@Trout Hello, this is where we will post our turns! :)
dawgoneit Axis, -vs- entek Allies, (The Rising Sun).
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Chinese 1 Infantry and 1 Marine moved from Gansu to Shangsi 4 Mech.Infs moved from Tsingnan to Sian 1 EarlyFighter moved from N.Shangsi to Sian 1 Infantry moved from Sikang to W.Sian 1 Infantry moved from Gansu to Shangsi 2 Mech.Infs moved from Tsingnan to W.Sian 2 Mech.Infs moved from Urumal to Kyzal Purchase Units - Chinese Chinese buy 1 Bunker, 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 EarlyFighter and 4 Mech.Infs Hisaichi defend with 1 Artillery and 3 Infantrys Chinese roll dice for 1 EarlyFighter and 4 Mech.Infs in Sian, round 2 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 3 Infantrys in Sian, round 2 : 1/4 hits, 1.33 expected hits 1 Mech.Inf owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Sian Chinese roll dice for 1 EarlyFighter and 3 Mech.Infs in Sian, round 3 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Sian Chinese roll dice for 1 EarlyFighter and 3 Mech.Infs in Sian, round 4 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Sian, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for Chinese: 2 Mech.Infs Casualties for Hisaichi: 1 Artillery and 3 Infantrys Battle in Shangsi Chinese attack with 2 Infantrys and 1 Marine Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 2 Infantrys and 1 Marine in Shangsi, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Infantry and 1 Marine in Shangsi, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Marine retreated to Gansu Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Battle in Kyzal Chinese attack with 2 Mech.Infs Yamamoto defend with 2 Infantrys Chinese roll dice for 2 Mech.Infs in Kyzal, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Infantrys in Kyzal, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese lost in Kyzal Chinese roll dice for 1 Mech.Inf in Kyzal, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Kyzal, round 3 : 2/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Kyzal Yamamoto win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Chinese: 2 Mech.Infs Casualties for Yamamoto: 1 Infantry Battle in W.Sian Chinese attack with 1 Infantry and 2 Mech.Infs Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Infantry and 2 Mech.Infs in W.Sian, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in W.Sian Chinese roll dice for 2 Mech.Infs in W.Sian, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in W.Sian Chinese roll dice for 2 Mech.Infs in W.Sian, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Mech.Infs in W.Sian, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Sian to N.Shangsi 1 Infantry moved from Gansu to Szechwan 5 Infantrys moved from Gansu to N.Shangsi 1 Infantry moved from Tsingnan to Sikang 6 Infantrys and 1 Marine moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Gobi to W.Mongolia 1 Infantry moved from Quyan to W.Mongolia 2 Infantrys moved from Urumal to Haixi Place Units - Chinese 1 Bunker placed in N.Shangsi 6 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Yamamoto : 1.67 Chinese : -1.50
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Hisaichi 1 Artillery moved from Shangsi to Sian 3 Infantrys moved from Nanking to Sian 5 Infantrys moved from Kiangsi to Hanan 4 Infantrys moved from Hankou to Nanking 6 Infantrys moved from Kwangtung to Kiangsi 6 Infantrys moved from Peking to E.Shansi 7 Infantrys moved from Hopeh to E.Shansi 8 Infantrys moved from Tientsin to Hopeh 8 Infantrys moved from Korea to Tientsin 8 Infantrys moved from Seoul to Korea 2 Artillerys and 1 Elite moved from Bali to Java 2 Fighters moved from sz66 to Java 3 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks moved from Burma to Bengal 1 Tank and 2 Tankettes moved from Thailand to Bengal 6 Infantrys moved from Hongkong to Kwangtung Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 3 Destroyers, 12 Infantrys, 1 Tank and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Bengal Hisaichi attack with 3 Artillerys, 1 Elite, 3 Infantrys, 4 Tanks and 2 Tankettes British defend with 1 AAGun, 3 Artillerys, 1 Bunker, 2 Elites, 2 Infantrys and 1 Mech.Inf Hisaichi roll dice for 3 Artillerys, 1 Elite, 3 Infantrys, 4 Tanks and 2 Tankettes in Bengal, round 2 : 6/13 hits, 5.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 3 Artillerys, 1 Bunker, 2 Elites, 2 Infantrys and 1 Mech.Inf in Bengal, round 2 : 5/9 hits, 3.17 expected hits 2 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British, 2 Infantrys owned by the British and 3 Infantrys owned by the Hisaichi lost in Bengal Hisaichi roll dice for 3 Artillerys, 1 Elite and 4 Tanks in Bengal, round 3 : 3/8 hits, 3.67 expected hits British roll dice for 1 Bunker, 2 Elites and 1 Mech.Inf in Bengal, round 3 : 1/4 hits, 1.50 expected hits 2 Elites owned by the British, 1 Mech.Inf owned by the British and 1 Artillery owned by the Hisaichi lost in Bengal Hisaichi roll dice for 2 Artillerys, 1 Elite and 4 Tanks in Bengal, round 4 : 3/7 hits, 3.33 expected hits British roll dice for 1 Bunker in Bengal, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the British lost in Bengal Hisaichi win, taking Bengal from British with 2 Artillerys, 1 Elite and 4 Tanks remaining. Battle score for attacker is 17 Casualties for Hisaichi: 1 Artillery, 3 Infantrys and 2 Tankettes Casualties for British: 3 Artillerys, 1 Bunker, 2 Elites, 2 Infantrys and 1 Mech.Inf Battle in Sian Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 2 Mech.Infs Hisaichi roll dice for 1 Artillery and 3 Infantrys in Sian, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 Mech.Infs in Sian, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Sian Hisaichi roll dice for 1 Artillery and 2 Infantrys in Sian, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in Sian, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Sian Hisaichi win, taking Sian from Chinese with 1 Artillery remaining. Battle score for attacker is 4 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 2 Mech.Infs Battle in Java Hisaichi attack with 2 Artillerys, 1 Elite and 2 Fighters Anzac defend with 2 Artillerys and 1 Elite Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Fighters in Java, round 2 : 3/5 hits, 2.33 expected hits Anzac roll dice for 2 Artillerys and 1 Elite in Java, round 2 : 2/3 hits, 1.00 expected hits 2 Artillerys owned by the Anzac, 1 Elite owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Java Hisaichi win, taking Java from Anzac with 1 Elite and 2 Fighters remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Artillerys Casualties for Anzac: 2 Artillerys and 1 Elite Non Combat Move - Hisaichi 2 Fighters moved from Java to sz66 2 Infantrys moved from Malaya to Thailand 2 Transports moved from sz66 to sz60 2 Artillerys moved from S.Borneo to sz60 2 Infantrys moved from S.Borneo to sz60 2 Artillerys, 2 Infantrys and 2 Transports moved from sz60 to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Thailand Place Units - Hisaichi 8 Infantrys placed in Seoul 2 Artillerys and 1 Tank placed in Peking 6 Tankettes placed in Hongkong 3 Destroyers placed in sz66 1 Artillery and 2 Infantrys placed in S.Borneo Hisaichi undo move 5. 2 Artillerys and 1 Infantry placed in Malaya Hisaichi undo move 5. 1 Artillery and 2 Infantrys placed in Malaya 1 Artillery and 2 Infantrys placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Hisaichi : -0.00 British : 0.83 Anzac : 1.00 Chinese : 1.67
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TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Thai 2 Artillerys, 2 Infantrys and 3 Tanks moved from Burma to Bengal 1 Infantry moved from W.Chunking to N.Chunking 2 Tanks moved from Bengal to Nepal 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank moved from Phuket to Thailand Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in Nepal Thai attack with 2 Tanks British defend with 2 Tankettes Thai roll dice for 2 Tanks in Nepal, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 2 Tankettes in Nepal, round 2 : 0/2 hits, 0.33 expected hits Thai roll dice for 2 Tanks in Nepal, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 2 Tankettes in Nepal, round 3 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the British lost in Nepal Thai roll dice for 2 Tanks in Nepal, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 Tankette in Nepal, round 4 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the British lost in Nepal Thai win, taking Nepal from British with 2 Tanks remaining. Battle score for attacker is 8 Casualties for British: 2 Tankettes Non Combat Move - Thai Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
British : -0.83 Thai : -1.00
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - British 3 Mech.Infs moved from Dheli to Nepal 2 Artillerys and 2 Elites moved from Calcutta to sz63 2 Artillerys, 2 Elites and 2 Transports moved from sz63 to sz64 2 Artillerys and 2 Elites moved from sz64 to Bengal 4 Artillerys and 4 Elites moved from E.India to Bengal 2 Fighters moved from sz63 to Bengal Purchase Units - British British buy 2 Artillerys, 3 Destroyers, 2 Elites, 2 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Bengal British attack with 6 Artillerys, 6 Elites and 2 Fighters Hisaichi defend with 1 AAGun, 2 Artillerys, 1 Elite and 4 Tanks; Thai defend with 2 Artillerys, 2 Infantrys and 1 Tank AA fire in Bengal : 0/2 hits, 0.33 expected hits British roll dice for 6 Artillerys, 6 Elites and 2 Fighters in Bengal, round 2 : 8/14 hits, 7.00 expected hits Hisaichi roll dice for 4 Artillerys, 1 Elite, 2 Infantrys and 5 Tanks in Bengal, round 2 : 6/12 hits, 4.83 expected hits 2 Infantrys owned by the Thai, 1 Elite owned by the Hisaichi, 3 Elites owned by the British, 1 Tank owned by the Hisaichi, 3 Artillerys owned by the British, 2 Artillerys owned by the Thai and 2 Artillerys owned by the Hisaichi lost in Bengal British roll dice for 3 Artillerys, 3 Elites and 2 Fighters in Bengal, round 3 : 5/8 hits, 4.00 expected hits Hisaichi roll dice for 4 Tanks in Bengal, round 3 : 0/4 hits, 2.00 expected hits 3 Tanks owned by the Hisaichi and 1 Tank owned by the Thai lost in Bengal British win, taking Bengal from Hisaichi with 3 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 25 Casualties for British: 3 Artillerys and 3 Elites Casualties for Hisaichi: 2 Artillerys, 1 Elite and 4 Tanks Casualties for Thai: 2 Artillerys, 2 Infantrys and 1 Tank Battle in Nepal British attack with 3 Mech.Infs Thai defend with 2 Tanks British roll dice for 3 Mech.Infs in Nepal, round 2 : 2/3 hits, 1.00 expected hits Thai roll dice for 2 Tanks in Nepal, round 2 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Thai and 1 Mech.Inf owned by the British lost in Nepal British win, taking Nepal from Thai with 2 Mech.Infs remaining. Battle score for attacker is 5 Casualties for British: 1 Mech.Inf Casualties for Thai: 2 Tanks Non Combat Move - British 2 Fighters moved from Bengal to sz63 Place Units - British 3 Destroyers placed in sz63 2 Artillerys, 2 Elites and 1 Infantry placed in Calcutta 1 Tank and 2 Tankettes placed in Dheli 1 Infantry placed in Moresby Turn Complete - British British collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : 3.00 Hisaichi : -0.83 AA fire in Bengal : : -0.33 Thai : 0.00
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TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Anzac 1 Infantry moved from S.W.Australia to sz37 1 Destroyer, 1 Infantry and 1 Transport moved from sz37 to sz50 1 Infantry moved from Derby to sz50 2 Infantrys moved from sz50 to Soem Anzac take Soem from Yamamoto 2 Transports moved from sz57 to sz50 1 Marine moved from Derby to sz50 2 Artillerys moved from W.Australia to sz50 1 Elite moved from W.Australia to sz50 2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from sz50 to sz57 2 Artillerys, 1 Elite and 1 Marine moved from sz57 to Java 2 EarlyFighters moved from sz57 to Java Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite and 1 S.Sub; Remaining resources: 1 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 2 EarlyFighters, 1 Elite and 1 Marine Hisaichi defend with 1 Elite Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Elite in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 Marine owned by the Anzac lost in Java Anzac win, taking Java from Hisaichi with 2 Artillerys, 2 EarlyFighters and 1 Elite remaining. Battle score for attacker is 1 Casualties for Anzac: 1 Marine Casualties for Hisaichi: 1 Elite Non Combat Move - Anzac 2 EarlyFighters moved from Java to sz57 1 Infantry and 1 Marine moved from Darwin to Derby Place Units - Anzac 2 Artillerys and 1 Elite placed in W.Australia 1 Destroyer and 1 S.Sub placed in sz37 Turn Complete - Anzac Anzac collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67 Anzac : 0.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Americans 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 8 Elites moved from sz14 to Seattle 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 8 Elites moved from Alaska to sz4 1 Infantry moved from Amchitka to sz4 1 Infantry moved from Kiska to sz4 2 EarlyFighters, 24 Elites, 1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes moved from Palana to Magadan Purchase Units - Americans Americans buy 2 Artillerys, 3 Destroyers, 2 EarlyFighters, 8 Elites and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in Magadan Americans attack with 2 EarlyFighters, 24 Elites, 1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes Masaharu defend with 1 Tankette Americans roll dice for 2 EarlyFighters, 24 Elites, 1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes in Magadan, round 2 : 13/32 hits, 14.67 expected hits Masaharu roll dice for 1 Tankette in Magadan, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Masaharu lost in Magadan Americans win, taking Magadan from Masaharu with 2 EarlyFighters, 24 Elites, 1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Tankette Non Combat Move - Americans 2 EarlyFighters moved from Magadan to Palana 1 Fighter moved from Magadan to Palana 4 Artillerys moved from Arawa to sz42 1 Elite moved from Arawa to sz42 2 Infantrys moved from Arawa to sz42 4 Artillerys, 1 B.Transport, 1 Carrier, 1 Elite, 2 Infantrys and 2 Transports moved from sz42 to sz20 1 B29 moved from Arawa to Wake 1 Destroyer moved from sz20 to sz42 4 Destroyers moved from sz25 to sz20 1 Destroyer moved from sz20 to sz19 4 Artillerys, 1 Elite and 2 Infantrys moved from sz20 to Wake 1 B29 moved from San Francisco to Wake Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from sz4: 2 B.Transports, 8 Elites, 2 Infantrys and 1 Transport EDIT: Adding units owned by Americans to Palana: 8 Elites and 2 Infantrys EDIT: Adding units owned by Americans to sz4: 2 B.Transports and 1 Transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 Artillery EDIT: Adding units owned by Americans to N.Canada: 1 Artillery EDIT: Turning off Edit Mode 8 Elites placed in San Francisco 2 EarlyFighters placed in Pearl Harbor 2 Destroyers placed in sz25 2 Artillerys placed in Alaska 2 Tankettes placed in Anchorage 1 Destroyer placed in sz23 Turn Complete - Americans Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Masaharu : -0.17 Americans : -1.67
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TripleA Turn Summary: Masaharu round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Masaharu 1 Elite moved from Jinan to Ulaan Ude 1 Tank and 2 Tankettes moved from Hsingan to Ulaan Ude 1 Infantry moved from Manchuria to Hsingan 2 Transports moved from sz1 to sz15 2 Artillerys moved from Akina to sz15 1 B.Transport moved from sz1 to sz15 6 Infantrys moved from Akina to sz15 2 Artillerys, 1 B.Transport, 6 Infantrys and 2 Transports moved from sz15 to sz1 2 Artillerys and 6 Infantrys moved from sz1 to Yakutsk Purchase Units - Masaharu Masaharu buy 4 Artillerys, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 3 Artillerys placed in Hsingan Masaharu undo move 1. 2 Artillerys and 1 Tank placed in Hsingan 2 Artillerys and 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Russians 2 Infantrys moved from Kaask to Kyzal 1 EarlyFighter moved from Kaask to Kyzal 28 Infantrys, 2 Marines and 9 Mech.Infs moved from Kaask to Tulun 1 Marine moved from Bratsk to Tulun 1 Mech.Inf moved from Achinsk to Tulun Purchase Units - Russians Russians buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Tulun Russians attack with 28 Infantrys, 3 Marines and 10 Mech.Infs Yamamoto defend with 1 Artillery and 2 Infantrys Russians roll dice for 28 Infantrys, 3 Marines and 10 Mech.Infs in Tulun, round 2 : 7/41 hits, 10.67 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Tulun, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Tulun Russians win, taking Tulun from Yamamoto with 27 Infantrys, 3 Marines and 10 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Yamamoto: 1 Artillery and 2 Infantrys Battle in Kyzal Russians attack with 1 EarlyFighter and 2 Infantrys Yamamoto defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Kyzal, round 2 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kyzal, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kyzal Russians win, taking Kyzal from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Kyzal to Kaask 3 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 6 Infantrys placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33 Russians : -3.33
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TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 1 Bomber, 3 Infantrys, 3 Mech.Infs and 9 Tanks moved from Ulaan Ude to Quingdao 1 Artillery and 1 Infantry moved from Ustkut to Irkutsk 1 Infantry moved from Ulaan Ude to Quingdao 1 Artillery, 1 Elite and 1 Marine moved from Belogorsk to Quingdao 6 Artillerys, 10 Infantrys and 1 Marine moved from Vostok to Quingdao 3 Transports moved from sz1 to sz15 1 Artillery and 5 Infantrys moved from Japan to sz15 1 Artillery, 5 Infantrys and 3 Transports moved from sz15 to sz1 1 Artillery and 5 Infantrys moved from sz1 to Vostok 6 Infantrys moved from Tokyo to Japan 2 Destroyers moved from sz18 to sz42 7 Destroyers moved from sz45 to sz42 1 Carrier, 1 Cruiser and 2 Fighters moved from sz70 to sz42 1 Destroyer moved from sz78 to sz18 1 NakajimaG5N moved from Iwo Jima to sz65 Purchase Units - Yamamoto Yamamoto buy 5 Destroyers, 1 Fighter and 9 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz42 Yamamoto attack with 1 Carrier, 1 Cruiser, 9 Destroyers and 2 Fighters Americans defend with 1 Destroyer Yamamoto roll dice for 1 Carrier, 1 Cruiser, 9 Destroyers and 2 Fighters in sz42, round 2 : 2/13 hits, 4.67 expected hits Americans roll dice for 1 Destroyer in sz42, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz42 Yamamoto win with 1 Carrier, 1 Cruiser, 9 Destroyers and 2 Fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in sz65 Yamamoto attack with 1 NakajimaG5N British defend with 1 Destroyer Yamamoto roll dice for 1 NakajimaG5N in sz65, round 2 : 0/1 hits, 0.83 expected hits British roll dice for 1 Destroyer in sz65, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 NakajimaG5N in sz65, round 3 : 1/1 hits, 0.83 expected hits British roll dice for 1 Destroyer in sz65, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the British and 1 NakajimaG5N owned by the Yamamoto lost in sz65 British win with no units remaining. Battle score for attacker is -10 Casualties for Yamamoto: 1 NakajimaG5N Casualties for British: 1 Destroyer Non Combat Move - Yamamoto 3 Infantrys moved from Amursk to Belogorsk Place Units - Yamamoto 4 Destroyers placed in sz70 1 Destroyer placed in sz78 1 Fighter and 2 Infantrys placed in Amursk 7 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
British : 0.00 Yamamoto : -3.33 Americans : -0.50
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 1 Infantry moved from Szechwan to Sian 2 Mech.Infs moved from W.Sian to Sian 1 Infantry and 1 Marine moved from Gansu to Shangsi 1 EarlyFighter moved from N.Shangsi to Sian Purchase Units - Chinese Chinese buy 5 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Mech.Infs Hisaichi defend with 1 Artillery Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Mech.Infs in Sian, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Mech.Infs in Sian, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Sian, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 EarlyFighter, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Shangsi Chinese attack with 1 Infantry and 1 Marine Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Marine in Shangsi, round 2 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Marine remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Infantry moved from Sikang to W.Sian 1 EarlyFighter moved from Sian to N.Shangsi 5 Infantrys and 1 Marine moved from Gansu to N.Shangsi 1 Marine moved from Tsingnan to Gansu 5 Infantrys moved from Tsingnan to Gansu 6 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from W.Mongolia to Gobi 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan 2 Infantrys moved from Haixi to W.Mongolia Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Chinese : -0.17
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TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Hisaichi 4 Infantrys moved from Nanking to Sian 2 Tanks moved from E.Shansi to Sian 2 Infantrys moved from Hanan to Sian 3 Infantrys moved from Hanan to W.Sian 6 Infantrys moved from Kiangsi to Hanan 6 Infantrys moved from Kwangtung to Kiangsi 6 Tankettes moved from Hongkong to Kiangsi 2 Artillerys and 1 Tank moved from Peking to E.Shansi 1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi 2 Transports moved from sz66 to sz60 1 Artillery and 2 Infantrys moved from S.Borneo to sz60 1 Artillery and 2 Infantrys moved from sz60 to Java 2 Transports moved from sz66 to sz60 1 Carrier, 10 Destroyers and 2 Fighters moved from sz66 to sz60 2 Fighters moved from sz60 to Java Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 1 Bunker, 1 Destroyer, 13 Infantrys, 1 Tank and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 3 Infantrys in W.Sian, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Marine Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Marine in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Marine Battle in Sian Hisaichi attack with 6 Infantrys and 2 Tanks Chinese defend with 1 Infantry and 2 Mech.Infs Hisaichi roll dice for 6 Infantrys and 2 Tanks in Sian, round 2 : 2/8 hits, 2.00 expected hits Chinese roll dice for 1 Infantry and 2 Mech.Infs in Sian, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian Hisaichi roll dice for 5 Infantrys and 2 Tanks in Sian, round 3 : 2/7 hits, 1.83 expected hits Chinese roll dice for 1 Mech.Inf in Sian, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry and 2 Mech.Infs Battle in Java Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys Anzac defend with 2 Artillerys and 1 Elite Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Java, round 2 : 3/5 hits, 1.83 expected hits Anzac roll dice for 2 Artillerys and 1 Elite in Java, round 2 : 0/3 hits, 1.00 expected hits 2 Artillerys owned by the Anzac and 1 Elite owned by the Anzac lost in Java Hisaichi win, taking Java from Anzac with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 12 Casualties for Anzac: 2 Artillerys and 1 Elite Non Combat Move - Hisaichi 2 Fighters moved from Java to sz60 8 Infantrys moved from Hopeh to E.Shansi 8 Infantrys moved from Tientsin to Hopeh 8 Infantrys moved from Korea to Tientsin 8 Infantrys moved from Seoul to Korea Place Units - Hisaichi 3 Artillerys, 1 Bunker and 3 Infantrys placed in Malaya 1 Destroyer placed in sz60 1 Artillery and 2 Infantrys placed in S.Borneo 6 Tankettes placed in Hongkong 2 Artillerys and 1 Tank placed in Peking 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Hisaichi : 3.00 Anzac : -1.00 Chinese : 0.00
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TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Thai 1 T.Boat and 1 Transport moved from sz66 to sz60 2 Artillerys, 3 Infantrys and 1 Tank moved from Phuket to Thailand 1 Infantry moved from N.Chunking to W.Chunking 1 Infantry moved from Thailand to Burma Purchase Units - Thai Thai buy 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - British 1 Artillery and 1 Elite moved from Bengal to Burma 1 Artillery moved from Bengal to W.Chunking Purchase Units - British British buy 4 Artillerys, 4 Elites, 2 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in W.Chunking British attack with 1 Artillery Thai defend with 1 Infantry British roll dice for 1 Artillery in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in W.Chunking British win, taking W.Chunking from Thai with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Burma British attack with 1 Artillery and 1 Elite Thai defend with 1 Infantry British roll dice for 1 Artillery and 1 Elite in Burma, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Elite in Burma, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Burma British win, taking Burma from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 2 Mech.Infs moved from Nepal to Bengal 2 Tankettes moved from Dheli to Nepal 1 Tank moved from Dheli to Nepal 2 Transports moved from sz64 to sz63 1 Carrier moved from sz63 to sz66 2 Fighters moved from sz63 to sz66 2 Destroyers moved from sz64 to sz66 1 Submarine moved from sz63 to sz66 1 Destroyer moved from sz63 to sz66 7 Destroyers moved from sz63 to sz66 1 Destroyer moved from sz61 to sz66 1 Infantry moved from Calcutta to sz63 2 Elites moved from Calcutta to sz63 2 Artillerys moved from Calcutta to sz63 2 Artillerys, 2 Elites and 1 Infantry moved from sz63 to E.India Place Units - British 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 1 Transport placed in sz6 2 Infantrys placed in Vancouver Turn Complete - British British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : -0.33 Hisaichi : -0.67 Thai : -0.33
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TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Flores to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58 1 Artillery and 1 Infantry moved from sz58 to Celebs Anzac take Celebs from Thai 2 Infantrys moved from Soem to Lambok Anzac take Lambok from Hisaichi 2 Transports moved from sz57 to sz50 2 Artillerys moved from W.Australia to sz50 1 Marine moved from Derby to sz50 1 Infantry moved from Derby to sz50 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz50 to sz57 2 Artillerys, 1 Infantry and 1 Marine moved from sz57 to Java 2 EarlyFighters moved from sz57 to Java 1 Elite moved from W.Australia to sz37 1 Elite and 1 S.Sub moved from sz37 to sz58 1 Elite moved from sz58 to Halma Anzac take Halma from Hisaichi Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Marine, 1 S.Sub and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery and 2 Infantrys Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine in Java, round 2 : 2/6 hits, 2.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 2/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java Anzac roll dice for 1 Artillery, 2 EarlyFighters and 1 Marine in Java, round 3 : 2/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 1 Artillery, 2 EarlyFighters and 1 Marine remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Artillery and 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Anzac 2 EarlyFighters moved from Java to sz57 1 Destroyer moved from sz50 to sz59 1 Destroyer moved from sz50 to sz58 1 Destroyer moved from sz37 to sz50 Place Units - Anzac 2 Artillerys and 1 Marine placed in W.Australia 1 S.Sub and 2 Transports placed in sz37 Turn Complete - Anzac Anzac collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67 Anzac : -0.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Americans 1 Destroyer moved from sz19 to sz18 2 B29s moved from Wake to sz18 1 Submarine moved from sz4 to sz3 24 Elites, 2 Infantrys, 1 Tank and 2 Tankettes moved from Magadan to Yakutsk 2 EarlyFighters and 1 Fighter moved from Palana to Yakutsk 2 EarlyFighters moved from sz4 to Yakutsk Purchase Units - Americans Americans buy 2 Artillerys, 1 Carrier, 9 Elites, 2 Fighters and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in Yakutsk Americans attack with 4 EarlyFighters, 24 Elites, 1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes Masaharu defend with 5 Artillerys, 28 Infantrys and 1 Tank Americans roll dice for 4 EarlyFighters, 24 Elites, 1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes in Yakutsk, round 2 : 20/34 hits, 15.33 expected hits Yamamoto roll dice for 5 Artillerys, 28 Infantrys and 1 Tank in Yakutsk, round 2 : 13/34 hits, 11.50 expected hits 20 Infantrys owned by the Masaharu, 5 Elites owned by the Americans, 2 Infantrys owned by the Americans, 4 EarlyFighters owned by the Americans and 2 Tankettes owned by the Americans lost in Yakutsk Americans roll dice for 19 Elites, 1 Fighter and 1 Tank in Yakutsk, round 3 : 10/21 hits, 10.50 expected hits Yamamoto roll dice for 5 Artillerys, 8 Infantrys and 1 Tank in Yakutsk, round 3 : 4/14 hits, 4.83 expected hits 8 Infantrys owned by the Masaharu, 2 Artillerys owned by the Masaharu and 4 Elites owned by the Americans lost in Yakutsk Americans roll dice for 15 Elites, 1 Fighter and 1 Tank in Yakutsk, round 4 : 8/17 hits, 8.50 expected hits Yamamoto roll dice for 3 Artillerys and 1 Tank in Yakutsk, round 4 : 2/4 hits, 1.50 expected hits 3 Artillerys owned by the Masaharu, 2 Elites owned by the Americans and 1 Tank owned by the Masaharu lost in Yakutsk Americans win, taking Yakutsk from Yamamoto with 13 Elites, 1 Fighter and 1 Tank remaining. Battle score for attacker is -7 Casualties for Americans: 4 EarlyFighters, 11 Elites, 2 Infantrys and 2 Tankettes Casualties for Masaharu: 5 Artillerys, 28 Infantrys and 1 Tank Battle in sz18 Americans attack with 2 B29s and 1 Destroyer Yamamoto defend with 1 Destroyer Americans roll dice for 2 B29s and 1 Destroyer in sz18, round 2 : 2/3 hits, 2.00 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 2 B29s remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 2 B29s moved from sz18 to Wake 1 Destroyer moved from sz20 to sz19 1 Destroyer moved from sz20 to sz18 2 Destroyers moved from sz25 to sz20 2 EarlyFighters moved from Pearl Harbor to sz20 1 Destroyer moved from sz23 to sz22 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz14 to Seattle 1 Transport moved from sz4 to sz5 8 Elites moved from Alaska to sz4 2 Tankettes moved from Anchorage to sz5 2 Tankettes and 1 Transport moved from sz5 to sz4 8 Elites moved from sz5 to Alaska 8 Elites and 2 Tankettes moved from sz4 to Palana 1 Fighter moved from Yakutsk to Palana 2 Fighters moved from Kiribati to Wake 1 Destroyer moved from sz20 to sz40 Place Units - Americans 1 Carrier placed in sz25 2 Fighters placed in sz25 9 Elites placed in San Francisco 2 Artillerys placed in Alaska 2 Tankettes placed in Anchorage Turn Complete - Americans Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Yamamoto : 1.67 Americans : 3.67
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TripleA Turn Summary: Masaharu round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Masaharu 1 B.Transport and 2 Transports moved from sz1 to sz15 2 Artillerys and 6 Infantrys moved from Akina to sz15 2 Artillerys, 1 B.Transport, 6 Infantrys and 2 Transports moved from sz15 to sz1 2 Artillerys and 6 Infantrys moved from sz1 to Vostok 1 Tank moved from Hsingan to Vostok 3 Tanks and 1 Tankette moved from Ulaan Ude to Vostok 1 Artillery and 4 Elites moved from Ulaan Ude to Irkutsk 2 Artillerys and 1 Infantry moved from Hsingan to Quingdao Purchase Units - Masaharu Masaharu buy 2 Artillerys, 7 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 6 Infantrys placed in Akina 1 Infantry, 1 Marine and 1 Tank placed in Hsingan Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Russians 2 Infantrys moved from Kyzal to Ulaan Ude 1 Infantry moved from Bratsk to Ustkut 1 EarlyFighter moved from Kaask to Ustkut Purchase Units - Russians Russians buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 EarlyFighter and 1 Infantry Yamamoto defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 1 Infantry in Ustkut, round 2 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ustkut retreated to Ustkut Yamamoto win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Russians: 1 Infantry Battle in Ulaan Ude Russians attack with 2 Infantrys Masaharu defend with 1 AAGun and 1 Tankette Russians roll dice for 2 Infantrys in Ulaan Ude, round 2 : 1/2 hits, 0.33 expected hits Masaharu roll dice for 1 Tankette in Ulaan Ude, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Masaharu lost in Ulaan Ude Russians win, taking Ulaan Ude from Masaharu with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Tankette Non Combat Move - Russians 1 EarlyFighter moved from Ustkut to Tulun 23 Infantrys and 2 Marines moved from Tulun to Ulaan Ude 1 Infantry moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 3 Infantrys moved from Krasnoyarsk to Bratsk 1 Mech.Inf moved from Achinsk to Tulun 3 Infantrys moved from Achinsk to Krasnoyarsk 4 Infantrys, 1 Marine and 10 Mech.Infs moved from Tulun to Ulaan Ude Place Units - Russians 6 Infantrys placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Masaharu : -0.17 Yamamoto : 0.67 Russians : 0.17
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TripleA Manual Gamesave Post: Yamamoto round 12
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Yamamoto Turning on Edit Mode EDIT: Removing units owned by Russians from Ulaan Ude: 23 Infantrys EDIT: Removing units owned by Russians from Ulaan Ude: 4 Infantrys and 1 Marine EDIT: Removing units owned by Russians from Ulaan Ude: 2 Marines EDIT: Removing units owned by Russians from Ulaan Ude: 10 Mech.Infs EDIT: Adding units owned by Russians to Tulun: 27 Infantrys, 3 Marines and 10 Mech.Infs EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Can you please use the second post. I rethought the noncom.
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TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Yamamoto Turning on Edit Mode EDIT: Removing units owned by Russians from Ulaan Ude: 23 Infantrys EDIT: Removing units owned by Russians from Ulaan Ude: 4 Infantrys and 1 Marine EDIT: Removing units owned by Russians from Ulaan Ude: 2 Marines EDIT: Removing units owned by Russians from Ulaan Ude: 10 Mech.Infs EDIT: Adding units owned by Russians to Tulun: 27 Infantrys, 3 Marines and 10 Mech.Infs EDIT: Turning off Edit Mode 1 B.Transport and 1 Transport moved from sz1 to sz15 6 Infantrys moved from Japan to sz15 1 B.Transport, 6 Infantrys and 1 Transport moved from sz15 to sz1 6 Infantrys moved from sz1 to Vostok 7 Artillerys, 1 Elite, 14 Infantrys, 2 Marines, 3 Mech.Infs and 9 Tanks moved from Quingdao to Ulaan Ude 1 Artillery and 1 Infantry moved from Irkutsk to Ulaan Ude 1 Infantry moved from Ustkut to Ulaan Ude 3 Infantrys moved from Belogorsk to Quingdao 1 Destroyer moved from sz42 to sz18 1 Destroyer moved from sz78 to sz18 2 Destroyers moved from sz42 to sz19 2 Fighters moved from sz42 to sz19 Purchase Units - Yamamoto Yamamoto buy 6 Destroyers and 8 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz19 Yamamoto attack with 2 Destroyers and 2 Fighters Americans defend with 1 Destroyer Yamamoto roll dice for 2 Destroyers and 2 Fighters in sz19, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz19 Yamamoto win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Destroyer Battle in sz18 Yamamoto attack with 2 Destroyers Americans defend with 1 Destroyer Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Destroyers in sz18, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz18 Yamamoto roll dice for 1 Destroyer in sz18, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz18, round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz18, round 5 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with no units remaining. Battle score for attacker is -8 Casualties for Yamamoto: 2 Destroyers Casualties for Americans: 1 Destroyer Battle in Ulaan Ude Yamamoto attack with 8 Artillerys, 1 Elite, 16 Infantrys, 2 Marines, 3 Mech.Infs and 9 Tanks Russians defend with 1 AAGun and 2 Infantrys Yamamoto roll dice for 8 Artillerys, 1 Elite, 16 Infantrys, 2 Marines, 3 Mech.Infs and 9 Tanks in Ulaan Ude, round 2 : 20/39 hits, 13.83 expected hits Russians roll dice for 2 Infantrys in Ulaan Ude, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Ulaan Ude Yamamoto win, taking Ulaan Ude from Russians with 8 Artillerys, 1 Elite, 16 Infantrys, 2 Marines, 3 Mech.Infs and 9 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Yamamoto 1 Fighter moved from Amursk to Quingdao 1 Artillery and 5 Infantrys moved from Vostok to Quingdao 2 Infantrys moved from Amursk to sz1 2 Infantrys moved from sz1 to Vostok 7 Infantrys moved from Tokyo to Japan 1 Carrier, 1 Cruiser and 6 Destroyers moved from sz42 to sz70 2 Fighters moved from sz19 to sz70 Place Units - Yamamoto 4 Destroyers placed in sz70 2 Destroyers placed in sz78 3 Infantrys placed in Amursk 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Yamamoto : 4.50 Americans : 0.50 Russians : -0.67