@Booper Yeah just the carrier works for me, and yes definitely a lot of TUV dropping faster than normal
L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)
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TripleA Move Summary: Chinese round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Inner Mongolia -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Northern Sinkiang 5 infantry moved from Kansu to Northern Sinkiang Place Units - Chinese 2 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33Territory Summary for Chinese :
Inner Mongolia : 1 infantry Northern Sinkiang : 1 fighter and 7 infantryProduction/PUs Summary :
Germans : 57 / 87 Russians : 25 / 31 Japanese : 78 / 97 Americans : 57 / 82 Chinese : 5 / 7 British : 32 / 39 UK_Pacific : 0 / 0 Italians : 11 / 11 ANZAC : 12 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Move Summary: British round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - British British buy 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Crete to 100 Sea Zone 3 artilleries moved from Trans-Jordan to 100 Sea Zone 6 infantry moved from Trans-Jordan to 100 Sea Zone 4 artilleries, 1 battleship, 3 cruisers, 6 infantry and 5 transports moved from 100 Sea Zone to 82 Sea Zone 4 artilleries and 6 infantry moved from 82 Sea Zone to Southern Persia 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Southern Persia 6 fighters and 1 tactical_bomber moved from 100 Sea Zone to Southern Persia 1 bomber and 3 fighters moved from Egypt to Southern Persia -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 3 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Egypt to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq Americans take Iraq from Germans 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 submarine moved from 100 Sea Zone to 78 Sea Zone 3 fighters moved from 100 Sea Zone to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Northwest Persia 1 destroyer moved from 27 Sea Zone to 55 Sea Zone 6 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 2 fighters moved from 100 Sea Zone to 78 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 55 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win, taking 55 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 78 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 78 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 78 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Northwest Persia Americans attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 5/5 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Northwest Persia to Southern Caucasus 1 bomber moved from Northwest Persia to Egypt 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 4 carriers, 3 destroyers, 5 submarines and 3 transports moved from 100 Sea Zone to 82 Sea Zone 5 fighters moved from 78 Sea Zone to 82 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 5 transports moved from 93 Sea Zone to 104 Sea Zone 1 submarine moved from 93 Sea Zone to 108 Sea Zone 1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone 6 fighters moved from 55 Sea Zone to Queensland 1 fighter moved from 50 Sea Zone to 27 Sea Zone 2 destroyers moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 2 carriers, 3 destroyers and 1 transport placed in 11 Sea Zone 1 armour, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Northern Sinkiang 5 infantry moved from Kansu to Northern Sinkiang Place Units - Chinese 2 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Crete to 100 Sea Zone 3 artilleries moved from Trans-Jordan to 100 Sea Zone 6 infantry moved from Trans-Jordan to 100 Sea Zone 4 artilleries, 1 battleship, 3 cruisers, 6 infantry and 5 transports moved from 100 Sea Zone to 82 Sea Zone 4 artilleries and 6 infantry moved from 82 Sea Zone to Southern Persia 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Southern Persia 6 fighters and 1 tactical_bomber moved from 100 Sea Zone to Southern Persia 1 bomber and 3 fighters moved from Egypt to Southern Persia Combat - British Battle in Southern Persia British attack with 4 artilleries, 1 bomber, 12 fighters, 6 infantry and 2 tactical_bombers Germans defend with 12 armour British roll dice for 1 battleship and 3 cruisers in Southern Persia, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 4 artilleries, 1 bomber, 12 fighters, 6 infantry and 2 tactical_bombers in Southern Persia, round 2 : 12/25 hits, 10.83 expected hits Germans roll dice for 12 armour in Southern Persia, round 2 : 9/12 hits, 6.00 expected hits 12 armour owned by the Germans, 3 artilleries owned by the British and 6 infantry owned by the British lost in Southern Persia British win, taking Southern Persia from Germans with 1 artillery, 1 bomber, 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42 Casualties for British: 3 artilleries and 6 infantry Casualties for Germans: 12 armour Non Combat Move - British 5 carriers, 3 destroyers, 1 fighter and 4 submarines moved from 100 Sea Zone to 82 Sea Zone 2 tactical_bombers moved from Southern Persia to 82 Sea Zone 10 fighters moved from Southern Persia to 82 Sea Zone 2 fighters moved from Southern Persia to Iraq 1 bomber moved from Southern Persia to Iraq 3 armour, 5 infantry and 3 marines moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 aaGun moved from Trans-Jordan to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Tobruk to Alexandria 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 destroyer moved from 93 Sea Zone to 109 Sea Zone Place Units - British 1 infantry and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 4.33 Japanese regular : -0.83 Germans regular : 2.33 British regular : 1.00Territory Summary for Americans, British, Chinese and UK_Pacific :
Southern Caucasus : 1 fighter and 1 tactical_bomber Marshall Islands : 1 flag Western United States : 1 airfield, 2 armour, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry Midway : 1 airfield Eastern United States : 1 airfield, 1 factory_major and 1 harbour Central United States : 1 factory_major Aleutian Islands : 1 infantry Wake Island : 1 airfield Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 3 marines Inner Mongolia : 1 infantry Northern Sinkiang : 1 fighter and 7 infantry Gibraltar : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 3 infantry Iceland : 1 airfield Alexandria : 1 infantry Scotland : 1 airfield Quebec : 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys United Kingdom : 6 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry Egypt : 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 5 mech_infantrys Malta : 1 airfield Libya : 1 flag Tobruk : 1 flag Queensland : 1 aaGun, 1 artillery, 6 fighters and 1 infantry Tunisia : 1 flag Algeria : 1 flag French Madagascar : 1 flag Morocco : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry French West Africa : 1 flag French Central Africa : 1 flag 94 Sea Zone : 1 destroyer Northwest Persia : 1 flag, 1 armour and 1 mech_infantry Southern Persia : 1 flag, 1 artillery Brazil : 1 flag 112 Sea Zone : 1 submarine 82 Sea Zone : 1 battleship, 9 carriers, 3 cruisers, 6 destroyers, 15 fighters, 9 submarines, 2 tactical_bombers and 8 transports 93 Sea Zone : 1 submarine Iraq : 1 flag, 4 armour, 1 bomber, 2 fighters, 8 infantry, 3 marines and 3 mech_infantrys Crete : 1 flag 101 Sea Zone : 1 submarine 104 Sea Zone : 1 carrier, 1 destroyer and 5 transports 78 Sea Zone : 1 submarine 109 Sea Zone : 1 flag, 1 destroyer 108 Sea Zone : 1 submarine 11 Sea Zone : 3 carriers, 3 destroyers, 1 submarine and 3 transports 27 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 submarines and 2 transports 55 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 55 / 87 Russians : 25 / 31 Japanese : 78 / 97 Americans : 57 / 82 Chinese : 5 / 7 British : 34 / 35 UK_Pacific : 0 / 0 Italians : 11 / 11 ANZAC : 12 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 99 Sea Zone to 94 Sea Zone 1 bomber and 4 fighters moved from Southern Italy to 94 Sea Zone 2 marines moved from Southern Italy to 99 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 marines moved from 99 Sea Zone to 96 Sea Zone 2 marines moved from 96 Sea Zone to Malta Combat - Italians Battle in Malta Battle in 94 Sea Zone Italians attack with 1 bomber, 4 fighters and 3 submarines Americans defend with 1 destroyer Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone Italians win, taking Malta from British with 1 bomber, 4 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 4 fighters moved from 94 Sea Zone to Southern France 1 bomber moved from 94 Sea Zone to Southern Italy 2 armour moved from Bulgaria to Bessarabia 1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 destroyer moved from 99 Sea Zone to 97 Sea Zone Place Units - Italians 1 mech_infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,3 Italians collect 9 PUs (2 lost to blockades); end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.00 -
Did not scramble 3 US fighter from Gibraltar to defend the DD in SZ 94, because there was a 98% to 100% chance of an Italian victory any way. Will do air battle if you wish.
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TripleA Move Summary: ANZAC round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 5 fighters moved from Queensland to Solomon Islands -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 5 fighters moved from Queensland to Solomon Islands Combat - ANZAC Battle in Solomon Islands ANZAC attack with 5 fighters and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 5 fighters and 2 infantry in Solomon Islands, round 2 : 5/7 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 5 fighters moved from Solomon Islands to Queensland 1 artillery and 2 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 2.17Territory Summary for ANZAC :
Egypt : 1 infantry Ethiopia : 1 flag Solomon Islands : 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 5 fighters, 1 harbour, 5 infantry and 1 marine New Zealand : 1 airfield and 1 harbour Syria : 1 flag 64 Sea Zone : 1 destroyer, 1 submarine and 1 transport 50 Sea Zone : 1 transport 27 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 submarinesProduction/PUs Summary :
Germans : 55 / 87 Russians : 25 / 31 Japanese : 78 / 97 Americans : 57 / 82 Chinese : 5 / 7 British : 34 / 35 UK_Pacific : 0 / 0 Italians : 11 / 14 ANZAC : 12 / 15 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 5 fighters moved from Queensland to Solomon Islands Combat - ANZAC Battle in Solomon Islands ANZAC attack with 5 fighters and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 5 fighters and 2 infantry in Solomon Islands, round 2 : 5/7 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 5 fighters moved from Solomon Islands to Queensland 1 artillery and 2 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 82 Sea Zone to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 2.17Territory Summary for ANZAC and French :
United Kingdom : 2 infantry Egypt : 1 fighter and 1 infantry Ethiopia : 1 flag Solomon Islands : 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 5 fighters, 1 harbour, 5 infantry and 1 marine New Zealand : 1 airfield and 1 harbour 64 Sea Zone : 1 destroyer, 1 submarine and 1 transport 50 Sea Zone : 1 transport 27 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 submarinesProduction/PUs Summary :
Germans : 55 / 87 Russians : 25 / 31 Japanese : 78 / 97 Americans : 57 / 82 Chinese : 5 / 7 British : 34 / 35 UK_Pacific : 0 / 0 Italians : 11 / 14 ANZAC : 12 / 15 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 2 fighters, 3 infantry and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 31PUs while taking Russians capital Germans converts factory_major into different units 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Smolensk to Russia Germans take Russia from Russians 1 armour moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Smolensk Combat - Germans triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Smolensk to Yaroslavl 1 aaGun moved from Smolensk to Bryansk 2 infantry and 1 mech_infantry moved from Southern Belarus to Bryansk 5 armour and 5 mech_infantrys moved from Smolensk to Yaroslavl 6 armour and 5 mech_infantrys moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Southern Belarus to Smolensk 3 armour and 3 mech_infantrys moved from Romania to Southern Belarus 3 fighters moved from Southern Italy to Malta 3 submarines moved from 99 Sea Zone to 96 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 3 submarines moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from France to 97 Sea Zone 1 fighter moved from Western Germany to Slovakia Hungary 2 artilleries and 2 infantry moved from Finland to 118 Sea Zone 1 artillery and 1 infantry moved from Novgorod to Yaroslavl 1 infantry moved from Leningrad to Novgorod 2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad 1 tactical_bomber moved from France to Slovakia Hungary 1 tactical_bomber moved from Leningrad to Slovakia Hungary 3 tactical_bombers moved from Leningrad to Smolensk 2 armour and 2 mech_infantrys moved from Western Germany to Poland 2 infantry moved from Western Germany to Germany 2 armour and 2 mech_infantrys moved from Southern Italy to Austria 1 bomber moved from Leningrad to Slovakia Hungary 1 artillery and 1 infantry moved from Bulgaria to Romania 1 submarine moved from 127 Sea Zone to 114 Sea Zone Place Units - Germans 3 tactical_bombers placed in Leningrad 1 fighter and 1 tactical_bomber placed in France 1 bomber, 1 fighter and 1 infantry placed in Western Germany 1 armour and 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,6 Germans collect 60 PUs; end with 91 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 94 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Samara to Russia 2 fighters and 2 tactical_bombers moved from Samara to Russia 1 armour moved from Urals to Timguska Russians take Timguska from Japanese 1 armour moved from Timguska to Urals -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Samara to Russia 2 fighters and 2 tactical_bombers moved from Samara to Russia 1 armour moved from Urals to Timguska Russians take Timguska from Japanese 1 armour moved from Timguska to Urals Combat - Russians Battle in Russia Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Russia to Samara 1 infantry moved from Samara to Gorky 3 fighters moved from Urals to Samara 2 mech_infantrys moved from Urals to Samara 1 aaGun and 3 infantry moved from Samara to Urals 6 infantry moved from Kansu to Northern Sinkiang 7 armour and 8 mech_infantrys moved from Stalingrad to Samara 5 artilleries and 12 infantry moved from Stalingrad to Samara 20 infantry moved from Southern Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Stalingrad to Samara 2 infantry moved from Samara to Urals Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.67Territory Summary for Russians :
Southern Caucasus : 1 factory_minor Russia : 1 airfield, 1 factory_minor and 1 infantry Kursk : 1 infantry Samara : 5 aaGuns, 8 armour, 6 artilleries, 5 fighters, 66 infantry, 11 mech_infantrys and 2 tactical_bombers Urals : 1 aaGun, 1 armour, 1 factory_minor and 6 infantry Gorky : 1 infantry Northern Sinkiang : 6 infantry Buyant-Uhaa : 1 flag Northwest Persia : 20 infantry Tsagaan Olom : 1 flag Central Mongolia : 1 flagProduction/PUs Summary :
Germans : 57 / 109 Russians : 24 / 26 Japanese : 77 / 97 Americans : 57 / 82 Chinese : 5 / 7 British : 34 / 35 UK_Pacific : 0 / 0 Italians : 11 / 14 ANZAC : 12 / 15 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@artofwar1947 I think the same rules applies, re: capturing capital’s, you get all the money once, and that’s it? right?
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Samara to Russia 2 fighters and 2 tactical_bombers moved from Samara to Russia 1 armour moved from Urals to Timguska Russians take Timguska from Japanese 1 armour moved from Timguska to Urals Combat - Russians Battle in Russia Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Russia to Samara 1 infantry moved from Samara to Gorky 3 fighters moved from Urals to Samara 2 mech_infantrys moved from Urals to Samara 1 aaGun and 3 infantry moved from Samara to Urals 6 infantry moved from Kansu to Northern Sinkiang 7 armour and 8 mech_infantrys moved from Stalingrad to Samara 5 artilleries and 12 infantry moved from Stalingrad to Samara 20 infantry moved from Southern Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Stalingrad to Samara 2 infantry moved from Samara to Urals Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.67Territory Summary for Russians :
Southern Caucasus : 1 factory_minor Russia : 1 airfield, 1 factory_minor and 1 infantry Kursk : 1 infantry Samara : 5 aaGuns, 8 armour, 6 artilleries, 5 fighters, 66 infantry, 11 mech_infantrys and 2 tactical_bombers Urals : 1 aaGun, 1 armour, 1 factory_minor and 6 infantry Gorky : 1 infantry Northern Sinkiang : 6 infantry Buyant-Uhaa : 1 flag Northwest Persia : 20 infantry Tsagaan Olom : 1 flag Central Mongolia : 1 flagProduction/PUs Summary :
Germans : 57 / 109 Russians : 24 / 26 Japanese : 77 / 97 Americans : 57 / 82 Chinese : 5 / 7 British : 34 / 35 UK_Pacific : 0 / 0 Italians : 11 / 14 ANZAC : 12 / 15 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
That’s my understanding; the money grab only happens once.
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@ArtofWar1947 I might want to change this move if that is ok? let me know.
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@ArtofWar1947 actually, it is good as is.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Samara to Russia 2 fighters and 2 tactical_bombers moved from Samara to Russia 1 armour moved from Urals to Timguska Russians take Timguska from Japanese 1 armour moved from Timguska to Urals Combat - Russians Battle in Russia Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Russia to Samara 1 infantry moved from Samara to Gorky 3 fighters moved from Urals to Samara 2 mech_infantrys moved from Urals to Samara 1 aaGun and 3 infantry moved from Samara to Urals 6 infantry moved from Kansu to Northern Sinkiang 7 armour and 8 mech_infantrys moved from Stalingrad to Samara 5 artilleries and 12 infantry moved from Stalingrad to Samara 20 infantry moved from Southern Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Stalingrad to Samara 2 infantry moved from Samara to Urals Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.67Territory Summary for Russians :
Southern Caucasus : 1 factory_minor Russia : 1 airfield, 1 factory_minor and 1 infantry Kursk : 1 infantry Samara : 5 aaGuns, 8 armour, 6 artilleries, 5 fighters, 66 infantry, 11 mech_infantrys and 2 tactical_bombers Urals : 1 aaGun, 1 armour, 1 factory_minor and 6 infantry Gorky : 1 infantry Northern Sinkiang : 6 infantry Buyant-Uhaa : 1 flag Northwest Persia : 20 infantry Tsagaan Olom : 1 flag Central Mongolia : 1 flagProduction/PUs Summary :
Germans : 57 / 109 Russians : 24 / 26 Japanese : 77 / 97 Americans : 57 / 82 Chinese : 5 / 7 British : 34 / 35 UK_Pacific : 0 / 0 Italians : 11 / 14 ANZAC : 12 / 15 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 carriers, 3 destroyers, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 55 Sea Zone 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 50 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Solomon Islands 1 bomber moved from Caroline Islands to Solomon Islands 4 artilleries, 4 infantry and 1 mech_infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Chahar to Inner Mongolia 1 fighter and 2 tactical_bombers moved from Honan to Inner Mongolia 1 infantry moved from Evenkiyskiy to Komi Japanese take Komi from Russians 1 armour moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Evenkiyskiy Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 50 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Inner Mongolia Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Inner Mongolia, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 4/10 hits, 5.67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win, taking 55 Sea Zone from Americans with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Solomon Islands Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Solomon Islands, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 35 Sea Zone 6 fighters and 4 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 50 Sea Zone to 35 Sea Zone 1 destroyer and 1 transport moved from 48 Sea Zone to 35 Sea Zone 1 bomber moved from Solomon Islands to Dutch New Guinea 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from Ceylon to 40 Sea Zone 1 infantry moved from Malaya to Shan State 1 destroyer moved from 40 Sea Zone to 81 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 40 Sea Zone to 38 Sea Zone 5 artilleries, 3 infantry and 1 marine moved from Baluchistan to Central India 1 infantry moved from Anhwe to Shansi 1 armour moved from Hopei to Kansu 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Honan 1 fighter and 2 tactical_bombers moved from Inner Mongolia to Tsinghai 3 armour and 3 mech_infantrys moved from Baluchistan to Central India 2 infantry moved from Western India to Central India 1 fighter moved from Malaya to Central India 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Eastern India to Central India 1 infantry moved from Yunnan to Burma 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Hunan 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from 38 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Tsinghai to Szechwan Place Units - Japanese 1 destroyer and 1 fighter placed in 38 Sea Zone 1 armour placed in Malaya 1 carrier, 1 destroyer and 1 submarine placed in 21 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery placed in Kiangsu 3 infantry placed in Eastern India Japanese undo move 1. 1 fighter placed in Malaya 1 destroyer placed in 38 Sea Zone Turn Complete - Japanese Japanese collect 81 PUs; end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -2.17 ANZAC regular : 0.67 -
TripleA Move Summary: Americans round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 4 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 78 Sea Zone to 81 Sea Zone 5 fighters moved from 82 Sea Zone to 81 Sea Zone 1 bomber moved from Egypt to 81 Sea Zone 1 armour moved from Northwest Persia to Northeast Persia Americans take Northeast Persia from Germans 1 armour moved from Northeast Persia to Southern Persia 3 marines moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands 6 fighters moved from Queensland to Solomon Islands 3 fighters moved from 27 Sea Zone to Solomon Islands 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 3 marines and 4 submarines moved from 27 Sea Zone to 55 Sea Zone





