0% for April

Dawgoneit (L+15) v. Surfer (X) G40 BM3, rematch

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    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Yenisey from Russians
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
            1 battleship moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry moved from French Indo China to Kwangsi
            1 armour, 1 fighter, 2 infantry and 4 tactical_bombers moved from Kwangtung to Kwangsi
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
            1 fighter moved from 42 Sea Zone to 57 Sea Zone
            1 fighter moved from 42 Sea Zone to 58 Sea Zone
            1 submarine moved from 42 Sea Zone to 57 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 41 Sea Zone to 58 Sea Zone
            1 bomber moved from Japan to Kwangsi
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 battleship and 2 transports
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 57 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 57 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 57 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in 58 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 58 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 58 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 58 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 4 tactical_bombers
                British defend with 3 artilleries and 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 4 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 4.50 expected hits
                    Chinese roll dice for 3 artilleries and 2 infantry in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 tactical_bombers in Kwangsi, round 3 : 4/8 hits, 4.17 expected hits
                    Chinese roll dice for 2 artilleries in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 artilleries and 2 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
            3 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 mech_infantry moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
            1 tactical_bomber moved from Kwangsi to Jehol
            1 fighter and 3 tactical_bombers moved from Kwangsi to Kwangtung
            1 bomber moved from Kwangsi to Kwangtung
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            2 carriers and 2 destroyers moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from 57 Sea Zone to 41 Sea Zone
            1 fighter moved from 58 Sea Zone to 41 Sea Zone
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 submarines placed in 6 Sea Zone
            1 bomber and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Chinese : 0.33
    UK_Pacific : 0.33
    Japanese : -0.83
    

    Savegame

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    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 5 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
    
        Non Combat Move - Americans
            3 mech_infantrys moved from Quebec to Eastern United States
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            3 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier and 5 transports placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 4 infantry moved from Chahar to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Anhwe, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/6 hits, 2.17 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 3 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 2/5 hits, 1.83 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 4 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                 retreated to Anhwe
                Japanese win with 1 armour remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 artillery and 4 infantry
                Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 0.17
    

    Savegame

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    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 5 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
    
        Non Combat Move - Americans
            3 mech_infantrys moved from Quebec to Eastern United States
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            3 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier and 5 transports placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 4 infantry moved from Chahar to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Anhwe, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/6 hits, 2.17 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 3 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 2/5 hits, 1.83 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 4 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                 retreated to Anhwe
                Japanese win with 1 armour remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 artillery and 4 infantry
                Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Burma to French Indo China
            1 infantry moved from Shan State to French Indo China
            2 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to French Indo China
            1 bomber and 1 fighter moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
    
        Combat - British
            Battle in French Indo China
                British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in French Indo China, round 2 : 4/5 hits, 2.33 expected hits
                    Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in Kwangsi
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 bomber and 1 fighter moved from French Indo China to Yunnan
            1 aaGun moved from Yunnan to Kweichow
            1 aaGun moved from Yunnan to Hunan
            1 artillery and 2 infantry moved from Burma to Yunnan
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            2 cruisers and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 3.17
    Chinese : 1.17
    Japanese : 0.33
    

    Savegame

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    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Northern Italy to 95 Sea Zone
            1 armour and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 81 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
            Battle in Malta
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 artillery and 2 infantry in Malta, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 artillery and 2 infantry in Malta, round 4 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Malta, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 5 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 6 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Malta, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 7 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Malta, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Anglo Egyptian Sudan from British, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 2 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 carrier moved from 98 Sea Zone to 81 Sea Zone
            2 fighters moved from 98 Sea Zone to 81 Sea Zone
            1 bomber moved from Romania to Southern Italy
    
        Place Units - Italians
            2 infantry and 1 tactical_bomber placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.67
    British : 0.00
    

    Savegame

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    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 armour and 1 transport moved from 75 Sea Zone to 71 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 armour moved from 71 Sea Zone to Union of South Africa
    
        Place Units - ANZAC
            1 armour and 1 artillery placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 armour and 1 transport moved from 75 Sea Zone to 71 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 armour moved from 71 Sea Zone to Union of South Africa
    
        Place Units - ANZAC
            1 armour and 1 artillery placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 8 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
            2 transports moved from 127 Sea Zone to 125 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Nenetsia
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
            6 armour, 10 artilleries, 18 infantry and 17 mech_infantrys moved from Baltic States to Belarus
            1 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 armour moved from Egypt to Iraq
            1 bomber moved from Alexandria to Iraq
            1 transport moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - Germans
            Battle in Crete
            Battle in Cyprus
            Battle in Nenetsia
            Battle in Archangel
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Nenetsia from Russians, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 bomber in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Iraq
                Germans win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 7 armour, 11 artilleries, 19 infantry and 17 mech_infantrys
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 7 armour, 11 artilleries, 19 infantry and 17 mech_infantrys in Belarus, round 2 : 16/54 hits, 15.00 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 7 armour, 11 artilleries, 18 infantry and 17 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 97 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 99 Sea Zone: 1 transport
            EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
            EDIT: Adding units owned by Germans to Syria: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Crete: 1 infantry
            EDIT: Removing units owned by Germans from Cyprus: 1 infantry
            EDIT: Removing units owned by Germans from Syria: 2 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Iraq to Egypt
            4 bombers moved from Alexandria to Southern Italy
            3 bombers moved from Germany to Western Germany
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Yugoslavia to Western Germany
            1 tactical_bomber moved from Yugoslavia to Western Germany
            2 infantry moved from Northern Italy to 97 Sea Zone
            EDIT: Germans undo move 8.
            6 infantry moved from Eastern Poland to Belarus
            2 aaGuns moved from Eastern Poland to Poland
            3 aaGuns moved from Baltic States to Belarus
            2 aaGuns moved from Eastern Poland to Slovakia Hungary
            7 infantry moved from Germany to Slovakia Hungary
            3 mech_infantrys moved from Germany to Romania
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 99 Sea Zone: 3 transports
            EDIT: Adding units owned by Germans to Southern Italy: 4 infantry
            EDIT: Adding units owned by Germans to 97 Sea Zone: 3 transports
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
            EDIT: Changing ownership of Crete from Germans to Neutral_Allies
            EDIT: Changing ownership of Cyprus from Germans to British
            EDIT: Turning off Edit Mode
            2 infantry placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Novgorod
            1 bomber and 1 infantry placed in Western Germany
            5 infantry and 1 mech_infantry placed in Germany
            3 submarines placed in 93 Sea Zone
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 0.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 8 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
            2 transports moved from 127 Sea Zone to 125 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Nenetsia
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
            6 armour, 10 artilleries, 18 infantry and 17 mech_infantrys moved from Baltic States to Belarus
            1 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 armour moved from Egypt to Iraq
            1 bomber moved from Alexandria to Iraq
            1 transport moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - Germans
            Battle in Crete
            Battle in Cyprus
            Battle in Nenetsia
            Battle in Archangel
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Nenetsia from Russians, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 bomber in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Iraq
                Germans win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 7 armour, 11 artilleries, 19 infantry and 17 mech_infantrys
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 7 armour, 11 artilleries, 19 infantry and 17 mech_infantrys in Belarus, round 2 : 16/54 hits, 15.00 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 7 armour, 11 artilleries, 18 infantry and 17 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 97 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 99 Sea Zone: 1 transport
            EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
            EDIT: Adding units owned by Germans to Syria: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Crete: 1 infantry
            EDIT: Removing units owned by Germans from Cyprus: 1 infantry
            EDIT: Removing units owned by Germans from Syria: 2 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Iraq to Egypt
            4 bombers moved from Alexandria to Southern Italy
            3 bombers moved from Germany to Western Germany
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Yugoslavia to Western Germany
            1 tactical_bomber moved from Yugoslavia to Western Germany
            2 infantry moved from Northern Italy to 97 Sea Zone
            EDIT: Germans undo move 8.
            6 infantry moved from Eastern Poland to Belarus
            2 aaGuns moved from Eastern Poland to Poland
            3 aaGuns moved from Baltic States to Belarus
            2 aaGuns moved from Eastern Poland to Slovakia Hungary
            7 infantry moved from Germany to Slovakia Hungary
            3 mech_infantrys moved from Germany to Romania
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 99 Sea Zone: 3 transports
            EDIT: Adding units owned by Germans to Southern Italy: 4 infantry
            EDIT: Adding units owned by Germans to 97 Sea Zone: 3 transports
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
            EDIT: Changing ownership of Crete from Germans to Neutral_Allies
            EDIT: Changing ownership of Cyprus from Germans to British
            EDIT: Turning off Edit Mode
            2 infantry placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Novgorod
            1 bomber and 1 infantry placed in Western Germany
            5 infantry and 1 mech_infantry placed in Germany
            3 submarines placed in 93 Sea Zone
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 bomber
            EDIT: Adding units owned by Germans to Novgorod: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 0.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    Ok. That NCM was bad. I moved 2 transports away from Novogorod to avoid mixing with combating ones. But i didn’t move one of them far enough. It could reach West Germany, so I had to edit… Then 1 bomber from Germany landed in Novogorod rather than W. Ger like the others. Lastly, the 3 Med German transports were going to invade Crete, Cyprus and Syria, but I forgot about the single Russian fighter that could sink them all. So rather than send 4 inf to middle east, they just moved from N. Italy to S. Italy. and the transports hangout off the coast.

  • 2026 25 24 23 22 21 20

    And then there were problems with the website for 30 minutes so my posts were not going through

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            17 infantry moved from Ukraine to Bryansk
            3 infantry moved from Rostov to Bryansk
            1 infantry moved from Persia to Iraq
            1 fighter moved from Caucasus to Bryansk
            2 infantry moved from Caucasus to Northwest Persia
            3 infantry moved from Volgograd to Caucasus
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Urals to Evenkiyskiy
            10 infantry moved from Russia to Bryansk
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Kiangsu to Anhwe
            1 armour and 2 mech_infantrys moved from Anhwe to Hopei
            1 mech_infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 tactical_bomber moved from Jehol to Hopei
            1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
            1 artillery and 3 infantry moved from Jehol to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters and 1 tactical_bomber moved from 41 Sea Zone to French Indo China
            1 battleship moved from 41 Sea Zone to 36 Sea Zone
            1 battleship and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from Kwangtung to Kwangsi
            3 fighters moved from 19 Sea Zone to Kwangsi
            1 tactical_bomber moved from 19 Sea Zone to French Indo China
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                Chinese defend with 3 artilleries, 1 fighter and 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 5/8 hits, 3.50 expected hits
                    Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Hopei, round 2 : 3/5 hits, 2.00 expected hits
                    3 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 3 mech_infantrys
                Casualties for Chinese: 3 artilleries, 1 fighter and 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/8 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 armour and 1 artillery; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 2 battleships and 1 cruiser in French Indo China, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 4/8 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 armour and 1 artillery in French Indo China, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour and 1 artillery
    
        Non Combat Move - Japanese
            1 submarine moved from 58 Sea Zone to 39 Sea Zone
            1 submarine moved from 57 Sea Zone to 43 Sea Zone
            2 carriers, 2 destroyers, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            2 carriers moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Hopei to Kwangtung
            2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            2 fighters moved from Kwangsi to Kwangtung
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Jehol
            2 tactical_bombers moved from Hopei to Anhwe
            1 tactical_bomber moved from Anhwe to Kiangsu
            1 fighter moved from Hopei to Anhwe
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            3 submarines moved from 6 Sea Zone to 36 Sea Zone
            2 destroyers moved from 19 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            3 bombers moved from Japan to Kwangtung
            1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 bomber, 1 fighter and 2 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
            1 harbour placed in Hainan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Chinese : 0.67
    UK_Pacific : 1.17
    Japanese : 0.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 fighter, 3 mech_infantrys, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            2 armour moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Sumatra
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Morocco from Italians, taking Sumatra from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 fighter, 3 mech_infantrys, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            2 armour moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Sumatra
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Morocco from Italians, taking Sumatra from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 cruisers and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 2 infantry moved from Yunnan to French Indo China
            2 mech_infantrys moved from India to Yunnan
            1 bomber moved from Yunnan to French Indo China
            2 fighters and 1 tactical_bomber moved from India to Yunnan
    
        Combat - British
            Battle in French Indo China
                British attack with 1 artillery, 1 bomber and 2 infantry
                Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                    British roll dice for 1 artillery and 1 bomber in French Indo China, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the British lost in French Indo China
                British win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 81 Sea Zone
                British attack with 2 cruisers and 1 destroyer
                Italians defend with 1 carrier, 2 fighters and 2 transports
                    British roll dice for 2 cruisers and 1 destroyer in 81 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 carrier, 2 fighters and 2 transports in 81 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    1 carrier owned by the Italians lost in 81 Sea Zone
                    British roll dice for 2 cruisers and 1 destroyer in 81 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 2 fighters and 2 transports in 81 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 81 Sea Zone
                    British roll dice for 2 cruisers in 81 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 fighter and 2 transports in 81 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Italians, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 81 Sea Zone
                    1 transport owned by the Italians lost in 81 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is 30
                Casualties for Italians: 1 carrier, 2 fighters and 2 transports
                Casualties for British: 1 cruiser and 1 destroyer
    
        Non Combat Move - British
            1 artillery and 6 infantry moved from India to Burma
            1 bomber moved from French Indo China to Burma
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    British : 0.83
    Italians : -1.67
    Americans : 0.33
    Japanese : 1.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            2 bombers moved from Southern Italy to 104 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 armour moved from Anglo Egyptian Sudan to Nigeria
                  Italians take French Equatorial Africa from French
                  Italians take Nigeria from British
            1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                  Italians take Kenya from British
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 fighter and 1 tactical_bomber moved from Southern Italy to 81 Sea Zone
            2 artilleries moved from Romania to Bessarabia
            1 fighter moved from Southern Italy to Bessarabia
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Bessarabia
                Italians attack with 2 artilleries and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 2 artilleries and 1 fighter in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Bessarabia from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
            Battle in 81 Sea Zone
                Italians attack with 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser
                    Italians roll dice for 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser in 81 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Italians lost in 81 Sea Zone
                Italians win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 cruiser
            Battle in 104 Sea Zone
                Italians attack with 2 bombers
                Americans defend with 1 destroyer
                    Italians roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            2 bombers moved from 104 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 81 Sea Zone to Egypt
            1 fighter moved from Bessarabia to Romania
            2 armour and 1 mech_infantry moved from Romania to Belarus
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 submarine placed in 95 Sea Zone
            1 transport placed in 97 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.50
    Americans : 1.17
    Russians : -0.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: ANZAC round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 artillery moved from New South Wales to Queensland
            1 armour moved from Union of South Africa to 71 Sea Zone
            1 armour and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 armour moved from 81 Sea Zone to Egypt
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Egypt
                ANZAC attack with 1 armour
                Germans defend with 1 bomber and 1 harbour; Italians defend with 1 tactical_bomber
                    ANZAC roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    

    Savegame


  • @surfer i got 1 hit in Egypt. ool please

  • 2026 25 24 23 22 21 20

    That was unexpected! Kill the bomber

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