TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range Aircraft
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from French Madagascar to 29 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from 35 Sea Zone to India
2 fighters moved from Yunnan to India
1 artillery and 2 infantry moved from Ningxia to Sikang
1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
3 armour moved from Manchuria to Stanovoj Chrebet
1 infantry moved from New Zealand to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Western Canada
Japanese take Western Canada from British
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries, 2 fighters and 3 infantry
British defend with 1 aaGun, 5 armour, 1 artillery, 1 factory and 1 infantry
AA fire in India : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in India, round 2 : 3/8 hits, 3.00 expected hits
British roll dice for 5 armour, 1 artillery and 1 infantry in India, round 2 : 5/7 hits, 3.17 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in India, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 4 armour in India, round 3 : 2/4 hits, 2.00 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the British lost in India
British win with 3 armour remaining. Battle score for attacker is -19
Casualties for Japanese: 1 armour, 3 artilleries, 1 fighter and 3 infantry
Casualties for British: 2 armour, 1 artillery and 1 infantry
1 fighter owned by the Japanese retreated
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 submarines
Americans defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 56 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 3 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 56 Sea Zone, round 3 : 3/8 hits, 3.67 expected hits
Americans roll dice for 2 fighters in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 carrier in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 56 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 54
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 submarines
Non Combat Move - Japanese
1 fighter moved from India to Sikang
1 destroyer and 1 submarine moved from 62 Sea Zone to 57 Sea Zone
Place Units - Japanese
1 destroyer, 2 fighters and 2 submarines placed in 62 Sea Zone
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 1.83
Japanese rolls : : 1.00
Americans : -1.67
AA fire in India : : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
2 infantry moved from Anglo-Egypt Sudan to Egypt
British take Egypt from Germans
1 artillery moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Kazakh S.S.R. to Chinghai
1 armour moved from Persia to Chinghai
3 fighters moved from Russia to Chinghai
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.33 expected hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Battle in Chinghai
British attack with 1 armour, 3 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 3 fighters and 1 infantry in Chinghai, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Chinghai, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Chinghai
British win, taking Chinghai from Japanese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 fighters moved from Chinghai to Russia
3 armour moved from India to Persia
1 bomber moved from Germany to United Kingdom
Place Units - British
1 destroyer and 2 transports placed in 3 Sea Zone
1 submarine placed in 35 Sea Zone
2 infantry placed in India
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : 0.83
Japanese : -0.67
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery and 1 infantry moved from Ukraine to Eastern Ukraine
3 infantry moved from Ukraine to Caucasus
1 artillery and 5 infantry moved from Bulgaria Romania to Ukraine
2 artilleries and 3 infantry moved from Balkans to Bulgaria Romania
1 artillery and 4 infantry moved from Italy to Balkans
Combat - Italians
Battle in Eastern Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Ukraine
Italians roll dice for 1 artillery in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Italians win, taking Eastern Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakh S.S.R.
Italians win, taking Kazakh S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4,1 and gets 0 hits
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers and 1 submarine; Remaining resources: 1 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry moved from Western United States to Western Canada
1 infantry moved from Alaska to Western Canada
1 submarine moved from 19 Sea Zone to 55 Sea Zone
1 bomber moved from Norway to Germany
2 artilleries moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
2 artilleries and 2 infantry moved from 3 Sea Zone to Norway
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 fighter moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 15 Sea Zone to 35 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.33 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in 35 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Western Canada
Americans attack with 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 infantry in Western Canada, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 infantry in Western Canada, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Western Canada, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western Canada
Americans win, taking Western Canada from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Germany to Norway
Place Units - Americans
1 battleship, 3 destroyers and 1 submarine placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : 0.33
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 44 PUs; 1 techTokens;
Germans buy 1 armour, 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 fighter moved from Northwestern Europe to 3 Sea Zone
1 fighter moved from France to 3 Sea Zone
3 bombers moved from Germany to 3 Sea Zone
3 armour moved from Poland to Karelia S.S.R.
1 fighter moved from Baltic States to 3 Sea Zone
3 submarines moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
2 infantry moved from East Poland to Belorussia
1 artillery moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Finland
Germans take Finland from British
Combat - Germans
Battle in 3 Sea Zone
Germans attack with 3 bombers, 3 fighters and 3 submarines
British defend with 1 destroyer and 2 transports; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports
Germans roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 3 bombers and 3 fighters in 3 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 4 transports in 3 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 3 Sea Zone
2 transports owned by the British and 2 transports owned by the Americans lost in 3 Sea Zone
Germans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans win with 3 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 64
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer and 2 transports
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 transports
Battle in Belorussia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers and 3 fighters moved from 3 Sea Zone to France
Place Units - Germans
4 infantry placed in Caucasus
1 bomber placed in Germany
1 armour and 1 artillery placed in Karelia S.S.R.
2 artilleries and 1 infantry placed in Poland
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.00
Germans rolls : : 0.00
Russians : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs; 0 techTokens;
Non Combat Move - Russians
5 infantry moved from Evenki National Okrug to Urals
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 2 infantry moved from Sikang to Chinghai
1 fighter moved from Sikang to French Indo-China Thailand
1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 destroyer and 1 submarine moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 65 Sea Zone to 63 Sea Zone
1 armour and 4 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
3 armour moved from Stanovoj Chrebet to Evenki National Okrug
1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
3 armour moved from Manchuria to Fukien
1 carrier, 1 destroyer and 2 submarines moved from 62 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Americans defend with 1 battleship, 3 destroyers and 1 submarine
Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 fighters in 56 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship and 3 destroyers in 56 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 3 destroyers owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 50
Casualties for Americans: 1 battleship, 3 destroyers and 1 submarine
Battle in Chinghai
Japanese attack with 1 artillery and 2 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chinghai, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 armour and 1 infantry in Chinghai, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Chinghai
Japanese roll dice for 1 artillery and 1 infantry in Chinghai, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Chinghai, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Chinghai
Japanese roll dice for 1 artillery in Chinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour in Chinghai, round 4 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Japanese lost in Chinghai
Chinese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in French Indo-China Thailand
Japanese attack with 1 fighter and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in French Indo-China Thailand, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 fighter moved from French Indo-China Thailand to 36 Sea Zone
2 fighters moved from 56 Sea Zone to Midway
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
3 armour placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : -1.00
Japanese rolls : : 1.00
Americans : -0.83
Chinese : 1.17
Japanese : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - British
British buy 1 factory, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour moved from Chinghai to Ningxia
Chinese take Ningxia from Japanese
1 armour moved from Ningxia to Chinghai
2 infantry moved from Egypt to Libya
British take Libya from Italians
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.33 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 factory placed in Norway
1 submarine placed in 6 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in India
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from Kazakh S.S.R. to Chinghai
1 fighter moved from Caucasus to Chinghai
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Eastern Ukraine to Caucasus
1 infantry moved from Ukraine to Eastern Ukraine
1 artillery and 4 infantry moved from Ukraine to Caucasus
2 artilleries and 3 infantry moved from Bulgaria Romania to Ukraine
1 artillery and 4 infantry moved from Balkans to Bulgaria Romania
1 armour and 2 infantry moved from Italy to Balkans
Combat - Italians
Battle in Chinghai
Italians attack with 1 artillery and 1 fighter
British defend with 1 armour
Italians roll dice for 1 artillery and 1 fighter in Chinghai, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Chinghai
Italians win, taking Chinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Chinghai to Caucasus
Place Units - Italians
2 destroyers placed in 14 Sea Zone
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1.17
Chinese : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Norway to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.33 expected hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to Norway
2 infantry moved from Western Canada to Western United States
1 submarine moved from 55 Sea Zone to 53 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 50 PUs; 1 techTokens;
Germans buy 4 armour, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
Non Combat Move - Germans
5 armour, 2 artilleries and 6 infantry moved from Karelia S.S.R. to Finland
1 bomber moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
2 infantry moved from Germany to France
2 infantry moved from Germany to Poland
2 artilleries and 6 infantry moved from Poland to Baltic States
1 armour and 2 infantry moved from Baltic States to Karelia S.S.R.
1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R.
Place Units - Germans
2 bombers placed in Germany
2 armour placed in Karelia S.S.R.
2 armour and 2 infantry placed in Caucasus
Germans undo move 3.
2 infantry placed in Germany
2 armour placed in Caucasus
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Russia to Archangel
2 infantry moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Russia to Archangel
2 infantry moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 4 infantry
EDIT: Adding units owned by Russians to Russia: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 unit repaired.
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 armour moved from Fukien to Ningxia
Japanese take Ningxia from Chinese
2 armour moved from Fukien to Burma
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from Midway to 35 Sea Zone
1 fighter moved from Midway to 35 Sea Zone
2 infantry moved from Evenki National Okrug to Novosibirsk
1 fighter moved from 62 Sea Zone to Novosibirsk
1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 armour moved from Manchuria to Stanovoj Chrebet
1 destroyer and 2 submarines moved from 62 Sea Zone to 59 Sea Zone
1 carrier moved from 62 Sea Zone to 59 Sea Zone
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 submarine; Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the British lost in 35 Sea Zone
Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Burma
1 fighter moved from Novosibirsk to Evenki National Okrug
1 fighter moved from Burma to Yunnan
Place Units - Japanese
1 destroyer and 3 transports placed in 62 Sea Zone
3 armour placed in Manchuria
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : -0.17
Japanese rolls : : 0.00
Russians : 0.67
Japanese : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from Libya to Morocco Algeria
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 bomber moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Norway
5 infantry moved from India to Burma
1 armour moved from Persia to Burma
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Burma
British attack with 1 armour and 5 infantry
Japanese defend with 2 armour and 1 infantry
British roll dice for 1 armour and 5 infantry in Burma, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 2 armour and 1 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
British roll dice for 1 armour and 5 infantry in Burma, round 3 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour and 1 infantry
Casualties for British: 1 infantry
Battle in Morocco Algeria
British attack with 2 infantry
Germans defend with 1 armour
British roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Morocco Algeria
1 infantry owned by the British retreated to Libya
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
Place Units - British
1 fighter and 2 infantry placed in Norway
1 armour and 1 infantry placed in India
1 carrier placed in 2 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 2 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 2 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to Norway: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50
British : 1.00
Japanese : -0.83
AA fire in Germany : : 0.67
Sorry about the edits. I didn’t mean to buy the CV. Can you edit one of the norway infantry to UK? I can’t place the extra one there.
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from Chinghai to Kazakh S.S.R.
1 infantry moved from Kazakh S.S.R. to Caucasus
2 artilleries and 3 infantry moved from Ukraine to Caucasus
1 artillery moved from Bulgaria Romania to Balkans
1 infantry moved from Balkans to Bulgaria Romania
4 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Italy to Balkans
1 armour moved from Balkans to Ukraine
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from Chinghai to Kazakh S.S.R.
1 infantry moved from Kazakh S.S.R. to Caucasus
2 artilleries and 3 infantry moved from Ukraine to Caucasus
1 artillery moved from Bulgaria Romania to Balkans
1 infantry moved from Balkans to Bulgaria Romania
4 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Italy to Balkans
1 armour moved from Balkans to Ukraine
Non Combat Move - Italians
Place Units - Italians
1 submarine and 1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 20 Sea Zone
Non Combat Move - Americans
1 submarine moved from 53 Sea Zone to 56 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,1 and gets 0 hits
Purchase Units - Germans
Germans buy 7 armour and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
5 armour, 2 artilleries and 7 infantry moved from Finland to Norway
3 armour moved from Karelia S.S.R. to Norway
3 fighters moved from France to Norway
1 bomber moved from France to Libya
1 armour moved from Morocco Algeria to Libya
2 bombers moved from Germany to Norway
1 submarine moved from 3 Sea Zone to 2 Sea Zone
1 bomber moved from France to 2 Sea Zone
2 bombers moved from France to Norway
Combat - Germans
Battle in Libya
Germans attack with 1 armour and 1 bomber
British defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Libya, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Germans win, taking Libya from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 2 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Norway
Germans attack with 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry
British defend with 1 armour, 3 artilleries, 1 factory, 2 fighters and 6 infantry; Americans defend with 2 artilleries, 1 bomber and 2 infantry
Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry in Norway, round 2 : 10/24 hits, 10.33 expected hits
British roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters and 8 infantry in Norway, round 2 : 5/17 hits, 6.33 expected hits
5 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the British and 6 infantry owned by the British lost in Norway
Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 2 infantry in Norway, round 3 : 8/19 hits, 9.50 expected hits
British roll dice for 1 armour, 4 artilleries and 2 fighters in Norway, round 3 : 2/7 hits, 3.17 expected hits
2 infantry owned by the Germans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Norway
Germans win, taking Norway from British with 8 armour, 2 artilleries, 4 bombers and 3 fighters remaining. Battle score for attacker is 60
Casualties for Germans: 7 infantry
Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry
Casualties for British: 1 armour, 3 artilleries, 2 fighters and 6 infantry
Non Combat Move - Germans
3 fighters moved from Norway to Karelia S.S.R.
2 artilleries and 6 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Poland
8 infantry moved from Northwestern Europe to Germany
8 infantry moved from France to Germany
4 bombers moved from Norway to Karelia S.S.R.
1 bomber moved from 2 Sea Zone to Karelia S.S.R.
1 bomber moved from Libya to Karelia S.S.R.
Place Units - Germans
4 armour placed in Caucasus
2 armour placed in Karelia S.S.R.
1 armour and 2 infantry placed in Poland
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : -3.17