dawgoneit Axis, -vs- entek Allies, (The Rising Sun).

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Infantry and 1 Marine moved from Gansu to Shangsi
            4 Mech.Infs moved from Tsingnan to Sian
            1 EarlyFighter moved from N.Shangsi to Sian
            1 Infantry moved from Sikang to W.Sian
            1 Infantry moved from Gansu to Shangsi
            2 Mech.Infs moved from Tsingnan to W.Sian
            2 Mech.Infs moved from Urumal to Kyzal
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 EarlyFighter and 4 Mech.Infs
                Hisaichi defend with 1 Artillery and 3 Infantrys
                    Chinese roll dice for 1 EarlyFighter and 4 Mech.Infs in Sian, round 2 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Sian, round 2 : 1/4 hits, 1.33 expected hits
                1 Mech.Inf owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Sian
                    Chinese roll dice for 1 EarlyFighter and 3 Mech.Infs in Sian, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                    Chinese roll dice for 1 EarlyFighter and 3 Mech.Infs in Sian, round 4 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Sian, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 Mech.Infs
                Casualties for Hisaichi: 1 Artillery and 3 Infantrys
            Battle in Shangsi
                Chinese attack with 2 Infantrys and 1 Marine
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Marine in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Infantry and 1 Marine in Shangsi, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                1 Marine retreated to Gansu
                Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
            Battle in Kyzal
                Chinese attack with 2 Mech.Infs
                Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 2 Mech.Infs in Kyzal, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in Kyzal, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese lost in Kyzal
                    Chinese roll dice for 1 Mech.Inf in Kyzal, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Kyzal, round 3 : 2/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Kyzal
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Chinese: 2 Mech.Infs
                Casualties for Yamamoto: 1 Infantry
            Battle in W.Sian
                Chinese attack with 1 Infantry and 2 Mech.Infs
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Infantry and 2 Mech.Infs in W.Sian, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 2 Mech.Infs in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Sian
                    Chinese roll dice for 2 Mech.Infs in W.Sian, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Mech.Infs in W.Sian, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Sian to N.Shangsi
            1 Infantry moved from Gansu to Szechwan
            5 Infantrys moved from Gansu to N.Shangsi
            1 Infantry moved from Tsingnan to Sikang
            6 Infantrys and 1 Marine moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Gobi to W.Mongolia
            1 Infantry moved from Quyan to W.Mongolia
            2 Infantrys moved from Urumal to Haixi
    
        Place Units - Chinese
            1 Bunker placed in N.Shangsi
            6 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Yamamoto : 1.67
    Chinese : -1.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Artillery moved from Shangsi to Sian
            3 Infantrys moved from Nanking to Sian
            5 Infantrys moved from Kiangsi to Hanan
            4 Infantrys moved from Hankou to Nanking
            6 Infantrys moved from Kwangtung to Kiangsi
            6 Infantrys moved from Peking to E.Shansi
            7 Infantrys moved from Hopeh to E.Shansi
            8 Infantrys moved from Tientsin to Hopeh
            8 Infantrys moved from Korea to Tientsin
            8 Infantrys moved from Seoul to Korea
            2 Artillerys and 1 Elite moved from Bali to Java
            2 Fighters moved from sz66 to Java
            3 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks moved from Burma to Bengal
            1 Tank and 2 Tankettes moved from Thailand to Bengal
            6 Infantrys moved from Hongkong to Kwangtung
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 3 Destroyers, 12 Infantrys, 1 Tank and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Bengal
                Hisaichi attack with 3 Artillerys, 1 Elite, 3 Infantrys, 4 Tanks and 2 Tankettes
                British defend with 1 AAGun, 3 Artillerys, 1 Bunker, 2 Elites, 2 Infantrys and 1 Mech.Inf
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 3 Infantrys, 4 Tanks and 2 Tankettes in Bengal, round 2 : 6/13 hits, 5.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 3 Artillerys, 1 Bunker, 2 Elites, 2 Infantrys and 1 Mech.Inf in Bengal, round 2 : 5/9 hits, 3.17 expected hits
                    2 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British, 2 Infantrys owned by the British and 3 Infantrys owned by the Hisaichi lost in Bengal
                    Hisaichi roll dice for 3 Artillerys, 1 Elite and 4 Tanks in Bengal, round 3 : 3/8 hits, 3.67 expected hits
                    British roll dice for 1 Bunker, 2 Elites and 1 Mech.Inf in Bengal, round 3 : 1/4 hits, 1.50 expected hits
                    2 Elites owned by the British, 1 Mech.Inf owned by the British and 1 Artillery owned by the Hisaichi lost in Bengal
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 4 Tanks in Bengal, round 4 : 3/7 hits, 3.33 expected hits
                    British roll dice for 1 Bunker in Bengal, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Bengal
                Hisaichi win, taking Bengal from British with 2 Artillerys, 1 Elite and 4 Tanks remaining. Battle score for attacker is 17
                Casualties for Hisaichi: 1 Artillery, 3 Infantrys and 2 Tankettes
                Casualties for British: 3 Artillerys, 1 Bunker, 2 Elites, 2 Infantrys and 1 Mech.Inf
            Battle in Sian
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 2 Mech.Infs
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Sian, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 Mech.Infs in Sian, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Sian, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Sian, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Sian
                Hisaichi win, taking Sian from Chinese with 1 Artillery remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 2 Mech.Infs
            Battle in Java
                Hisaichi attack with 2 Artillerys, 1 Elite and 2 Fighters
                Anzac defend with 2 Artillerys and 1 Elite
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Fighters in Java, round 2 : 3/5 hits, 2.33 expected hits
                    Anzac roll dice for 2 Artillerys and 1 Elite in Java, round 2 : 2/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Anzac, 1 Elite owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Java
                Hisaichi win, taking Java from Anzac with 1 Elite and 2 Fighters remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Artillerys
                Casualties for Anzac: 2 Artillerys and 1 Elite
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Java to sz66
            2 Infantrys moved from Malaya to Thailand
            2 Transports moved from sz66 to sz60
            2 Artillerys moved from S.Borneo to sz60
            2 Infantrys moved from S.Borneo to sz60
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz60 to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to Thailand
    
        Place Units - Hisaichi
            8 Infantrys placed in Seoul
            2 Artillerys and 1 Tank placed in Peking
            6 Tankettes placed in Hongkong
            3 Destroyers placed in sz66
            1 Artillery and 2 Infantrys placed in S.Borneo
            Hisaichi undo move 5.
            2 Artillerys and 1 Infantry placed in Malaya
            Hisaichi undo move 5.
            1 Artillery and 2 Infantrys placed in Malaya
            1 Artillery and 2 Infantrys placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.00
    British : 0.83
    Anzac : 1.00
    Chinese : 1.67
    

    Savegame


  • TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
            2 Artillerys, 2 Infantrys and 3 Tanks moved from Burma to Bengal
            1 Infantry moved from W.Chunking to N.Chunking
            2 Tanks moved from Bengal to Nepal
            2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Nepal
                Thai attack with 2 Tanks
                British defend with 2 Tankettes
                    Thai roll dice for 2 Tanks in Nepal, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 Tankettes in Nepal, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 2 Tanks in Nepal, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 2 Tankettes in Nepal, round 3 : 0/2 hits, 0.33 expected hits
                    1 Tankette owned by the British lost in Nepal
                    Thai roll dice for 2 Tanks in Nepal, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Tankette in Nepal, round 4 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the British lost in Nepal
                Thai win, taking Nepal from British with 2 Tanks remaining. Battle score for attacker is 8
                Casualties for British: 2 Tankettes
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Thai : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            3 Mech.Infs moved from Dheli to Nepal
            2 Artillerys and 2 Elites moved from Calcutta to sz63
            2 Artillerys, 2 Elites and 2 Transports moved from sz63 to sz64
            2 Artillerys and 2 Elites moved from sz64 to Bengal
            4 Artillerys and 4 Elites moved from E.India to Bengal
            2 Fighters moved from sz63 to Bengal
    
        Purchase Units - British
            British buy 2 Artillerys, 3 Destroyers, 2 Elites, 2 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bengal
                British attack with 6 Artillerys, 6 Elites and 2 Fighters
                Hisaichi defend with 1 AAGun, 2 Artillerys, 1 Elite and 4 Tanks; Thai defend with 2 Artillerys, 2 Infantrys and 1 Tank
                    AA fire in Bengal : 0/2 hits, 0.33 expected hits
                    British roll dice for 6 Artillerys, 6 Elites and 2 Fighters in Bengal, round 2 : 8/14 hits, 7.00 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 Elite, 2 Infantrys and 5 Tanks in Bengal, round 2 : 6/12 hits, 4.83 expected hits
                    2 Infantrys owned by the Thai, 1 Elite owned by the Hisaichi, 3 Elites owned by the British, 1 Tank owned by the Hisaichi, 3 Artillerys owned by the British, 2 Artillerys owned by the Thai and 2 Artillerys owned by the Hisaichi lost in Bengal
                    British roll dice for 3 Artillerys, 3 Elites and 2 Fighters in Bengal, round 3 : 5/8 hits, 4.00 expected hits
                    Hisaichi roll dice for 4 Tanks in Bengal, round 3 : 0/4 hits, 2.00 expected hits
                    3 Tanks owned by the Hisaichi and 1 Tank owned by the Thai lost in Bengal
                British win, taking Bengal from Hisaichi with 3 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 25
                Casualties for British: 3 Artillerys and 3 Elites
                Casualties for Hisaichi: 2 Artillerys, 1 Elite and 4 Tanks
                Casualties for Thai: 2 Artillerys, 2 Infantrys and 1 Tank
            Battle in Nepal
                British attack with 3 Mech.Infs
                Thai defend with 2 Tanks
                    British roll dice for 3 Mech.Infs in Nepal, round 2 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 2 Tanks in Nepal, round 2 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Thai and 1 Mech.Inf owned by the British lost in Nepal
                British win, taking Nepal from Thai with 2 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for British: 1 Mech.Inf
                Casualties for Thai: 2 Tanks
    
        Non Combat Move - British
            2 Fighters moved from Bengal to sz63
    
        Place Units - British
            3 Destroyers placed in sz63
            2 Artillerys, 2 Elites and 1 Infantry placed in Calcutta
            1 Tank and 2 Tankettes placed in Dheli
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : 3.00
    Hisaichi : -0.83
    AA fire in Bengal : : -0.33
    Thai : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 Infantry moved from S.W.Australia to sz37
            1 Destroyer, 1 Infantry and 1 Transport moved from sz37 to sz50
            1 Infantry moved from Derby to sz50
            2 Infantrys moved from sz50 to Soem
                  Anzac take Soem from Yamamoto
            2 Transports moved from sz57 to sz50
            1 Marine moved from Derby to sz50
            2 Artillerys moved from W.Australia to sz50
            1 Elite moved from W.Australia to sz50
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from sz50 to sz57
            2 Artillerys, 1 Elite and 1 Marine moved from sz57 to Java
            2 EarlyFighters moved from sz57 to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite and 1 S.Sub; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 2 EarlyFighters, 1 Elite and 1 Marine
                Hisaichi defend with 1 Elite
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi and 1 Marine owned by the Anzac lost in Java
                Anzac win, taking Java from Hisaichi with 2 Artillerys, 2 EarlyFighters and 1 Elite remaining. Battle score for attacker is 1
                Casualties for Anzac: 1 Marine
                Casualties for Hisaichi: 1 Elite
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Java to sz57
            1 Infantry and 1 Marine moved from Darwin to Derby
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            1 Destroyer and 1 S.Sub placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Anzac : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            8 Elites moved from sz14 to Seattle
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            8 Elites moved from Alaska to sz4
            1 Infantry moved from Amchitka to sz4
            1 Infantry moved from Kiska to sz4
            2 EarlyFighters, 24 Elites, 1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes moved from Palana to Magadan
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 3 Destroyers, 2 EarlyFighters, 8 Elites and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Magadan
                Americans attack with 2 EarlyFighters, 24 Elites, 1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes
                Masaharu defend with 1 Tankette
                    Americans roll dice for 2 EarlyFighters, 24 Elites, 1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes in Magadan, round 2 : 13/32 hits, 14.67 expected hits
                    Masaharu roll dice for 1 Tankette in Magadan, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Masaharu lost in Magadan
                Americans win, taking Magadan from Masaharu with 2 EarlyFighters, 24 Elites, 1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Tankette
    
        Non Combat Move - Americans
            2 EarlyFighters moved from Magadan to Palana
            1 Fighter moved from Magadan to Palana
            4 Artillerys moved from Arawa to sz42
            1 Elite moved from Arawa to sz42
            2 Infantrys moved from Arawa to sz42
            4 Artillerys, 1 B.Transport, 1 Carrier, 1 Elite, 2 Infantrys and 2 Transports moved from sz42 to sz20
            1 B29 moved from Arawa to Wake
            1 Destroyer moved from sz20 to sz42
            4 Destroyers moved from sz25 to sz20
            1 Destroyer moved from sz20 to sz19
            4 Artillerys, 1 Elite and 2 Infantrys moved from sz20 to Wake
            1 B29 moved from San Francisco to Wake
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from sz4: 2 B.Transports, 8 Elites, 2 Infantrys and 1 Transport
            EDIT: Adding units owned by Americans to Palana: 8 Elites and 2 Infantrys
            EDIT: Adding units owned by Americans to sz4: 2 B.Transports and 1 Transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Columbia: 1 Artillery
            EDIT: Adding units owned by Americans to N.Canada: 1 Artillery
            EDIT: Turning off Edit Mode
            8 Elites placed in San Francisco
            2 EarlyFighters placed in Pearl Harbor
            2 Destroyers placed in sz25
            2 Artillerys placed in Alaska
            2 Tankettes placed in Anchorage
            1 Destroyer placed in sz23
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.17
    Americans : -1.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Masaharu
            1 Elite moved from Jinan to Ulaan Ude
            1 Tank and 2 Tankettes moved from Hsingan to Ulaan Ude
            1 Infantry moved from Manchuria to Hsingan
            2 Transports moved from sz1 to sz15
            2 Artillerys moved from Akina to sz15
            1 B.Transport moved from sz1 to sz15
            6 Infantrys moved from Akina to sz15
            2 Artillerys, 1 B.Transport, 6 Infantrys and 2 Transports moved from sz15 to sz1
            2 Artillerys and 6 Infantrys moved from sz1 to Yakutsk
    
        Purchase Units - Masaharu
            Masaharu buy 4 Artillerys, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            3 Artillerys placed in Hsingan
            Masaharu undo move 1.
            2 Artillerys and 1 Tank placed in Hsingan
            2 Artillerys and 6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            2 Infantrys moved from Kaask to Kyzal
            1 EarlyFighter moved from Kaask to Kyzal
            28 Infantrys, 2 Marines and 9 Mech.Infs moved from Kaask to Tulun
            1 Marine moved from Bratsk to Tulun
            1 Mech.Inf moved from Achinsk to Tulun
    
        Purchase Units - Russians
            Russians buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Tulun
                Russians attack with 28 Infantrys, 3 Marines and 10 Mech.Infs
                Yamamoto defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 28 Infantrys, 3 Marines and 10 Mech.Infs in Tulun, round 2 : 7/41 hits, 10.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Tulun, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Tulun
                Russians win, taking Tulun from Yamamoto with 27 Infantrys, 3 Marines and 10 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
            Battle in Kyzal
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Kyzal, round 2 : 1/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kyzal, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kyzal
                Russians win, taking Kyzal from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Kyzal to Kaask
            3 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Russians : -3.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Bomber, 3 Infantrys, 3 Mech.Infs and 9 Tanks moved from Ulaan Ude to Quingdao
            1 Artillery and 1 Infantry moved from Ustkut to Irkutsk
            1 Infantry moved from Ulaan Ude to Quingdao
            1 Artillery, 1 Elite and 1 Marine moved from Belogorsk to Quingdao
            6 Artillerys, 10 Infantrys and 1 Marine moved from Vostok to Quingdao
            3 Transports moved from sz1 to sz15
            1 Artillery and 5 Infantrys moved from Japan to sz15
            1 Artillery, 5 Infantrys and 3 Transports moved from sz15 to sz1
            1 Artillery and 5 Infantrys moved from sz1 to Vostok
            6 Infantrys moved from Tokyo to Japan
            2 Destroyers moved from sz18 to sz42
            7 Destroyers moved from sz45 to sz42
            1 Carrier, 1 Cruiser and 2 Fighters moved from sz70 to sz42
            1 Destroyer moved from sz78 to sz18
            1 NakajimaG5N moved from Iwo Jima to sz65
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 Destroyers, 1 Fighter and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz42
                Yamamoto attack with 1 Carrier, 1 Cruiser, 9 Destroyers and 2 Fighters
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Carrier, 1 Cruiser, 9 Destroyers and 2 Fighters in sz42, round 2 : 2/13 hits, 4.67 expected hits
                    Americans roll dice for 1 Destroyer in sz42, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz42
                Yamamoto win with 1 Carrier, 1 Cruiser, 9 Destroyers and 2 Fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in sz65
                Yamamoto attack with 1 NakajimaG5N
                British defend with 1 Destroyer
                    Yamamoto roll dice for 1 NakajimaG5N in sz65, round 2 : 0/1 hits, 0.83 expected hits
                    British roll dice for 1 Destroyer in sz65, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 NakajimaG5N in sz65, round 3 : 1/1 hits, 0.83 expected hits
                    British roll dice for 1 Destroyer in sz65, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British and 1 NakajimaG5N owned by the Yamamoto lost in sz65
                British win with no units remaining. Battle score for attacker is -10
                Casualties for Yamamoto: 1 NakajimaG5N
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Yamamoto
            3 Infantrys moved from Amursk to Belogorsk
    
        Place Units - Yamamoto
            4 Destroyers placed in sz70
            1 Destroyer placed in sz78
            1 Fighter and 2 Infantrys placed in Amursk
            7 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Yamamoto : -3.33
    Americans : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Sian
            2 Mech.Infs moved from W.Sian to Sian
            1 Infantry and 1 Marine moved from Gansu to Shangsi
            1 EarlyFighter moved from N.Shangsi to Sian
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Mech.Infs
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Mech.Infs in Sian, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Mech.Infs in Sian, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Sian, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 EarlyFighter, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Shangsi
                Chinese attack with 1 Infantry and 1 Marine
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Marine in Shangsi, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Sikang to W.Sian
            1 EarlyFighter moved from Sian to N.Shangsi
            5 Infantrys and 1 Marine moved from Gansu to N.Shangsi
            1 Marine moved from Tsingnan to Gansu
            5 Infantrys moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from W.Mongolia to Gobi
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
            2 Infantrys moved from Haixi to W.Mongolia
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Chinese : -0.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            4 Infantrys moved from Nanking to Sian
            2 Tanks moved from E.Shansi to Sian
            2 Infantrys moved from Hanan to Sian
            3 Infantrys moved from Hanan to W.Sian
            6 Infantrys moved from Kiangsi to Hanan
            6 Infantrys moved from Kwangtung to Kiangsi
            6 Tankettes moved from Hongkong to Kiangsi
            2 Artillerys and 1 Tank moved from Peking to E.Shansi
            1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi
            2 Transports moved from sz66 to sz60
            1 Artillery and 2 Infantrys moved from S.Borneo to sz60
            1 Artillery and 2 Infantrys moved from sz60 to Java
            2 Transports moved from sz66 to sz60
            1 Carrier, 10 Destroyers and 2 Fighters moved from sz66 to sz60
            2 Fighters moved from sz60 to Java
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 1 Bunker, 1 Destroyer, 13 Infantrys, 1 Tank and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in W.Sian, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Marine
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Marine in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Marine
            Battle in Sian
                Hisaichi attack with 6 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry and 2 Mech.Infs
                    Hisaichi roll dice for 6 Infantrys and 2 Tanks in Sian, round 2 : 2/8 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry and 2 Mech.Infs in Sian, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                    Hisaichi roll dice for 5 Infantrys and 2 Tanks in Sian, round 3 : 2/7 hits, 1.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Sian, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry and 2 Mech.Infs
            Battle in Java
                Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys
                Anzac defend with 2 Artillerys and 1 Elite
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Java, round 2 : 3/5 hits, 1.83 expected hits
                    Anzac roll dice for 2 Artillerys and 1 Elite in Java, round 2 : 0/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Anzac and 1 Elite owned by the Anzac lost in Java
                Hisaichi win, taking Java from Anzac with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 12
                Casualties for Anzac: 2 Artillerys and 1 Elite
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Java to sz60
            8 Infantrys moved from Hopeh to E.Shansi
            8 Infantrys moved from Tientsin to Hopeh
            8 Infantrys moved from Korea to Tientsin
            8 Infantrys moved from Seoul to Korea
    
        Place Units - Hisaichi
            3 Artillerys, 1 Bunker and 3 Infantrys placed in Malaya
            1 Destroyer placed in sz60
            1 Artillery and 2 Infantrys placed in S.Borneo
            6 Tankettes placed in Hongkong
            2 Artillerys and 1 Tank placed in Peking
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.00
    Anzac : -1.00
    Chinese : 0.00
    

    Savegame


  • TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Thai
            1 T.Boat and 1 Transport moved from sz66 to sz60
            2 Artillerys, 3 Infantrys and 1 Tank moved from Phuket to Thailand
            1 Infantry moved from N.Chunking to W.Chunking
            1 Infantry moved from Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - British
            1 Artillery and 1 Elite moved from Bengal to Burma
            1 Artillery moved from Bengal to W.Chunking
    
        Purchase Units - British
            British buy 4 Artillerys, 4 Elites, 2 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 Artillery
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in W.Chunking
                British win, taking W.Chunking from Thai with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Burma
                British attack with 1 Artillery and 1 Elite
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Elite in Burma, round 2 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Elite in Burma, round 3 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            2 Mech.Infs moved from Nepal to Bengal
            2 Tankettes moved from Dheli to Nepal
            1 Tank moved from Dheli to Nepal
            2 Transports moved from sz64 to sz63
            1 Carrier moved from sz63 to sz66
            2 Fighters moved from sz63 to sz66
            2 Destroyers moved from sz64 to sz66
            1 Submarine moved from sz63 to sz66
            1 Destroyer moved from sz63 to sz66
            7 Destroyers moved from sz63 to sz66
            1 Destroyer moved from sz61 to sz66
            1 Infantry moved from Calcutta to sz63
            2 Elites moved from Calcutta to sz63
            2 Artillerys moved from Calcutta to sz63
            2 Artillerys, 2 Elites and 1 Infantry moved from sz63 to E.India
    
        Place Units - British
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Transport placed in sz6
            2 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Hisaichi : -0.67
    Thai : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Flores to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Celebs
                  Anzac take Celebs from Thai
            2 Infantrys moved from Soem to Lambok
                  Anzac take Lambok from Hisaichi
            2 Transports moved from sz57 to sz50
            2 Artillerys moved from W.Australia to sz50
            1 Marine moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz50 to sz57
            2 Artillerys, 1 Infantry and 1 Marine moved from sz57 to Java
            2 EarlyFighters moved from sz57 to Java
            1 Elite moved from W.Australia to sz37
            1 Elite and 1 S.Sub moved from sz37 to sz58
            1 Elite moved from sz58 to Halma
                  Anzac take Halma from Hisaichi
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Marine, 1 S.Sub and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine in Java, round 2 : 2/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 1 Marine in Java, round 3 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 1 Artillery, 2 EarlyFighters and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Java to sz57
            1 Destroyer moved from sz50 to sz59
            1 Destroyer moved from sz50 to sz58
            1 Destroyer moved from sz37 to sz50
    
        Place Units - Anzac
            2 Artillerys and 1 Marine placed in W.Australia
            1 S.Sub and 2 Transports placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Anzac : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Americans
            1 Destroyer moved from sz19 to sz18
            2 B29s moved from Wake to sz18
            1 Submarine moved from sz4 to sz3
            24 Elites, 2 Infantrys, 1 Tank and 2 Tankettes moved from Magadan to Yakutsk
            2 EarlyFighters and 1 Fighter moved from Palana to Yakutsk
            2 EarlyFighters moved from sz4 to Yakutsk
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 Carrier, 9 Elites, 2 Fighters and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Yakutsk
                Americans attack with 4 EarlyFighters, 24 Elites, 1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes
                Masaharu defend with 5 Artillerys, 28 Infantrys and 1 Tank
                    Americans roll dice for 4 EarlyFighters, 24 Elites, 1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes in Yakutsk, round 2 : 20/34 hits, 15.33 expected hits
                    Yamamoto roll dice for 5 Artillerys, 28 Infantrys and 1 Tank in Yakutsk, round 2 : 13/34 hits, 11.50 expected hits
                    20 Infantrys owned by the Masaharu, 5 Elites owned by the Americans, 2 Infantrys owned by the Americans, 4 EarlyFighters owned by the Americans and 2 Tankettes owned by the Americans lost in Yakutsk
                    Americans roll dice for 19 Elites, 1 Fighter and 1 Tank in Yakutsk, round 3 : 10/21 hits, 10.50 expected hits
                    Yamamoto roll dice for 5 Artillerys, 8 Infantrys and 1 Tank in Yakutsk, round 3 : 4/14 hits, 4.83 expected hits
                    8 Infantrys owned by the Masaharu, 2 Artillerys owned by the Masaharu and 4 Elites owned by the Americans lost in Yakutsk
                    Americans roll dice for 15 Elites, 1 Fighter and 1 Tank in Yakutsk, round 4 : 8/17 hits, 8.50 expected hits
                    Yamamoto roll dice for 3 Artillerys and 1 Tank in Yakutsk, round 4 : 2/4 hits, 1.50 expected hits
                    3 Artillerys owned by the Masaharu, 2 Elites owned by the Americans and 1 Tank owned by the Masaharu lost in Yakutsk
                Americans win, taking Yakutsk from Yamamoto with 13 Elites, 1 Fighter and 1 Tank remaining. Battle score for attacker is -7
                Casualties for Americans: 4 EarlyFighters, 11 Elites, 2 Infantrys and 2 Tankettes
                Casualties for Masaharu: 5 Artillerys, 28 Infantrys and 1 Tank
            Battle in sz18
                Americans attack with 2 B29s and 1 Destroyer
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 B29s and 1 Destroyer in sz18, round 2 : 2/3 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                Americans win with 2 B29s remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            2 B29s moved from sz18 to Wake
            1 Destroyer moved from sz20 to sz19
            1 Destroyer moved from sz20 to sz18
            2 Destroyers moved from sz25 to sz20
            2 EarlyFighters moved from Pearl Harbor to sz20
            1 Destroyer moved from sz23 to sz22
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz14 to Seattle
            1 Transport moved from sz4 to sz5
            8 Elites moved from Alaska to sz4
            2 Tankettes moved from Anchorage to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            8 Elites moved from sz5 to Alaska
            8 Elites and 2 Tankettes moved from sz4 to Palana
            1 Fighter moved from Yakutsk to Palana
            2 Fighters moved from Kiribati to Wake
            1 Destroyer moved from sz20 to sz40
    
        Place Units - Americans
            1 Carrier placed in sz25
            2 Fighters placed in sz25
            9 Elites placed in San Francisco
            2 Artillerys placed in Alaska
            2 Tankettes placed in Anchorage
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.67
    Americans : 3.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Masaharu
            1 B.Transport and 2 Transports moved from sz1 to sz15
            2 Artillerys and 6 Infantrys moved from Akina to sz15
            2 Artillerys, 1 B.Transport, 6 Infantrys and 2 Transports moved from sz15 to sz1
            2 Artillerys and 6 Infantrys moved from sz1 to Vostok
            1 Tank moved from Hsingan to Vostok
            3 Tanks and 1 Tankette moved from Ulaan Ude to Vostok
            1 Artillery and 4 Elites moved from Ulaan Ude to Irkutsk
            2 Artillerys and 1 Infantry moved from Hsingan to Quingdao
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 7 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Artillerys and 6 Infantrys placed in Akina
            1 Infantry, 1 Marine and 1 Tank placed in Hsingan
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Russians
            2 Infantrys moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 EarlyFighter moved from Kaask to Ustkut
    
        Purchase Units - Russians
            Russians buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 EarlyFighter and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Ustkut, round 2 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                 retreated to Ustkut
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in Ulaan Ude
                Russians attack with 2 Infantrys
                Masaharu defend with 1 AAGun and 1 Tankette
                    Russians roll dice for 2 Infantrys in Ulaan Ude, round 2 : 1/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Tankette in Ulaan Ude, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Masaharu lost in Ulaan Ude
                Russians win, taking Ulaan Ude from Masaharu with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Tankette
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Ustkut to Tulun
            23 Infantrys and 2 Marines moved from Tulun to Ulaan Ude
            1 Infantry moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            3 Infantrys moved from Krasnoyarsk to Bratsk
            1 Mech.Inf moved from Achinsk to Tulun
            3 Infantrys moved from Achinsk to Krasnoyarsk
            4 Infantrys, 1 Marine and 10 Mech.Infs moved from Tulun to Ulaan Ude
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.17
    Yamamoto : 0.67
    Russians : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Yamamoto round 12

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ulaan Ude: 23 Infantrys
            EDIT: Removing units owned by Russians from Ulaan Ude: 4 Infantrys and 1 Marine
            EDIT: Removing units owned by Russians from Ulaan Ude: 2 Marines
            EDIT: Removing units owned by Russians from Ulaan Ude: 10 Mech.Infs
            EDIT: Adding units owned by Russians to Tulun: 27 Infantrys, 3 Marines and 10 Mech.Infs
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    Can you please use the second post. I rethought the noncom.


  • TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ulaan Ude: 23 Infantrys
            EDIT: Removing units owned by Russians from Ulaan Ude: 4 Infantrys and 1 Marine
            EDIT: Removing units owned by Russians from Ulaan Ude: 2 Marines
            EDIT: Removing units owned by Russians from Ulaan Ude: 10 Mech.Infs
            EDIT: Adding units owned by Russians to Tulun: 27 Infantrys, 3 Marines and 10 Mech.Infs
            EDIT: Turning off Edit Mode
            1 B.Transport and 1 Transport moved from sz1 to sz15
            6 Infantrys moved from Japan to sz15
            1 B.Transport, 6 Infantrys and 1 Transport moved from sz15 to sz1
            6 Infantrys moved from sz1 to Vostok
            7 Artillerys, 1 Elite, 14 Infantrys, 2 Marines, 3 Mech.Infs and 9 Tanks moved from Quingdao to Ulaan Ude
            1 Artillery and 1 Infantry moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Ustkut to Ulaan Ude
            3 Infantrys moved from Belogorsk to Quingdao
            1 Destroyer moved from sz42 to sz18
            1 Destroyer moved from sz78 to sz18
            2 Destroyers moved from sz42 to sz19
            2 Fighters moved from sz42 to sz19
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Destroyers and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz19
                Yamamoto attack with 2 Destroyers and 2 Fighters
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Destroyers and 2 Fighters in sz19, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz19
                Yamamoto win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Destroyer
            Battle in sz18
                Yamamoto attack with 2 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz18, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz18
                    Yamamoto roll dice for 1 Destroyer in sz18, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 5 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                Americans win with no units remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 2 Destroyers
                Casualties for Americans: 1 Destroyer
            Battle in Ulaan Ude
                Yamamoto attack with 8 Artillerys, 1 Elite, 16 Infantrys, 2 Marines, 3 Mech.Infs and 9 Tanks
                Russians defend with 1 AAGun and 2 Infantrys
                    Yamamoto roll dice for 8 Artillerys, 1 Elite, 16 Infantrys, 2 Marines, 3 Mech.Infs and 9 Tanks in Ulaan Ude, round 2 : 20/39 hits, 13.83 expected hits
                    Russians roll dice for 2 Infantrys in Ulaan Ude, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Ulaan Ude
                Yamamoto win, taking Ulaan Ude from Russians with 8 Artillerys, 1 Elite, 16 Infantrys, 2 Marines, 3 Mech.Infs and 9 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Fighter moved from Amursk to Quingdao
            1 Artillery and 5 Infantrys moved from Vostok to Quingdao
            2 Infantrys moved from Amursk to sz1
            2 Infantrys moved from sz1 to Vostok
            7 Infantrys moved from Tokyo to Japan
            1 Carrier, 1 Cruiser and 6 Destroyers moved from sz42 to sz70
            2 Fighters moved from sz19 to sz70
    
        Place Units - Yamamoto
            4 Destroyers placed in sz70
            2 Destroyers placed in sz78
            3 Infantrys placed in Amursk
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 4.50
    Americans : 0.50
    Russians : -0.67
    

    Savegame

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