• TripleA Turn Summary: Britain round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 6,4 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover mobileWarfare
    
        Combat Move - Britain
            5 cavalrys moved from Lower Egypt to Cairo-Suez
            3 cavalrys moved from Tobruk to Lower Egypt
            1 field_gun moved from Tobruk to Sea Zone 60 Central Mediterranean
            1 field_gun and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            1 field_gun moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
            2 battlecruisers, 1 battleship, 2 cruisers and 2 destroyers moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            1 colonial, 7 field_guns and 8 infantry moved from Baluchistan to Sistan
            1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 battlecruiser, 1 cruiser, 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Sistan
            1 fighter moved from Rajputana to Baluchistan
            1 infantry moved from Sindh to Baluchistan
            1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 101 South Atlantic
            2 battlecruisers and 2 cruisers moved from Sea Zone 95 South Atlantic to Sea Zone 101 South Atlantic
            2 battlecruisers, 2 cruisers and 1 destroyer moved from Sea Zone 101 South Atlantic to Sea Zone 50 Mid Atlantic
            4 colonials moved from Chihuahua to Puerto Vallarta
            1 colonial moved from Mexico City to Puerto Vallarta
            1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 133 Pacific Ocean to Sea Zone 143 Pacific Ocean
    
        Purchase Units - Britain
            Britain buy 5 cavalrys, 4 field_guns, 5 heavy_guns, 4 infantry, 1 submarine and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Sistan
                Britain attack with 1 colonial, 9 field_guns and 10 infantry
                Neutral defend with 2 infantry
                    Britain roll dice for 1 battlecruiser in Sistan, round 2 : 1/1 hits, 0.67 expected hits
                    Britain roll dice for 1 colonial, 9 field_guns and 10 infantry in Sistan, round 2 : 9/20 hits, 6.50 expected hits
                    Neutral roll dice for 2 infantry in Sistan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Sistan
                Britain loses 0 PUs for violating Sistans neutrality.
                Britain win, taking Sistan from Neutral with 1 colonial, 9 field_guns and 10 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
            Battle in Puerto Vallarta
                Britain attack with 5 colonials
                Neutral defend with 2 infantry
                    Britain roll dice for 5 colonials in Puerto Vallarta, round 2 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits
                    1 colonial owned by the Britain and 2 infantry owned by the Neutral lost in Puerto Vallarta
                Britain loses 0 PUs for violating Puerto Vallartas neutrality.
                Britain win, taking Puerto Vallarta from Neutral with 4 colonials remaining. Battle score for attacker is 3
                Casualties for Britain: 1 colonial
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Britain
            3 cavalrys moved from Uganda to Lower Egypt
            3 cavalrys moved from Dar es Salaam to Uganda
            2 cavalrys moved from Congo to Lower Egypt
            2 cavalrys moved from German Southwest Africa to Congo
            1 cavalry moved from Cape Town to German Southwest Africa
            3 field_guns moved from Tobruk to Cyrenaica
    
        Place Units - Britain
            2 heavy_guns and 3 trenchs placed in Cairo-Suez
            3 heavy_guns and 3 trenchs placed in Belgium
            2 cavalrys placed in Cape Town
            3 cavalrys placed in Dar es Salaam
            2 field_guns, 2 infantry and 3 trenchs placed in Baluchistan
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            1 submarine placed in Sea Zone 15 English Channel
    
        Activate Technology - Britain
            Britain activating mobileWarfare
    
        Turn Complete - Britain
            Britain collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Britain : 3.17
    

    Savegame


  • TripleA Turn Summary: Russia round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia roll 2,5,5,5 and gets 0 hits
    
        Combat Move - Russia
            1 conscript and 1 field_gun moved from Turkmenistan to Kazakhstan
            1 cavalry moved from Caucasus to Kazakhstan
            9 conscripts, 2 field_guns and 6 infantry moved from Smolensk to Moscow
    
        Purchase Units - Russia
            Russia buy 13 conscripts and 9 trenchs; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat - Russia
            Battle in Kazakhstan
                Russia attack with 1 cavalry, 1 conscript and 1 field_gun
                Communists defend with 2 field_guns
                    Russia roll dice for 1 cavalry, 1 conscript and 1 field_gun in Kazakhstan, round 2 : 0/3 hits, 0.67 expected hits
                    Communists roll dice for 2 field_guns in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    1 conscript owned by the Russia lost in Kazakhstan
                    Russia roll dice for 1 cavalry and 1 field_gun in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
                    Communists roll dice for 2 field_guns in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the Russia lost in Kazakhstan
                1 field_gun owned by the Russia retreated to Caucasus
                Communists win with 2 field_guns remaining. Battle score for attacker is -6
                Casualties for Russia: 1 cavalry and 1 conscript
    
        Non Combat Move - Russia
    
        Place Units - Russia
            3 trenchs placed in Moscow
            3 trenchs placed in Caucasus
            3 trenchs placed in St. Petersburg
            3 conscripts placed in Moscow
            6 conscripts placed in St. Petersburg
            3 conscripts placed in Kiev
            Russia undo move 3.
            3 trenchs placed in Kiev
            1 conscript placed in Vladivostok
    
        Turn Complete - Russia
            Russia collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Communists : 0.67
    Russia : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 4,1,4,3 and gets 0 hits
    
        Combat Move - Communists
            1 fighter moved from Krasnoyarsk to Western Siberian Lowlands
            1 cavalry moved from Perm to Vologda
                  Communists take Vologda from Russia
            1 cavalry moved from Vologda to Western Siberian Lowlands
            1 field_gun moved from Perm to Western Siberian Lowlands
            1 field_gun moved from Kazan to Nizhni-Novgorod
                  Communists take Nizhni-Novgorod from Russia
            1 field_gun moved from Kazakhstan to Ryazan
                  Communists take Ryazan from Russia
            1 field_gun moved from Kazan to Vladimir
                  Communists take Vladimir from Russia
            1 field_gun moved from Kazakhstan to Turkmenistan
                  Communists take Turkmenistan from Russia
            1 cavalry moved from Omsk to Uzbekistan
                  Communists take Uzbekistan from Russia
            1 field_gun moved from Novosibirsk to Kazakhstan
            1 cavalry moved from Omsk to Volgograd
                  Communists take Volgograd from Russia
            1 conscript and 1 field_gun moved from Tiksi to Aldan
            1 conscript moved from Amur to Khabarovsk
            3 conscripts and 2 field_guns moved from Aldan to Khabarovsk
            1 conscript and 6 infantry moved from Yakutsk to Sakhe
            2 conscripts, 2 field_guns and 1 infantry moved from Sakhe to Khabarovsk
    
        Purchase Units - Communists
            Communists buy 8 conscripts, 4 heavy_guns and 3 trenchs; Remaining resources: 1 PUs; 4 techTokens; 
    
        Combat - Communists
            Battle in Khabarovsk
                Communists attack with 6 conscripts, 4 field_guns and 1 infantry
                Russia defend with 1 conscript
                    Communists roll dice for 6 conscripts, 4 field_guns and 1 infantry in Khabarovsk, round 2 : 0/9 hits, 2.17 expected hits
                    Russia roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 6 conscripts, 4 field_guns and 1 infantry in Khabarovsk, round 3 : 3/9 hits, 2.17 expected hits
                    Russia roll dice for 1 conscript in Khabarovsk, round 3 : 1/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Khabarovsk
                Communists win, taking Khabarovsk from Russia with 5 conscripts, 4 field_guns and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Communists: 1 conscript
                Casualties for Russia: 1 conscript
            Battle in Western Siberian Lowlands
                Communists attack with 1 cavalry, 1 field_gun and 1 fighter
                Russia defend with 2 conscripts and 1 trench
                    Communists roll dice for 1 cavalry, 1 field_gun and 1 fighter in Western Siberian Lowlands, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 trench owned by the Russia
                    Russia roll dice for 2 conscripts and 1 trench in Western Siberian Lowlands, round 2 : 1/3 hits, 0.50 expected hits
                    1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Western Siberian Lowlands
                    Communists roll dice for 1 field_gun and 1 fighter in Western Siberian Lowlands, round 3 : 0/2 hits, 0.67 expected hits
                    Russia roll dice for 1 conscript and 1 trench in Western Siberian Lowlands, round 3 : 1/2 hits, 0.33 expected hits
                    1 field_gun owned by the Communists lost in Western Siberian Lowlands
                    Communists roll dice for 1 fighter in Western Siberian Lowlands, round 4 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 conscript and 1 trench in Western Siberian Lowlands, round 4 : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Communists lost in Western Siberian Lowlands
                Russia win with 1 conscript and 1 trench remaining. Battle score for attacker is -13
                Casualties for Communists: 1 cavalry, 1 field_gun and 1 fighter
                Casualties for Russia: 1 conscript
    
        Non Combat Move - Communists
    
        Place Units - Communists
            3 trenchs placed in Sakhe
            2 conscripts placed in Omsk
            2 conscripts placed in Irkutsk
            4 conscripts and 4 heavy_guns placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 54 PUs; end with 55 PUs
            Communists collect 4 PUs from War Bonds; end with 59 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Communists : -1.33
    Russia : 2.50
    

    Savegame


  • TripleA Turn Summary: USA round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 3,6 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover merchantmarine
    
        Combat Move - USA
            2 field_guns and 2 infantry moved from Manila to Sea Zone 130 Philippine Sea
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
            2 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea
            1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea
            2 field_guns and 2 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku
            2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 142 Pacific Ocean
            5 transports moved from Sea Zone 151 Bering Sea to Sea Zone 152 Pacific Ocean
            1 field_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            5 transports moved from Sea Zone 152 Pacific Ocean to Sea Zone 153 Pacific Ocean
            2 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 151 Bering Sea to Chukotka
    
        Purchase Units - USA
            USA buy 1 destroyer, 7 field_guns, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - USA
    
        Place Units - USA
            2 field_guns and 2 infantry placed in Tohoku
            2 field_guns and 1 infantry placed in Manila
            1 infantry placed in Manila
            3 field_guns and 3 infantry placed in San Francisco
            1 destroyer and 1 submarine placed in Sea Zone 29 Mid Atlantic
    
        Activate Technology - USA
            USA activating merchantmarine
    
        Turn Complete - USA
            USA collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Germany
            Germany spend 15 on tech rolls
                Germany roll 5,6,2 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover armour
    
        Combat Move - Germany
            6 field_guns and 6 stormtruppens moved from Don to Caucasus
            2 cavalrys and 1 fighter moved from Belarus to Caucasus
            5 cavalrys moved from Minsk to Caucasus
            2 field_guns and 2 infantry moved from Sweden to Sea Zone 9 Gulf of Bothnia
            2 battleships, 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 10 Baltic Sea
            2 field_guns and 2 infantry moved from Sea Zone 10 Baltic Sea to Stockholm
            3 battlecruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
            1 destroyer and 4 submarines moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
            2 cavalrys, 1 field_gun, 2 heavy_guns and 7 infantry moved from Latvia to Smolensk
            4 cavalrys moved from Eastern Poland to Don
            8 infantry and 3 stormtruppens moved from Westphalia to Rhine
            8 infantry moved from Bavaria to Wurttemburg
            4 infantry moved from Rhine to Alsace
            1 infantry moved from Archangelsk to Novgorod
                  Germany take Novgorod from Russia
            3 submarines moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean
    
        Purchase Units - Germany
            Germany buy 2 cavalrys, 2 cruisers, 12 heavy_guns, 5 infantry and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Smolensk
                Germany attack with 2 cavalrys, 1 field_gun, 2 heavy_guns and 7 infantry
                Russia defend with 2 conscripts and 6 trenchs
                    Germany roll dice for 2 cavalrys, 1 field_gun, 2 heavy_guns and 7 infantry in Smolensk, round 2 : 4/12 hits, 3.00 expected hits
                Units damaged: 4 trenchs owned by the Russia
                    Russia roll dice for 2 conscripts and 6 trenchs in Smolensk, round 2 : 2/8 hits, 1.33 expected hits
                    2 infantry owned by the Germany lost in Smolensk
                    Germany roll dice for 2 cavalrys, 1 field_gun, 2 heavy_guns and 5 infantry in Smolensk, round 3 : 3/10 hits, 2.67 expected hits
                Units damaged: 2 trenchs owned by the Russia
                    Russia roll dice for 2 conscripts and 6 trenchs in Smolensk, round 3 : 1/8 hits, 1.33 expected hits
                    1 conscript owned by the Russia and 1 cavalry owned by the Germany lost in Smolensk
                    Germany roll dice for 1 cavalry, 1 field_gun, 2 heavy_guns and 5 infantry in Smolensk, round 4 : 3/9 hits, 2.50 expected hits
                    Russia roll dice for 1 conscript and 6 trenchs in Smolensk, round 4 : 0/7 hits, 1.17 expected hits
                    2 trenchs owned by the Russia and 1 conscript owned by the Russia lost in Smolensk
                    Germany roll dice for 1 cavalry, 1 field_gun, 2 heavy_guns and 5 infantry in Smolensk, round 5 : 1/9 hits, 2.50 expected hits
                    Russia roll dice for 4 trenchs in Smolensk, round 5 : 0/4 hits, 0.67 expected hits
                    1 trench owned by the Russia lost in Smolensk
                    Germany roll dice for 1 cavalry, 1 field_gun, 2 heavy_guns and 5 infantry in Smolensk, round 6 : 3/9 hits, 2.50 expected hits
                    Russia roll dice for 3 trenchs in Smolensk, round 6 : 0/3 hits, 0.50 expected hits
                    3 trenchs owned by the Russia lost in Smolensk
                Germany win, taking Smolensk from Russia with 1 cavalry, 1 field_gun, 2 heavy_guns and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Germany: 1 cavalry and 2 infantry
                Casualties for Russia: 2 conscripts and 6 trenchs
            Battle in Stockholm
                Germany attack with 2 field_guns and 2 infantry
                Neutral defend with 3 infantry
                    Germany roll dice for 2 battlecruisers and 2 battleships in Stockholm, round 2 : 2/4 hits, 2.67 expected hits
                    Germany roll dice for 2 field_guns and 2 infantry in Stockholm, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Stockholm
                Germany loses 0 PUs for violating Stockholms neutrality.
                Germany win, taking Stockholm from Neutral with 2 field_guns and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 1 infantry
                Casualties for Neutral: 3 infantry
            Battle in Caucasus
                Germany attack with 7 cavalrys, 6 field_guns, 1 fighter and 6 stormtruppens
                Russia defend with 3 cavalrys, 2 conscripts, 3 field_guns and 7 trenchs
                    Germany roll dice for 7 cavalrys, 6 field_guns, 1 fighter and 6 stormtruppens in Caucasus, round 2 : 5/20 hits, 6.67 expected hits
                Units damaged: 5 trenchs owned by the Russia
                    Russia roll dice for 3 cavalrys, 2 conscripts, 3 field_guns and 7 trenchs in Caucasus, round 2 : 4/15 hits, 3.00 expected hits
                    4 cavalrys owned by the Germany lost in Caucasus
                    Germany roll dice for 3 cavalrys, 6 field_guns, 1 fighter and 6 stormtruppens in Caucasus, round 3 : 5/16 hits, 6.00 expected hits
                Units damaged: 2 trenchs owned by the Russia
                    Russia roll dice for 3 cavalrys, 2 conscripts, 3 field_guns and 7 trenchs in Caucasus, round 3 : 3/15 hits, 3.00 expected hits
                    1 trench owned by the Russia, 2 conscripts owned by the Russia and 3 cavalrys owned by the Germany lost in Caucasus
                    Germany roll dice for 6 field_guns, 1 fighter and 6 stormtruppens in Caucasus, round 4 : 8/13 hits, 5.33 expected hits
                    Russia roll dice for 3 cavalrys, 3 field_guns and 6 trenchs in Caucasus, round 4 : 3/12 hits, 2.50 expected hits
                    2 stormtruppens owned by the Germany, 1 fighter owned by the Germany, 6 trenchs owned by the Russia and 2 cavalrys owned by the Russia lost in Caucasus
                    Germany roll dice for 6 field_guns and 4 stormtruppens in Caucasus, round 5 : 5/10 hits, 4.00 expected hits
                    Russia roll dice for 1 cavalry and 3 field_guns in Caucasus, round 5 : 1/4 hits, 1.17 expected hits
                    1 field_gun owned by the Germany, 3 field_guns owned by the Russia and 1 cavalry owned by the Russia lost in Caucasus
                Germany win, taking Caucasus from Russia with 5 field_guns and 4 stormtruppens remaining. Battle score for attacker is 4
                Casualties for Germany: 7 cavalrys, 1 field_gun, 1 fighter and 2 stormtruppens
                Casualties for Russia: 3 cavalrys, 2 conscripts, 3 field_guns and 7 trenchs
    
        Non Combat Move - Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germany from Caucasus: 1 field_gun
            EDIT: Adding units owned by Germany to Don: 1 fighter
            EDIT: Turning off Edit Mode
    
        Place Units - Germany
            2 cruisers placed in Sea Zone 12 Baltic Sea
            3 trenchs placed in Don
            1 trench placed in Alsace
            1 trench placed in Rhine
            8 heavy_guns placed in Bavaria
            4 heavy_guns placed in Latvia
            5 infantry placed in Minsk
            2 cavalrys placed in Eastern Poland
    
        Activate Technology - Germany
            Germany activating armour
            Trigger GermanyT5: buytank added to productionGermany
    
        Turn Complete - Germany
            Germany collect 136 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Germany : 0.83
    Russia : -0.67
    

    Savegame


  • TripleA Turn Summary: France round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 6,4 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover mobileWarfare
    
        Combat Move - France
            2 infantry moved from Gujarat to Sindh
            2 cavalrys moved from Nagpur to Sindh
            3 colonials and 1 field_gun moved from Magadan to Sea Zone 140 Sea of Okhotsk
            3 colonials, 1 cruiser, 1 field_gun and 2 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 138 Sea of Japan
            3 colonials and 1 field_gun moved from Sea Zone 138 Sea of Japan to Primorsky
            3 heavy_guns moved from Piedmont to Tuscany
            2 infantry moved from Marseilles to Piedmont
            1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            1 cavalry moved from Tunisia to Sea Zone 59 Central Mediterranean
            1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            1 cavalry moved from Tunisia to Sea Zone 59 Central Mediterranean
            2 cavalrys and 2 transports moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean
            1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            1 cavalry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
            1 cavalry, 1 colonial and 2 infantry moved from Cyrenaica to Sea Zone 60 Central Mediterranean
            4 cavalrys, 1 colonial and 2 infantry moved from Sea Zone 60 Central Mediterranean to Greece
            1 battleship and 1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
            8 field_guns moved from Paris to Champagne
    
        Purchase Units - France
            France buy 4 field_guns, 4 heavy_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - France
    
        Place Units - France
            3 infantry and 3 trenchs placed in Champagne
            4 field_guns and 4 heavy_guns placed in Paris
            2 infantry placed in Tsingtao
            2 infantry placed in Tobruk
            2 infantry placed in Algiers
    
        Activate Technology - France
            France activating mobileWarfare
    
        Turn Complete - France
            France collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Serbia round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Purchase Units - Serbia
            Serbia buy 2 infantry and 2 trenchs; Remaining resources: 0 PUs; 
    
        Place Units - Serbia
            2 infantry and 2 trenchs placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Serbia round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Purchase Units - Serbia
            Serbia buy 2 infantry and 2 trenchs; Remaining resources: 0 PUs; 
    
        Place Units - Serbia
            2 infantry and 2 trenchs placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 7 PUs; end with 7 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by France from Sea Zone 58 Tyrrhenian Sea: 1 battleship and 1 cruiser
            EDIT: Adding units owned by France to Sea Zone 59 Central Mediterranean: 1 battleship and 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Austria
            Austria spend 15 on tech rolls
                Austria roll 6,1,5 and gets 1 hit
            Austria removing all Technology Tokens after successful research.
            Austria discover science
    
        Combat Move - Austria
            7 field_guns and 7 infantry moved from Romania to Bulgaria
            2 field_guns, 1 fighter and 2 infantry moved from Bulgaria to Macedonia
            2 infantry moved from Venice to Milan
            2 infantry moved from Trieste to Croatia
            3 field_guns moved from Montenegro to Albania
            4 field_guns and 2 infantry moved from Belgrade to Bulgaria
            1 field_gun moved from Serbia to Albania
            1 fighter moved from Macedonia to Montenegro
            1 heavy_gun moved from Odessa to Sea Zone 63 Black Sea
            1 destroyer, 1 heavy_gun and 1 transport moved from Sea Zone 63 Black Sea to Sea Zone 67 Black Sea
            1 heavy_gun moved from Sea Zone 67 Black Sea to Bulgaria
    
        Purchase Units - Austria
            Austria buy 1 cavalry, 4 gass, 2 heavy_guns, 14 infantry and 6 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Austria
    
        Non Combat Move - Austria
    
        Place Units - Austria
            3 trenchs placed in Milan
            1 trench placed in Macedonia
            1 trench placed in Montenegro
            1 trench placed in Croatia
            2 heavy_guns placed in Odessa
            1 cavalry and 4 gass placed in Belgrade
            6 infantry placed in Venice
            8 infantry placed in Trieste
    
        Activate Technology - Austria
            Austria activating science
            Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Austria
            Austria collect 95 PUs; end with 96 PUs
            Austria collect 6 PUs from War Bonds; end with 102 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italy round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Combat Move - Italy
            1 battlecruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
            1 field_gun and 1 infantry moved from Lower Egypt to Cairo-Suez
            2 infantry moved from Latium to Tuscany
    
        Purchase Units - Italy
            Italy buy 1 field_gun, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
    
        Place Units - Italy
            3 trenchs placed in Tuscany
            1 field_gun, 1 infantry and 3 trenchs placed in Piedmont
    
        Turn Complete - Italy
            Italy collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Arabia round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 3,1,1,4 and gets 0 hits
    
        Combat Move - Turkey
            1 infantry moved from Damascus to Lebanon
            1 infantry moved from Damascus to Palestine
            1 field_gun and 8 infantry moved from Georgia to Lurs
            2 infantry moved from Azerbaijan to Lurs
            2 fighters moved from Georgia to Fars
            1 infantry moved from Khurasan to Fars
            1 field_gun, 4 heavy_guns and 5 infantry moved from Fars to Sistan
            1 fighter moved from Khurasan to Sistan
            8 tanks moved from Mesopotamia to Sistan
            3 infantry moved from Baghdad to Fars
            4 tanks moved from Mecca to Mesopotamia
    
        Purchase Units - Turkey
            Turkey buy 2 cavalrys, 1 field_gun, 10 infantry, 3 tanks and 2 trenchs; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat - Turkey
            Battle in Sistan
                Turkey attack with 1 field_gun, 1 fighter, 4 heavy_guns, 5 infantry and 8 tanks
                Britain defend with 1 colonial, 9 field_guns and 10 infantry
                    Turkey roll dice for 1 field_gun, 1 fighter, 4 heavy_guns, 5 infantry and 8 tanks in Sistan, round 2 : 8/19 hits, 9.00 expected hits
                    Britain roll dice for 1 colonial, 9 field_guns and 10 infantry in Sistan, round 2 : 7/20 hits, 6.67 expected hits
                    5 infantry owned by the Turkey, 8 infantry owned by the Britain, 1 heavy_gun owned by the Turkey and 1 field_gun owned by the Turkey lost in Sistan
                    Turkey roll dice for 1 fighter, 3 heavy_guns and 8 tanks in Sistan, round 3 : 2/12 hits, 6.67 expected hits
                    Britain roll dice for 1 colonial, 9 field_guns and 2 infantry in Sistan, round 3 : 6/12 hits, 4.00 expected hits
                    1 fighter owned by the Turkey, 2 infantry owned by the Britain, 2 tanks owned by the Turkey and 3 heavy_guns owned by the Turkey lost in Sistan
                6 tanks owned by the Turkey retreated to Fars
                Britain win with 1 colonial and 9 field_guns remaining. Battle score for attacker is -30
                Casualties for Turkey: 1 field_gun, 1 fighter, 4 heavy_guns, 5 infantry and 2 tanks
                Casualties for Britain: 10 infantry
    
        Non Combat Move - Turkey
    
        Place Units - Turkey
            2 trenchs placed in Fars
            1 cavalry and 1 tank placed in Mecca
            1 cavalry and 2 tanks placed in Baghdad
            1 field_gun and 2 infantry placed in Constantinople
            2 infantry placed in Mecca
            3 infantry placed in Damascus
            3 infantry placed in Constantinople
    
        Turn Complete - Turkey
            Turkey collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Turkey : -5.67
    Britain : 2.33
    

    Savegame


  • TripleA Turn Summary: Britain round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain rolls : 1/1 hits, 0.00 expected hits
            Britain removing all Technology Tokens after successful research.
            Britain discover mustardGas
    
        Combat Move - Britain
            2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            3 field_guns moved from Cyrenaica to Lower Egypt
            8 cavalrys moved from Lower Egypt to Cairo-Suez
            1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 59 Central Mediterranean
            3 cavalrys moved from Uganda to Cairo-Suez
            2 cavalrys moved from Congo to Cairo-Suez
            3 cavalrys moved from Dar es Salaam to Western Sudan
            1 cavalry moved from German Southwest Africa to Congo
            1 cavalry moved from Congo to Western Sudan
            2 cavalrys moved from Cape Town to Northern Rhodesia
            2 battlecruisers, 2 cruisers and 1 destroyer moved from Sea Zone 50 Mid Atlantic to Sea Zone 54 Alboran Sea
            4 colonials moved from Puerto Vallarta to Guadalahara
            2 late_fighters moved from Cairo-Suez to Baluchistan
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 143 Pacific Ocean to Sea Zone 146 Pacific Ocean
            2 field_guns and 2 infantry moved from Sea Zone 146 Pacific Ocean to Acapulco
            2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Fars
            3 fighters moved from Baluchistan to Fars
            1 colonial and 9 field_guns moved from Sistan to Fars
            1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
            2 battlecruisers, 1 battleship, 1 cavalry, 2 cruisers, 1 destroyer and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean
            1 cavalry moved from Sea Zone 71 Eastern Mediterranean to Cyprus
                  Britain take Cyprus from Turkey
    
        Purchase Units - Britain
            Britain buy 5 cavalrys, 1 destroyer, 2 field_guns, 8 heavy_guns, 5 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Fars
                Britain attack with 1 colonial, 11 field_guns, 3 fighters and 2 infantry
                Turkey defend with 2 fighters, 4 infantry, 6 tanks and 7 trenchs
                    Britain roll dice for 1 battlecruiser in Fars, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 trench owned by the Turkey
                    Britain roll dice for 1 colonial, 11 field_guns, 3 fighters and 2 infantry in Fars, round 2 : 6/17 hits, 5.83 expected hits
                Units damaged: 6 trenchs owned by the Turkey
                    Turkey roll dice for 2 fighters, 4 infantry, 6 tanks and 7 trenchs in Fars, round 2 : 4/12 hits, 3.33 expected hits
                    2 infantry owned by the Britain and 2 field_guns owned by the Britain lost in Fars
                    Britain roll dice for 1 colonial, 9 field_guns and 3 fighters in Fars, round 3 : 7/13 hits, 4.50 expected hits
                    Turkey roll dice for 2 fighters, 4 infantry, 6 tanks and 7 trenchs in Fars, round 3 : 3/12 hits, 3.33 expected hits
                    7 trenchs owned by the Turkey and 3 field_guns owned by the Britain lost in Fars
                    Britain roll dice for 1 colonial, 6 field_guns and 3 fighters in Fars, round 4 : 3/10 hits, 3.50 expected hits
                    Turkey roll dice for 2 fighters, 4 infantry and 6 tanks in Fars, round 4 : 3/12 hits, 3.33 expected hits
                    3 infantry owned by the Turkey and 3 field_guns owned by the Britain lost in Fars
                    Britain roll dice for 1 colonial, 3 field_guns and 3 fighters in Fars, round 5 : 3/7 hits, 2.50 expected hits
                    Turkey roll dice for 2 fighters, 1 infantry and 6 tanks in Fars, round 5 : 1/9 hits, 2.33 expected hits
                    3 tanks owned by the Turkey and 1 field_gun owned by the Britain lost in Fars
                    Britain roll dice for 1 colonial, 2 field_guns and 3 fighters in Fars, round 6 : 0/6 hits, 2.17 expected hits
                    Turkey roll dice for 2 fighters, 1 infantry and 3 tanks in Fars, round 6 : 2/6 hits, 1.83 expected hits
                    1 colonial owned by the Britain and 1 field_gun owned by the Britain lost in Fars
                    Britain roll dice for 1 field_gun and 3 fighters in Fars, round 7 : 2/4 hits, 1.33 expected hits
                    Turkey roll dice for 2 fighters, 1 infantry and 3 tanks in Fars, round 7 : 1/6 hits, 1.83 expected hits
                    1 infantry owned by the Turkey, 1 tank owned by the Turkey and 1 field_gun owned by the Britain lost in Fars
                    Britain roll dice for 3 fighters in Fars, round 8 : 0/3 hits, 1.00 expected hits
                    Turkey roll dice for 2 fighters and 2 tanks in Fars, round 8 : 1/4 hits, 1.33 expected hits
                    1 fighter owned by the Britain lost in Fars
                    Britain roll dice for 2 fighters in Fars, round 9 : 1/2 hits, 0.67 expected hits
                    Turkey roll dice for 2 fighters and 2 tanks in Fars, round 9 : 2/4 hits, 1.33 expected hits
                    1 fighter owned by the Turkey and 2 fighters owned by the Britain lost in Fars
                Turkey win with 1 fighter and 2 tanks remaining. Battle score for attacker is -14
                Casualties for Britain: 1 colonial, 11 field_guns, 3 fighters and 2 infantry
                Casualties for Turkey: 1 fighter, 4 infantry, 4 tanks and 7 trenchs
            Battle in Guadalahara
                Britain attack with 4 colonials
                Neutral defend with 1 infantry
                    Britain roll dice for 4 colonials in Guadalahara, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 infantry in Guadalahara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Guadalahara
                Britain loses 0 PUs for violating Guadalaharas neutrality.
                Britain win, taking Guadalahara from Neutral with 4 colonials remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 infantry
            Battle in Acapulco
                Britain attack with 2 field_guns and 2 infantry
                Neutral defend with 2 infantry
                    Britain roll dice for 2 field_guns and 2 infantry in Acapulco, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 infantry in Acapulco, round 2 : 0/2 hits, 0.67 expected hits
                    Britain roll dice for 2 field_guns and 2 infantry in Acapulco, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 infantry in Acapulco, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral lost in Acapulco
                    Britain roll dice for 2 field_guns and 2 infantry in Acapulco, round 4 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 infantry in Acapulco, round 4 : 0/1 hits, 0.33 expected hits
                    Britain roll dice for 2 field_guns and 2 infantry in Acapulco, round 5 : 3/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 infantry in Acapulco, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Acapulco
                Britain loses 0 PUs for violating Acapulcos neutrality.
                Britain win, taking Acapulco from Neutral with 2 field_guns and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Britain
    
        Place Units - Britain
            2 heavy_guns and 3 trenchs placed in Cairo-Suez
            3 heavy_guns and 3 trenchs placed in Belgium
            3 heavy_guns and 1 infantry placed in Baluchistan
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            3 cavalrys placed in Dar es Salaam
            2 cavalrys placed in Cape Town
            1 destroyer placed in Sea Zone 15 English Channel
            2 infantry placed in Calcutta
    
        Activate Technology - Britain
            Britain activating mustardGas
    
        Turn Complete - Britain
            Britain collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Britain rolls : : 1.00
    Neutral : -2.33
    Turkey : -1.67
    Britain : -0.83
    

    Savegame


  • TripleA Turn Summary: Russia round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia roll 6,4,5,1 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover railwayGuns
    
        Combat Move - Russia
            12 conscripts moved from Pskov to St. Petersburg
            1 field_gun and 1 infantry moved from Moscow to Ryazan
    
        Purchase Units - Russia
            Russia buy 9 heavy_guns; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
            Battle in Ryazan
                Russia attack with 1 field_gun and 1 infantry
                Communists defend with 1 field_gun
                    Russia roll dice for 1 field_gun and 1 infantry in Ryazan, round 2 : 0/2 hits, 0.67 expected hits
                    Communists roll dice for 1 field_gun in Ryazan, round 2 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Ryazan, round 3 : 0/2 hits, 0.67 expected hits
                    Communists roll dice for 1 field_gun in Ryazan, round 3 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Ryazan, round 4 : 0/2 hits, 0.67 expected hits
                    Communists roll dice for 1 field_gun in Ryazan, round 4 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Ryazan, round 5 : 0/2 hits, 0.67 expected hits
                    Communists roll dice for 1 field_gun in Ryazan, round 5 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Ryazan, round 6 : 0/2 hits, 0.67 expected hits
                    Communists roll dice for 1 field_gun in Ryazan, round 6 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Ryazan, round 7 : 2/2 hits, 0.67 expected hits
                    Communists roll dice for 1 field_gun in Ryazan, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russia and 1 field_gun owned by the Communists lost in Ryazan
                Russia win, taking Ryazan from Communists with 1 field_gun remaining. Battle score for attacker is 1
                Casualties for Russia: 1 infantry
                Casualties for Communists: 1 field_gun
    
        Non Combat Move - Russia
    
        Place Units - Russia
            6 heavy_guns placed in St. Petersburg
            3 heavy_guns placed in Moscow
            Russia undo move 1.
            3 heavy_guns placed in St. Petersburg
            3 heavy_guns placed in Vladivostok
    
        Activate Technology - Russia
            Russia activating railwayGuns
    
        Turn Complete - Russia
            Russia collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Communists : -1.00
    Russia : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Communists
                Communists roll 1,5,6,5 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover propaganda
    
        Combat Move - Communists
            Turning on Edit Mode
            EDIT: Removing units owned by Turkey from Fars: 1 tank
            EDIT: Adding units owned by Turkey to Fars: 1 fighter
            EDIT: Turning off Edit Mode
            1 cavalry moved from Volgograd to Ryazan
            1 field_gun moved from Vladimir to Ryazan
            1 field_gun moved from Nizhni-Novgorod to Vologda
            1 conscript moved from Omsk to Kazan
            1 conscript moved from Omsk to Novosibirsk
            1 cavalry moved from Uzbekistan to Novosibirsk
            1 field_gun moved from Kazakhstan to Novosibirsk
            1 field_gun moved from Turkmenistan to Kazakhstan
            2 conscripts moved from Irkutsk to Buryatia
            1 conscript and 1 field_gun moved from Aldan to Khabarovsk
            4 conscripts and 4 heavy_guns moved from Yakutsk to Sakhe
            1 conscript and 6 infantry moved from Sakhe to Khabarovsk
    
        Purchase Units - Communists
            Communists buy 1 cavalry, 9 conscripts, 1 fighter, 2 heavy_guns, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Ryazan
                Communists attack with 1 cavalry and 1 field_gun
                Russia defend with 1 field_gun
                    Communists roll dice for 1 cavalry and 1 field_gun in Ryazan, round 2 : 2/2 hits, 0.67 expected hits
                    Russia roll dice for 1 field_gun in Ryazan, round 2 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Russia and 1 cavalry owned by the Communists lost in Ryazan
                Communists win, taking Ryazan from Russia with 1 field_gun remaining. Battle score for attacker is 0
                Casualties for Communists: 1 cavalry
                Casualties for Russia: 1 field_gun
    
        Non Combat Move - Communists
    
        Place Units - Communists
            3 trenchs placed in Sakhe
            3 trenchs placed in Khabarovsk
            1 cavalry, 9 conscripts, 1 fighter, 2 heavy_guns and 1 infantry placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating propaganda
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 54 PUs; end with 54 PUs
            Communists collect 8 PUs from War Bonds; end with 62 PUs
    

    Combat Hit Differential Summary :

    Communists : 1.33
    Russia : 0.67
    

    Savegame


  • TripleA Turn Summary: USA round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - USA
            3 field_guns and 4 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            1 infantry moved from California to Sea Zone 153 Pacific Ocean
            3 field_guns, 5 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            2 field_guns and 3 infantry moved from Manila to Sea Zone 130 Philippine Sea
            2 field_guns, 3 infantry and 3 transports moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
            2 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea
            1 field_gun and 1 infantry moved from Chukotka to Sea Zone 151 Bering Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 142 Pacific Ocean
            3 field_guns and 4 infantry moved from Sea Zone 142 Pacific Ocean to Tokyo
            4 field_guns and 4 infantry moved from Tohoku to Chubu
            3 field_guns and 5 infantry moved from Sea Zone 151 Bering Sea to Chukotka
            2 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
            1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 submarine moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
            2 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 145 Pacific Ocean
    
        Purchase Units - USA
            USA buy 1 field_gun, 11 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - USA
            Battle in Tokyo
                USA attack with 3 field_guns and 4 infantry
                Neutral defend with 6 infantry
                    USA roll dice for 3 field_guns and 4 infantry in Tokyo, round 2 : 0/7 hits, 2.17 expected hits
                    Neutral roll dice for 6 infantry in Tokyo, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the USA lost in Tokyo
                    USA roll dice for 3 field_guns and 3 infantry in Tokyo, round 3 : 4/6 hits, 2.00 expected hits
                    Neutral roll dice for 6 infantry in Tokyo, round 3 : 1/6 hits, 2.00 expected hits
                    4 infantry owned by the Neutral and 1 infantry owned by the USA lost in Tokyo
                    USA roll dice for 3 field_guns and 2 infantry in Tokyo, round 4 : 3/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 infantry in Tokyo, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Tokyo
                USA loses 0 PUs for violating Tokyos neutrality.
                USA win, taking Tokyo from Neutral with 3 field_guns and 2 infantry remaining. Battle score for attacker is 12
                Casualties for USA: 2 infantry
                Casualties for Neutral: 6 infantry
            Battle in Chubu
                USA attack with 4 field_guns and 4 infantry
                Neutral defend with 8 infantry
                    USA roll dice for 4 field_guns and 4 infantry in Chubu, round 2 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 8 infantry in Chubu, round 2 : 4/8 hits, 2.67 expected hits
                    3 infantry owned by the Neutral and 4 infantry owned by the USA lost in Chubu
                    USA roll dice for 4 field_guns in Chubu, round 3 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 5 infantry in Chubu, round 3 : 2/5 hits, 1.67 expected hits
                    2 field_guns owned by the USA lost in Chubu
                2 field_guns owned by the USA retreated to Tohoku
                Neutral win with 5 infantry remaining. Battle score for attacker is -11
                Casualties for USA: 2 field_guns and 4 infantry
                Casualties for Neutral: 3 infantry
    
        Non Combat Move - USA
    
        Place Units - USA
            1 field_gun and 4 infantry placed in Tohoku
            4 infantry placed in Manila
            2 transports placed in Sea Zone 153 Pacific Ocean
            3 infantry placed in San Francisco
            2 submarines placed in Sea Zone 29 Mid Atlantic
    
        Turn Complete - USA
            USA collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    USA : 0.17
    USA rolls : : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Germany
            Germany spend 20 on tech rolls
                Germany roll 5,6,6,6 and gets 3 hits
            Germany removing all Technology Tokens after successful research.
            Germany discover propaganda
    
        Combat Move - Germany
            1 infantry moved from Belarus to Dnieper
            2 heavy_guns and 3 infantry moved from Belarus to Don
            2 cavalrys moved from Eastern Poland to Don
            5 infantry moved from Minsk to Don
            1 cavalry, 1 field_gun, 1 heavy_gun and 4 infantry moved from Smolensk to Tver
                  Germany take Tver from Russia
            4 cavalrys moved from Don to Pskov
            4 heavy_guns moved from Latvia to Pskov
            1 cavalry moved from Tver to Pskov
            2 field_guns and 1 infantry moved from Stockholm to Sea Zone 10 Baltic Sea
            2 field_guns, 1 infantry and 2 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 9 Gulf of Bothnia
            2 field_guns and 1 infantry moved from Sea Zone 9 Gulf of Bothnia to Pskov
            3 battlecruisers and 2 battleships moved from Sea Zone 10 Baltic Sea to Sea Zone 9 Gulf of Bothnia
            8 heavy_guns moved from Bavaria to Wurttemburg
            4 infantry moved from Wurttemburg to Alsace
            4 infantry moved from Wurttemburg to Rhine
            4 field_guns and 4 stormtruppens moved from Caucasus to Don
            1 fighter moved from Don to Dardanelles
    
        Purchase Units - Germany
            Germany buy 5 cavalrys, 3 cruisers, 8 infantry, 6 stormtruppens and 8 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Pskov
                Germany attack with 5 cavalrys, 2 field_guns, 4 heavy_guns and 1 infantry
                Russia defend with 6 trenchs
                    Germany roll dice for 2 battlecruisers and 1 battleship in Pskov, round 2 : 2/3 hits, 2.00 expected hits
                Units damaged: 2 trenchs owned by the Russia
                    Germany roll dice for 5 cavalrys, 2 field_guns, 4 heavy_guns and 1 infantry in Pskov, round 2 : 6/12 hits, 4.00 expected hits
                Units damaged: 4 trenchs owned by the Russia
                    Russia roll dice for 6 trenchs in Pskov, round 2 : 1/6 hits, 1.00 expected hits
                    1 infantry owned by the Germany and 2 trenchs owned by the Russia lost in Pskov
                    Germany roll dice for 5 cavalrys, 2 field_guns and 4 heavy_guns in Pskov, round 3 : 3/11 hits, 3.67 expected hits
                    Russia roll dice for 4 trenchs in Pskov, round 3 : 0/4 hits, 0.67 expected hits
                    3 trenchs owned by the Russia lost in Pskov
                    Germany roll dice for 5 cavalrys, 2 field_guns and 4 heavy_guns in Pskov, round 4 : 2/11 hits, 3.67 expected hits
                    Russia roll dice for 1 trench in Pskov, round 4 : 0/1 hits, 0.17 expected hits
                    1 trench owned by the Russia lost in Pskov
                Germany win, taking Pskov from Russia with 5 cavalrys, 2 field_guns and 4 heavy_guns remaining. Battle score for attacker is 15
                Casualties for Germany: 1 infantry
                Casualties for Russia: 6 trenchs
    
        Non Combat Move - Germany
    
        Place Units - Germany
            3 cruisers placed in Sea Zone 12 Baltic Sea
            3 trenchs placed in Westphalia
            2 trenchs placed in Rhine
            2 trenchs placed in Alsace
            1 trench placed in Smolensk
            8 infantry placed in Bavaria
            4 cavalrys placed in Latvia
            1 cavalry placed in Minsk
            6 stormtruppens placed in Berlin
    
        Activate Technology - Germany
            Germany activating propaganda
            Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
    
        Turn Complete - Germany
            Germany collect 138 PUs; end with 138 PUs
    

    Combat Hit Differential Summary :

    Germany : -0.33
    Russia : -0.83
    

    Savegame


  • TripleA Turn Summary: France round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - France
            France spend 5 on tech rolls
                France rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - France
            1 battleship and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean
            2 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
            2 infantry moved from Sea Zone 60 Central Mediterranean to Greece
            2 infantry moved from Algiers to Algeria
            1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
            1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
            4 field_guns and 4 heavy_guns moved from Paris to Champagne
            3 heavy_guns and 7 infantry moved from Belgium to Champagne
            1 cavalry moved from Sindh to Khurasan
                  France take Khurasan from Turkey
            1 cavalry and 2 infantry moved from Sindh to Baluchistan
            1 cavalry moved from Baluchistan to Sistan
            2 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            1 field_gun and 2 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea
            1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
            1 field_gun, 3 infantry and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
            1 field_gun and 3 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
            2 infantry moved from Piedmont to Tuscany
    
        Purchase Units - France
            France buy 1 Factory, 1 field_gun, 13 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - France
    
        Non Combat Move - France
    
        Place Units - France
            1 field_gun, 2 infantry and 3 trenchs placed in Champagne
            8 infantry placed in Paris
            2 infantry placed in Algiers
            1 infantry placed in Tobruk
            France undo move 2.
            1 infantry placed in Tobruk
            7 infantry placed in Paris
            1 Factory placed in Shanghai 2
    
        Turn Complete - France
            France collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    France rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Serbia round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Purchase Units - Serbia
            Serbia buy 2 trenchs; Remaining resources: 1 PUs; 
    
        Place Units - Serbia
            2 trenchs placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 1,5,2 and gets 0 hits
    
        Combat Move - Austria
            11 field_guns, 1 heavy_gun and 9 infantry moved from Bulgaria to Macedonia
            1 cavalry moved from Belgrade to Bulgaria
            2 fighters moved from Montenegro to Bulgaria
            5 infantry moved from Trieste to Croatia
            5 infantry moved from Croatia to Montenegro
            4 infantry moved from Montenegro to Albania
            1 transport moved from Sea Zone 67 Black Sea to Sea Zone 63 Black Sea
            1 heavy_gun moved from Odessa to Sea Zone 63 Black Sea
            1 heavy_gun and 1 transport moved from Sea Zone 63 Black Sea to Sea Zone 67 Black Sea
            1 heavy_gun moved from Sea Zone 67 Black Sea to Bulgaria
    
        Purchase Units - Austria
            Austria buy 5 fighters, 6 gass, 2 heavy_guns, 6 infantry and 2 trenchs; Remaining resources: 3 PUs; 3 techTokens; 
    
        Combat - Austria
    
        Non Combat Move - Austria
    
        Place Units - Austria
            1 trench placed in Milan
            6 infantry and 1 trench placed in Venice
            2 heavy_guns placed in Odessa
            6 gass placed in Belgrade
            5 fighters placed in Trieste
    
        Activate Technology - Austria
            Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens
    
        Turn Complete - Austria
            Austria collect 95 PUs; end with 98 PUs
            Austria collect 6 PUs from War Bonds; end with 104 PUs
    

    Combat Hit Differential Summary :

    Savegame

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