TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 49 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 armour and 1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
4 fighters moved from 6 Sea Zone to Jehol
3 fighters and 4 tactical_bombers moved from Japan to Jehol
1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 4 transports
4 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Korea
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 2 destroyers and 3 transports
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 2 destroyers and 3 transports in 19 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking Korea from Americans, taking 19 Sea Zone from Americans with 1 battleship, 2 destroyers and 3 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Jehol
Japanese attack with 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 1 bomber, 1 infantry and 4 mech_infantrys; Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers in Jehol, round 2 : 10/17 hits, 8.17 expected hits
Chinese roll dice for 1 bomber, 3 infantry and 4 mech_infantrys in Jehol, round 2 : 3/8 hits, 2.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 2 infantry owned by the Chinese and 4 mech_infantrys owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 bomber, 1 infantry and 4 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from Jehol to Kiangsu
1 artillery and 1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
Japanese undo move 2.
1 armour and 3 artilleries placed in Japan
3 infantry placed in Malaya
4 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 2.
1 artillery and 2 infantry placed in Malaya
1 armour, 2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.50
Japanese : 6.33
Savegame