@axis-dominion sounds good fire it up whenever you want
crockett36 Allies + 13 -VS- dawgoneit Axis BM3
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Ukraine to Southern Italy 1 mech_infantry moved from Romania to Ukraine 1 artillery moved from Tunisia to Libya Italians take Libya from French 1 artillery moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 artillery Americans defend with 2 infantry Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Morocco Americans win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians 2 aaGuns moved from Poland to Eastern Poland 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 artillery moved from Western Germany to France 2 infantry moved from Northern Italy to France 2 aaGuns and 9 infantry moved from Germany to Poland 1 infantry moved from Yugoslavia to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy Italians undo move 2. 1 infantry placed in Southern Italy 1 artillery placed in Ukraine Italians undo move 2. 1 mech_infantry placed in Southern Italy 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans : -0.33 -
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Germans Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 infantry moved from Ukraine to Rostov 3 infantry moved from Baltic States to Belarus 2 infantry moved from Novgorod to Archangel 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 7 infantry moved from Bessarabia to Ukraine 3 tactical_bombers moved from Ukraine to Rostov 2 infantry moved from Novgorod to Karelia 1 armour moved from Novgorod to Karelia 1 infantry moved from Baltic States to Novgorod 1 bomber moved from Eastern Poland to 127 Sea Zone 1 fighter moved from Karelia to 127 Sea Zone 1 bomber moved from Western Germany to 127 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 127 Sea Zone 1 artillery moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel Combat - Germans Battle in 127 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber Americans defend with 3 carriers, 2 destroyers and 4 transports Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 3 carriers, 2 destroyers and 4 transports in 127 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits 1 destroyer owned by the Americans, 1 bomber owned by the Germans, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 127 Sea Zone Germans roll dice for 1 bomber in 127 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 3 carriers, 1 destroyer and 4 transports in 127 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 bomber owned by the Germans lost in 127 Sea Zone Americans win with 3 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is -47 Casualties for Germans: 2 bombers, 2 fighters and 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Belarus Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 6 infantry and 3 tactical_bombers Russians defend with 1 aaGun and 6 infantry AA fire in Rostov : 0/3 hits, 0.50 expected hits Germans roll dice for 6 infantry and 3 tactical_bombers in Rostov, round 2 : 1/9 hits, 2.50 expected hits Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 5 infantry and 3 tactical_bombers in Rostov, round 3 : 2/8 hits, 2.33 expected hits Russians roll dice for 6 infantry in Rostov, round 3 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 4 infantry and 3 tactical_bombers in Rostov, round 4 : 0/7 hits, 2.17 expected hits Russians roll dice for 4 infantry in Rostov, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 3 infantry and 3 tactical_bombers in Rostov, round 5 : 2/6 hits, 2.00 expected hits Russians roll dice for 4 infantry in Rostov, round 5 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov retreated to Rostov Russians win with 2 infantry remaining. Battle score for attacker is -1 Casualties for Germans: 6 infantry Casualties for Russians: 1 aaGun and 4 infantry Non Combat Move - Germans 3 tactical_bombers moved from Rostov to Ukraine 1 artillery and 4 infantry moved from Eastern Poland to Bessarabia 1 artillery and 12 infantry moved from Poland to Eastern Poland 6 artilleries and 14 infantry moved from Germany to Poland 10 infantry moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 9 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Germans collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -1.50 AA fire in Rostov : : -0.50 Americans : 2.00 Russians : 0.00 -
What a defense in sz127!
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Rostov too!
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 49 PUs; 0 SuicideAttackTokens; Japanese buy 1 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Suiyuyan to Chahar Japanese take Chahar from Chinese 1 armour and 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 armour and 1 mech_infantry moved from Shantung to Kweichow 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 4 fighters moved from 6 Sea Zone to Jehol 3 fighters and 4 tactical_bombers moved from Japan to Jehol 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 4 transports 4 transports owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Korea Battle in 19 Sea Zone Japanese attack with 1 battleship, 2 destroyers and 3 transports Americans defend with 1 submarine Japanese roll dice for 1 battleship, 2 destroyers and 3 transports in 19 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking Korea from Americans, taking 19 Sea Zone from Americans with 1 battleship, 2 destroyers and 3 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Jehol Japanese attack with 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers Americans defend with 1 bomber, 1 infantry and 4 mech_infantrys; Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers in Jehol, round 2 : 10/17 hits, 8.17 expected hits Chinese roll dice for 1 bomber, 3 infantry and 4 mech_infantrys in Jehol, round 2 : 3/8 hits, 2.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 2 infantry owned by the Chinese and 4 mech_infantrys owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries, 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 bomber, 1 infantry and 4 mech_infantrys Casualties for Chinese: 2 infantry Battle in 20 Sea Zone Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hopei Japanese attack with 1 armour and 1 infantry Americans defend with 1 armour Japanese roll dice for 1 armour and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Americans defend with 1 armour Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone 2 fighters moved from Jehol to 6 Sea Zone 4 fighters and 3 tactical_bombers moved from Jehol to Kiangsu 1 artillery and 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Malaya Japanese undo move 2. 1 armour and 3 artilleries placed in Japan 3 infantry placed in Malaya 4 infantry placed in Japan Japanese undo move 2. Japanese undo move 2. 1 artillery and 2 infantry placed in Malaya 1 armour, 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : -0.50 Japanese : 6.33 -
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 94 Sea Zone 3 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Romania to Ukraine Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 94 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 94 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Battle in Western Ukraine Italians attack with 1 artillery and 3 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 2 aaGuns and 9 infantry moved from Poland to Baltic States 2 aaGuns moved from Eastern Poland to Baltic States 2 infantry moved from Romania to Bessarabia 3 infantry moved from France to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy Place Units - Italians 3 artilleries placed in Ukraine 2 infantry placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0.00 Americans : 0.33 Russians : -1.33 -
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@crockett36 the new version wont let me load our game
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So you have to download “previous version” at bottom of page tripleA. Then download file then close new version and open old version then open
saved game and find it in downloads -

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@crockett36 did all that to see you are going to win. G.G. would you like to play another?
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@dawgoneit yes! set it up!
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@crockett36 is ok if i set it up with the 2.5.2294 version? where would you like your bid placement? assuming its the same +13.
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@dawgoneit subs in 110 and 111
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Would you be okay with oob?
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Either way. Set it up
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@crockett36 if you could, would you please set it up so we get the rite version.





