TripleA Turn Summary for game: World War II Europe 1940 2nd Edition
Game History
Round: 7 Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour moved from Caucasus to Iraq
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in Iraq
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Iraq, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Iraq, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Iraq, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Syria from British, taking Iraq from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Southern Italy to Greece
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -2.00
British regular : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 3 submarines moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Korea to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 3 submarines moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Korea to Anhwe
Non Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 artillery and 1 infantry
Anhwe : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 marine
South Australia : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
8 Sea Zone : 1 cruiser and 3 submarines
62 Sea Zone : 1 flag
Persia : 2 infantry
Production/PUs Summary :
Germans : 51 / 71
Russians : 19 / 24
Japanese : 55 / 67
Americans : 59 / 90
Chinese : 12 / 13
British : 37 / 49
UK_Pacific : 0 / 0
Italians : 19 / 23
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 3 submarines moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Korea to Anhwe
Non Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 artillery and 1 infantry
Anhwe : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 marine
South Australia : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
8 Sea Zone : 1 cruiser and 3 submarines
62 Sea Zone : 1 flag
United Kingdom : 2 infantry
Morocco : 1 infantry
Norway : 1 fighter
92 Sea Zone : 1 destroyer
Persia : 2 infantry
Production/PUs Summary :
Germans : 51 / 71
Russians : 19 / 24
Japanese : 55 / 67
Americans : 59 / 90
Chinese : 12 / 13
British : 37 / 49
UK_Pacific : 0 / 0
Italians : 19 / 23
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour, 1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
4 artilleries moved from Kazakhstan to Samara
17 infantry moved from Volgograd to Samara
5 infantry moved from Kazakhstan to Samara
5 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Greece to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Yugoslavia to Trans-Jordan
2 bombers moved from Western Germany to Trans-Jordan
1 artillery moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to Finland
Combat - Germans
Battle in Samara
Germans attack with 4 artilleries and 22 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 22 infantry in Samara, round 2 : 3/26 hits, 5.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 4 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 artillery and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 1 armour and 1 artillery in Novosibirsk, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 5 armour, 2 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers
British defend with 1 armour, 1 artillery and 6 infantry
Germans roll dice for 5 armour, 2 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 11/19 hits, 9.17 expected hits
British roll dice for 1 armour, 1 artillery and 6 infantry in Trans-Jordan, round 2 : 4/8 hits, 2.83 expected hits
1 artillery owned by the British, 4 mech_infantrys owned by the Germans, 6 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 5 armour, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 6 infantry
Non Combat Move - Germans
2 bombers, 4 fighters and 4 tactical_bombers moved from Trans-Jordan to Syria
1 aaGun, 17 artilleries and 1 infantry moved from Rostov to Volgograd
4 artilleries and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Poland to Novgorod
3 mech_infantrys moved from Archangel to Urals
3 mech_infantrys moved from Archangel to Novosibirsk
1 artillery, 1 infantry and 4 mech_infantrys moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Novgorod to Vyborg
1 fighter moved from Western Germany to Greece
Place Units - Germans
3 artilleries placed in Volgograd
2 artilleries, 2 fighters and 2 infantry placed in Western Germany
3 infantry and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kazakhstan: 3 infantry
EDIT: Adding units owned by Germans to Volgograd: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.00
Germans regular : -0.50
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
4 artilleries moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Belarus
10 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
9 infantry moved from Bryansk to Russia
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Korea : 2 aaGuns and 10 infantry
Belarus : 1 aaGun, 1 armour, 4 artilleries, 13 infantry and 3 mech_infantrys
Bryansk : 1 aaGun and 40 infantry
Rostov : 1 infantry
Archangel : 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 30 infantry and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 53 / 75
Russians : 24 / 33
Japanese : 55 / 67
Americans : 57 / 90
Chinese : 12 / 13
British : 36 / 49
UK_Pacific : 0 / 0
Italians : 15 / 23
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour, 5 artilleries, 8 infantry, 2 marines and 4 mech_infantrys moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 armour moved from India to Eastern Persia
1 infantry moved from Jehol to Manchuria
1 armour moved from Chahar to Manchuria
2 bombers, 6 fighters and 1 tactical_bomber moved from Japan to Manchuria
1 marine moved from Solomon Islands to 49 Sea Zone
1 cruiser and 1 marine moved from 49 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 fighters moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
EDIT: 8 submarines moved from 112 Sea Zone to 113 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in New Britain
Battle in Guam
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking 6 Sea Zone from UK_Pacific, taking New Britain from ANZAC, taking Guam from Americans, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 bombers, 6 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/11 hits, 5.67 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 bombers moved from Manchuria to Japan
6 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Chahar to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Chahar to 6 Sea Zone
1 aaGun moved from Chahar to Jehol
1 fighter moved from Kweichow to India
2 fighters and 2 tactical_bombers moved from India to Trans-Jordan
3 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 artilleries and 5 infantry moved from Yunnan to Hunan
1 fighter moved from Kweichow to Hunan
1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 2 fighters, 1 marine, 3 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.50
ANZAC regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Korea to Manchuria
8 fighters and 1 tactical_bomber moved from Korea to Manchuria
2 infantry moved from Norway to Finland
1 bomber and 1 fighter moved from Norway to Finland
2 fighters moved from 126 Sea Zone to Finland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Korea to Manchuria
8 fighters and 1 tactical_bomber moved from Korea to Manchuria
2 infantry moved from Norway to Finland
1 bomber and 1 fighter moved from Norway to Finland
2 fighters moved from 126 Sea Zone to Finland
Combat - Americans
Battle in Manchuria
Americans attack with 8 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 8 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/11 hits, 5.00 expected hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 8 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Finland
Americans attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - Americans
1 marine moved from Norway to 126 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 126 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 fighter moved from Finland to 110 Sea Zone
1 bomber and 2 fighters moved from Finland to Norway
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Tobruk
1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
8 fighters and 1 tactical_bomber moved from Manchuria to Korea
6 fighters moved from Hawaiian Islands to Korea
1 fighter moved from 8 Sea Zone to Korea
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Korea
1 carrier and 1 submarine placed in 10 Sea Zone
3 infantry placed in Norway
3 fighters and 4 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,3,4,3,3,5,3,6,3,3,1,5,4,2,6,2,2,3,6,4,5,5,3,3,2,4,2,6,3,2,6,6,1,1,2,3,4,4
Americans collect 56 PUs (3 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -0.50
Germans regular : 0.33
Territory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 factory_minor, 15 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
Manchuria : 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 2 marines and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
10 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 5 submarines and 4 transports
6 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Egypt : 2 fighters
Malta : 1 artillery
United Kingdom : 1 marine
Morocco : 1 aaGun, 2 infantry and 2 mech_infantrys
Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Tobruk : 1 mech_infantry
Libya : 1 flag
91 Sea Zone : 2 transports
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 51 / 75
Russians : 24 / 33
Japanese : 59 / 80
Americans : 59 / 82
Chinese : 10 / 13
British : 36 / 49
UK_Pacific : 0 / 0
Italians : 15 / 23
ANZAC : 8 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Chinese win, taking Chahar from Japanese, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
1 infantry placed in Anhwe
3 infantry placed in Manchuria
Chinese undo move 2.
3 infantry placed in Kiangsu
Chinese undo move 2.
1 infantry placed in Sikang
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.67
Territory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 14 infantry
Kiangsi : 1 infantry
Jehol : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 51 / 75
Russians : 24 / 33
Japanese : 51 / 80
Americans : 59 / 82
Chinese : 18 / 19
British : 36 / 49
UK_Pacific : 0 / 0
Italians : 15 / 23
ANZAC : 8 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Chinese win, taking Chahar from Japanese, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
1 infantry placed in Anhwe
3 infantry placed in Manchuria
Chinese undo move 2.
3 infantry placed in Kiangsu
Chinese undo move 2.
1 infantry placed in Sikang
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.67
Territory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 14 infantry
Kiangsi : 1 infantry
Jehol : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 51 / 75
Russians : 24 / 33
Japanese : 51 / 80
Americans : 59 / 82
Chinese : 18 / 19
British : 36 / 49
UK_Pacific : 0 / 0
Italians : 15 / 23
ANZAC : 8 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@simon33 forgot to ncm my chi inf in SUI, retreated the inf from KWE not ANH vs Hopei and ncm the SUI inf into HOP.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - British
British buy 1 aaGun, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 126 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 126 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 artilleries, 2 fighters, 17 infantry and 2 mech_infantrys moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Korea to Manchuria
8 fighters and 1 tactical_bomber moved from Korea to Manchuria
2 infantry moved from Norway to Finland
1 bomber and 1 fighter moved from Norway to Finland
2 fighters moved from 126 Sea Zone to Finland
Combat - Americans
Battle in Manchuria
Americans attack with 8 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 8 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/11 hits, 5.00 expected hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 8 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Finland
Americans attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - Americans
1 marine moved from Norway to 126 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 126 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 fighter moved from Finland to 110 Sea Zone
1 bomber and 2 fighters moved from Finland to Norway
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Tobruk
1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
8 fighters and 1 tactical_bomber moved from Manchuria to Korea
6 fighters moved from Hawaiian Islands to Korea
1 fighter moved from 8 Sea Zone to Korea
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Korea
1 carrier and 1 submarine placed in 10 Sea Zone
3 infantry placed in Norway
3 fighters and 4 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,3,4,3,3,5,3,6,3,3,1,5,4,2,6,2,2,3,6,4,5,5,3,3,2,4,2,6,3,2,6,6,1,1,2,3,4,4
Americans collect 56 PUs (3 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Chinese win, taking Chahar from Japanese, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
1 infantry placed in Anhwe
3 infantry placed in Manchuria
Chinese undo move 2.
3 infantry placed in Kiangsu
Chinese undo move 2.
1 infantry placed in Sikang
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 aaGun, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 126 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 126 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 artilleries, 2 fighters, 17 infantry and 2 mech_infantrys moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Iraq
British attack with 2 artilleries, 3 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour
British roll dice for 2 artilleries, 3 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 6/25 hits, 6.33 expected hits
Italians roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Iraq
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Iraq from Italians with 2 artilleries, 3 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armour
Non Combat Move - British
3 aaGuns moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 8 Sea Zone to 10 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 aaGun, 2 artilleries and 1 infantry moved from Morocco to Algeria
1 aaGun and 1 infantry moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Algeria
2 fighters moved from Norway to Gibraltar
1 marine moved from Norway to 126 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 126 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 bomber moved from Norway to Gibraltar
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
1 aaGun and 2 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.50
Italians regular : 0.00
Japanese regular : 0.17
Germans regular : 0.33
British regular : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shantung : 1 infantry
Korea : 1 flag, 1 aaGun, 1 factory_minor, 15 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
Kiangsu : 14 infantry
Kiangsi : 1 infantry
Jehol : 1 infantry
Manchuria : 2 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 2 marines and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
10 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 5 submarines and 4 transports
6 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 bomber, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 armour, 1 factory_minor, 5 fighters, 1 harbour, 6 infantry, 6 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 artillery
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 marines
Morocco : 1 aaGun, 2 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 aaGun, 2 artilleries, 2 fighters and 3 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag, 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 3 aaGuns, 2 artilleries, 16 infantry and 2 mech_infantrys
92 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
81 Sea Zone : 4 submarines
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
91 Sea Zone : 2 transports
Finland : 1 flag, 1 infantry
110 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports
Production/PUs Summary :
Germans : 46 / 75
Russians : 24 / 33
Japanese : 51 / 80
Americans : 59 / 82
Chinese : 18 / 19
British : 43 / 49
UK_Pacific : 0 / 0
Italians : 13 / 23
ANZAC : 8 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Greece to Holland Belgium
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Cyprus from British to Italians
EDIT: Turning off Edit Mode
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 63 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 63 Sea Zone
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 63 Sea Zone to Queensland
2 aaGuns, 1 artillery, 2 fighters, 4 infantry and 1 marine moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to New South Wales
3 fighters moved from Anhwe to Kiangsu
1 infantry moved from Persia to Iraq
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 11 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Kiangsu : 3 fighters
Marianas : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 4 infantry and 1 marine
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
8 Sea Zone : 1 cruiser and 3 submarines
62 Sea Zone : 1 flag, 1 transport
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
Iraq : 1 infantry
92 Sea Zone : 1 destroyer
Persia : 1 infantry
Production/PUs Summary :
Germans : 49 / 75
Russians : 24 / 33
Japanese : 51 / 80
Americans : 59 / 82
Chinese : 18 / 19
British : 40 / 49
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 8 / 11
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan
Germans take Kansu from Chinese
Germans take Suiyuyan from Chinese
1 artillery moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Volgograd to Rostov
1 bomber moved from Syria to Rostov
1 artillery and 2 infantry moved from Vyborg to Finland
9 mech_infantrys moved from Novgorod to Finland
8 submarines moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 1 artillery, 2 infantry and 9 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 9 mech_infantrys in Finland, round 2 : 4/12 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 8 submarines
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 8 submarines in 115 Sea Zone, round 2 : 2/8 hits, 2.67 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 8 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Vyborg
2 infantry moved from Western Germany to Denmark
1 bomber moved from Syria to Western Germany
3 infantry moved from Germany to Slovakia Hungary
4 mech_infantrys moved from Germany to Poland
2 fighters moved from Syria to Greece
1 fighter and 1 tactical_bomber moved from Syria to Southern Italy
1 tactical_bomber moved from Syria to Western Germany
2 artilleries and 2 mech_infantrys moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Normandy Bordeaux to Yugoslavia
1 fighter and 1 tactical_bomber moved from Syria to Yugoslavia
1 tactical_bomber moved from Syria to Western Germany
5 armour moved from Trans-Jordan to Syria
3 artilleries and 3 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Novosibirsk to Suiyuyan
4 artilleries and 22 infantry moved from Samara to Volgograd
1 mech_infantry moved from Urals to Kansu
2 mech_infantrys moved from Urals to Yenisey
1 bomber moved from Rostov to Slovakia Hungary
1 artillery moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
3 artilleries moved from Volgograd to Caucasus
Place Units - Germans
3 artilleries placed in Volgograd
1 infantry placed in France
2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in France
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : 1.00
British regular : 0.67
Assumed you’d submerge in SZ115.