So I know there are so many versions of A&A out there in 2021. I know that some versions been extensively studied and analyzed (Don Rae essays for example). I also know that certain versions have been proven to be imbalanced towards one side or the other.
I was wondering if most axis and allies games can be “reduced” to a simple overall concept: Axis power momentum or lack thereof?
The initial IPC income and military force distribution on most A&A Variants is easily summarized as follows:
- The Axis powers start with significantly more combat forces already on the map, in striking position of key strategic targets, but a lower combined income than the allies.
- The Allies start with relatively fewer combat forces, some of which are quite vulnerable to Turn 1 (T1) attacks , but they start with a higher IPC income that can turn the tide as long as they gain or at least NOT lose too much ground
Maybe there is a 1939 (or 1914:)) variant that doesnt match the above description, but generally speaking points 1 and 2 above are true.
Given the above, I think the Axis goal is almost always to “win quickly”, to quickly gain ground and IPC income through aggressive play-style and even some high risk/high reward attacks.
The optimal Allied play style can be summarized as “play defensively” until superior income combined with the “long-cycle” might of the USA player can be brought to bear to wear out the axis war machine and slowly overcome the axis power.
I know there is a lot of nuance I am not accounting for such as the "politcal state/declaration of war rules in the 1940 games and time-proven concepts such as KGF or KJF. But overall, it still seems to boil down to “Axis need to strike first, strike hard, and achieve a quick victory, or they lose the long-term war of attrition”.