3cf1c2a1-1b21-4b5f-a07f-30225f34df39-uk.tsvg
eec5b1b8-ec73-455a-9061-c13698c68e6b-anz.tsvg
48419014-468d-4641-9974-69e0a59683e2-triplea_42321_2dut.tsvg
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Russia to Archangel
2 infantry moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Russia to Archangel
2 infantry moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 4 infantry
EDIT: Adding units owned by Russians to Russia: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 unit repaired.
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 armour moved from Fukien to Ningxia
Japanese take Ningxia from Chinese
2 armour moved from Fukien to Burma
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from Midway to 35 Sea Zone
1 fighter moved from Midway to 35 Sea Zone
2 infantry moved from Evenki National Okrug to Novosibirsk
1 fighter moved from 62 Sea Zone to Novosibirsk
1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 armour moved from Manchuria to Stanovoj Chrebet
1 destroyer and 2 submarines moved from 62 Sea Zone to 59 Sea Zone
1 carrier moved from 62 Sea Zone to 59 Sea Zone
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 submarine; Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the British lost in 35 Sea Zone
Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Burma
1 fighter moved from Novosibirsk to Evenki National Okrug
1 fighter moved from Burma to Yunnan
Place Units - Japanese
1 destroyer and 3 transports placed in 62 Sea Zone
3 armour placed in Manchuria
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : -0.17
Japanese rolls : : 0.00
Russians : 0.67
Japanese : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from Libya to Morocco Algeria
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 bomber moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Norway
5 infantry moved from India to Burma
1 armour moved from Persia to Burma
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Burma
British attack with 1 armour and 5 infantry
Japanese defend with 2 armour and 1 infantry
British roll dice for 1 armour and 5 infantry in Burma, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 2 armour and 1 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
British roll dice for 1 armour and 5 infantry in Burma, round 3 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour and 1 infantry
Casualties for British: 1 infantry
Battle in Morocco Algeria
British attack with 2 infantry
Germans defend with 1 armour
British roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Morocco Algeria
1 infantry owned by the British retreated to Libya
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
Place Units - British
1 fighter and 2 infantry placed in Norway
1 armour and 1 infantry placed in India
1 carrier placed in 2 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 2 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 2 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to Norway: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50
British : 1.00
Japanese : -0.83
AA fire in Germany : : 0.67
Sorry about the edits. I didn’t mean to buy the CV. Can you edit one of the norway infantry to UK? I can’t place the extra one there.
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from Chinghai to Kazakh S.S.R.
1 infantry moved from Kazakh S.S.R. to Caucasus
2 artilleries and 3 infantry moved from Ukraine to Caucasus
1 artillery moved from Bulgaria Romania to Balkans
1 infantry moved from Balkans to Bulgaria Romania
4 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Italy to Balkans
1 armour moved from Balkans to Ukraine
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from Chinghai to Kazakh S.S.R.
1 infantry moved from Kazakh S.S.R. to Caucasus
2 artilleries and 3 infantry moved from Ukraine to Caucasus
1 artillery moved from Bulgaria Romania to Balkans
1 infantry moved from Balkans to Bulgaria Romania
4 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Italy to Balkans
1 armour moved from Balkans to Ukraine
Non Combat Move - Italians
Place Units - Italians
1 submarine and 1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 20 Sea Zone
Non Combat Move - Americans
1 submarine moved from 53 Sea Zone to 56 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,1 and gets 0 hits
Purchase Units - Germans
Germans buy 7 armour and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
5 armour, 2 artilleries and 7 infantry moved from Finland to Norway
3 armour moved from Karelia S.S.R. to Norway
3 fighters moved from France to Norway
1 bomber moved from France to Libya
1 armour moved from Morocco Algeria to Libya
2 bombers moved from Germany to Norway
1 submarine moved from 3 Sea Zone to 2 Sea Zone
1 bomber moved from France to 2 Sea Zone
2 bombers moved from France to Norway
Combat - Germans
Battle in Libya
Germans attack with 1 armour and 1 bomber
British defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Libya, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Germans win, taking Libya from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 2 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Norway
Germans attack with 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry
British defend with 1 armour, 3 artilleries, 1 factory, 2 fighters and 6 infantry; Americans defend with 2 artilleries, 1 bomber and 2 infantry
Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry in Norway, round 2 : 10/24 hits, 10.33 expected hits
British roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters and 8 infantry in Norway, round 2 : 5/17 hits, 6.33 expected hits
5 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the British and 6 infantry owned by the British lost in Norway
Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 2 infantry in Norway, round 3 : 8/19 hits, 9.50 expected hits
British roll dice for 1 armour, 4 artilleries and 2 fighters in Norway, round 3 : 2/7 hits, 3.17 expected hits
2 infantry owned by the Germans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Norway
Germans win, taking Norway from British with 8 armour, 2 artilleries, 4 bombers and 3 fighters remaining. Battle score for attacker is 60
Casualties for Germans: 7 infantry
Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry
Casualties for British: 1 armour, 3 artilleries, 2 fighters and 6 infantry
Non Combat Move - Germans
3 fighters moved from Norway to Karelia S.S.R.
2 artilleries and 6 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Poland
8 infantry moved from Northwestern Europe to Germany
8 infantry moved from France to Germany
4 bombers moved from Norway to Karelia S.S.R.
1 bomber moved from 2 Sea Zone to Karelia S.S.R.
1 bomber moved from Libya to Karelia S.S.R.
Place Units - Germans
4 armour placed in Caucasus
2 armour placed in Karelia S.S.R.
1 armour and 2 infantry placed in Poland
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : -3.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 59 Sea Zone to 56 Sea Zone
1 armour moved from Ningxia to Yunnan
2 artilleries and 3 infantry moved from Japan to 62 Sea Zone
1 armour moved from Manchuria to 62 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 fighters moved from 35 Sea Zone to Yunnan
1 fighter moved from Yunnan to French Indo-China Thailand
1 destroyer moved from 62 Sea Zone to 58 Sea Zone
3 armour moved from Stanovoj Chrebet to Evenki National Okrug
2 armour moved from Manchuria to Stanovoj Chrebet
1 fighter moved from Evenki National Okrug to Yunnan
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines
Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 submarines
Japanese roll dice for 4 submarines in 56 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters in 56 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 56 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 56 Sea Zone
4 submarines owned by the Japanese Submerged
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters in 56 Sea Zone, round 3 : 3/10 hits, 4.00 expected hits
Americans roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Americans lost in 56 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters remaining. Battle score for attacker is 52
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 submarines
Non Combat Move - Japanese
1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 armour placed in Manchuria
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : -1.67
Japanese : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - British
British buy 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour and 4 infantry moved from Burma to India
1 infantry moved from India to Burma
Combat - British
Non Combat Move - British
Place Units - British
3 infantry placed in India
2 destroyers placed in 2 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Balkans to 14 Sea Zone
1 artillery moved from Balkans to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
Italians take Egypt from British
1 destroyer and 1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 15 Sea Zone
2 artilleries and 3 infantry moved from Caucasus to Persia
1 artillery moved from Kazakh S.S.R. to Persia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Persia
2 infantry moved from Caucasus to Persia
1 armour moved from Ukraine to Persia
4 infantry moved from Ukraine to Caucasus
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Balkans to Bulgaria Romania
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 submarine in 12 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 12 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Persia
Italians attack with 1 armour, 3 artilleries, 1 fighter and 5 infantry
British defend with 2 armour, 1 artillery and 2 infantry
Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 5 infantry in Persia, round 2 : 6/10 hits, 3.33 expected hits
British roll dice for 2 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/5 hits, 2.00 expected hits
1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 2 infantry
Casualties for British: 2 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Caucasus
Place Units - Italians
1 transport placed in 14 Sea Zone
1 armour and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 10 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 carrier, 3 destroyers and 1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,3,6 and gets 2 hits
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans buy 8 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 5 damage to factory owned by British
Rockets in Germany roll: 5
Rocket attack in Russia does 3 damage to factory owned by Russians
Rockets in Caucasus roll: 3
6 bombers moved from Karelia S.S.R. to India
2 fighters moved from Karelia S.S.R. to India
2 armour moved from Caucasus to India
8 armour moved from Norway to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to 2 Sea Zone
1 armour moved from Caucasus to India
1 armour moved from Caucasus to India
1 armour moved from Poland to Ukraine
4 infantry moved from Poland to Baltic States
2 infantry moved from Baltic States to Karelia S.S.R.
19 infantry moved from Germany to Poland
Combat - Germans
Battle in India
Germans attack with 4 armour, 6 bombers and 2 fighters
British defend with 1 aaGun, 2 armour, 1 factory and 8 infantry
AA fire in India : 1/8 hits, 2.67 expected hits
1 fighter owned by the Germans lost in India
Germans roll dice for 4 armour, 6 bombers and 1 fighter in India, round 2 : 8/11 hits, 6.50 expected hits
British roll dice for 2 armour and 8 infantry in India, round 2 : 4/10 hits, 3.67 expected hits
4 armour owned by the Germans and 8 infantry owned by the British lost in India
Germans roll dice for 6 bombers and 1 fighter in India, round 3 : 3/7 hits, 4.50 expected hits
British roll dice for 2 armour in India, round 3 : 2/2 hits, 1.00 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 armour owned by the British lost in India
Germans win with 5 bombers remaining. Battle score for attacker is -18
Casualties for Germans: 4 armour, 1 bomber and 2 fighters
Casualties for British: 2 armour and 8 infantry
Battle in 2 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 2 destroyers
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 destroyers in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 2 Sea Zone
retreated to 2 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
1 fighter moved from 2 Sea Zone to Norway
5 bombers moved from India to Ukraine
Place Units - Germans
4 armour placed in Caucasus
1 infantry placed in Norway
2 armour placed in Karelia S.S.R.
1 armour and 1 fighter placed in Norway
1 armour placed in Poland
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 1.67
AA fire in India : : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
1 infantry owned by the Russians retreated to Russia
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1,4,2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Japanese
1 unit repaired.
2 armour moved from Stanovoj Chrebet to Evenki National Okrug
1 armour moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
Japanese take India from British
1 fighter moved from Yunnan to Burma
1 armour, 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 36 Sea Zone to 51 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 52 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from Burma to 51 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 battleship moved from 56 Sea Zone to 51 Sea Zone
2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 56 Sea Zone to 53 Sea Zone
1 cruiser moved from 53 Sea Zone to 52 Sea Zone
1 destroyer moved from 58 Sea Zone to 53 Sea Zone
1 fighter moved from French Indo-China Thailand to 53 Sea Zone
1 fighter moved from 51 Sea Zone to 53 Sea Zone
3 armour moved from Manchuria to Stanovoj Chrebet
Combat - Japanese
Battle in Wake Island
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caroline Islands
Japanese attack with 1 fighter
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
retreated to Caroline Islands
Non Combat Move - Japanese
1 fighter moved from Caroline Islands to 51 Sea Zone
1 fighter moved from Yunnan to 51 Sea Zone
1 fighter moved from Yunnan to Evenki National Okrug
Place Units - Japanese
3 armour placed in Manchuria
1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : -1.00
Americans : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 29 PUs; 0 techTokens;
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - British
1 fighter moved from United Kingdom to 2 Sea Zone
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 2 Sea Zone
Turn Complete - British
British collect 21 PUs; end with 22 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 destroyer and 1 submarine moved from 12 Sea Zone to 14 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Egypt to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 infantry moved from Ukraine to 16 Sea Zone
2 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Egypt
1 armour, 3 artilleries and 3 infantry moved from Persia to Caucasus
1 infantry moved from Eastern Ukraine to Caucasus
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 14 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1,5 and gets 0 hits
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 20 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 artilleries, 1 fighter and 2 infantry placed in Western United States
3 destroyers placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :