zone to 20 Sea Zone
2 Artillerys moved from Wales to 20 Sea Zone
2 Artillerys, 1 T.Boat and 2 Transports moved from 20 Sea Zone to 21 Sea Zone
5 Infantrys moved from Dover to 21 Sea Zone
3 Infantrys moved from Manchester to 21 Sea Zone
2 Destroyers and 2 Submarines moved from 24 Sea Zone to 23 Sea Zone
1 Adv.Fighter and 5 Fighters moved from 21 Sea Zone to 23 Sea Zone
4 Artillerys and 8 Infantrys moved from 21 Sea Zone to Netherlands
1 Fighter moved from Vyborg to 23 Sea Zone
2 Tanks moved from Darfur to Kufra
1 Mech.Inf moved from French Sudan to W.Morocco
1 Mech.Inf moved from French Sudan to Kufra
2 Adv.Fighters moved from Cairo to Kufra
1 Artillery and 3 Infantrys moved from Iraq to Syria
2 Mech.Infs and 3 Tanks moved from Ankara to Syria
1 ArmoredCar and 2 Mech.Infs moved from W.Iran to Syria
1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq
1 Artillery and 2 Infantrys moved from Belgian Congo to French Equatorial Africa
1 Infantry moved from Southwest USA to Northwest USA
1 Infantry moved from British Columbia to 80 Sea Zone
1 Artillery moved from Vancouver to 80 Sea Zone
2 ArmoredCars moved from Yukon to Alaska
1 ArmoredCar moved from Vancouver to Yukon
1 Artillery, 1 Infantry and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
1 Artillery and 1 Infantry moved from 71 Sea Zone to Attu
1 Infantry moved from Lombok to 67 Sea Zone
1 Cruiser and 1 Infantry moved from 67 Sea Zone to 65 Sea Zone
1 Infantry moved from 65 Sea Zone to Sumatra
Dutch take Sumatra from Yamamoto
8 Infantrys moved from Assam to Burma
5 Infantrys moved from Bihar to Assam
1 Infantry moved from Hyderabad to Bihar
2 Artillerys, 1 Elite and 2 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
4 Infantrys moved from Madras to Hyderabad
1 Bomber moved from Dover to Netherlands
1 Tank moved from Koryakia to Okhotsk
1 Infantry moved from Koryakia to Kolyma
1 Infantry and 1 Tank moved from Khabarovsk to Heilungchiang
1 Transport moved from 75 Sea Zone to 72 Sea Zone
2 Infantrys moved from Attu to 72 Sea Zone
2 Infantrys moved from 72 Sea Zone to Koryakia
Purchase Units - British
British buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 31 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - British
Battle in Kufra
British attack with 2 Adv.Fighters, 1 Mech.Inf and 2 Tanks
Italians defend with 1 ArmoredCar, 1 HeavyTank and 1 Tank
British roll dice for 2 Adv.Fighters, 1 Mech.Inf and 2 Tanks in Kufra, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Kufra, round 2 : 0/3 hits, 1.33 expected hits
1 ArmoredCar owned by the Italians and 1 Tank owned by the Italians lost in Kufra
British roll dice for 2 Adv.Fighters, 1 Mech.Inf and 2 Tanks in Kufra, round 3 : 3/5 hits, 2.33 expected hits
Italians roll dice for 1 HeavyTank in Kufra, round 3 : 1/1 hits, 0.67 expected hits
1 HeavyTank owned by the Italians and 1 Mech.Inf owned by the British lost in Kufra
British win, taking Kufra from Italians with 2 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 10
Casualties for Italians: 1 ArmoredCar, 1 HeavyTank and 1 Tank
Casualties for British: 1 Mech.Inf
Battle in Heilungchiang
British attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Infantry
British roll dice for 1 Infantry and 1 Tank in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
British win, taking Heilungchiang from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in 23 Sea Zone
British attack with 1 Adv.Fighter, 2 Destroyers, 6 Fighters and 2 Submarines
Germans defend with 3 Destroyers
British roll dice for 2 Submarines in 23 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 Adv.Fighter, 2 Destroyers and 6 Fighters in 23 Sea Zone, round 2 : 1/9 hits, 3.17 expected hits
Germans roll dice for 3 Destroyers in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
3 Destroyers owned by the Germans and 1 Submarine owned by the British lost in 23 Sea Zone
British win with 1 Adv.Fighter, 2 Destroyers, 6 Fighters and 1 Submarine remaining. Battle score for attacker is 17
Casualties for British: 1 Submarine
Casualties for Germans: 3 Destroyers
Battle in Netherlands
British attack with 4 Artillerys, 1 Bomber and 8 Infantrys
Germans defend with 5 ArmoredCars
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans lost in Netherlands
British roll dice for 4 Artillerys, 1 Bomber and 8 Infantrys in Netherlands, round 2 : 9/13 hits, 4.00 expected hits
Germans roll dice for 4 ArmoredCars in Netherlands, round 2 : 0/4 hits, 0.67 expected hits
4 ArmoredCars owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 4 Artillerys, 1 Bomber and 8 Infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 5 ArmoredCars
Non Combat Move - British
1 Bomber moved from Netherlands to Dover
2 Adv.Fighters moved from Kufra to New Valley
1 Adv.Fighter and 5 Fighters moved from 23 Sea Zone to 21 Sea Zone
1 Fighter moved from 23 Sea Zone to Leningrad
Place Units - British
2 Artillerys, 1 Bunker and 4 Infantrys placed in Cairo
2 Mech.Infs placed in Cape Town
2 ArmoredCars and 1 Tank placed in W.Iran
1 Artillery and 1 Infantry placed in N.Saudi Arabia
2 Artillerys and 3 Infantrys placed in Delhi
1 Artillery and 4 Infantrys placed in Madras
2 Infantrys placed in Bombay
4 Infantrys placed in Manchester
4 Infantrys placed in Wales
8 Infantrys placed in London
British undo move 3.
1 Infantry and 1 Tank placed in W.Iran
2 ArmoredCars placed in Vancouver
British undo move 9.
1 Infantry placed in Vancouver
1 Infantry placed in W.Iran
6 Infantrys placed in London
Turn Complete - British
British collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Germans regular : -0.67
British regular : 5.17
Hisaichi regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
1 Battleship and 2 Destroyers moved from 67 Sea Zone to 111 Sea Zone
2 Transports moved from 67 Sea Zone to 113 Sea Zone
4 Infantrys moved from Merauke to 113 Sea Zone
3 Infantrys moved from Port Moresby to West Papua
4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
4 Infantrys moved from 67 Sea Zone to Java
4 Infantrys moved from Soembawa to Lombok
3 Infantrys moved from Northern Territory to Western Australia
Purchase Units - Anzac
Anzac buy 1 Battleship, 1 Destroyer, 1 Infantry and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 4 Infantrys
Yamamoto defend with 1 Artillery
Anzac roll dice for 4 Infantrys in Java, round 2 : 1/4 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Artillery
Non Combat Move - Anzac
Place Units - Anzac
1 Transport placed in 122 Sea Zone
1 Infantry placed in Canberra
1 Battleship and 1 Destroyer placed in 67 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Anzac regular : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
1 unit repaired.
Purchase Units - Dutch
Dutch buy 1 Elite, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Dutch
1 Tank moved from Amazon to 32 Sea Zone
1 Infantry moved from Amazon to 32 Sea Zone
1 Infantry moved from Amazon to Suriname
1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania
Place Units - Dutch
1 Transport placed in 32 Sea Zone
1 Elite and 1 Tank placed in Suriname
Turn Complete - Dutch
Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
6 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 6 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
6 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
2 Infantrys moved from W.Romania to Bulgaria
1 Fighter moved from E.Romania to Bulgaria
1 Mech.Inf moved from W.Romania to Vinnytsia
1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia
Purchase Units - Romanians
Romanians buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Vinnytsia
Romanians attack with 1 Elite, 2 Infantrys and 1 Mech.Inf
Russians defend with 1 Artillery and 2 Infantrys
Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Vinnytsia, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Vinnytsia
Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Vinnytsia, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 3 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Vinnytsia
Romanians roll dice for 1 Elite and 1 Mech.Inf in Vinnytsia, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Artillery in Vinnytsia, round 4 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Romanians lost in Vinnytsia
Romanians roll dice for 1 Mech.Inf in Vinnytsia, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery in Vinnytsia, round 5 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Romanians lost in Vinnytsia
Russians win with 1 Artillery remaining. Battle score for attacker is -9
Casualties for Russians: 2 Infantrys
Casualties for Romanians: 1 Elite, 2 Infantrys and 1 Mech.Inf
Battle in Bulgaria
Romanians attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 2 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 3 : 2/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Bulgaria to E.Romania
4 Infantrys moved from Bucharest to E.Romania
Place Units - Romanians
4 Infantrys placed in Bucharest
1 Infantry and 1 Tank placed in W.Romania
Turn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians regular : -0.83
Russians regular : 2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Thai
2 Transports moved from 110 Sea Zone to 105 Sea Zone
4 Infantrys moved from Bangkok to 105 Sea Zone
4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from Malaya to 110 Sea Zone
5 Infantrys moved from 110 Sea Zone to Sumatra
1 Infantry moved from Bangkok to S.Thailand
1 Infantry and 1 Tank moved from Malaya to S.Thailand
1 Mech.Inf moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 3 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Thai
Battle in Sumatra
Thai attack with 5 Infantrys
British defend with 1 Infantry
Thai roll dice for 5 Infantrys in Sumatra, round 2 : 1/5 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Sumatra
Thai win, taking Sumatra from Dutch with 4 Infantrys remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
3 Infantrys, 1 Marine and 2 Mech.Infs placed in Bangkok
Turn Complete - Thai
Thai collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Thai regular : 0.17
Dutch regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
1 Tank moved from Argentina to 39 Sea Zone
1 Artillery moved from Rio De Janeiro to 39 Sea Zone
1 Infantry moved from Rio De Janeiro to 39 Sea Zone
1 Artillery moved from Rio De Janeiro to 39 Sea Zone
1 ArmoredCar moved from Argentina to 39 Sea Zone
1 ArmoredCar, 2 Artillerys, 1 B.Transport, 1 Infantry, 1 Tank and 1 Transport moved from 39 Sea Zone to 36 Sea Zone
1 ArmoredCar, 2 Artillerys, 1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania
3 ArmoredCars moved from Argentina to Bahia
3 ArmoredCars moved from Santiago to Argentina
1 Artillery moved from Bolivia to Amazon
2 ArmoredCars moved from Peru to Bahia
2 ArmoredCars moved from Colombia to Bahia
1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 Infantry and 1 S.Submarine moved from 26 Sea Zone to 36 Sea Zone
1 Infantry moved from 36 Sea Zone to Mauritania
5 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport, 5 Infantrys and 1 Transport moved from 26 Sea Zone to 35 Sea Zone
5 Infantrys moved from 35 Sea Zone to Salvador
1 Destroyer and 2 Submarines moved from 72 Sea Zone to 85 Sea Zone
3 S.Submarines moved from 71 Sea Zone to 85 Sea Zone
1 Tank moved from Ayan to Vladivostok
2 Artillerys and 3 Infantrys moved from Okhotsk to Ayan
2 Destroyers moved from 102 Sea Zone to 85 Sea Zone
1 Transport moved from 102 Sea Zone to 101 Sea Zone
1 Infantry moved from Guam to 101 Sea Zone
1 Infantry and 1 Transport moved from 101 Sea Zone to 102 Sea Zone
1 Artillery moved from Truk to 102 Sea Zone
1 Artillery and 1 Infantry moved from 102 Sea Zone to Ulithi
2 Infantrys moved from Woleai to Ulithi
2 Battleships, 2 Carriers, 3 Destroyers and 4 Fighters moved from 109 Sea Zone to 107 Sea Zone
1 Infantry moved from Palmyra to 98 Sea Zone
1 Infantry moved from Johnston to 98 Sea Zone
2 Infantrys and 3 S.Submarines moved from 98 Sea Zone to 109 Sea Zone
2 Infantrys moved from 109 Sea Zone to Woleai
2 Infantrys moved from Truk to Woleai
1 Infantry moved from Midway to 97 Sea Zone
1 B.Transport and 1 Infantry moved from 97 Sea Zone to 109 Sea Zone
2 Destroyers and 1 Submarine moved from 104 Sea Zone to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to Woleai
3 ArmoredCars moved from San Francisco to E.Mexico
1 Destroyer and 2 Submarines moved from 28 Sea Zone to 30 Sea Zone
1 Transport moved from 124 Sea Zone to 121 Sea Zone
1 Infantry moved from Kermandec to 121 Sea Zone
1 Infantry moved from New Caledonia to 121 Sea Zone
2 Infantrys and 1 Transport moved from 121 Sea Zone to 115 Sea Zone
2 Infantrys moved from 115 Sea Zone to Guadalcanal
3 Bombers moved from French Equatorial Africa to Madras
1 Adv.Fighter and 1 Fighter moved from Salvador to Mauritania
Purchase Units - Americans
Americans buy 8 ArmoredCars, 1 B.Transport, 2 Infantrys, 1 L.Fighter and 8 S.Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Ulithi
Americans attack with 1 Artillery and 3 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery and 3 Infantrys in Ulithi, round 2 : 1/4 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Ulithi
Americans win, taking Ulithi from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Vladivostok
Americans attack with 1 Tank
Hisaichi defend with 1 Artillery
Americans roll dice for 1 Tank in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery in Vladivostok, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Americans lost in Vladivostok
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -5
Casualties for Americans: 1 Tank
Battle in 107 Sea Zone
Americans attack with 2 Battleships, 2 Carriers, 3 Destroyers and 4 Fighters
Yamamoto defend with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters
Americans roll dice for 2 Battleships, 2 Carriers, 3 Destroyers and 4 Fighters in 107 Sea Zone, round 2 : 2/11 hits, 4.00 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters in 107 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Units damaged: 2 Battleships owned by the Americans
2 Carriers owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 107 Sea Zone
Americans roll dice for 2 Battleships, 3 Destroyers and 4 Fighters in 107 Sea Zone, round 3 : 4/9 hits, 3.67 expected hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters in 107 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
1 Fighter owned by the Americans, 3 Destroyers owned by the Americans, 1 Carrier owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 107 Sea Zone
Americans roll dice for 2 Battleships and 3 Fighters in 107 Sea Zone, round 4 : 4/5 hits, 2.33 expected hits
Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 Fighter owned by the Americans and 1 Battleship owned by the Yamamoto lost in 107 Sea Zone
Americans win with 2 Battleships and 2 Fighters remaining. Battle score for attacker is -2
Casualties for Americans: 2 Carriers, 3 Destroyers and 2 Fighters
Casualties for Yamamoto: 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters
Battle in 85 Sea Zone
Americans attack with 3 Destroyers, 3 S.Submarines and 2 Submarines
Yamamoto defend with 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine
Americans roll dice for 3 S.Submarines and 2 Submarines in 85 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 3 Destroyers in 85 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Battleship and 2 Destroyers in 85 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
2 Submarines owned by the Americans lost in 85 Sea Zone
Americans roll dice for 3 S.Submarines in 85 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 85 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 3 Destroyers in 85 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Battleship and 2 Destroyers in 85 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
3 Destroyers owned by the Americans, 1 Submarine owned by the Yamamoto, 2 Destroyers owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
Americans roll dice for 2 S.Submarines in 85 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Battleship in 85 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 S.Submarine owned by the Americans lost in 85 Sea Zone
Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
1 S.Submarine owned by the Yamamoto lost in 85 Sea Zone
Yamamoto roll dice for 1 Battleship in 85 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
1 Battleship owned by the Yamamoto lost in 85 Sea Zone
Americans win with 1 S.Submarine remaining. Battle score for attacker is -5
Casualties for Americans: 3 Destroyers, 2 S.Submarines and 2 Submarines
Casualties for Yamamoto: 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine
Non Combat Move - Americans
2 Fighters moved from 107 Sea Zone to Lombok
Place Units - Americans
2 S.Submarines placed in 71 Sea Zone
1 Infantry placed in Alaska
2 S.Submarines placed in 98 Sea Zone
1 Infantry placed in Pearl Harbor
4 S.Submarines placed in 83 Sea Zone
1 L.Fighter placed in San Francisco
1 B.Transport placed in 35 Sea Zone
1 ArmoredCar placed in Salvador
3 ArmoredCars placed in Santiago
2 ArmoredCars placed in Peru
2 ArmoredCars placed in Colombia
Turn Complete - Americans
Americans collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Yamamoto regular : 3.00
Americans regular : -2.17
Hisaichi regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
2 Artillerys and 1 Infantry moved from Hamburg to Netherlands
2 Artillerys and 8 Infantrys moved from Belgium to Netherlands
1 Mech.Inf moved from Bavaria to Netherlands
1 Adv.Fighter, 13 ArmoredCars, 5 Artillerys, 1 Fighter, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 5 Tanks moved from Brest to Kiev
2 ArmoredCars moved from Krakow to Kiev
4 Infantrys moved from Krakow to Vinnytsia
1 Stuka moved from Silesia to Vinnytsia
1 Stuka moved from Silesia to Netherlands
1 Fighter moved from Silesia to Kiev
12 Tanks moved from Danzig to Kiev
4 Tanks moved from N.Algeria to W.Morocco
1 Mech.Inf moved from Bohemia to Vinnytsia
4 ArmoredCars moved from Bohemia to Vinnytsia
Purchase Units - Germans
Germans buy 4 ArmoredCars, 1 Carrier, 3 Destroyers, 2 Fighters and 15 Infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Netherlands
Germans attack with 4 Artillerys, 9 Infantrys, 1 Mech.Inf and 1 Stuka
British defend with 4 Artillerys and 8 Infantrys
Germans roll dice for 4 Artillerys, 9 Infantrys, 1 Mech.Inf and 1 Stuka in Netherlands, round 2 : 5/15 hits, 4.67 expected hits
British roll dice for 4 Artillerys and 8 Infantrys in Netherlands, round 2 : 2/12 hits, 4.00 expected hits
2 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Netherlands
Germans roll dice for 4 Artillerys, 7 Infantrys, 1 Mech.Inf and 1 Stuka in Netherlands, round 3 : 3/13 hits, 4.33 expected hits
British roll dice for 4 Artillerys and 3 Infantrys in Netherlands, round 3 : 1/7 hits, 2.33 expected hits
1 Infantry owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
Germans roll dice for 4 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Stuka in Netherlands, round 4 : 4/12 hits, 4.17 expected hits
British roll dice for 4 Artillerys in Netherlands, round 4 : 0/4 hits, 1.33 expected hits
4 Artillerys owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 4 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Stuka remaining. Battle score for attacker is 26
Casualties for Germans: 3 Infantrys
Casualties for British: 4 Artillerys and 8 Infantrys
Battle in W.Morocco
Germans attack with 4 Tanks
British defend with 1 Mech.Inf
Germans roll dice for 4 Tanks in W.Morocco, round 2 : 2/4 hits, 2.00 expected hits
French roll dice for 1 Mech.Inf in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in W.Morocco
Germans win, taking W.Morocco from French with 4 Tanks remaining. Battle score for attacker is 6
Casualties for British: 1 Mech.Inf
Battle in Vinnytsia
Germans attack with 4 ArmoredCars, 4 Infantrys, 1 Mech.Inf and 1 Stuka
Russians defend with 1 Artillery
Germans roll dice for 4 ArmoredCars, 4 Infantrys, 1 Mech.Inf and 1 Stuka in Vinnytsia, round 2 : 3/10 hits, 3.17 expected hits
Russians roll dice for 1 Artillery in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Vinnytsia
Germans win, taking Vinnytsia from Russians with 4 ArmoredCars, 4 Infantrys, 1 Mech.Inf and 1 Stuka remaining. Battle score for attacker is 4
Casualties for Russians: 1 Artillery
Battle in Kiev
Germans attack with 1 Adv.Fighter, 15 ArmoredCars, 5 Artillerys, 2 Fighters, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 17 Tanks
Russians defend with 1 Infantry
Germans roll dice for 1 Adv.Fighter, 15 ArmoredCars, 5 Artillerys, 2 Fighters, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 17 Tanks in Kiev, round 2 : 16/50 hits, 20.33 expected hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
Germans win, taking Kiev from Russians with 1 Adv.Fighter, 15 ArmoredCars, 5 Artillerys, 2 Fighters, 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 17 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
2 Artillerys moved from Warsaw to Brest
1 AAGun moved from Warsaw to Brest
5 Infantrys moved from Latvia to Lithuania
1 Infantry moved from Warsaw to Brest
3 Infantrys moved from Pomerania to Danzig
3 Artillerys moved from Pomerania to Danzig
1 Stuka moved from Netherlands to Rhine
7 Infantrys moved from Picardy to Belgium
8 Infantrys moved from Paris to Picardy
2 Fighters moved from Kiev to Brest
1 Adv.Fighter moved from Kiev to Brest
1 Infantry moved from Warsaw to Brest
1 Stuka moved from Vinnytsia to Brest
Place Units - Germans
4 Infantrys placed in Warsaw
1 Carrier and 3 Destroyers placed in 23 Sea Zone
2 Fighters placed in 23 Sea Zone
4 Infantrys placed in Rhine
7 Infantrys placed in Paris
3 ArmoredCars placed in Krakow
1 ArmoredCar placed in Bavaria
Turn Complete - Germans
Germans collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : -0.67
Germans regular : -5.67
British regular : -4.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 HeavyTank and 6 Tanks moved from Moscow to Kursk
12 Infantrys moved from Rostov to Kursk
2 Infantrys moved from Georgia to Rostov
8 Infantrys moved from Yaroslavl to Kursk
1 Artillery moved from Minsk to Kursk
3 Infantrys moved from Minsk to Kursk
1 HeavyTank and 3 Tanks moved from Kotka to Tampere
1 HeavyTank, 2 Infantrys and 1 Tank moved from Oulu to Tampere
1 Tank moved from Lapland to Tampere
2 Artillerys and 4 Infantrys moved from Lapland to Upper Norrland
4 Tanks moved from Leningrad to Oulu
4 Mech.Infs moved from Arkhangelsk to Oulu
2 Mech.Infs moved from Kursk to Vyborg
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
5 Infantrys moved from Perm to Kirov
3 Artillerys and 3 Infantrys moved from Eastern Mongolia to East Gobi
1 ArmoredCar moved from Peking to Liaoning
1 Fighter moved from Peking to Liaoning
2 Mech.Infs moved from N.Buryat Mongolia to Vladivostok
2 Infantrys moved from Chita to Heilungchiang
2 Infantrys moved from Chita to Heilungchiang
1 Elite and 1 Infantry moved from N.Buryat Mongolia to Chita
5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk
5 Infantrys moved from Irkutsk to N.Buryat Mongolia
Purchase Units - Russians
Russians buy 4 Adv.Fighters, 4 ArmoredCars, 2 Bunkers, 4 HeavyTanks, 9 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tampere
Russians attack with 2 HeavyTanks, 2 Infantrys and 5 Tanks
Finns defend with 1 Elite and 8 Infantrys
Russians roll dice for 2 HeavyTanks, 2 Infantrys and 5 Tanks in Tampere, round 2 : 6/9 hits, 4.17 expected hits
Finns roll dice for 1 Elite and 8 Infantrys in Tampere, round 2 : 3/9 hits, 3.00 expected hits
6 Infantrys owned by the Finns, 2 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Tampere
Russians roll dice for 2 HeavyTanks and 4 Tanks in Tampere, round 3 : 5/6 hits, 3.33 expected hits
Finns roll dice for 1 Elite and 2 Infantrys in Tampere, round 3 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Finns and 1 Elite owned by the Finns lost in Tampere
Russians win, taking Tampere from Finns with 2 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 10
Casualties for Russians: 2 Infantrys and 1 Tank
Casualties for Finns: 1 Elite and 8 Infantrys
Battle in Vladivostok
Russians attack with 2 Mech.Infs
Hisaichi defend with 1 Artillery
Russians roll dice for 2 Mech.Infs in Vladivostok, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Vladivostok, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians lost in Vladivostok
Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Vladivostok, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Vladivostok, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Vladivostok, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Vladivostok, round 6 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians lost in Vladivostok
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -12
Casualties for Russians: 2 Mech.Infs
Battle in East Gobi
Russians attack with 3 Artillerys and 3 Infantrys
Neutral defend with 4 Infantrys
Russians roll dice for 3 Artillerys and 3 Infantrys in East Gobi, round 2 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Neutral lost in East Gobi
Russians roll dice for 3 Artillerys and 1 Infantry in East Gobi, round 3 : 3/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in East Gobi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in East Gobi
Russians loses 0 PUs for violating East Gobis neutrality.
Russians win, taking East Gobi from Neutral with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Casualties for Neutral: 4 Infantrys
Battle in Liaoning
Russians attack with 1 ArmoredCar and 1 Fighter
Hisaichi defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 1 Fighter in Liaoning, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Liaoning, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Russians and 1 Infantry owned by the Hisaichi lost in Liaoning
Russians win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Russians: 1 ArmoredCar
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Liaoning to Peking
Place Units - Russians
1 Bunker and 3 HeavyTanks placed in Kursk
1 Bunker and 4 Infantrys placed in Leningrad
4 ArmoredCars and 2 Mech.Infs placed in Sibirsky
Russians undo move 2.
4 Adv.Fighters and 1 Bunker placed in Leningrad
1 HeavyTank and 2 Tanks placed in Moscow
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
1 Infantry placed in Moscow
Turn Complete - Russians
Russians collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Finns regular : -1.00
Russians regular : 4.50
Neutral regular : 0.33
Hisaichi regular : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
1 ArmoredCar moved from Provence to Aquitaine
1 Tank moved from Burgundy to Aquitaine
4 ArmoredCars moved from Tripoli to Kufra
5 Transports moved from 48 Sea Zone to 46 Sea Zone
5 Artillerys and 5 Infantrys moved from Rome to 46 Sea Zone
5 Artillerys, 5 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
5 Artillerys and 5 Infantrys moved from 48 Sea Zone to Tobruk
3 Mech.Infs moved from Serbia to Odessa
2 Fighters moved from Krakow to 23 Sea Zone
2 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Transports moved from 46 Sea Zone to 44 Sea Zone
3 ArmoredCars moved from Lombardy to Croatia
1 Artillery and 1 Elite moved from Tripoli to Hun
4 ArmoredCars moved from Tunis to Tripoli
4 ArmoredCars and 2 Tanks moved from E.Morocco to Mauritania
2 Artillerys moved from E.Morocco to W.Morocco
Purchase Units - Italians
Italians buy 6 ArmoredCars, 6 Artillerys, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in Mauritania
Italians attack with 4 ArmoredCars and 2 Tanks
Americans defend with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank; Dutch defend with 1 Infantry and 1 Tank
Italians roll dice for 4 ArmoredCars and 2 Tanks in Mauritania, round 2 : 4/6 hits, 2.33 expected hits
French roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Tanks in Mauritania, round 2 : 6/10 hits, 4.00 expected hits
4 ArmoredCars owned by the Italians, 2 Tanks owned by the Italians, 2 Infantrys owned by the Americans, 1 Infantry owned by the Dutch and 1 ArmoredCar owned by the Americans lost in Mauritania
French win with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Tanks remaining. Battle score for attacker is -16
Casualties for Italians: 4 ArmoredCars and 2 Tanks
Casualties for Americans: 1 ArmoredCar and 2 Infantrys
Casualties for Dutch: 1 Infantry
Battle in Aquitaine
Italians attack with 1 ArmoredCar and 1 Tank
French defend with 1 Infantry
Italians roll dice for 1 ArmoredCar and 1 Tank in Aquitaine, round 2 : 2/2 hits, 0.83 expected hits
French roll dice for 1 Infantry in Aquitaine, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Italians and 1 Infantry owned by the French lost in Aquitaine
Italians win, taking Aquitaine from French with 1 Tank remaining. Battle score for attacker is -2
Casualties for Italians: 1 ArmoredCar
Casualties for French: 1 Infantry
Battle in 23 Sea Zone
Germans loiter and taunt; Italians attack with 2 Fighters
British defend with 2 Destroyers and 1 Submarine
Italians roll dice for 2 Fighters in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 Destroyers in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 Submarine owned by the British lost in 23 Sea Zone
Italians roll dice for 2 Fighters in 23 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 2 Destroyers in 23 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
2 Fighters owned by the Italians and 1 Destroyer owned by the British lost in 23 Sea Zone
British win with 1 Destroyer remaining. Battle score for attacker is -1
Casualties for British: 1 Destroyer and 1 Submarine
Casualties for Italians: 2 Fighters
Battle in Kufra
Italians attack with 4 ArmoredCars
British defend with 2 Tanks
Italians roll dice for 4 ArmoredCars in Kufra, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 2 Tanks in Kufra, round 2 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Italians and 1 Tank owned by the British lost in Kufra
Italians roll dice for 3 ArmoredCars in Kufra, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Tank in Kufra, round 3 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Italians and 1 Tank owned by the British lost in Kufra
Italians win, taking Kufra from British with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Italians: 2 ArmoredCars
Casualties for British: 2 Tanks
Non Combat Move - Italians
2 Infantrys moved from Lombardy to Tuscany
Place Units - Italians
2 Mech.Infs placed in Tripoli
4 ArmoredCars placed in Tunis
5 Artillerys and 5 Infantrys placed in Rome
2 ArmoredCars, 1 Artillery and 2 Infantrys placed in Lombardy
Turn Complete - Italians
Italians collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : 2.67
Italians regular : 3.17
British regular : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 Infantry moved from New Valley to Darfur
2 Artillerys and 1 Infantry moved from Nubia to New Valley
1 Elite and 2 Infantrys moved from Italian East Africa to Nubia
1 Mech.Inf moved from Syria to New Valley
1 Transport moved from 19 Sea Zone to 30 Sea Zone
Purchase Units - French
French buy 2 ArmoredCars, 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
2 ArmoredCars and 1 Elite placed in French Equatorial Africa
1 Artillery, 1 Elite and 1 Infantry placed in Italian East Africa
1 Artillery and 1 Infantry placed in Syria
Turn Complete - French
French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
2 Bombers moved from Banjarmasin to 107 Sea Zone
1 Artillery and 1 Infantry moved from Hokkaido to 84 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Artillery moved from Kyushu to 84 Sea Zone
1 ArmoredCar moved from Tohoku to 84 Sea Zone
1 Artillery moved from Tohoku to 84 Sea Zone
1 Artillery moved from Chubu to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Korea
2 Artillerys and 1 Infantry moved from 84 Sea Zone to Korea
1 ArmoredCar and 2 Artillerys moved from 84 Sea Zone to Shantung
Purchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 6 Destroyers, 2 Fighters and 4 Infantrys; Remaining resources: 8 PUs;
Combat - Yamamoto
Battle in 107 Sea Zone
Yamamoto attack with 2 Bombers
Americans defend with 2 Battleships
Yamamoto roll dice for 2 Bombers in 107 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 2 Battleships in 107 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
2 Bombers owned by the Yamamoto lost in 107 Sea Zone
Americans win with 2 Battleships remaining. Battle score for attacker is -28
Casualties for Yamamoto: 2 Bombers
Battle in Shantung
Yamamoto attack with 1 ArmoredCar and 2 Artillerys
Chinese defend with 2 Infantrys
Yamamoto roll dice for 1 ArmoredCar and 2 Artillerys in Shantung, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Yamamoto lost in Shantung
Yamamoto roll dice for 2 Artillerys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 Infantrys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shantung
Yamamoto roll dice for 1 Artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 ArmoredCar and 2 Artillerys
Casualties for Chinese: 2 Infantrys
Battle in Korea
Yamamoto attack with 2 Artillerys and 2 Infantrys
Chinese defend with 1 Mech.Inf
Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Korea, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 Mech.Inf in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Korea
Yamamoto win, taking Korea from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Non Combat Move - Yamamoto
2 Artillerys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra
Place Units - Yamamoto
4 Destroyers placed in 107 Sea Zone
2 Destroyers and 2 Fighters placed in 110 Sea Zone
4 Artillerys and 4 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 62 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Yamamoto regular : -0.67
Americans regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Infantry moved from Peking to Liaoning
Chinese take Liaoning from Hisaichi
1 Infantry moved from Chahar to Shantung
1 Marine moved from Chahar to Peking
1 Fighter moved from Peking to Shanghai
1 Infantry moved from Anhwei to Shanghai
1 Mech.Inf moved from N.French Indochina to S.French Indochina
French take S.French Indochina from Thai
1 Mech.Inf moved from S.French Indochina to N.French Indochina
1 Mech.Inf moved from N.French Indochina to Kwangsi
1 Infantry moved from Szechwan to Kweichow
3 Mech.Infs moved from Szechwan to Kwangsi
2 Mech.Infs moved from Hupeh to Kwangsi
2 Mech.Infs moved from Hunan to Shanghai
3 Infantrys moved from E.Qinghai to Sikang
5 Infantrys and 1 Marine moved from Lanchow to Sikang
1 Tank moved from Hsining to Sikang
2 Infantrys moved from Szechwan to Sikang
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 1 Bunker, 8 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 10 Infantrys, 1 Marine and 1 Tank
Neutral defend with 4 Infantrys
Chinese roll dice for 10 Infantrys, 1 Marine and 1 Tank in Sikang, round 2 : 5/12 hits, 2.67 expected hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits
4 Infantrys owned by the Neutral lost in Sikang
Chinese loses 0 PUs for violating Sikangs neutrality.
Chinese win, taking Sikang from Neutral with 10 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 8
Casualties for Neutral: 4 Infantrys
Battle in Kwangsi
Chinese attack with 6 Mech.Infs
Hisaichi defend with 1 Artillery, 1 Factory and 2 Infantrys
Chinese roll dice for 6 Mech.Infs in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Kwangsi
Chinese roll dice for 5 Mech.Infs in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Kwangsi
Chinese win, taking Kwangsi from Hisaichi with 5 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Mech.Inf
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Battle in Shanghai
Chinese attack with 1 Fighter, 1 Infantry and 2 Mech.Infs
Hisaichi defend with 6 ArmoredCars
Chinese roll dice for 1 Fighter, 1 Infantry and 2 Mech.Infs in Shanghai, round 2 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 6 ArmoredCars in Shanghai, round 2 : 1/6 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
Chinese roll dice for 1 Fighter and 2 Mech.Infs in Shanghai, round 3 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 5 ArmoredCars in Shanghai, round 3 : 1/5 hits, 0.83 expected hits
2 ArmoredCars owned by the Hisaichi and 1 Mech.Inf owned by the Chinese lost in Shanghai
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 4 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 5 : 0/3 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi lost in Shanghai
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 6 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 6 : 1/2 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Shanghai
Chinese roll dice for 1 Fighter in Shanghai, round 7 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 7 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Fighter in Shanghai, round 8 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 8 : 1/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Shanghai
Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Fighter, 1 Infantry and 2 Mech.Infs
Casualties for Hisaichi: 5 ArmoredCars
Non Combat Move - Chinese
1 Infantry moved from Hupeh to Anhwei
1 Infantry moved from Hupeh to Hunan
1 Infantry moved from Suiyuan to Shansi
1 Infantry moved from Suiyuan to Chahar
1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Suiyuan
2 Infantrys moved from Gobi Altai to Ningsia
5 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
1 Adv.Fighter, 1 Bunker and 2 Tanks placed in Peking
5 Infantrys and 1 Marine placed in Hsining
3 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Neutral regular : -1.33
Hisaichi regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
2 Infantrys moved from Kirin to Liaoning
2 Artillerys and 1 Marine moved from Changchun to 84 Sea Zone
2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone
1 Artillery and 1 Marine moved from 84 Sea Zone to Shantung
2 Artillerys and 1 Infantry moved from 84 Sea Zone to Liaoning
6 ArmoredCars moved from Hong Kong to Kwangsi
1 Artillery moved from 84 Sea Zone to Liaoning
1 Artillery moved from Changchun to 84 Sea Zone
1 Artillery and 1 B.Transport moved from 84 Sea Zone to 92 Sea Zone
1 Elite moved from Hong Kong to 92 Sea Zone
1 Artillery and 1 Elite moved from 92 Sea Zone to Kwangsi
1 Adv.Fighter moved from Changchun to Shantung
1 Artillery moved from Vladivostok to Khabarovsk
Hisaichi take Khabarovsk from Russians
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 1 Destroyer and 12 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Liaoning
Hisaichi attack with 3 Artillerys and 3 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Liaoning, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 Infantry in Liaoning, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Liaoning
Hisaichi win, taking Liaoning from Chinese with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shantung
Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 1 Marine
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Marine in Shantung, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Adv.Fighter and 1 Marine remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Artillery
Casualties for Chinese: 1 Infantry
Battle in Kwangsi
Hisaichi attack with 6 ArmoredCars, 1 Artillery and 1 Elite
Chinese defend with 1 Factory and 5 Mech.Infs
Hisaichi roll dice for 6 ArmoredCars, 1 Artillery and 1 Elite in Kwangsi, round 2 : 5/8 hits, 2.83 expected hits
Chinese roll dice for 5 Mech.Infs in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits
2 ArmoredCars owned by the Hisaichi and 5 Mech.Infs owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 4 ArmoredCars, 1 Artillery and 1 Elite remaining. Battle score for attacker is 22
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 5 Mech.Infs
Non Combat Move - Hisaichi
1 Adv.Fighter moved from Shantung to Changchun
Place Units - Hisaichi
1 Destroyer placed in 92 Sea Zone
5 Infantrys placed in Hong Kong
1 Adv.Fighter and 7 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Hisaichi regular : 2.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
1 Infantry moved from Madras to 60 Sea Zone
1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone
1 Infantry moved from 65 Sea Zone to Malaya
British take Malaya from Thai
1 Infantry moved from Yunnan to N.French Indochina
1 Infantry moved from Burma to Yunnan
5 Infantrys moved from Assam to Burma
2 Artillerys, 1 Elite and 3 Infantrys moved from Bihar to Assam
6 Infantrys moved from Hyderabad to Bihar
2 Artillerys and 3 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
1 Artillery and 9 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur
2 Adv.Fighters moved from New Valley to Cairo
4 Mech.Infs moved from Syria to Cairo
1 Artillery and 1 Infantry moved from Iraq to Syria
1 Tank moved from W.Iran to Syria
2 Infantrys moved from W.Iran to Iraq
1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Infantry moved from Manchester to 21 Sea Zone
1 Infantry and 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
1 Infantry moved from 22 Sea Zone to Hamburg
British take Hamburg from Germans
2 Tanks moved from Manchester to 21 Sea Zone
2 Artillerys moved from Manchester to 21 Sea Zone
2 Artillerys, 2 Tanks and 6 Transports moved from 21 Sea Zone to 20 Sea Zone
4 Infantrys moved from Wales to 20 Sea Zone
2 Artillerys, 4 Infantrys, 2 Tanks and 6 Transports moved from 20 Sea Zone to 21 Sea Zone
1 Elite moved from Manchester to 21 Sea Zone
3 Infantrys moved from Manchester to 21 Sea Zone
1 Bomber moved from Dover to Netherlands
1 Adv.Fighter, 2 Artillerys, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks moved from 21 Sea Zone to Netherlands
6 Infantrys moved from London to Dover
1 Tank moved from Okhotsk to Khabarovsk
1 Tank moved from Heilungchiang to Kirin
British take Kirin from Hisaichi
1 Tank moved from Kirin to Vladivostok
Russians take Vladivostok from Hisaichi
1 Infantry moved from Heilungchiang to Khabarovsk
1 Infantry moved from Kolyma to Okhotsk
2 Infantrys moved from Koryakia to Kolyma
1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
2 ArmoredCars moved from Alaska to 71 Sea Zone
2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 ArmoredCars moved from 72 Sea Zone to Koryakia
1 Fighter moved from Leningrad to Kursk
2 ArmoredCars and 1 Infantry moved from Vancouver to British Columbia
2 ArmoredCars moved from British Columbia to Yukon
1 ArmoredCar moved from Yukon to Alaska
1 Infantry moved from Northwest USA to British Columbia
Purchase Units - British
British buy 8 ArmoredCars, 8 Artillerys, 2 Destroyers, 14 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 23 Sea Zone
Battle in 23 Sea Zone
British attack with 1 Destroyer
Germans defend with 1 Carrier, 3 Destroyers and 2 Fighters
British roll dice for 1 Destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 Carrier, 3 Destroyers and 2 Fighters in 23 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
1 Destroyer owned by the Germans and 1 Destroyer owned by the British lost in 23 Sea Zone
Germans win with 1 Carrier, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 0
Casualties for British: 1 Destroyer
Casualties for Germans: 1 Destroyer
Battle in Khabarovsk
British attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery
British roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Khabarovsk
British win, taking Khabarovsk from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Netherlands
British attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks
Germans defend with 4 Artillerys, 6 Infantrys and 1 Mech.Inf
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Netherlands
British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks in Netherlands, round 2 : 9/19 hits, 6.33 expected hits
Germans roll dice for 4 Artillerys, 5 Infantrys and 1 Mech.Inf in Netherlands, round 2 : 6/10 hits, 3.33 expected hits
4 Artillerys owned by the Germans, 5 Infantrys owned by the Germans and 6 Infantrys owned by the British lost in Netherlands
British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks in Netherlands, round 3 : 4/13 hits, 5.33 expected hits
Germans roll dice for 1 Mech.Inf in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 22
Casualties for Germans: 4 Artillerys, 6 Infantrys and 1 Mech.Inf
Casualties for British: 6 Infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 76 Sea Zone: 1 Artillery, 1 Infantry and 1 Transport
EDIT: Adding units owned by British to 76 Sea Zone: 1 Transport
EDIT: Adding units owned by British to Kamchatka: 1 Artillery and 1 Infantry
EDIT: Turning off Edit Mode
1 Adv.Fighter, 1 Bomber and 5 Fighters moved from Netherlands to 21 Sea Zone
1 Bomber moved from 21 Sea Zone to Manchester
Place Units - British
2 ArmoredCars placed in Vancouver
1 Transport placed in 80 Sea Zone
2 Artillerys and 3 Infantrys placed in Delhi
2 Artillerys and 3 Infantrys placed in Madras
2 ArmoredCars placed in Bombay
1 Artillery and 2 Infantrys placed in W.Iran
1 Artillery and 1 Infantry placed in N.Saudi Arabia
4 ArmoredCars and 2 Artillerys placed in Cairo
British undo move 8.
2 Artillerys placed in Manchester
2 Tanks placed in Wales
2 Destroyers placed in 21 Sea Zone
2 Infantrys placed in Wales
3 ArmoredCars and 3 Infantrys placed in Cairo
1 ArmoredCar placed in Cape Town
Turn Complete - British
British collect 129 PUs; end with 129 PUs
Combat Hit Differential Summary :
Germans regular : 2.83
British regular : 2.67
Hisaichi regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
1 Battleship and 1 Destroyer moved from 67 Sea Zone to 110 Sea Zone
1 Battleship and 2 Destroyers moved from 111 Sea Zone to 110 Sea Zone
2 Transports moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from Tasmania to 122 Sea Zone
1 Infantry moved from Canberra to 122 Sea Zone
2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
4 Infantrys moved from Lombok to Java
Purchase Units - Anzac
Anzac buy 1 Battleship, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 110 Sea Zone
Anzac attack with 2 Battleships, 3 Destroyers and 2 Transports
Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 6 Transports; Thai defend with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 2 Battleships, 3 Destroyers and 2 Transports in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 T.Boat and 8 Transports in 110 Sea Zone, round 2 : 5/17 hits, 4.83 expected hits
Units damaged: 2 Battleships owned by the Anzac
2 Transports owned by the Anzac, 1 Destroyer owned by the Anzac and 1 T.Boat owned by the Thai lost in 110 Sea Zone
Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 2 Battleships and 2 Destroyers in 110 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 8 Transports in 110 Sea Zone, round 3 : 3/16 hits, 4.67 expected hits
2 Battleships owned by the Anzac, 1 Transport owned by the Thai and 2 Destroyers owned by the Anzac lost in 110 Sea Zone
Yamamoto win with 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 Submarine and 7 Transports remaining. Battle score for attacker is -64
Casualties for Anzac: 2 Battleships, 3 Destroyers and 2 Transports
Casualties for Thai: 1 T.Boat and 1 Transport
Non Combat Move - Anzac
Place Units - Anzac
1 Battleship and 1 Transport placed in 67 Sea Zone
1 Infantry placed in Broome
3 Infantrys placed in Townsville
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.17
Anzac regular : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
1 Elite and 1 Tank moved from Suriname to 32 Sea Zone
1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
1 Transport moved from 34 Sea Zone to 32 Sea Zone
1 Tank moved from Mauritania to Rio de Oro
1 Elite and 1 Tank moved from 34 Sea Zone to Rio de Oro
Purchase Units - Dutch
Dutch buy 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Rio de Oro
Dutch attack with 1 Elite and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Elite and 2 Tanks in Rio de Oro, round 2 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits
1 Elite owned by the Dutch, 1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Rio de Oro
Dutch roll dice for 1 Tank in Rio de Oro, round 3 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Rio de Oro
Neutral win with 1 Infantry remaining. Battle score for attacker is -9
Casualties for Dutch: 1 Elite and 2 Tanks
Casualties for Neutral: 2 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
2 Tanks placed in Suriname
1 Transport placed in 32 Sea Zone
Turn Complete - Dutch
Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Neutral regular : 1.33
Dutch regular : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Finns
Finns buy 3 Infantrys; Remaining resources: 1 PUs;
Place Units - Finns
3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :