Turn and round done.
Germany may proceed…
Godspeed :)
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 marines moved from Hawaiian Islands to 27 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 artilleries, 1 battleship, 3 cruisers, 2 infantry, 3 marines and 2 transports moved from 27 Sea Zone to 34 Sea Zone
2 artilleries, 2 infantry and 3 marines moved from 34 Sea Zone to Caroline Islands
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 marines moved from Hawaiian Islands to 27 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 artilleries, 1 battleship, 3 cruisers, 2 infantry, 3 marines and 2 transports moved from 27 Sea Zone to 34 Sea Zone
2 artilleries, 2 infantry and 3 marines moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 2 infantry and 3 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 2 artilleries, 2 infantry and 3 marines in Caroline Islands, round 2 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 infantry and 3 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 carriers, 2 destroyers, 3 fighters and 1 submarine moved from 27 Sea Zone to 34 Sea Zone
2 fighters moved from Hawaiian Islands to 34 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 63 Sea Zone to 65 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
4 submarines and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : 0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 3 marines
Western United States : 1 airfield, 1 factory_major and 1 harbour
Midway : 1 airfield
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Central United States : 2 aaGuns, 1 armour, 1 factory_major and 2 mech_infantrys
Wake Island : 1 airfield
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
United Kingdom : 1 bomber
34 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine and 2 transports
65 Sea Zone : 1 destroyer and 1 submarine
104 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 3 transports
27 Sea Zone : 1 carrier, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 46 / 55
Russians : 41 / 51
Japanese : 62 / 70
Americans : 50 / 71
Chinese : 6 / 12
British : 29 / 32
UK_Pacific : 8 / 17
Italians : 17 / 28
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Inner Mongolia
3 infantry moved from Tsinghai to Inner Mongolia
1 fighter moved from Kansu to Inner Mongolia
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Inner Mongolia
3 infantry moved from Tsinghai to Inner Mongolia
1 fighter moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Inner Mongolia, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 6 infantry in Inner Mongolia, round 3 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 5 infantry in Inner Mongolia, round 4 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 5 infantry in Inner Mongolia, round 5 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Inner Mongolia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 6 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Inner Mongolia, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2.83
Japanese regular : 0.00
Territory Summary for Chinese :
Kansu : 1 fighter and 3 infantry
Tsinghai : 1 infantry
Hopei : 1 infantry
Inner Mongolia : 3 infantry
Production/PUs Summary :
Germans : 46 / 55
Russians : 41 / 51
Japanese : 61 / 70
Americans : 50 / 71
Chinese : 7 / 7
British : 29 / 32
UK_Pacific : 8 / 17
Italians : 17 / 28
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 3
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
2 fighters moved from Egypt to Belgian Congo
1 infantry moved from Egypt to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
1 infantry moved from Egypt to 100 Sea Zone
1 infantry and 1 transport moved from 100 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to Kenya
1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 marines moved from Hawaiian Islands to 27 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 artilleries, 1 battleship, 3 cruisers, 2 infantry, 3 marines and 2 transports moved from 27 Sea Zone to 34 Sea Zone
2 artilleries, 2 infantry and 3 marines moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 2 infantry and 3 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 2 artilleries, 2 infantry and 3 marines in Caroline Islands, round 2 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 infantry and 3 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 carriers, 2 destroyers, 3 fighters and 1 submarine moved from 27 Sea Zone to 34 Sea Zone
2 fighters moved from Hawaiian Islands to 34 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 63 Sea Zone to 65 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
4 submarines and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Inner Mongolia
3 infantry moved from Tsinghai to Inner Mongolia
1 fighter moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Inner Mongolia, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 6 infantry in Inner Mongolia, round 3 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 5 infantry in Inner Mongolia, round 4 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 5 infantry in Inner Mongolia, round 5 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Inner Mongolia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 6 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Inner Mongolia, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
2 fighters moved from Egypt to Belgian Congo
1 infantry moved from Egypt to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
1 infantry moved from Egypt to 100 Sea Zone
1 infantry and 1 transport moved from 100 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to Kenya
1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan
Combat - British
Battle in French Madagascar
Battle in Kenya
Battle in Belgian Congo
British attack with 2 armour, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 armour, 2 fighters, 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/7 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Belgian Congo, round 3 : 4/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking French Madagascar from Neutral_Axis, taking Kenya from Italians, taking Belgian Congo from Italians with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Yunnan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India
1 infantry moved from Northeast Persia to Southern Persia
1 artillery moved from Northwest Persia to Southern Persia
2 destroyers moved from 83 Sea Zone to 100 Sea Zone
2 fighters moved from Egypt to 100 Sea Zone
1 cruiser moved from 83 Sea Zone to 100 Sea Zone
1 battleship moved from 78 Sea Zone to 100 Sea Zone
2 fighters moved from Belgian Congo to Egypt
1 fighter moved from United Kingdom to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 destroyer moved from 100 Sea Zone to 98 Sea Zone
1 bomber moved from British Guiana to United Kingdom
Place Units - British
1 carrier and 1 submarine placed in 100 Sea Zone
1 fighter placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,1,6,4
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.83
Americans regular : -1.50
Italians regular : -0.33
Japanese regular : 0.00
British regular : 0.50
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 3 marines
Western United States : 1 airfield, 1 factory_major and 1 harbour
Midway : 1 airfield
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Central United States : 2 aaGuns, 1 armour, 1 factory_major and 2 mech_infantrys
Wake Island : 1 airfield
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Kansu : 1 fighter and 3 infantry
Tsinghai : 1 infantry
Hopei : 1 infantry
Inner Mongolia : 3 infantry
Yunnan : 1 infantry
Kenya : 1 infantry
Iceland : 1 airfield
Belgian Congo : 2 armour and 1 mech_infantry
Alexandria : 1 infantry
Scotland : 1 airfield
Quebec : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Egypt : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Malta : 1 airfield
Eastern India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour, 17 infantry and 1 tactical_bomber
Burma : 2 infantry
French Madagascar : 1 flag, 1 infantry
100 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Northwest Persia : 1 flag
Southern Persia : 1 flag, 1 artillery and 1 infantry
34 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine and 2 transports
65 Sea Zone : 1 destroyer and 1 submarine
98 Sea Zone : 1 destroyer
104 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Northeast Persia : 1 flag
27 Sea Zone : 1 carrier, 1 submarine and 1 transport
74 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 46 / 55
Russians : 41 / 51
Japanese : 60 / 70
Americans : 50 / 71
Chinese : 8 / 7
British : 32 / 35
UK_Pacific : 8 / 10
Italians : 15 / 28
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Tobruk to Gibraltar
1 fighter moved from Tobruk to Southern Italy
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 2 marines moved from Algeria to Morocco
1 aaGun and 3 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 armour and 1 infantry moved from Romania to Eastern Poland
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.5.22294, time: 12:13:49 PM
Savegame
Test summary from TripleA, engine version: 2.5.22294, time: 12:14:37 PM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales
1 fighter moved from 55 Sea Zone to New South Wales
1 infantry moved from Burma to Eastern India
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 artillery, 1 fighter and 1 infantry
Eastern India : 1 fighter and 1 infantry
Ethiopia : 1 flag, 1 infantry
New Guinea : 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
Syria : 1 flag, 1 infantry
34 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Dutch New Guinea : 1 flag
Production/PUs Summary :
Germans : 46 / 55
Russians : 40 / 51
Japanese : 60 / 70
Americans : 50 / 71
Chinese : 8 / 7
British : 32 / 35
UK_Pacific : 8 / 10
Italians : 15 / 21
ANZAC : 12 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales
1 fighter moved from 55 Sea Zone to New South Wales
1 infantry moved from Burma to Eastern India
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 artillery, 1 fighter and 1 infantry
United Kingdom : 1 fighter and 2 infantry
Eastern India : 1 fighter and 1 infantry
Ethiopia : 1 flag, 1 infantry
New Guinea : 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
Syria : 1 infantry
100 Sea Zone : 1 destroyer
34 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Dutch New Guinea : 1 flag
Production/PUs Summary :
Germans : 46 / 55
Russians : 40 / 51
Japanese : 60 / 70
Americans : 50 / 71
Chinese : 8 / 7
British : 32 / 35
UK_Pacific : 8 / 10
Italians : 15 / 21
ANZAC : 12 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 fighters and 3 tactical_bombers moved from Tobruk to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Poland to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Northern Belarus
2 bombers moved from Western Germany to Northern Belarus
1 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
10 armour, 7 artilleries, 25 infantry and 9 mech_infantrys moved from Eastern Poland to Southern Belarus
Combat - Germans
Germans creates battle in territory 128 Sea Zone
Battle in Northern Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Northern Belarus, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 10 armour, 7 artilleries, 25 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 7 artilleries, 25 infantry and 9 mech_infantrys in Southern Belarus, round 2 : 21/51 hits, 15.67 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 10 armour, 7 artilleries, 25 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 98 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 infantry moved from Romania to Bessarabia
1 aaGun and 1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Eastern Poland to Southern Belarus
2 bombers moved from Northern Belarus to Eastern Poland
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to France
1 submarine moved from 108 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 aaGun moved from Holland Belgium to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Eastern Poland
1 fighter moved from 98 Sea Zone to Gibraltar
1 fighter moved from 98 Sea Zone to Southern France
1 fighter moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Normandy Bordeaux to France
1 tactical_bomber moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Gibraltar to France
2 tactical_bombers moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern Italy to France
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 armour and 1 mech_infantry moved from Poland to Leningrad
1 infantry moved from Karelia to Archangel
2 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Vyborg
2 infantry moved from Algeria to Morocco
Place Units - Germans
4 armour and 5 mech_infantrys placed in Germany
1 submarine placed in 108 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,4
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 128 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 8.50
British regular : 0.67
Test summary from TripleA, engine version: 2.5.22294, time: 2:00:39 PM
Savegame
Test summary from TripleA, engine version: 2.5.22294, time: 2:06:21 PM
Savegame
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 aaGuns and 9 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Olgiy to Kansu
3 infantry moved from Timguska to Northern Sinkiang
3 infantry moved from Stalingrad to Samara
1 aaGun, 1 artillery and 15 infantry moved from Bryansk to Russia
1 aaGun and 6 infantry moved from Smolensk to Russia
1 infantry moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Yaroslavl
1 infantry moved from Novgorod to Yaroslavl
2 infantry moved from Kursk to Tula
1 infantry moved from Kursk to Bryansk
1 fighter moved from Ukraine to Russia
2 aaGuns, 2 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from Ukraine to Kursk
1 fighter and 1 tactical_bomber moved from Bessarabia to Kursk
3 infantry moved from Rostov to Kursk
Place Units - Russians
2 armour and 1 mech_infantry placed in Urals
8 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,6
Russians collect 34 PUs (1 lost to blockades); end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.33
Territory Summary for Russians :
Western Ukraine : 1 infantry
Bryansk : 1 infantry
Smolensk : 1 infantry
Yakut S.S.R. : 2 aaGuns and 11 infantry
Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 38 infantry and 1 tactical_bomber
Kursk : 2 aaGuns, 2 armour, 4 artilleries, 1 fighter, 22 infantry, 2 mech_infantrys and 1 tactical_bomber
Yaroslavl : 2 infantry
Samara : 3 infantry
Ukraine : 1 factory_minor
Urals : 2 armour, 1 factory_minor and 1 mech_infantry
Stalingrad : 1 factory_minor
Tula : 2 infantry
Kansu : 3 infantry
Northern Sinkiang : 3 infantry
Buyant-Uhaa : 1 flag
128 Sea Zone : 1 submarine
Tsagaan Olom : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag, 3 infantry
118 Sea Zone : 1 cruiser and 1 submarine
Dzavhan : 1 flag
Production/PUs Summary :
Germans : 52 / 65
Russians : 35 / 39
Japanese : 60 / 70
Americans : 50 / 71
Chinese : 8 / 7
British : 32 / 35
UK_Pacific : 8 / 10
Italians : 14 / 21
ANZAC : 12 / 18
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
Dice Statistics:
Total
1 was rolled 102 times
2 was rolled 93 times
3 was rolled 116 times
4 was rolled 98 times
5 was rolled 82 times
6 was rolled 95 times
Average roll : 3.427
Median : 3.000
Variance : 1.076
Standard Deviation : 1.037
Total rolls : 586
Null / Other
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 22 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.451
Median : 3.000
Variance : 0.275
Standard Deviation : 0.525
Total rolls : 113
Germans Combat
1 was rolled 37 times
2 was rolled 20 times
3 was rolled 38 times
4 was rolled 19 times
5 was rolled 18 times
6 was rolled 20 times
Average roll : 3.138
Median : 3.000
Variance : 2.962
Standard Deviation : 1.721
Total rolls : 152
British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.586
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 29
Italians Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.667
Median : 4.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30
French Combat
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.714
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 21
Americans Combat
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 1.403
Standard Deviation : 1.184
Total rolls : 13
Neutral_Allies Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Chinese Combat
1 was rolled 13 times
2 was rolled 18 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 19 times
6 was rolled 15 times
Average roll : 3.578
Median : 4.000
Variance : 0.472
Standard Deviation : 0.687
Total rolls : 90
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Russians Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.846
Median : 4.000
Variance : 0.736
Standard Deviation : 0.858
Total rolls : 13
Japanese Combat
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 22 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.451
Median : 3.000
Variance : 0.275
Standard Deviation : 0.525
Total rolls : 113
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 aaGuns and 9 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Olgiy to Kansu
3 infantry moved from Timguska to Northern Sinkiang
3 infantry moved from Stalingrad to Samara
1 aaGun, 1 artillery and 15 infantry moved from Bryansk to Russia
1 aaGun and 6 infantry moved from Smolensk to Russia
1 infantry moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Yaroslavl
1 infantry moved from Novgorod to Yaroslavl
2 infantry moved from Kursk to Tula
1 infantry moved from Kursk to Bryansk
1 fighter moved from Ukraine to Russia
2 aaGuns, 2 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from Ukraine to Kursk
1 fighter and 1 tactical_bomber moved from Bessarabia to Kursk
3 infantry moved from Rostov to Kursk
Place Units - Russians
2 armour and 1 mech_infantry placed in Urals
8 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,6
Russians collect 34 PUs (1 lost to blockades); end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kursk: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Stalingrad: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Shansi to Inner Mongolia
2 infantry moved from Honan to Inner Mongolia
1 bomber, 2 fighters and 2 tactical_bombers moved from Chahar to Inner Mongolia
1 infantry moved from Szechwan to Hopei
1 artillery moved from Kiangsi to Hopei
1 bomber moved from Kiangsu to Inner Mongolia
1 tactical_bomber moved from Kiangsi to Hopei
2 fighters moved from Kwangsi to Hopei
1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in Inner Mongolia
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Inner Mongolia, round 2 : 4/9 hits, 3.83 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun and 1 infantry moved from Southern Manchuria to Northern Manchuria
2 cruisers and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 transport moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Honan to Shansi
1 infantry moved from Anhwe to Honan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kiangsi to Japan
1 fighter and 1 tactical_bomber moved from Inner Mongolia to Hunan
1 fighter and 1 tactical_bomber moved from Inner Mongolia to Kiangsu
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau to Davao
1 marine moved from Manilla to Davao
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Inner Mongolia to Kwangsi
1 bomber moved from Inner Mongolia to Kweichow
1 carrier, 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 36 Sea Zone
1 transport moved from 132 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to 38 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Borneo to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi
1 fighter moved from Hopei to Kweichow
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
1 carrier placed in 6 Sea Zone
1 artillery, 1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : -1.33
Test summary from TripleA, engine version: 2.5.22294, time: 5:33:57 PM
Savegame
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Kansu to Szechwan