Please place my units. Inf, Mech, Egypt. Sub in 81 off of Egypt, Airbase Gib, and Fighter to London. 2 art in India.
Regards
Got the whole family over and hard to squeeze in free time and also competition for the computer. May not complete my turn this evening.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 marines moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 marines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 marines moved from 42 Sea Zone to Java
Combat - Americans
Americans creates battle in territory 124 Sea Zone
Battle in Java
Americans attack with 1 armour, 1 artillery and 2 marines
Japanese defend with 1 fighter, 1 infantry and 1 marine
Americans roll dice for 1 armour, 1 artillery and 2 marines in Java, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Java, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 marines in Java, round 3 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Java, round 3 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 9
Casualties for Americans: 1 artillery and 1 marine
Casualties for Japanese: 1 fighter, 1 infantry and 1 marine
Non Combat Move - Americans
2 carriers, 4 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 33 Sea Zone to 30 Sea Zone
4 fighters moved from 33 Sea Zone to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 14 Sea Zone to 10 Sea Zone
4 fighters moved from Siberia to Alaska
2 bombers moved from Siberia to Shensi
1 infantry moved from Central United States to Western United States
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
4 fighters and 1 tactical_bomber moved from Eastern United States to French West Africa
1 bomber moved from Eastern United States to United Kingdom
2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
3 bombers moved from French Equatorial Africa to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
5 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 3/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 76 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 71 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 1 armour, 3 artilleries, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Turkmenistan to Sikang
1 fighter and 1 tactical_bomber moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 fighter moved from Egypt to Rostov
Combat - British
Battle in Rostov
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Sikang
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
2 fighters moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Turkmenistan to Tsinghai
1 aaGun and 12 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Persia to Turkmenistan
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Tsinghai
2 mech_infantrys moved from Iraq to Egypt
Place Units - British
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 71 Sea Zone
3 artilleries placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
British collect 38 PUs (3 lost to blockades); end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 0.50
Italians : -0.33
Americans : 0.00
Chinese : 1.50
Japanese : -0.33
Chinese dice were irritating. 5 infantry attacked Kansu and rolled 3 ones on round one; spectacular but unnecessary overkill. But the fighter and infantry both missed in Szech, while the Japanese hit on round 1. So you can attack Sikang.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Non Combat Move - Italians
1 armour moved from Tambov to Ukraine
2 mech_infantrys moved from Romania to Ukraine
2 transports moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 82 Sea Zone to 87 Sea Zone
2 fighters moved from Southern Italy to Tobruk
1 mech_infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Western Ukraine
1 airfield placed in Tobruk
1 artillery and 2 infantry placed in Southern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Although the probability of F+I vs I turning out as it did is only about 22/100, it is still a dangerously underpowered attack. With only your two offensive dice, there was a 1 in 3 chance of missing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Combat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
2 fighters moved from Caroline Islands to Java
1 fighter moved from Queensland to New Guinea
1 fighter moved from Egypt to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 5 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tambov to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
2 bombers moved from Southern Italy to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers, 2 fighters and 3 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 bombers, 2 fighters and 3 infantry in Rostov, round 2 : 5/7 hits, 2.83 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
3 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Tambov to Novosibirsk
1 fighter moved from Rostov to Novosibirsk
1 fighter moved from Rostov to Ukraine
1 mech_infantry moved from Tambov to Novosibirsk
3 aaGuns, 26 armour, 13 artilleries, 38 infantry and 55 mech_infantrys moved from Tambov to Volgograd
2 bombers moved from Rostov to Novgorod
2 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun, 3 artilleries and 1 infantry moved from Russia to Tambov
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Tambov
4 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Western Germany to Tobruk
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 bombers moved from Gibraltar to Southern Italy
1 fighter moved from Western Germany to Tobruk
3 fighters moved from Germany to Western Germany
1 submarine moved from 124 Sea Zone to 111 Sea Zone
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
Place Units - Germans
1 destroyer placed in 127 Sea Zone
2 fighters placed in Novgorod
3 armour placed in Ukraine
2 mech_infantrys placed in Russia
3 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 68 PUs (1 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Combat Move - Russians
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Siberia to Sakha
Russians take Sakha from Italians
1 mech_infantry moved from Tsinghai to Szechwan
3 fighters moved from Shensi to Szechwan
Combat - Russians
Battle in Szechwan
Russians attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 3 fighters and 1 mech_infantry in Szechwan, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 fighters moved from Szechwan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 1.33
Japanese : -0.33
Never seen Axis build AB in Tobruk before. But very useful in this game. Planes get triple usage, defend the land territory, the Italian fleet at sea, and allows the planes to join an attack on Cauc. Which gives Germany a positive odds for the first time, without added Allied support.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
2 armour and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
6 fighters moved from Philippines to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in Marshall Islands
Battle in Amur
Battle in Siberia
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking Marshall Islands from Americans, taking Amur from Russians, taking Siberia from Russians, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 carrier, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
5 carriers, 6 destroyers, 10 fighters and 4 submarines moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 17 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to 20 Sea Zone
1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Korea to Amur
2 mech_infantrys moved from Hunan to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
2 mech_infantrys moved from Kwangtung to Anhwe
2 armour and 2 infantry moved from Hunan to Kiangsi
1 fighter moved from 43 Sea Zone to Malaya
5 fighters moved from 43 Sea Zone to Philippines
2 armour and 4 mech_infantrys moved from Yunnan to Malaya
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Amur to Japan
Place Units - Japanese
1 infantry placed in Japan
2 bombers and 1 fighter placed in Malaya
1 submarine and 2 transports placed in 20 Sea Zone
2 artilleries and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -3.17
Have to be flexible. Quadruple duty; AB in Tobruk also serves to deter allied transports and other ships from venturing into SZ 91 (as long as Gibraltar is a rock).
Bump.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 fighters, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Shensi to Volgograd
1 bomber moved from Shensi to 5 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 43 Sea Zone
Americans attack with 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 tactical_bombers in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
2 tactical_bombers moved from 43 Sea Zone to 39 Sea Zone
1 armour and 1 marine moved from Java to 42 Sea Zone
1 armour, 1 carrier, 1 marine, 6 submarines and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 marine moved from 39 Sea Zone to India
2 fighters moved from 42 Sea Zone to India
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 3 destroyers and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 5 Sea Zone to Soviet Far East
4 fighters moved from Alaska to Soviet Far East
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Western United States to 3 Sea Zone
1 fighter moved from Hawaiian Islands to 3 Sea Zone
2 carriers moved from 30 Sea Zone to 54 Sea Zone
4 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Volgograd to Iraq
4 fighters and 1 tactical_bomber moved from French West Africa to Egypt
1 fighter moved from 108 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to French West Africa
Place Units - Americans
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter and 4 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 aaGun and 3 infantry
AA fire in Chahar : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Chahar, round 2 : 3/8 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
5 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
4 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 aaGun, 3 armour and 5 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Turkmenistan to Kazakhstan
3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - British
Battle in Kazakhstan
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Turkmenistan to Caucasus
2 armour and 1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 aaGun, 1 artillery and 10 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 submarines moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Place Units - British
3 armour placed in Egypt
1 aaGun and 2 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 1.67
AA fire in Volgograd : : -0.17
AA fire in Chahar : : -0.17
Americans : 0.00
Chinese : 1.33
Japanese : -0.33
I found one route where the American bomber in China could reach the Japanese transports in sz5. Far east Russia has become a hot spot bigger than it should be.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Italians creates battle in territory 87 Sea Zone
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to Tobruk
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
Place Units - Italians
1 mech_infantry placed in Western Ukraine
1 fighter placed in Southern Italy
1 carrier and 1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 32 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in 32 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 32 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 32 Sea Zone to Johnston Island
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from New Guinea to Queensland
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from Java to India
1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 submarine moved from 45 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 fighter and 2 mech_infantrys moved from Novosibirsk to Olgiy
1 bomber moved from Novgorod to Olgiy
1 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
1 bomber moved from Novgorod to Kazakhstan
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to 125 Sea Zone
4 fighters moved from Normandy Bordeaux to 125 Sea Zone
Combat - Germans
Battle in Olgiy
Germans attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Olgiy, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Olgiy, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Olgiy
Germans win, taking Olgiy from Russians with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 4 fighters
Americans defend with 1 submarine
Germans roll dice for 3 bombers, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 1/8 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 3 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Germans attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Kazakhstan to Volgograd
1 bomber moved from Kazakhstan to Tambov
1 fighter moved from Olgiy to Yenisey
1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
1 bomber moved from Olgiy to Yenisey
1 armour moved from Novosibirsk to Samara
1 armour moved from Samara to Volgograd
4 mech_infantrys moved from Bryansk to Ukraine
2 mech_infantrys moved from Russia to Ukraine
3 infantry moved from Rostov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Ukraine to Rostov
1 fighter moved from Novgorod to Ukraine
2 fighters and 2 tactical_bombers moved from Southern Italy to Tobruk
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
3 tactical_bombers moved from Western Germany to Southern Italy
4 fighters moved from 125 Sea Zone to Norway
3 bombers moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Western Germany to Normandy Bordeaux
5 fighters moved from Western Germany to Normandy Bordeaux
6 fighters moved from Western Germany to Southern Italy
1 bomber moved from Tambov to Russia
1 aaGun, 3 artilleries and 1 mech_infantry moved from Tambov to Volgograd
1 fighter moved from Novgorod to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 armour placed in Ukraine
1 bomber and 3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Removing units owned by Germans from Norway: 4 fighters
EDIT: Adding units owned by Germans to Western Germany: 4 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.17
British : 0.67
Americans : -0.17
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 fighter and 2 mech_infantrys moved from Novosibirsk to Olgiy
1 bomber moved from Novgorod to Olgiy
1 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
1 bomber moved from Novgorod to Kazakhstan
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to 125 Sea Zone
4 fighters moved from Normandy Bordeaux to 125 Sea Zone
Combat - Germans
Battle in Olgiy
Germans attack with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Olgiy, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Olgiy, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Olgiy
Germans win, taking Olgiy from Russians with 2 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 4 fighters
Americans defend with 1 submarine
Germans roll dice for 3 bombers, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 1/8 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 3 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Germans attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Kazakhstan to Volgograd
1 bomber moved from Kazakhstan to Tambov
1 fighter moved from Olgiy to Yenisey
1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
1 bomber moved from Olgiy to Yenisey
1 armour moved from Novosibirsk to Samara
1 armour moved from Samara to Volgograd
4 mech_infantrys moved from Bryansk to Ukraine
2 mech_infantrys moved from Russia to Ukraine
3 infantry moved from Rostov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Ukraine to Rostov
1 fighter moved from Novgorod to Ukraine
2 fighters and 2 tactical_bombers moved from Southern Italy to Tobruk
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
3 tactical_bombers moved from Western Germany to Southern Italy
4 fighters moved from 125 Sea Zone to Norway
3 bombers moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Western Germany to Normandy Bordeaux
5 fighters moved from Western Germany to Normandy Bordeaux
6 fighters moved from Western Germany to Southern Italy
1 bomber moved from Tambov to Russia
1 aaGun, 3 artilleries and 1 mech_infantry moved from Tambov to Volgograd
1 fighter moved from Novgorod to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 armour placed in Ukraine
1 bomber and 3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Removing units owned by Germans from Norway: 4 fighters
EDIT: Adding units owned by Germans to Western Germany: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.17
British : 0.67
Americans : -0.17
Russians : -0.67
The 4 German fighters that attacked the US sub in SZ 125 were supposed to fly out of W. Germany and return there. I some how clicked on Normandy-Bordeaux, which made no sense (as the planes would have to land in Norway). If you won’t allow the edits, though, I will understand. I will need to redo the German NCM to protect the fighters in Norway and add to the W. German defense against an air attack.
I accept your edit as is.