Initial test. First time tries.
dawg Axis v. Entek Allies TRS The Showdown!
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - British 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Artillery, 1 Infantry and 2 Transports moved from sz63 to sz65 1 Artillery moved from S.A to sz65 1 Infantry moved from Amdanam to sz65 2 Artillerys, 2 Infantrys and 2 Transports moved from sz65 to sz64 2 Artillerys and 2 Infantrys moved from sz64 to Thailand 1 Infantry moved from Bengal to sz64 1 Infantry moved from E.India to sz64 2 Infantrys moved from sz64 to Thailand 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank moved from Burma to Thailand 1 Artillery moved from Bengal to Burma 1 Infantry moved from Nepal to Bengal 1 Infantry moved from W.India to Bikaner 1 Artillery and 1 Infantry moved from Bhopal to Bikaner 1 EarlyFighter moved from Dheli to Bikaner 1 EarlyFighter moved from Calcutta to Thailand 1 Artillery and 1 Infantry moved from C.India to E.India 1 Infantry moved from Nagpur to E.India 1 Tank moved from Dheli to Nepal 1 Artillery and 1 Infantry moved from Bhopa to Nepal 2 Infantrys moved from Dheli to Bhopa 2 Infantrys moved from India to Nagpur 1 Infantry moved from M.India to C.India 1 Tank moved from S.India to C.India 4 Infantrys moved from Calcutta to C.India 1 Tank moved from Calcutta to E.India 1 Artillery moved from Calcutta to C.India 1 Artillery and 1 Infantry moved from W.Borneo to S.Borneo 1 Infantry moved from New Guinea to Moresby 1 Artillery moved from E.G to Moresby 1 Submarine moved from sz47 to sz70 1 Infantry moved from N.G to New Guinea 1 Infantry moved from British Columbia to sz6 1 Infantry moved from Vancouver to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana 2 Destroyers and 1 Submarine moved from sz63 to sz64 Purchase Units - British British buy 1 Carrier, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Bikaner British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 3 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank Thai defend with 1 Infantry British roll dice for 3 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank in Thailand, round 2 : 2/13 hits, 3.83 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Thailand British win, taking Thailand from Thai with 3 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Thailand to sz63 1 EarlyFighter moved from Thailand to Burma 1 EarlyFighter moved from Bikaner to Bhopa 1 EarlyFighter moved from Bhopa to sz63 Place Units - British 1 Carrier and 1 Destroyer placed in sz63 2 Infantrys placed in Calcutta Turn Complete - British British collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Thai regular : -0.33 Neutral regular : 0.67 British regular : -2.00
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TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Anzac 1 Battleship, 1 Carrier and 1 EarlyFighter moved from sz37 to sz50 1 EarlyFighter moved from Melbourne to sz50 1 Artillery and 3 Infantrys moved from Darwin to Derby 1 Infantry moved from N.Australia to Derby 1 EarlyFighter moved from Sydney to Derby 3 Infantrys moved from Melbourne to S.W.Australia 1 Artillery and 1 Infantry moved from E.Australia to sz37 1 Artillery, 1 Infantry and 1 Transport moved from sz37 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem 2 Infantrys moved from New Caledonia to sz41 2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49 2 Infantrys moved from sz49 to Derby 1 Infantry moved from Samoa to sz38 1 Infantry moved from Fiji to sz38 2 Infantrys and 2 T.Boats moved from sz38 to sz40 2 Infantrys moved from sz40 to Auki 1 Artillery and 1 Infantry moved from Wellington to sz35 1 Infantry moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37 1 Artillery and 3 Infantrys moved from sz37 to E.Australia Purchase Units - Anzac Anzac buy 1 Destroyer; Remaining resources: 0 PUs; Non Combat Move - Anzac 2 Tanks moved from Melbourne to W.Australia 1 Artillery moved from Melbourne to S.W.Australia 1 Tank moved from Australia to Derby 2 Infantrys moved from Townsville to N.Australia 1 Infantry moved from Sydney to S.W.Australia Place Units - Anzac 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Americans 1 Destroyer moved from sz27 to sz25 1 EarlyFighter moved from Kauai to sz25 1 Submarine moved from sz13 to sz25 1 Battleship moved from sz23 to sz25 1 EarlyFighter moved from Midway to sz25 1 Destroyer and 1 Submarine moved from sz31 to sz25 1 EarlyFighter moved from Johnston to sz25 1 EarlyFighter moved from San Francisco to sz25 1 Bomber moved from Portland to sz25 1 EarlyFighter moved from Alaska to sz25 2 Submarines moved from sz40 to sz45 1 EarlyFighter moved from Davao to sz45 1 Artillery and 1 Infantry moved from Mindanao to Davao 1 Infantry moved from Mindor to Punay Purchase Units - Americans Americans buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz25 Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 5 EarlyFighters and 2 Submarines Yamamoto defend with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 2 Submarines Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Americans 1 Submarine owned by the Yamamoto lost in sz25 Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 5 EarlyFighters in sz25, round 2 : 3/9 hits, 3.67 expected hits Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 3/7 hits, 3.50 expected hits 2 Submarines owned by the Americans, 1 Submarine owned by the Yamamoto, 1 EarlyFighter owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz25 Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 3 : 2/8 hits, 3.33 expected hits Yamamoto roll dice for 2 Carriers, 1 Cruiser and 2 EarlyFighters in sz25, round 3 : 2/5 hits, 2.50 expected hits 2 EarlyFighters owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz25 Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 2 EarlyFighters in sz25, round 4 : 3/6 hits, 2.67 expected hits Yamamoto roll dice for 2 Carriers and 1 Cruiser in sz25, round 4 : 2/3 hits, 1.50 expected hits 1 Cruiser owned by the Yamamoto, 2 Carriers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz25 Americans win with 1 Battleship, 1 Bomber and 2 Destroyers remaining. Battle score for attacker is 30 Casualties for Yamamoto: 2 Carriers, 1 Cruiser, 4 EarlyFighters and 2 Submarines Casualties for Americans: 5 EarlyFighters and 2 Submarines Battle in sz45 Americans attack with 1 EarlyFighter and 2 Submarines Yamamoto defend with 1 Submarine Americans roll dice for 2 Submarines in sz45, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 EarlyFighter in sz45, round 2 : 0/1 hits, 0.33 expected hits 1 EarlyFighter owned by the Americans retreated 2 Submarines owned by the Americans retreated to sz42 Non Combat Move - Americans 1 EarlyFighter moved from sz45 to Davao 1 Transport moved from sz27 to sz25 1 Bomber moved from sz25 to Kauai 2 Infantrys moved from Los Angeles to sz23 2 Infantrys and 1 Transport moved from sz23 to sz6 2 Infantrys moved from sz6 to N.Canada 1 Destroyer and 1 Transport moved from sz5 to sz4 1 Infantry moved from Anchorage to Alaska 3 Infantrys moved from Seattle to British Columbia 1 Infantry moved from Olympic Penn to Seattle 2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada 1 Tank moved from High Desert to Seattle 2 Infantrys moved from Nor Cal to Portland 1 Tank moved from Central Valley to Seattle 2 Tanks moved from San Francisco to Portland 2 Infantrys moved from Central Valley to Portland 2 Artillerys moved from San Francisco to Nor Cal 3 Infantrys moved from San Francisco to Nor Cal 1 Carrier moved from sz23 to sz25 Place Units - Americans 1 Carrier placed in sz23 2 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Americans regular : -2.33
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TripleA Turn Summary: Masaharu round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Masaharu 1 Artillery and 2 Infantrys moved from Hsingan to Jinan 1 Tank moved from Hsingan to Jinan 1 Artillery, 2 Infantrys and 1 Tank moved from Hsingan to Quingdao 1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk 1 Infantry and 1 Tank moved from Akina to sz15 1 Infantry moved from Akina to sz15 2 Infantrys and 1 Tank moved from sz15 to Vladivostok 1 Bomber moved from Akina to Vladivostok 1 Artillery and 1 Infantry moved from N.Japan to sz7 1 Transport moved from sz1 to sz15 1 Tank moved from Akina to sz15 1 Infantry moved from Akina to sz15 1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1 1 Transport moved from sz1 to sz15 1 Artillery moved from N.Japan to sz15 1 Infantry moved from Akina to sz15 1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1 2 Infantrys moved from Akina to N.Japan 1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1 2 Artillerys, 3 Infantrys and 1 Tank moved from sz1 to Amursk 1 EarlyFighter moved from Akina to Ostrov 1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov Purchase Units - Masaharu Masaharu buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vladivostok Masaharu attack with 1 Bomber, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Vladivostok, round 2 : 1/4 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Vladivostok Masaharu roll dice for 1 Bomber, 1 Infantry and 1 Tank in Vladivostok, round 3 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Vladivostok Masaharu win, taking Vladivostok from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Belogorsk Masaharu attack with 1 Artillery and 4 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery and 4 Infantrys in Belogorsk, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Jinan Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Quingdao Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Ostrov Masaharu attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Ostrov, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Ostrov Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Ostrov, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Ostrov, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov Masaharu win, taking Ostrov from Russians with 1 Artillery, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Amursk Masaharu attack with 2 Artillerys, 3 Infantrys and 1 Tank Russians defend with 1 AAGun, 1 Bunker and 1 Factory Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Amursk, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Amursk Masaharu roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Amursk, round 3 : 0/5 hits, 1.83 expected hits Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Amursk Masaharu roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Amursk, round 4 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Amursk, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Amursk Masaharu win, taking Amursk from Russians with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Bunker Non Combat Move - Masaharu 1 EarlyFighter moved from Ostrov to Sukhalin 1 Bomber moved from Vladivostok to N.Japan Place Units - Masaharu 2 Artillerys, 5 Infantrys and 1 Marine placed in Akina Turn Complete - Masaharu Masaharu collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.83 Russians regular : 4.00
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Quingdao 2 Infantrys moved from Irkutsk to Quingdao 1 EarlyFighter moved from Kaask to Quingdao Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 4 Infantrys Masaharu defend with 1 Artillery, 1 Infantry and 1 Tank Russians roll dice for 1 EarlyFighter and 4 Infantrys in Quingdao, round 2 : 0/5 hits, 1.00 expected hits Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Quingdao, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians lost in Quingdao Russians roll dice for 1 EarlyFighter and 3 Infantrys in Quingdao, round 3 : 0/4 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Quingdao, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians lost in Quingdao 1 EarlyFighter owned by the Russians retreated 2 Infantrys owned by the Russians retreated to Ulaan Ude Masaharu win with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Artillery moved from Ustkut to Ulaan Ude 1 Infantry moved from Ustkut to Ulaan Ude 1 Infantry moved from Angarsk to Irkutsk 1 Infantry moved from Yakutsk to Magadan 1 Infantry moved from Palana to Magadan 1 Infantry moved from Kyzal to Ulaan Ude 3 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Bratsk to Tulun 2 Artillerys moved from Kaask to Tulun 4 Infantrys moved from Kaask to Tulun 2 Tanks moved from Kaask to Ulaan Ude 1 AAGun moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 1 Infantry moved from Kyzyl to Jinquan 1 Infantry moved from Krasnoyarsk to Kaask 1 AAGun, 1 Artillery, 1 Infantry and 1 Tank moved from Achinsk to Kyzyl 1 Tank moved from Kyzyl to Kaask 1 Tank moved from Abakan to Kaask 1 Infantry moved from Maltan to Abakan Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : -1.83
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TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 1 Submarine moved from sz45 to sz42 2 Bombers moved from Iwo Jima to sz42 2 EarlyFighters moved from Iwo Jima to sz70 2 EarlyFighters moved from sz71 to Davao 1 Submarine moved from sz71 to sz70 1 Battleship moved from sz71 to sz70 1 Carrier and 1 Destroyer moved from sz71 to sz70 1 Infantry moved from Manila to Mindor Yamamoto take Mindor from Americans 1 Infantry moved from Spralty to sz68 1 Infantry and 1 T.Boat moved from sz68 to sz70 1 Infantry moved from sz70 to Mindanao 1 Infantry moved from Manila to sz75 1 Infantry and 1 T.Boat moved from sz75 to sz71 1 Infantry moved from sz71 to S Yamamoto take S from Americans 1 Artillery moved from Hainan to sz67 1 Artillery moved from Macau to sz67 2 Infantrys moved from Hainan to sz67 2 Artillerys, 2 Infantrys and 2 Transports moved from sz67 to sz69 2 Artillerys and 2 Infantrys moved from sz69 to Celebs 1 Destroyer moved from sz68 to sz60 2 Artillerys and 2 Infantrys moved from Kwangtung to Kiangsi 1 Artillery, 3 Infantrys and 1 Tank moved from Macau to Kwangsi 1 Tank moved from Kwangsi to Chunking Yamamoto take Chunking from Chinese 2 EarlyFighters moved from sz67 to Celebs 1 Carrier moved from sz67 to sz69 1 Tank moved from Hopeh to Nanking 4 Tanks moved from Shansi to Nanking 2 Infantrys moved from Shansi to Nanking 2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh 4 Artillerys moved from Manila to sz75 1 Artillery moved from Manila to sz75 1 Infantry moved from Manila to sz75 4 Infantrys moved from Iwo Jima to sz75 5 Artillerys, 5 Infantrys and 5 Transports moved from sz75 to sz70 5 Artillerys and 5 Infantrys moved from sz70 to Davao 1 B.Transport moved from sz78 to sz75 2 Tanks moved from Iwo Jima to sz75 1 Infantry moved from Bonin to sz75 1 B.Transport, 1 Infantry and 2 Tanks moved from sz75 to sz74 1 Infantry and 2 Tanks moved from sz74 to Shantung 1 Artillery moved from Tokyo to sz78 1 Artillery and 1 B.Transport moved from sz78 to sz75 1 Artillery moved from Iwo Jima to sz75 1 Infantry moved from Bonin to sz75 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz75 to sz74 2 Artillerys and 1 Infantry moved from sz74 to Shantung 8 Infantrys moved from S.Japan to Nagasaki 1 Artillery and 1 Infantry moved from Tokyo to S.Japan 1 Destroyer and 1 Submarine moved from sz3 to sz7 Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 2 Destroyers, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz70 Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 1 Submarine, 1 T.Boat and 5 Transports British defend with 1 Submarine; Dutch defend with 1 T.Boat Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 1 T.Boat and 5 Transports in sz70, round 2 : 2/6 hits, 2.17 expected hits Dutch roll dice for 1 T.Boat in sz70, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the British and 1 T.Boat owned by the Dutch lost in sz70 Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 1 Submarine, 1 T.Boat and 5 Transports remaining. Battle score for attacker is 11 Casualties for British: 1 Submarine Casualties for Dutch: 1 T.Boat Battle in Davao Yamamoto attack with 5 Artillerys, 2 EarlyFighters and 5 Infantrys Americans defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 2 Infantrys and 2 Tanks Americans roll AA dice in Davao : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 5 Artillerys, 2 EarlyFighters and 5 Infantrys in Davao, round 2 : 7/12 hits, 4.00 expected hits Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Davao, round 2 : 4/6 hits, 2.50 expected hits 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Americans, 1 Artillery owned by the Americans, 2 Tanks owned by the Americans and 1 EarlyFighter owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 3 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 14 Casualties for Yamamoto: 2 Artillerys and 2 Infantrys Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks Battle in sz42 Yamamoto attack with 2 Bombers and 1 Submarine Americans defend with 2 Submarines Yamamoto roll dice for 1 Submarine in sz42, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 Submarines in sz42, round 2 : 0/2 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in sz42 Yamamoto roll dice for 2 Bombers in sz42, round 2 : 2/2 hits, 1.33 expected hits 1 Submarine owned by the Americans lost in sz42 Yamamoto win with 2 Bombers and 1 Submarine remaining. Battle score for attacker is 12 Casualties for Americans: 2 Submarines Battle in Celebs Yamamoto attack with 2 Artillerys, 2 EarlyFighters and 2 Infantrys Dutch defend with 1 EarlyFighter and 1 Infantry Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in Celebs, round 2 : 5/6 hits, 2.00 expected hits Dutch roll dice for 1 EarlyFighter and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.83 expected hits 1 EarlyFighter owned by the Dutch and 1 Infantry owned by the Dutch lost in Celebs Yamamoto win, taking Celebs from Dutch with 2 Artillerys, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Dutch: 1 EarlyFighter and 1 Infantry Battle in Kiangsi Yamamoto attack with 2 Artillerys and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Kiangsi, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kiangsi Yamamoto win, taking Kiangsi from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Mindanao Non Combat Move - Yamamoto 1 EarlyFighter moved from Davao to sz70 1 EarlyFighter moved from Davao to sz70 2 EarlyFighters moved from sz70 to N.B 2 EarlyFighters moved from Celebs to sz69 2 Bombers moved from sz42 to Spralty Place Units - Yamamoto 1 B.Transport and 2 Destroyers placed in sz78 1 Elite and 7 Infantrys placed in Tokyo 1 Infantry placed in Japan Turn Complete - Yamamoto Yamamoto collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Yamamoto regular : 5.17 Americans regular : 1.17 Americans AA : -0.33 Dutch regular : -1.17
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Chinese 1 Infantry and 1 Tank moved from W.Mongolia to N.Mongolia 1 EarlyFighter moved from Tsingnan to N.Mongolia 1 Tank moved from Gobi to S.Mongolia 1 Artillery and 1 Infantry moved from Tsingnan to S.Mongolia 1 EarlyFighter moved from Tsingnan to S.Mongolia 1 Infantry moved from Hanan to Chunking 1 Tank moved from W.Chunking to Chunking Purchase Units - Chinese Chinese buy 1 Elite, 2 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in S.Mongolia Chinese attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Mongolia, round 2 : 2/4 hits, 1.50 expected hits Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia Chinese loses 0 PUs for violating S.Mongolias neutrality. Chinese win, taking S.Mongolia from Neutral with 1 Artillery, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Chunking Chinese attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Tank Chinese roll dice for 1 Infantry and 1 Tank in Chunking, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Chunking, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Chunking Chinese roll dice for 1 Tank in Chunking, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in Chunking, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Chunking Chinese win, taking Chunking from Yamamoto with 1 Tank remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Tank Battle in N.Mongolia Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in N.Mongolia, round 2 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in N.Mongolia Chinese loses 0 PUs for violating N.Mongolias neutrality. Chinese win, taking N.Mongolia from Neutral with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 2 Infantrys and 1 Tank moved from Szechwan to Sian 2 Tanks moved from Sikang to Sian 1 Infantry moved from W.Sian to Hanan 1 Infantry moved from W.Sian to Sian 1 Infantry moved from Sikang to Szechwan 1 AAGun, 1 Artillery and 4 Infantrys moved from Tsingnan to Gansu 1 EarlyFighter moved from S.Mongolia to Sian 3 Infantrys moved from Xining to Tsingnan 1 Artillery moved from Ming Jong to Tsingnan 1 EarlyFighter moved from N.Mongolia to Tsingnan 2 Infantrys moved from Quyan to Gobi 1 Artillery moved from Quyan to Gobi 1 AAGun moved from Quyan to Ming Jong Place Units - Chinese 1 Elite, 2 Infantrys and 3 Mech.Infs placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Chinese regular : 1.33 Neutral regular : 1.00
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TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 1 unit repaired. 3 Tanks moved from Hongkong to sz67 1 Tank moved from Kwangsi to sz67 1 Artillery and 1 Tank moved from N.B to sz68 1 Tank moved from Frenchindochina to sz67 1 Artillery moved from Frenchindochina to sz67 1 Infantry moved from Frenchindochina to sz67 1 Artillery, 1 Tank and 2 Transports moved from sz68 to sz60 1 Artillery and 1 Tank moved from sz60 to S.Borneo 2 Carriers moved from sz68 to sz60 4 EarlyFighters moved from sz68 to S.Borneo 2 EarlyFighters moved from Spralty to S.Borneo 2 Bombers moved from Phuket to S.Borneo 1 Artillery, 1 Infantry, 5 Tanks and 6 Transports moved from sz67 to sz60 1 Artillery, 1 Infantry and 5 Tanks moved from sz60 to S.Borneo 1 Infantry moved from E.Shansi to Shansi 3 Infantrys moved from Hopeh to Shansi 2 Infantrys moved from Hankou to Hanan 1 Artillery moved from Hankou to Hanan 1 Artillery moved from N.French I. to Frenchindochina 2 Infantrys moved from Hankou to Hanan 1 Artillery, 1 Infantry and 2 Tanks moved from Kichedung to Nanking 4 Infantrys, 2 Mech.Infs and 2 Tankettes moved from Seoul to Korea 2 Mech.Infs and 2 Tankettes moved from Korea to Tientsin 2 Mech.Infs moved from Tientsin to Peking 1 T.Boat moved from sz67 to sz74 1 Infantry moved from Formosa to sz74 1 Infantry moved from sz74 to Shantung Purchase Units - Hisaichi Hisaichi buy 2 B.Transports, 2 Elites and 13 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Borneo Hisaichi attack with 2 Artillerys, 2 Bombers, 6 EarlyFighters, 1 Infantry and 6 Tanks British defend with 1 Artillery and 1 Infantry; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank Dutch roll AA dice in S.Borneo : 2/8 hits, 1.33 expected hits 1 Bomber owned by the Hisaichi and 1 EarlyFighter owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Bomber, 5 EarlyFighters, 1 Infantry and 6 Tanks in S.Borneo, round 2 : 6/15 hits, 6.33 expected hits Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Tank in S.Borneo, round 2 : 3/11 hits, 4.00 expected hits 1 Artillery owned by the Dutch, 1 Infantry owned by the British, 5 Infantrys owned by the Dutch, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 1 Bomber, 5 EarlyFighters and 6 Tanks in S.Borneo, round 3 : 6/12 hits, 5.33 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter and 1 Tank in S.Borneo, round 3 : 2/4 hits, 1.67 expected hits 1 Artillery owned by the Dutch, 2 Tanks owned by the Hisaichi, 1 Artillery owned by the British, 1 EarlyFighter owned by the Dutch and 1 Tank owned by the Dutch lost in S.Borneo Hisaichi captures 27PUs while taking Dutch capital Hisaichi win, taking S.Borneo from Dutch with 1 Bomber, 5 EarlyFighters and 4 Tanks remaining. Battle score for attacker is -5 Casualties for Hisaichi: 2 Artillerys, 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Tanks Casualties for British: 1 Artillery and 1 Infantry Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank Battle in Hanan Hisaichi attack with 1 Artillery and 4 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 4 Infantrys in Hanan, round 2 : 0/5 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hanan Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hanan, round 3 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 4 EarlyFighters moved from S.Borneo to sz60 1 EarlyFighter moved from S.Borneo to Malaya 1 Bomber moved from S.Borneo to Phuket Place Units - Hisaichi 2 B.Transports placed in sz79 3 Infantrys placed in Peking 2 Elites and 4 Infantrys placed in Hongkong 6 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 55 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Dutch AA : 0.67 Dutch regular : -0.67 Hisaichi regular : 0.50
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Dutch 2 Infantrys moved from E.Borneo to W.Borneo Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Thai 2 Infantrys moved from Phuket to sz73 1 Transport moved from sz73 to sz60 2 Infantrys and 1 Transport moved from sz73 to sz60 2 Infantrys moved from sz60 to W.Borneo 1 Infantry moved from Borneo to E.Borneo Thai take E.Borneo from Dutch 1 Artillery and 1 Infantry moved from Malaya to sz60 1 Infantry moved from sz60 to W.Borneo 1 Artillery moved from sz60 to W.Borneo Purchase Units - Thai Thai buy 6 Marines; Remaining resources: 0 PUs; Combat - Thai Battle in W.Borneo Thai attack with 1 Artillery and 3 Infantrys Dutch defend with 2 Infantrys Thai roll dice for 1 Artillery and 3 Infantrys in W.Borneo, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 2 Infantrys in W.Borneo, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery and 3 Infantrys in W.Borneo, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 2 Infantrys in W.Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the Dutch lost in W.Borneo Thai win, taking W.Borneo from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for Dutch: 2 Infantrys Non Combat Move - Thai 2 Artillerys, 1 Infantry and 2 Tanks moved from Malaya to Phuket 1 Destroyer moved from sz73 to sz60 1 T.Boat moved from sz68 to sz69 Place Units - Thai 6 Marines placed in Phuket Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Thai regular : 0.00 British regular : -0.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - British 3 Artillerys, 7 Infantrys and 1 Tank moved from Thailand to Malaya 1 Artillery moved from Burma to sz64 1 Artillery moved from E.India to sz64 2 Infantrys moved from E.India to sz64 1 Infantry moved from Bengal to sz64 2 Artillerys, 2 Destroyers, 3 Infantrys, 2 Submarines, 2 T.Boats and 2 Transports moved from sz64 to sz66 2 Artillerys and 3 Infantrys moved from sz66 to Malaya 2 EarlyFighters moved from sz63 to Malaya 1 EarlyFighter moved from Burma to Malaya 1 Artillery and 1 Infantry moved from Nepal to Bengal 1 Tank moved from E.India to Bengal 2 Infantrys moved from Nagpur to E.India 1 Tank moved from Nepal to Bengal 1 Tank moved from C.India to Bengal 1 Artillery and 5 Infantrys moved from C.India to E.India 1 EarlyFighter moved from Bhopa to Punjab 1 Artillery and 1 Infantry moved from Bikaner to Punjab 2 Infantrys moved from Bhopa to Nepal 2 Infantrys moved from Calcutta to C.India 1 Carrier and 1 Destroyer moved from sz63 to sz66 1 Artillery and 3 Infantrys moved from Moresby to sz49 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57 1 Artillery and 3 Infantrys moved from sz57 to Java 1 Infantry moved from New Guinea to Moresby 2 Infantrys moved from Palana to Magadan 1 Transport moved from sz4 to sz5 1 Infantry moved from Canada to N.Canada Purchase Units - British British buy 4 Artillerys, 2 Destroyers, 4 Infantrys, 1 Marine, 1 Mech.Inf and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in Punjab British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Punjab, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Punjab, round 3 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Malaya British attack with 5 Artillerys, 3 EarlyFighters, 10 Infantrys and 1 Tank Hisaichi defend with 1 EarlyFighter; Thai defend with 1 Infantry British roll dice for 5 Artillerys, 3 EarlyFighters, 10 Infantrys and 1 Tank in Malaya, round 2 : 6/19 hits, 5.67 expected hits Thai roll dice for 1 EarlyFighter and 1 Infantry in Malaya, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Thai and 1 EarlyFighter owned by the Hisaichi lost in Malaya British win, taking Malaya from Thai with 5 Artillerys, 3 EarlyFighters, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 EarlyFighter Casualties for Thai: 1 Infantry Non Combat Move - British 2 EarlyFighters moved from Malaya to sz66 1 EarlyFighter moved from Malaya to N.S 1 EarlyFighter moved from Punjab to Bikaner 1 AAGun moved from Dheli to Bhopa Place Units - British 2 Artillerys and 2 Infantrys placed in Calcutta 2 Destroyers and 2 Transports placed in sz63 1 Artillery, 1 Infantry and 1 Mech.Inf placed in Dheli 1 Artillery, 1 Infantry and 1 Marine placed in Moresby Turn Complete - British British collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Thai regular : -0.83 Neutral regular : -0.67 British regular : 0.33
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 2 Infantrys moved from Auki to sz40 2 Infantrys and 2 T.Boats moved from sz40 to sz20 2 Infantrys moved from sz20 to Wake 1 Artillery and 3 Infantrys moved from E.Australia to sz37 1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50 1 Artillery moved from Derby to sz50 1 Infantry moved from Derby to sz50 4 Infantrys moved from sz50 to Soem 2 Artillerys moved from sz50 to Soem 1 EarlyFighter moved from Derby to Malaya 1 Infantry and 1 Tank moved from Derby to sz49 1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from sz49 to sz50 1 Infantry and 1 Tank moved from sz50 to Soem 1 Artillery and 4 Infantrys moved from S.W.Australia to W.Australia 2 Infantrys moved from N.Australia to Derby Purchase Units - Anzac Anzac buy 1 Destroyer, 1 Factory and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 1 Factory placed in W.Australia 1 Destroyer placed in sz37 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 unit repaired. 1 Infantry and 1 Tank moved from Alaska to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Infantry and 1 Tank moved from Seattle to sz6 1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 2 Infantrys moved from N.Canada to Anchorage 3 Infantrys moved from British Columbia to N.Canada 2 Artillerys and 2 Infantrys moved from Canada to N.Canada 1 Tank moved from Seattle to N.Canada 2 Tanks moved from Portland to British Columbia 4 Infantrys moved from Portland to Seattle 3 Infantrys moved from Nor Cal to Portland 2 Artillerys moved from Nor Cal to Portland 2 Infantrys moved from San Francisco to Nor Cal 1 Carrier moved from sz23 to sz6 1 Artillery and 1 Infantry moved from Hilo to sz25 1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Infantry and 1 Transport moved from sz25 to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 1 Bomber moved from Kauai to Wake Purchase Units - Americans Americans buy 2 B.Transports, 4 EarlyFighters, 8 Elites and 1 Factory; Remaining resources: 0 PUs; Non Combat Move - Americans Place Units - Americans 1 Factory placed in Alaska 2 B.Transports placed in sz23 8 Elites placed in San Francisco 2 EarlyFighters placed in Pearl Harbor 2 EarlyFighters placed in Hilo Turn Complete - Americans Americans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 1 Artillery and 1 Tank moved from Jinan to Quingdao 1 Artillery and 3 Infantrys moved from Belogorsk to Quingdao 1 Tank moved from Amursk to Quingdao 1 Tank moved from Vladivostok to Hsingan 2 Artillerys and 1 Infantry moved from Amursk to Belogorsk 1 Marine moved from Akina to sz15 1 Artillery and 1 Infantry moved from Akina to sz15 1 Artillery, 1 Infantry, 1 Marine, 1 T.Boat and 1 Transport moved from sz15 to sz1 1 Artillery, 1 Infantry and 1 Marine moved from sz1 to Vostok 1 EarlyFighter moved from Sukhalin to Vostok 1 Artillery and 1 Tank moved from Ostrov to sz1 1 Tank moved from N.Japan to sz1 3 Infantrys moved from N.Japan to sz1 1 Artillery, 3 Infantrys and 2 Tanks moved from sz1 to Vostok 1 Bomber moved from N.Japan to Belogorsk 1 Artillery and 4 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 1 Factory, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 2 Artillerys, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks Russians defend with 1 Infantry Masaharu roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks in Vostok, round 2 : 3/10 hits, 3.33 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 EarlyFighter, 3 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Vostok to Quingdao Place Units - Masaharu 1 Factory placed in Belogorsk 2 Infantrys and 1 Marine placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 3 Infantrys moved from Magadan to Yakutsk 1 Infantry moved from Irkutsk to Angarsk 1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks Masaharu defend with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 3 Tanks Russians roll dice for 1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks in Quingdao, round 2 : 3/11 hits, 3.00 expected hits Masaharu roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 3 Tanks in Quingdao, round 2 : 7/11 hits, 4.33 expected hits 7 Infantrys owned by the Russians and 3 Infantrys owned by the Masaharu lost in Quingdao 1 EarlyFighter owned by the Russians retreated 1 Artillery owned by the Russians and 2 Tanks owned by the Russians retreated to Ulaan Ude Masaharu win with 3 Artillerys, 1 EarlyFighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is -8 Casualties for Russians: 7 Infantrys Casualties for Masaharu: 3 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 AAGun, 2 Artillerys and 5 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 2 Tanks moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Kyzal 1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask 1 Infantry moved from Abakan to Haixi Place Units - Russians 6 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.67 Russians regular : 0.00
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 2 Infantrys moved from Celebs to sz69 2 Artillerys, 2 Infantrys and 2 Transports moved from sz69 to sz60 1 T.Boat moved from sz70 to sz71 3 Artillerys and 3 Infantrys moved from Davao to sz70 1 Transport moved from sz70 to sz68 1 Infantry moved from Mindanao to sz70 1 Infantry moved from S to sz70 1 Infantry moved from Mindor to sz68 1 Infantry and 1 Transport moved from sz68 to sz60 3 Artillerys, 5 Infantrys and 4 Transports moved from sz70 to sz60 2 Artillerys, 2 Infantrys and 2 Tanks moved from Nagasaki to sz74 2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz74 to sz60 7 Artillerys, 10 Infantrys and 2 Tanks moved from sz60 to Malaya 1 Destroyer moved from sz60 to sz59 2 EarlyFighters moved from N.B to sz59 2 Bombers moved from Spralty to sz59 2 EarlyFighters moved from sz69 to sz59 1 Tank moved from Nagasaki to sz78 1 Elite moved from Tokyo to sz78 1 Artillery moved from S.Japan to sz78 1 Artillery, 1 B.Transport, 1 Elite and 1 Tank moved from sz78 to sz68 1 Artillery, 1 Elite and 1 Tank moved from sz68 to Punay 1 Artillery and 3 Infantrys moved from Kwangsi to Chunking Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 2 Destroyers and 12 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Punay Yamamoto attack with 1 Artillery, 1 Elite and 1 Tank Americans defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Punay, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto lost in Punay Yamamoto roll dice for 1 Elite and 1 Tank in Punay, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 Infantrys in Punay, round 3 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Punay Americans win with 1 Infantry remaining. Battle score for attacker is -11 Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Tank Casualties for Americans: 1 Infantry Battle in Malaya Yamamoto attack with 7 Artillerys, 10 Infantrys and 2 Tanks British defend with 5 Artillerys, 10 Infantrys and 1 Tank; Anzac defend with 1 EarlyFighter Yamamoto roll dice for 7 Artillerys, 10 Infantrys and 2 Tanks in Malaya, round 2 : 4/19 hits, 6.17 expected hits British roll dice for 5 Artillerys, 1 EarlyFighter, 10 Infantrys and 1 Tank in Malaya, round 2 : 8/17 hits, 6.00 expected hits 8 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 7 Artillerys, 2 Infantrys and 2 Tanks in Malaya, round 3 : 3/11 hits, 4.00 expected hits British roll dice for 5 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Tank in Malaya, round 3 : 6/13 hits, 4.67 expected hits 4 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 3 Artillerys and 2 Tanks in Malaya, round 4 : 3/5 hits, 2.00 expected hits British roll dice for 5 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in Malaya, round 4 : 4/10 hits, 3.67 expected hits 3 Artillerys owned by the Yamamoto, 3 Infantrys owned by the British and 1 Tank owned by the Yamamoto lost in Malaya Yamamoto roll dice for 1 Tank in Malaya, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 5 Artillerys, 1 EarlyFighter and 1 Tank in Malaya, round 5 : 2/7 hits, 2.67 expected hits 1 Tank owned by the Yamamoto lost in Malaya British win with 5 Artillerys, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -38 Casualties for Yamamoto: 7 Artillerys, 10 Infantrys and 2 Tanks Casualties for British: 10 Infantrys Battle in sz59 Yamamoto attack with 2 Bombers, 1 Destroyer and 4 EarlyFighters Dutch defend with 1 Destroyer, 1 T.Boat and 1 Transport Yamamoto roll dice for 2 Bombers, 1 Destroyer and 4 EarlyFighters in sz59, round 2 : 6/7 hits, 3.00 expected hits Dutch roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 2 : 0/3 hits, 0.83 expected hits 1 Transport owned by the Dutch, 1 T.Boat owned by the Dutch and 1 Destroyer owned by the Dutch lost in sz59 Yamamoto win with 2 Bombers, 1 Destroyer and 4 EarlyFighters remaining. Battle score for attacker is 19 Casualties for Dutch: 1 Destroyer, 1 T.Boat and 1 Transport Battle in Chunking Yamamoto attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Tank Yamamoto roll dice for 1 Artillery and 3 Infantrys in Chunking, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Chunking, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Chunking Yamamoto win, taking Chunking from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Non Combat Move - Yamamoto 1 Infantry moved from S.Japan to Nagasaki 1 AAGun and 7 Infantrys moved from Tokyo to S.Japan 2 Artillerys and 2 Infantrys moved from Kiangsi to Hanan 3 Tanks moved from Nanking to Hanan 2 Infantrys moved from Shantung to Nanking 1 Tank moved from Shantung to Hanan 2 Artillerys and 1 Tank moved from Shantung to Shansi 2 Artillerys and 4 Infantrys moved from Hopeh to Shansi 2 Infantrys moved from Shansi to Nanking 1 Tank moved from Shansi to Nanking 1 Tank moved from Nanking to Hanan 1 Infantry moved from Shansi to Nanking 2 Destroyers moved from sz78 to sz18 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Submarine moved from sz70 to sz18 1 T.Boat moved from sz71 to sz75 1 Carrier moved from sz69 to sz60 2 EarlyFighters moved from sz59 to sz60 2 EarlyFighters moved from sz59 to S.Borneo 2 Bombers moved from sz59 to S.Borneo Place Units - Yamamoto 2 B.Transports and 2 Destroyers placed in sz78 Yamamoto undo move 1. 2 B.Transports and 2 Destroyers placed in sz78 8 Infantrys placed in Tokyo 4 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Yamamoto regular : -1.17 Americans regular : 1.67 Dutch regular : -0.83 British regular : 3.00
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 2 Infantrys moved from Celebs to sz69 2 Artillerys, 2 Infantrys and 2 Transports moved from sz69 to sz60 1 T.Boat moved from sz70 to sz71 3 Artillerys and 3 Infantrys moved from Davao to sz70 1 Transport moved from sz70 to sz68 1 Infantry moved from Mindanao to sz70 1 Infantry moved from S to sz70 1 Infantry moved from Mindor to sz68 1 Infantry and 1 Transport moved from sz68 to sz60 3 Artillerys, 5 Infantrys and 4 Transports moved from sz70 to sz60 2 Artillerys, 2 Infantrys and 2 Tanks moved from Nagasaki to sz74 2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz74 to sz60 7 Artillerys, 10 Infantrys and 2 Tanks moved from sz60 to Malaya 1 Destroyer moved from sz60 to sz59 2 EarlyFighters moved from N.B to sz59 2 Bombers moved from Spralty to sz59 2 EarlyFighters moved from sz69 to sz59 1 Tank moved from Nagasaki to sz78 1 Elite moved from Tokyo to sz78 1 Artillery moved from S.Japan to sz78 1 Artillery, 1 B.Transport, 1 Elite and 1 Tank moved from sz78 to sz68 1 Artillery, 1 Elite and 1 Tank moved from sz68 to Punay 1 Artillery and 3 Infantrys moved from Kwangsi to Chunking Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 2 Destroyers and 12 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Punay Yamamoto attack with 1 Artillery, 1 Elite and 1 Tank Americans defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Punay, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto lost in Punay Yamamoto roll dice for 1 Elite and 1 Tank in Punay, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 Infantrys in Punay, round 3 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Punay Americans win with 1 Infantry remaining. Battle score for attacker is -11 Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Tank Casualties for Americans: 1 Infantry Battle in Malaya Yamamoto attack with 7 Artillerys, 10 Infantrys and 2 Tanks British defend with 5 Artillerys, 10 Infantrys and 1 Tank; Anzac defend with 1 EarlyFighter Yamamoto roll dice for 7 Artillerys, 10 Infantrys and 2 Tanks in Malaya, round 2 : 4/19 hits, 6.17 expected hits British roll dice for 5 Artillerys, 1 EarlyFighter, 10 Infantrys and 1 Tank in Malaya, round 2 : 8/17 hits, 6.00 expected hits 8 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 7 Artillerys, 2 Infantrys and 2 Tanks in Malaya, round 3 : 3/11 hits, 4.00 expected hits British roll dice for 5 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Tank in Malaya, round 3 : 6/13 hits, 4.67 expected hits 4 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 3 Artillerys and 2 Tanks in Malaya, round 4 : 3/5 hits, 2.00 expected hits British roll dice for 5 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in Malaya, round 4 : 4/10 hits, 3.67 expected hits 3 Artillerys owned by the Yamamoto, 3 Infantrys owned by the British and 1 Tank owned by the Yamamoto lost in Malaya Yamamoto roll dice for 1 Tank in Malaya, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 5 Artillerys, 1 EarlyFighter and 1 Tank in Malaya, round 5 : 2/7 hits, 2.67 expected hits 1 Tank owned by the Yamamoto lost in Malaya British win with 5 Artillerys, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -38 Casualties for Yamamoto: 7 Artillerys, 10 Infantrys and 2 Tanks Casualties for British: 10 Infantrys Battle in sz59 Yamamoto attack with 2 Bombers, 1 Destroyer and 4 EarlyFighters Dutch defend with 1 Destroyer, 1 T.Boat and 1 Transport Yamamoto roll dice for 2 Bombers, 1 Destroyer and 4 EarlyFighters in sz59, round 2 : 6/7 hits, 3.00 expected hits Dutch roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 2 : 0/3 hits, 0.83 expected hits 1 Transport owned by the Dutch, 1 T.Boat owned by the Dutch and 1 Destroyer owned by the Dutch lost in sz59 Yamamoto win with 2 Bombers, 1 Destroyer and 4 EarlyFighters remaining. Battle score for attacker is 19 Casualties for Dutch: 1 Destroyer, 1 T.Boat and 1 Transport Battle in Chunking Yamamoto attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Tank Yamamoto roll dice for 1 Artillery and 3 Infantrys in Chunking, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Chunking, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Chunking Yamamoto win, taking Chunking from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Non Combat Move - Yamamoto 1 Infantry moved from S.Japan to Nagasaki 1 AAGun and 7 Infantrys moved from Tokyo to S.Japan 2 Artillerys and 2 Infantrys moved from Kiangsi to Hanan 3 Tanks moved from Nanking to Hanan 2 Infantrys moved from Shantung to Nanking 1 Tank moved from Shantung to Hanan 2 Artillerys and 1 Tank moved from Shantung to Shansi 2 Artillerys and 4 Infantrys moved from Hopeh to Shansi 2 Infantrys moved from Shansi to Nanking 1 Tank moved from Shansi to Nanking 1 Tank moved from Nanking to Hanan 1 Infantry moved from Shansi to Nanking 2 Destroyers moved from sz78 to sz18 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Submarine moved from sz70 to sz18 1 T.Boat moved from sz71 to sz75 1 Carrier moved from sz69 to sz60 2 EarlyFighters moved from sz59 to sz60 2 EarlyFighters moved from sz59 to S.Borneo 2 Bombers moved from sz59 to S.Borneo Place Units - Yamamoto 2 B.Transports and 2 Destroyers placed in sz78 Yamamoto undo move 1. 2 B.Transports and 2 Destroyers placed in sz78 8 Infantrys placed in Tokyo 4 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 56 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from sz42: 1 Submarine EDIT: Adding units owned by Yamamoto to sz18: 1 Submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50 Yamamoto regular : -1.17 Americans regular : 1.67 Dutch regular : -0.83 British regular : 3.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Gansu to Shangsi 1 Infantry moved from Gansu to Shangsi 1 EarlyFighter moved from Sian to Shangsi 2 Infantrys moved from Gansu to N.Shangsi 1 Tank moved from S.Mongolia to N.Shangsi 1 EarlyFighter moved from Tsingnan to N.Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 4 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shangsi 1 EarlyFighter owned by the Chinese retreated Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 Artillery and 2 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in N.Shangsi Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in N.Shangsi, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in N.Shangsi, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 Artillery moved from S.Mongolia to Gansu 1 Tank moved from N.Mongolia to Gansu 1 Artillery and 3 Infantrys moved from Tsingnan to Gansu 3 Mech.Infs moved from Xining to Szechwan 1 Elite moved from Xining to Tsingnan 2 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 1 Artillery and 2 Infantrys moved from Gobi to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan 1 Infantry moved from Sian to W.Sian 2 Artillerys, 10 Infantrys and 5 Tanks moved from Sian to Szechwan 1 EarlyFighter moved from Shangsi to Szechwan 1 EarlyFighter moved from N.Shangsi to Szechwan 1 AAGun moved from Gansu to Szechwan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Hisaichi regular : -0.67
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 1 Infantry moved from Hanan to N.Chunking Hisaichi take N.Chunking from Chinese 1 Artillery and 2 Infantrys moved from Hanan to W.Sian 2 Artillerys, 3 Infantrys and 2 Tanks moved from Nanking to Sian Hisaichi take Sian from Chinese 1 Artillery moved from Shangsi to N.Shangsi 3 Infantrys moved from E.Shansi to N.Shangsi 1 Infantry moved from Shansi to Shangsi 7 Infantrys and 5 Tanks moved from Shansi to Sian 2 Tankettes moved from Tientsin to E.Shansi 2 Mech.Infs moved from Peking to E.Shansi 3 Infantrys moved from Peking to E.Shansi 1 Infantry moved from Shantung to Shansi 6 Infantrys moved from Seoul to sz79 2 Infantrys moved from Korea to sz79 2 B.Transports and 8 Infantrys moved from sz79 to sz74 8 Infantrys moved from sz74 to Hopeh 1 Infantry moved from Korea to sz74 1 Infantry moved from sz74 to Hopeh 1 Infantry moved from Korea to Tientsin 1 Tank moved from N.French I. to Burma Hisaichi take Burma from British 1 Artillery moved from Frenchindochina to Thailand Thai take Thailand from British 4 Tanks moved from S.Borneo to sz60 4 EarlyFighters and 4 Tanks moved from sz60 to Malaya 1 Bomber and 3 EarlyFighters moved from Phuket to Malaya 1 Destroyer moved from sz60 to sz58 1 Destroyer and 2 Submarines moved from sz68 to sz60 4 Transports moved from sz60 to sz67 2 Elites and 4 Infantrys moved from Hongkong to sz67 2 Elites and 4 Infantrys moved from sz67 to N.French I. Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 2 Destroyers, 2 Fighters, 12 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Malaya Hisaichi attack with 1 Bomber, 7 EarlyFighters and 4 Tanks British defend with 5 Artillerys and 1 Tank; Anzac defend with 1 EarlyFighter Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Bomber, 7 EarlyFighters and 4 Tanks in Malaya, round 2 : 4/12 hits, 5.00 expected hits British roll dice for 5 Artillerys, 1 EarlyFighter and 1 Tank in Malaya, round 2 : 4/7 hits, 2.67 expected hits 4 EarlyFighters owned by the Hisaichi and 5 Artillerys owned by the British lost in Malaya Hisaichi roll dice for 1 Bomber, 3 EarlyFighters and 4 Tanks in Malaya, round 3 : 3/8 hits, 3.67 expected hits British roll dice for 1 EarlyFighter and 1 Tank in Malaya, round 3 : 2/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Anzac, 2 Tanks owned by the Hisaichi and 1 Tank owned by the British lost in Malaya Hisaichi win, taking Malaya from British with 1 Bomber, 3 EarlyFighters and 2 Tanks remaining. Battle score for attacker is -9 Casualties for Hisaichi: 4 EarlyFighters and 2 Tanks Casualties for British: 5 Artillerys and 1 Tank Casualties for Anzac: 1 EarlyFighter Battle in W.Sian Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 2 Infantrys and 1 Tank Hisaichi roll dice for 1 Artillery and 3 Infantrys in N.Shangsi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 3 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Hisaichi lost in N.Shangsi 1 Artillery owned by the Hisaichi retreated to E.Shansi Chinese win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 3 Infantrys Non Combat Move - Hisaichi 3 EarlyFighters moved from Malaya to sz60 1 Bomber moved from Malaya to Phuket Place Units - Hisaichi 2 Fighters placed in sz60 2 Destroyers placed in sz60 Hisaichi undo move 1. 1 Fighter placed in sz60 1 Fighter placed in S.Borneo 3 Tanks placed in Peking 8 Infantrys placed in Seoul 2 Artillerys and 4 Infantrys placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 British regular : 2.33 Hisaichi regular : -3.00
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Sarong to New Guinea 2 Infantrys moved from Lambok to Bali Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :